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SuneC

Member Since 23 Apr 2010
Offline Last Active Mar 04 2013 03:02 PM

Posts I've Made

In Topic: Preventative measures against bots and other non eula aids in GW2

18 January 2011 - 10:21 PM

ClavisRa said:

ANet has no resources at all devoted to stopping bots/banning accounts.  You can see the same bots at work in the same places for months on end.  That account ban was a one time effort.
I'm afraid you are very wrong.
Do keep in mind though, that accounts usually have to get /report'ed (a couple of times) before they are investigated. But they certainly are still banning botters.

In Topic: Preventative measures against bots and other non eula aids in GW2

18 January 2011 - 07:06 PM

RMT in GW1 was almost always kept at an nearly invisible level; yes there were a couple of bot "fests" in certain outposts, but generally and compared to many other MMO's it was nothing.

When botting started getting "public", that is when everyone could just go and get a fully functional bot to farm X title or vanquish X area, or when PvP tools started becoming wide-used that is when the real true issue came around.
But ANet was pretty swift on that and put a (in the eyes of the public) stop to it, scared off many of the "private" botters and gained control of the situation. To this day they still ban multiple bot accounts per day I can assure you - those 3500 accounts in the ban wave were terminated in a matter of hours, but it's not like they stopped working on it from that day.

I doubt we have much to fear in GW2 as long as no real incentive to use a bot is put in the game - all of a sudden. Whether people will cheat in PvP with certain tools or not is debatable too; interrupting is minimal, no "monk" profession (maybe prot bots will still be possible) - though with the added dimension of dodging that also adds a dimension for cheating tools.

But taking as heavy measures as removing player trading might seem a bit over the top when it was hardly an issue in GW1 (and I do know how much money swaps hands every day due to RMT).

In Topic: New 3D models!(?)

09 December 2010 - 02:55 PM

SebaZ said:

It may be compressed, but the quality is surely good enough to notice the difference. Even you are saying that you don't notice a difference in the textures, which means you too think the video quality is good enough to make a comparison.
Uhm, the screen cap from that video is pixelated (so either bad bad cam or enlarged), while the art render is not; surely that makes it impossible to draw any kind of conclusions of the quality of in-game textures.

Though you do make a perfectly valid point; it would seem that the art render has a higher texture quality - but hey, it makes absolutely no difference at all, since you're never going to be standing there, looking at a still skritt checking out if the texture looks awesome and crisp, or if it looks incredibly crisp...

In Topic: The feeling is striking again: De-Hyping [Complaining about lack of info]

30 October 2010 - 11:50 AM

I share your views on this. Instead of keeping the hype train running, they seem, to me atleast, to have gone into the kind of silence that we saw during the spring.
I may not be the right person to comment on this though, because I've already been let down about the PvP (from my own sources).

In Topic: The Very First (unofficial) Video of Guild Wars 2 Gameplay

17 August 2010 - 09:46 PM

Sam said:

but ouch, it does look like WoW.
You sir, have never played WoW.