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baels

Member Since 19 Apr 2010
Offline Last Active Aug 13 2013 04:15 AM

Posts I've Made

In Topic: Will this run GW2 & WvW Zergs?

24 February 2013 - 02:37 AM

Eh. Doesn't really matter what you have anymore. I have a HD7950 and an i5 2500k and I still drop to 20 fps if I try run decent graphics in WvW zergs. Being in the biggest oceanic guild on SoS I'm in a lot of large zergs and with minimum graphics (Which I tend to have to do if I don't want a slide show) I tend to at least stay around 25-30FPS. Just not much you can do with that many animations going on around you/the optimization/culling in the game.

On a positive note, that should at least hopefully not drop to 10 fps with 10 people and definitely not just crash on you.

In Topic: cooking, pots?

11 February 2013 - 11:38 AM

It has unilimited uses in that 5 minutes. They have good use in WvW.

In Topic: T1 - Jade Sanctum’s Sorrow

10 February 2013 - 09:36 AM

View PostStovokor X, on 10 February 2013 - 09:28 AM, said:

I agree with some of the things you have said especially the phenomenon of covering other timezones. But overall score wise many of the matches SoS won were over long before the end. There was a difference in approach.SoS put in enough to win and then they would observe the situation for any sign of comeback & if re-mobilization was required. JQ behaves in a different manner, If they are winning they would not let-up & continue pushing the score. If JQ was losing ( most of the time in that match-up ) they would still continue pushing to pad the score even though mathematically it had no significance.

As for the " amazing fun" T1 factor scenario you prescribe, SoS had overwhelming population advantage for a long time, discern the "amazing fun " at that time for players on the receiving end. That statement you made seem to have more to do with the overall score and winning. Seems plenty fun ( as usual ) right now based on the comments and props on forums from various guilds and players.

Perceived overwhelming population advantage due to guilds putting in overtime. I also did say if you had recieved 1-2 large guilds - not if things had stayed how they were. I know we still had you beat for population. I acknowledged it.

In Topic: T1 - Jade Sanctum’s Sorrow

10 February 2013 - 09:04 AM

This is my personal perspective of things at the moment. If you take the time to read it, thanks. If not, eh you probably missed nothing.

JQ prior to influx of various large guilds was competitive, and a challenge for SoS to beat. Most of SoS's victories minus 1 here and there were <10k. We (The server) pulled massive overtime and MERC (personally) would extend into euro to keep our PPT something decent into late SEA/Euro alongside AFS/DiE. FOO/EMP/Nord and some other smaller guilds were providing amazing challenges nightly.

Essentially the only reason we would win the tier (and barely) was because SBI provided next to no competition toward the end of their time in T1, and we could focus on you (JQ). FOO would always have the superior PPT, holding JQ bl as well as SBI bl most of the time, whilst SoS BL would go into full lockdown in attempt to hold at least 200ppt. If we were holding 200-250 at midnight GMT+8, we were happy and could log off. JQ would decrease our lead over euro since this was pre ND and VoTf etc, but our NA at the time (no longer as strong as they were sadly...) could do enough to get back a respectable PPT by the time we got on. We oceanics would then be able to increase our PPT relatively nicely (usually ~300-500 depending on the night) and the tier remained close.

If Blackgate or SoR had entered the tier a little earlier, and JQ had recieved maybe 1-2 guilds, but no more - I dare say this tier would be amazing fun. Now as it is, MERC/ND/AFS has stopped putting in overtime hence why you're seeing PPT blow outs by maybe midnight GMT+8/2am GMT+6, if not a bit earlier. As good as VoTf are, they alone alongside maybe 1-2 smaller guilds such as TRA are not enough to defend against JQ queues on every map. I'm personally waiting more or less for JQ to slowly deflate and become somewhat normalized, that or we somehow receive at least 1-2 strong euro guilds. Until then we'll continue to play in our coverage zone.. and not in 2 extra to make up for our lack of.

In Topic: Underwater Breath Bar

30 January 2013 - 12:53 AM

Arenanet doesn't want underwater combat to become a hassle. Needing to resurface or find pockets of air mid fight can be a pain in the ass and so they're avoiding it. Currently the Aquatic Mask is just another group of stats... and an annoyance which hides my rad helmet.