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Member Since 20 Apr 2010
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#2339688 Show Us Your Ranger!

Posted Queenie on 18 September 2014 - 04:03 PM

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#2330582 Scarlet Is Dead - Haiku Giveaway

Posted Robsy128 on 03 July 2014 - 08:41 PM

Scarlet is dead - hip hip hooray!
I don't live in North America - oh poo to this day!
Arenanet was kind enough to kill her so fast
And in Living Story Season Two I am having a blast!
But now we wait for the dragon to come
To rise out of the mud, the rock and the slum.
Oh please hurry up dear developer team -
Create something epic, like a Charlie Sheen!

#2304472 LH is the New Bearbow: The Real Staff DPS Build for Manly Men

Posted Dusty Friday on 08 March 2014 - 10:43 AM

There is no need to get lost in numbers and alleged DPS values of individual classes. That's completely irrelevant if the user doesn't play the class well, even if their character is fully geared.

The thing that matters is for you to enjoy playing your class, and thus obtain a natural strive to become better at it. Some will bring out their calculators and start calculating how much dps can this or that pull, but that's really so speculative that it's nearly worthless as a piece of information. FGS 55k dps per two swords? That's not only wrong, it's wrong by a huge margin. The only way this can do this much dps is if you literally leave it on auto-attack 1 and sit and shoot w/o doing anything else, and that is for ONE sword. None of your calculations include important factors such as potential to stay in melee or ranged for prolonged periods of time, the addition of utility spells that can be cast in between your dps rotations, ability to provide support in the most pressured moments and overall FLEXIBILITY of the class and ability to adapt quickly. Not being able to push a target to a wall also tends to happen quite rarely.

A thief might slap a few backstabs for 25k, but he will never surpass the mobility, support and control abilities of an elementalist. I also really don't care how each class does in 1v1 scenarios, because dungeoning is about teamwork (unless you challenge yourself at doing it alone).

At the end of the day people who kick others because of their class are weaklings who cannot grasp the concept of different classes and who don't deserve to have me, you, or anyone else in their party. I've been kicked before for being an elementalist or ranger, which is downright hilarious since these classes deal the best stable dps in the game. (ranger example from Brazil)

Oh, and let's not forget that this game is supposed to be fun before anything else. It doesn't provide that much ground for hardcore gaming, while it's a very relaxing and potentially challenging game - it really depends on how players decide to play it. But clinging onto numbers and readily accepting that one class is weaker than others, and should therefore not be picked for a group, is really fallacious as a concept and shouldn't happen at all. Each class can excel at something and it's painful to see some get completely written off as possible team members. Again, the best dps doesn't come from a specific class, it comes from a specific player.

#2303443 Update Notes - March 4th, 2014

Posted Cube on 05 March 2014 - 10:07 AM

View PostAzure Skye, on 05 March 2014 - 02:02 AM, said:

New graphics, new updated game engine, new artists, new people at Anet!

Yeah but, it doesn't even scale correctly. It's tiny compared... Oh well. To each their own I guess. Although to me this feels a bit like: We're never gonna introduce the Realm of Torment. Or they will, and the reward will be a green minipet you can't sell and a box of paper.

#2301954 Need help on choosing a graphics card!

Posted typographie on 28 February 2014 - 01:36 AM

View PostLoopySnoopy, on 27 February 2014 - 11:42 PM, said:

Thank you guys you have all provided me with useful info and that settles it for me the radeon hd 7770 is the card for me. Just one question I know its like asking what's better the Ferrari or the porcshe; over general playing etc which is better for 8+ hour gaming? Don't want the card to fizzle out :D So many questions sorry bout that, just want to get a better PC then my old Amd x64 dual core :)

You shouldn't need to worry about that. As long as nothing is actually wrong with the card (which does happen sometimes) and the temperatures are within normal limits, gaming for many hours on the card should not hurt it in any measurable way. It should last for years like that; and if it doesn't, that's what warranties are for.

#2298153 Screenshot Your Elementalist

Posted Queenie on 20 February 2014 - 08:18 AM

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#2293158 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted master21 on 10 February 2014 - 02:53 PM

View PostBeyond Freedom, on 10 February 2014 - 01:58 PM, said:

OK well that's not a zerker build then is it? ;)

Such a fix would be finding an actual group PvE role for stacking toughness. I can't see it myself as the only such role that springs to mind is a tank and this runs counter to the way they have said they want to split the pea. As such toughness will always be a WvWvW stat.

You say "viable". Clearly it is viable to run knights as you do it and manage to complete encounters. I'm not quite sure what you want out of it. More damage? You know that you could get more consistent and overall damage by sacrificing toughness and increasing power and crit damage, the choice is up to you. However everyone just doing damage, and damage being the only thing that matters at all, is exactly the problem here. It's boring and antisocial, the game needs reworking to force players to work together in more complex ways than just everyone clumping up in a massive indestructible zerg and all encounters being a nail that you bash with the same hammer.

Roles = trinity or other boring shit.
Roles also never ever been balanced.

Only thing that can be done is make dps just less important. More events based on some mechanic (ooze part in aetherblade) or other puzzles.
Getting rid of timers and other dps races. Add invu phases to bosses with survival elements. It can be done, but there is one problem here.
It will change game to some arcade jumping game. And also ppl will hate it because ppl in majority sucks with everything harder than spam 1 to win.

Marionette showed us how bad players are in general. Simple event, simple as hell dps check but still ppl just fail.

Majority of players "kite" bosses because they are so hard. They don't speedclear everything on corners because they don't how  to use skills and why even this dumb tactic works.
Telling that content is too easy is just dumb. It's old content. You've learned it, you know every attack of the mob, and you know exactly what skill to use now.

It's hard to balance game for everyone. Hardcore want hardcore, harder fights to the limits, more hard events. Casuals just want to have fun. Failing 100% on some something isn't fun.

As for the active/passive defense.
Even the more tankiest of tanks on wvwvw, use passive defense to surive time between active defense skills.
What makes them tanks are skills and build with lot of heals, invu, condi removal, stability blocks. Gear just helps survive CD time.

#2292183 Guardian Screenshots Thread!

Posted Queenie on 08 February 2014 - 05:58 AM

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I love the way it looks with darker dyes too!
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All of my Asura's have Quaggan backpacks!
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#2286585 "We were making [the wurm] specifically for the hard core groups"

Posted Gyre on 28 January 2014 - 02:19 PM

View PostOppenheimer76, on 28 January 2014 - 01:52 PM, said:

If I have to talk about the gameplay of the wurm, I would say the priority would be scaling. No event in the open world can have a timer like that and depend on that many people (50-60+) showing up consistently, it's impossible to sustain. You can certainly have a minimum of a party of 5 at each wurm, and work up from there, not the top down.

Bare minimum is 20 per wurm due to the fight mechanics shy of a total rework of the encounter.  Even the bare minimum is unrealistic you would lack the damage needed to get the kill, which is where the scaling really comes in.

I'd also point out that no one, not even Desolation, at the time of this posting has beaten this boss again.  They will inevitably be forced to loosen it up in some way it's just too much for an open world encounter.  The real test in my opinion will be if they can put arrogance aside and actually balance this or if they just blame the players for not doing enough "self organization".

#2284959 main AXE/AXE. offhand AXE/MACE

Posted Yuberoth on 24 January 2014 - 11:56 PM

Ok so its not 3,6seconds in a 5min fight, maybe 7 or 8 You guys are acting like you found the holy grail figuring out the best on paper dps, and are trying to enforce it on the community in e.v.e.r.y friggin post. Its not rocket science if thats what you thinking, people are playing their own builds anyway, because they want to and enjoy it, even if they are aware of the best on paper dps build. As long as you are mostly traited and geared for damage, but have a few variations that you enjoy, its all good.
And acting like a few seconds is a big deal and calling builds useless is laughable.
And i never said it was more damage i said more versatile, and that the damage in a team wont make a big difference which it wont. Maybe 1min from a full fractal run.

#2282774 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted Phineas Poe on 20 January 2014 - 06:29 PM

I'm just going to bold some sentences because I think this argument is becoming circular and some things just need to start sinking in for you.

View Postgw2guruaccount, on 20 January 2014 - 02:57 PM, said:

There is a reason I bring up that armor though; if defense had greater value it wouldn't suck. The trinkets combined with the armor with the latent 85% equates 97%, one platinum doubloon and you have the max, double the duration, on a character that is truly supportive if the boon duration applied universally instead of only to the caster this would be an excellent option. But it doesn't. So it sucks.

Why do you keep saying this? Boon duration affects the boons applied to both you and your allies. Stop spreading false information, especially when it takes literally ten seconds to figure out the truth of the matter. I've already corrected you on this once and you're still saying it.


And again: The issue isn't that defense sucks. The issue is that relying on passive defensive stats to kill a boss is shitty game design. It works fine in PvP like in tournaments and world vs. world because there's points to be defended and held. But when your objective is solely to kill something, applying unblockable attacks or unmitigatable damage is just cheap. It's stupid. Stipulating that you need X amount of toughness in your build to complete content is a _gear check_. The very thing you guys don't want in this game.

#2280413 Origins of Madness

Posted Robsy128 on 14 January 2014 - 06:39 PM

I don't really think the giant mecha-lady fits into the style of Guild Wars 2 too much to be honest... it just feels like we're fighting robots now and crossing into sci-fi. That said... giant mecha-lady! Which means... that's right, gentlemen. Boobs.

#2277509 Why are these forums dead?

Posted shanaeri rynale on 06 January 2014 - 08:58 AM

Guru's demise has been greatly exaggerated. I do however think it's role has changed somewhat. We now have sites like dulfy which publish "how to's" within hours of new content, youtube/twitch to give comments and live streams. social media for us to give instant comments and an official site to suck away the rest.

If you tie all this in with Anet's retreat from informal community contact it's no wonder things go quiet from time to time.

Where I see the value of Guru is in the depth of discussion allowed, moderation here while strict is unbiased and it's great to have a place where such discussions can and do take place that is less official and doesn't have the ring of 'state run media' whilst still having the ear of the developers

#2275238 So What Does Your Engineer Look Like?

Posted SlappedYak on 29 December 2013 - 12:22 AM

sooooo I love engineers a lil bit too much...here are much offerings to this fine and wonderful thread:

Gilfi Huldublod - my runt of a Norn


Aaaaaand my most recent project (and current pride and joy <33), my Charr engineer: Gromyak Griefbacon, a haggard old ex-legionaire with a penchant for ascalonian trinkets, and explosives. He's kind of... a mercenary scholar/explorer/adventurer, and often sells his cryptological and speleological services to the priory..

When I first made him he looked like this:
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Nothing to write home about... then the new faces come out... and I gave him a complete overhaul and I have to say... the results aren't half bad ;))

Close up of his face:
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I finally found a chest piece THAT WASNT A TRENCH COAT (dont get me wrong, I love trench coats but I wanted something different for him) -- the rest is Priory stuff, I love the strong lines on the gloves and boots, with a CoE shoulder pad, for a "lighter" look

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Finally fully kitted out with his new Golden Pistol and Canthan shield

He likes to burn things....*evil laugh*
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and spends his r&r time studying up at the priory maps, looking for more clues that lead to hidden human ruins, ripe for looting :D
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#2274959 Kicking Thieves in PvE

Posted derkol on 27 December 2013 - 10:27 AM

View PostGuanglaiKangyi, on 27 December 2013 - 06:57 AM, said:

I wasn't talking to you, stop being a baby.

Also gearchecking is just a way of filtering out the super bads so your dungeon run doesn't become total shit, no one saying it's going to automatically result in a team of 5 pro pugs.

Oh so now we have bads and super bads? Gear checking defines ones ability to play the game on their class? No gear checking just provides their running the suitable gear( exotic/ascended, max level and suitable stats- by suitable I mean no a cleric armour on a Mesmer...) and I never said you get 5 pro pugs from having correct gear. I've already stated you can have a warrior running a meta guild in full zerkergear and still be crap. Same for a Mesmer in cleric gear still be crap. We're not really talking about gear. Were really talking about why thieves, Engis and necro get the bat when it comes to fractals, Arah and other dungeons. People are too narrow minded because so much " guardian does this and Mesmer can do this and warrior can do this" everywhere that people only choose those plugging and then complain when the run goes to crap. I take in mind that every class can do something, some classes do it better. Well necro, thieves and Engis have a lot to bring to the table for party...people need to just stop with " it's not meta, your not on a meta build, your not wearing correct armour" and just play the game...for fun...regardless if your an elitist or a casual gamer, gaming is for fun not for throwing people off because they can't play what they want.