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DerKomp
Member Since 16 Aug 2012Offline Last Active May 19 2013 02:15 PM
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In Topic: Chests+ Events swarmed by players causing lag
04 March 2013 - 11:18 PM
They do have world even chains that many players can participate in if they choose. They are all the pre-events to these bosses, but they end up getting completed by like 2 people while 100 or so are just waiting at the boss spawn point. Point is: not every event can end in a giant chest, but you can still play with other people in chain events like you want. There will not be so many join you though because most are interested in a reward over content.
In Topic: Exposing the Truth, Past and Present.
02 March 2013 - 07:49 PM
There's some proud parents out there because their child learned so well how to scrutinize every word from someone who is trying to provide them a service and write long posts about it on the internet.
In Topic: Post a Picture of Your Warrior.
01 February 2013 - 11:07 AM
How do I put the picture in? I tried dragging it, but it didn't show up when I hit post.
In Topic: Changing to D/D auras, analyze my build
11 January 2013 - 04:32 PM
Instead of extra 10 in air, you can put them into earth and get earth shield at 50% health. It is a cantrip, and you have 2 other cantrips on your bar, so change the 20% water skill recharge trait to "Soothing Disruption." This gives regen and vigor with each cantrip. So you get healing and dodging whenever you cleanse conditions, flee with mist, or hit 50% health. Think about that. At 50% health, you get stability, toughness, regeneration, and vigor without having to do a thing. Is there any better way to get back in a fight? Also, adding regen to mist and cleansing flame makes them small heals, and you have a better reason to use the signet heal as well.
In Topic: Everyone else regret their main?
07 January 2013 - 08:24 PM
I suspended a lot of old expectations when I saw the combat system in GW2, and if I had not, I might have been disappointed too. I enjoyed my wow mage for many years, but if I had expected to play my elementalist just the same, I would have missed out on how fun, versatile, and actiony the class really is. There was a steep learning curve of course. The staff had a bit of familiar feeling and was fun, but when I tried double dagger, the difficulty almost crushed me at first, but then the game showed me what it really had to offer. With dodging and so many skills that generate movement, I set the goal of becoming completely untouchable rather than just squishy. When I am unsatisfied with fitting my character to a mold, I throw away everything and experiment with all weapons and such, and I find something unexpected and very enjoyable. Now I enjoy playing all 8 of my characters equally, but almost none of them are similar or what I originally expected.
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