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S00per Dave

Member Since 22 Apr 2010
Offline Last Active Sep 26 2013 11:06 PM

#2207636 Dare to Criticize Guild Wars 2

Posted Frozire on 29 May 2013 - 04:09 PM

View Postbeadnbutter32, on 21 May 2013 - 12:06 PM, said:

[...]
Let's start with the title, State of the Game, not State of PVP, as if pvp is the soul and heart of the game, not.  PVP has been and will always be a niche activity.  Yet Guru, plays up PVP balance as the only balance worth talking about.
[...]

State of the Game was originally meant to cover all aspects of the game.

Sadly after weeks of searching for hosts that was experienced in PvE and/or WvW we simply had to put it on low and just continue the show with strictly PvP where we had gotten an enormous amount of feedback and support.

So we did not “play up” anything, there just wasn’t enough backing from the Community to support PvE and/or WvW.

Not to mention State of the Game was never ment to be a super critical "give it to ArenaNet"-show. We created the show on the premise of having a two way communication between developers and the community on a regular basis. We never wanted and never will want every month to be about how much we can laugh at them for doing mistakes or how many bad decision we can point out. We wanted it to be a genuine discussion that brought the Developers down in eye-sight with players that are passionate about the game.

Don't get me wrong we want to improve the game and we most certainly have no interest in the show not asking critical questions. But there is a line that we have no interest in crossing where it goes from having genuine conversation and simply throwing dirt.

I am sorry that so many of you have been unable to see all the points, critical questions and changes proposed/made on State of the Game. I am even more sorry to not have read any mails from the majority of you suggesting things, that you find important, to ask on the show. I hope we can see a tighter collaboration and participation in the future. If we don't get told, we can't fix!


#2211615 Effigy Lighting Ceremony - June 18th

Posted Juanele on 15 June 2013 - 03:34 PM

View PostInraged Twitch, on 15 June 2013 - 07:59 AM, said:

"Dragon Bash reaches its climax on June 18 with the effigy lighting ceremony, a single-player instance called Memories on the Pyre."  Why even call this a MMO anymore.


Hope the content is fun at least

/rant

developers can't win. make it group content and people complain, make it for everyone by being solo, people complain


#2203197 ArenaNet ceases Guild Wars 1 live development, automates game

Posted Grey on 17 May 2013 - 10:29 PM

The last day dawns on the Kingdom of Ascalon. It arrives with no fanfare, no tolling of alarms. Those who will remember, will speak fondly of the warm morning breeze. People carry on with their daily lives, unaware that in a short while… everything they have ever known will come to an end.


#2180850 Upcoming Mega Boss Chest Change

Posted Lordkrall on 18 March 2013 - 10:56 PM

View Postheatrr, on 18 March 2013 - 10:54 PM, said:

Leave to ANET to make an already grindy game even more grindy in their alleged efforts to curtail overflow, guesting, multiple toon uses....great. Not!

Don't blame ArenaNet for peoples constant wish of bypassing systems put in place.


#2178611 Has 'Guild Wars 2' Become Too Complicated? | Forbes

Posted FoxBat on 13 March 2013 - 02:26 PM

I get the point about currency multiplication, but If GW2 as a whole is "too complicated" for an MMO, I may have to give up all hope in humanity.


#2176296 I am astonished GW2 is still alive, what keeps you guys playing?

Posted Shadok on 07 March 2013 - 08:34 PM

In the future, please refrain from posting threads that have no real topic on which to build a discussion. If you want to know why people are still playing, look through the forums at what sort of content they are discussing. Do not post your own thread as an attempt to display your astonishment at the fact that people play what you consider a 'bad game'. If you don't like the game that's perfectly fine, but you don't need to start threads just to make your opinion known by the masses. The fact that you posted a thread on basically the same topic a few months back does a good job of displaying your motives. If you have any questions, feel free to contact me or another moderator!


#2170339 map 100%

Posted Ioflux on 25 February 2013 - 06:50 PM

I wouldnt do it on a mesmer unless theyve fixed that Star issue. It's a huge hinderance for wvw when your mesmer has the star but not your clones. I could be wrong and they mightve fixed it, but this one issue is the sole reason I wouldnt do world completion on mesmer.


#2162006 Mesmer Alternate Gear

Posted Alex Dimitri on 11 February 2013 - 01:01 AM

View Postjpg1, on 10 February 2013 - 10:28 PM, said:

Thanks, y'all. I don't actually have to craft Berserker Armor. But personally I have never been a fan. I do have a Damage-focus build with a Rampager's set but the main difference is that I don't have the extra critical damage that Berserker set gives. Which I thought can actually be covered by the single-target condition(s) a Mesmer can throw down depending on the build.

I could get Berserker Jewels to go with my Vitality Trinkets (Which are Carrion at the moment.) if I really felt that I needed the extra DPS. So far I actually haven't.

I just wish some other experienced players could throw in more input. All counts point to Berserker so far but I don't want a "cookie cutter" kind of build pardon the term. I like experimenting and playing with "raw" builds. Hybrids give me flexibility and I think the game demands quite a bit of balance.

I have total of 2 mesmers from 8 chars, one is full berserker armor and accessory`s "she" is a crit machine awesome for PvE and dungeons & group WvW. The other one is full conditions mesmer (full Khilbron set) with carrion accessory`s while this one can do PvE and dungeons i use it mainly for PvP (WvW) because it`s absolutely bloody amazing for survival, and encounters of 1 vs 3-4 :) !
Everything in the middle (a.k.a. mixed bag) doesn`t really shine i guess it`s how game translates set of stats on character !

This two are total opposites one mighty crit and other conditions, but since conditions don`t need power you can`t mix them easily thus i made two of them :) (and i hate Thieves) whatever you decide it will work for PvE (AI is what it is) but for PvP in GW2 you need to choose between the two or you gonna go bust (tested and confirmed) !

Anyway enjoy Mesmers are very fun class to play.


#2114565 Another I love GW2 post

Posted Coren on 11 December 2012 - 11:10 AM

View PostUvirith, on 11 December 2012 - 08:49 AM, said:

Oh how I envy you. I want to like this game sooo much. I tried really hard, but I simply can´t, which makes me sad -.-
Unfortunately I´m not the only one. My guild had over 60 active members at release. Right now only two of them are left...
They all say the same reasons:
-Pointless WvWvW
-Dungeonbosses are only circlerunning and rezzing
and the number1-reason: no trinity.

<sadface>

Saying they are sad there's no trinity is like saying I'm sad there's no strawberries in my chocolate cake. I knew in advance that there won't be any and I bought it anyway.

If they wanted a trinity they had no business playing GW2 in the first place.


#2054191 What are some of the 'must have' items before Halloween ends?

Posted Linfang on 31 October 2012 - 12:00 PM

Must have more inventory space to horde all the crap I looted


#2050723 Clock tower too difficult?

Posted Bhodda on 29 October 2012 - 04:57 PM

not that hard in imho. When you first get the hang of it, you will succeed in like every 10 try at least. Done it for some of my friends who felt the same way as you.
But I do like this alot. Finally some content in this game that are not meant for everybody to succeed or being a "walkover". More of this please Anet.


#2030319 Where are Weekly Events? Mad King won't cut it!

Posted RDarken on 19 October 2012 - 09:03 PM

I don't mean to be rude, but you are expecting new content for a game that has been out for less than two months? And are disappointed that you actually are getting new content for a game that new?

I am definitely not disappointed.


#2008664 Casual, End Game, Grind, Tilapia, and You: A story of Friends

Posted MFGrady on 10 October 2012 - 04:07 PM

SEE BOTTOM FOR TLDR.


"This game is for casuals, It's too grindy, this Tilapia is too wet".

These are the things I see on this forum, and hell, even on the official forums. If you ask anyone who spouts such non-sequiturs, they more than often have nothing to say but "lol ur a fanboy".

So what is Causal and Hardcore?

General consensus is that a casual player is someone who is generally less skilled and do not min/max or care about the nuances of the meta-game of ANY GAME. Whereas a hardcore player is someone who tries to find the most efficient way to play the game and tend to be more knowledgeable and better skilled than causal players.

This couldn't be anymore wrong.

A casual player is simply someone who does not dedicate as much time your average player, and a hardcore player is someone who dedicates more time than your average player.

What does this mean?

Gaming performance has two components Time investment and skill/mechanical factor. A person with more time investment knows more about the nuances of the game and have honed yourself to be the best as you can. Whether it is Street Fighter and knowing how to frame cancel/interrupt, or Pacman and knowing what the Ghost AI is like before/after running through tunnels, simply playing the game more than someone else will give you an advantage over them. Player performance is also determined by a skill/mechanical factor, where your reaction time and reflexes must be honed to take advantage of the mechanical component of the game. The limiting factor of this relationship in most games is the mechanical component: there comes a point where no matter what you do/think, there's nothing the game can do to translate that into a performance advantage.


Games themselves need some level of performance and competition. Even Co-op games require a level of performance, because your ability to play can effect the enjoyment of others, and human beings REQUIRE that in a game. Every gamer at some point has kicked ass in a single player game and wanted to show the world (Just look at all the "Let's Play" Youtube videos). All games, no matter how simplistic or complicated, are designed with different levels of performance in mind.

RPGs by design have always taken the skill/mechanical factor out of the equation and focused solely on time investment. You know mob strengths/weaknesses, you have more skills, better equipment and higher leveled characters. This is the same for MMORPGs, except with a skill/mechanical factor added, albeit a small one due to latency. For the most part, anyone who can operate a mouse and keyboard can play an MMORPG, but Time investment is still the limiting factor.

So a hardcore MMORPG player is simply a person with more time to invest in the game. They will have access to more skills, more resources, higher level, and more knowledge of the game. To do this in an MMORPG, you had to play for hours on end to farm, meet people, do group content, level up, and get equipment. Games ilke EQ and FFXI had such a great time investment factor that it required hours upon hours of time continuous time investment (4 hour exp parties anyone?) in order to reach minimum performance.

With the advent of WoW, the time investment necessary to gain this has shifted dramatically. Time investment in WoW does not become a performance factor until the end game. You could log on for half an hour and play and make progress, which in other MMORPGs was the amount of time necessary simply to form a party to attempt to do ANYTHING. However, Upon hitting max level, the time investment rears its ugly head and becomes a HUGE factor in determining player performance in the form of gear. People with end game gear are simply stronger than people without it, and some content requires a certain level of performance to complete.

What does this have to do with Guild Wars 2?
So people call Guild Wars 2 a casual game. They are correct.

What does that mean?

It means that Guild Wars 2 is not a game where your performance is primarily determined by your time investment. The strongest gear does not take large time investment and only provides a 13% increase in statistical performance. So someone who plays for 8 hours straight will not see much of an advantage over someone who plays for 30 minutes occasionally.

This does not mean that Guild Wars 2 lacks a performance factor. While Guild Wars 2 isn't a super twitch game, it has a much greater skill/mechanical factor than your average MMORPG.  Having a limited skill bar but a large number of skills for each player to choose from makes combat a balance of proactive and reactive decision making. Dodging allows you to mitigate damage based purely on reaction time. Players have access to all possible skills at level 30 minimum as well, making leveling from 30-80 all about honing ones use at those skills.

In competitive PvP, all players have equal gear from the get go, so time investment in PVP is based solely on knowledge and experience and not resources gained.


End Game

So we've determined that time investment in MMORPGs is generally the determining factor for performance. In a world where time = money, the average human being wants to make the best use of their time. So if one needs to invest time in a MMORPG to increase their performance, they need to make sure that the time the spend gives them the most lucrative reward.

In MMORPGs all things are not equal. In order to display progression, the value of rewards increase with level and difficulty, so higher level characters who do the most difficult content are promised higher level rewards. That being said, high level content will give more lucrative rewards than doing low level content which requires the same time investment. So in order to make a more efficient time invest in the game, you would realistically spend more time partaking in the most rewarding and difficult content in the game. In the Average MMO, this is your end game content.


What does this have to do with Guild Wars?

ANET tell us that the entire game is the end game. How is this possible? Obviously the max level content gives more rewards than lower level content. There is no disputing this. But in the Average MMO, when you out level content, you get NO REWARD. Other than low level enemy drops, high level character cannot gain experience from low level content and in some games, drop rate and resources are reduced dramatically and generally do give little to nothing which can contribute to your performance progression (Read: end game gear)

In Guild Wars 2, you can still get adequate experience and resources from lower level content Though it is not as much as if doing level appropriate content, it still will contribute to end game rewards. Level 35 and up dungeons give tokens and gold which can be used for exotic gear. Events give money and karma which can be used for exotic gear. None of these require you to be level 80 in order to start partaking in, and none of it requires the most powerful gear to complete. So when they say "the entire game is end game" it means that everything you do will affect your performance progression.


Grinding
So we know that MMORPGs require time investment for performance, and that End Game content provides the most rewards for the amount of time spent and require the highest player performance to complete. So what would a smart person do? They will partake in the most reward content over and over until their time investment pays off!

Well, everyone knows that doing the same thing over and over and over gets boring and tedious. We refer to this as a grind. The closest definition for the word grind as a noun is "A laborious task, routine, or study". The closest definition for the word grind as a verb is "To produce mechanically or without inspiration".

So in an MMORPG, your grind could be a number of things. It can be your activities itself, such as doing raids, dungeons or quests, or it can be how you approach those activities, such as circling a zone from point to point, farming the same mobs and picking the same resources.

Why is Guild Wars 2 so grindy?

Guild Wars 2 can be a grind because of the limited amount of content that is at max level. Frost Sound Gorge and the Orr zones are the most rewarding zones with gathering resources and event rewards, so without variety in the most rewarding content, the content gets repetitive and laborious. The events in said areas are pretty much go from point a to point and kill everything that is in red. If a player wishes to get the most efficient time investment, they will spend all of their time in these zones.

Tilapia

Tilapia is a fresh water fish and is widely available. It is a versatile fish that can be baked, broiled, grilled, sauteed, but sometimes it can be a little moist.

I personally recommend not doing dry rubs on tilapia, especially when grilling, as it tends to trap in most of the moisture. I recommend a nice citrus marinade to take advantage of the naturally moisture of this fresh water delight, allowing it to cook evenly.

Broiled Tilapia with Asparagus. - Serves 2

4 tilapia filets
1/2 cup of lemon juice
2 tbsp spoons of olive oil
1 tsp garlic powder
1 tsp black pepper
1 tsp seasoning salt
2 garlic cloves, whole
1 dozen asparagus spears.

Preheat oven to 350 degrees F
Mix the lemon juice, olive oil, black pepper, garlic pepper, and seasoning salt in a sealable plastic bag and allow to marinate for at least 30 minutes

Place 4 cups of water and the garlic cloves into a pot and bring water to a boil
Blanch the Asparagus in boiling water and remove both the garlic and asparagus
Mince the and separate each garlic clov
Place 2 Tilapia filets and half of the marinade into a foil wrap and top with 6 asparagus and one minced garlic
Cook in pre heated oven for 30 minutes or until marinade has mostly evaporated.
Serve with potatoes or wild rice pilaf


BUT WAIT!!!!!
We have determined that your time investment in Guild Wars 2 is not a large determining factor in your performance. If you spend 8 hours on average than another player, the most you can get over them performance wise is a whopping 13% statistical advantage, ONLY in PVE and WvW.

In PvE, a fully exotic Guardian with Vit/Toughness can STILL get one shot if they don't react in time to enemy attacks. In WvW, a single person, even in full exotics, cannot take on a keep of enemies alone.

So What the hell are we getting at here?

So we know that as far as Time Investment, the cap on return as far as individual player performance is 13%, and that even this is not required to complete any content.

So a pose a question to you all.

Why do you wish to maximize your time investment in Guild Wars 2?

Guild Wars 2 is a casual MMO. This does not mean the game is easy, and it does not mean it is a throw away game. It simply means that Guild Wars 2 is not a game where you will not get a noticeable return from a huge time investment. You can grind all you want, but you neither need to or have to. Even more so, you'll get less of an experience from the game by doing so.

When people tell you that when you rush through the game and grind that you are playing it wrong, they are saying you're missing the point of the game. This game is more of a sandbox game than it is an on-rails theme park game. Imagine playing GTA or Skyrim by only doing the main storyline. Can we not agree that these games are boring without their side quests?

Sure, we can agree that all of the events, no matter what zone, is more of the same, so doing events in Gendarren Fields is no different than events in Mount Maelstorm. But whats the difference between healing as a Shaman in ICC than it is in SLAB? What's the difference between fighting Talbot in the lost city than it is fighting the goons in the bar in the Prologue? What's the difference between fighting Magus than it is fighting Yakra XIII? What's the difference between shooting noobs on Blood Gulch than it is in Assembly?

Guild Wars 2 is no different. It's a game that you play for fun. Sure being competitive and the best as you can is fun and rewarding (that's why I play), but Guild Wars 2 is simply not a game where you pump hours of hours of play time for a performance advantage.


TLDR

  • Guild Wars 2 is a casual game by design
  • Casual games are not automatically simplistic games
  • Grinding the same content over and over does not give you a performance advantage
  • Don't dry rub your tilapia



#1999484 The Official HOD vs JQ vs ET Thread

Posted Sushiologist on 07 October 2012 - 11:54 AM

I don't know if this is just me since I haven't been to WvW for this match up but judging by this thread. It seems like a lot of HoD and JQ people are truly enjoying this match up without much drama other than forum trolls. It's a nice change of pace since before this match up it was drama left and right. Honestly, I don't care if JQ or HoD ends up first again. All I care about is when I do enter WvW I'm going to have the time of my life. I really believe that having fun should be the main point of WvW. There is really no reward for being first place or last place. Either way, we all get the boost. The only reward should be the experiences you gain from each other. I'm form Jade Quarry by the way. I just want to say that I'm glad HoD is really putting up a fight and Eredon Terrace is hangin in there!

tl;dr: Not a lot of drama since the match up. HoD and JQ seem to be acknowledging each other's strengths. Everyone is having fun instead of being at each other's throats. This is how WvW should really be.


#1996688 The Official HOD vs JQ vs ET Thread

Posted KrayzieStiles on 06 October 2012 - 12:39 AM

SCORES UPDATED EVERY HOUR

keep it classy guys, civilized conversations please.

Score Update: 3:00a.m. EST

JQ: 9,775 +290 (2 orbs)
ET: 9,290 +245 SM (1 orb)
HoD: 6,445 +160

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