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Member Since 16 Aug 2012
Offline Last Active Dec 05 2012 08:56 PM

#1985762 The DR Controversy

Posted Reikou on 02 October 2012 - 08:34 AM

I honestly think that anet has added DR and other "anti-power gaming" systems into the game as a buffer to cover up for the attrocity that is the current PvE "end game."

Anet is only concerned with the super casual.  Any form of power gaming is frowned upon and called an exploit.  Any for of smart play is nerfed and called not "working as intended."

Its really quite disappointing.

#1931873 The Endgame Reimagined

Posted Xenomortis on 14 September 2012 - 06:22 PM

Here's what I read:

"We don't have much of an endgame, so we're calling everything 'endgame'".

#1889504 PVE Concerns [Spoilers!]

Posted Zombius on 06 September 2012 - 07:49 AM

View PostMisce, on 06 September 2012 - 07:08 AM, said:

No friend, you misunderstood. I am not tired of the genre, I love the genre. I just want what they advertised, but didn't deliver.

I wish it was a mature, challenging game which requires intelligence and clever strategy to play successfully and where team work is essential. One might argue it's already so, but it isn't. "Team work" = random players zerg. "Strategy and smart play" = dodge rolling and auto attack. You can't even recognize what skill a mob or a player will use most of the time in order to counter it.

I just want a good quality game in the genre, not a 9-year old friendly console trash.

Misce, I agree with you 100%.

The game seems to miss that dynamic it was going for and it feels the Instances suffered more than anything.  Single player games are great and all such as Skyrim to name a big title in the RPG genre.  However this is an MMO, anticipated by millions as the next big thing in MMO gaming.  To me MMO's need to have that core of role based strategy to overcome the odds and challenges of a dungeon.

It seems this has been melted down into 5 people just simply walking into the dungeon rolling around, watching tired cut scenes, participating in repetetive fights over and over again until the instance is complete.  I've heard there is a coin farming system for Explore mode to buy gear from an NPC.  While thats fine and all...where is the THRILL OF THE LOOT?  I mean you kill a boss hoping it drops some awesome gear and reward you for your triumphant victory against all odds.  (yeah I went overboard on that lol)  

Instances are probably my favorite part of MMO's they allow the player to Gear up to amazing strength and power well rewarded for grinding boss after boss and mob after mob.  However the core mechanic of even grinding these instances is just lacking thought and any structure worth the gameplay time.

Yes, to the poster who comments "what are you? level 80?
No, im not tired of the MMO genre its one of the very best genres of gaming in my honest opinion.

I just want the next big MMO...I do in a sense want it all...great PVP, great PVE, Great character progression and gameplay.  Guild Wars 2  Boasted all of the above.  However knowing all this, and playing my first instance of GW2 I knew there was something wrong here.  Several instances later my worst fears have been realized, its simply a time sink of repetition added as an afterthought.

I love Guild Wars 2 for the following strong points.
-Amazing Level design and art direction
-Vast Secrets and Jump Puzzles to Explore for fun
-Fast paced balanced PVP
-A large and helpful fan base of players who can easily work together during leveling
-Very nice character customization variety to toggle through Skills, Talents, and Traits

However with all these PRO's I feel abandoned by the game when it comes to Character Gear Progression and Innovative fun Instances which sadly is a large part of my drive to play MMO's.

#1894438 PVE Concerns [Spoilers!]

Posted bloodthirsty1 on 06 September 2012 - 11:23 PM

MAD. Get a refund and go away already.