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Member Since 16 Aug 2012
Offline Last Active Mar 12 2013 01:20 PM

Posts I've Made

In Topic: January WvW Culling and Load Changes

28 January 2013 - 03:34 PM

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[color=#282828][font=tahoma, verdana, arial, sans-serif][size=3][background=rgb(229, 236, 238)]Considering that all of the claims from TESO have been nothing but claims, I remain extremely skeptical. Its also P2P..[/background][/size][/font][/color][color=#282828][font=tahoma, verdana, arial, sans-serif][size=3][background=rgb(229, 236, 238)] [/background][/size][/font][/color]

[color=#282828][font=tahoma, verdana, arial, sans-serif][size=3][background=rgb(229, 236, 238)]Never understand the issues people have with p2p games , i remember when wow was releasing pre launch the boards were full of people whining about how 15 dollars a day was to much money to pay for a game .[/background][/size][/font][/color]

I live in texas which has a low cost of living  ie pay is less then somewhere else but since we have no personal income tax other then it`s not bad . my 25 dollars a hour here would be 35 ish in say cali.

just amazes me i guess that so many have a issue paying 50 cents a day for unlimited access to a game  not counting scheduled maint etc .

I mean 1 day of overtime just 1 day pays for a 2 year sub  ohwell .

  Yep I`m skeptical how TESO will turn out  also  supposedly the lead desgin dev was a lead dev in the org  DAOC  so that`s a plus  as  DAOC  still has the best rvr    GW2  while being a good copy of  DAOC   isn`t as good .

  While DAOC and warhammer were both made by the same company , they didn`t have the same people working on them and it showed  how warhammer RvR was
  All they needed to do to make Warhammer a good game was use a better game engine , and move DAOC entire RvR  system, complete with crafting, guild and player housing.

Then slap Warhammer artwork, graphics, classes , lore on top , adjust OP CC aspects that were in DAOC and that game would have been  10 times better then what they gave us .

While id like TESO to be good , I suspect it`ll turn out like every other MMO in the last 8 years , dumbed down , easy mode grind treadmill to pull in the most people and make investors happy

In Topic: Offensive PvP/WvW Build?

20 January 2013 - 07:10 PM

if you can you should try and free up   5 points from honor to use in virtues .

as far as builds yes dps guardians are very viable if you look at the top of this forum you will see two threads sticky both are good and worth reading ,

there are a lot of builds you can use and all are effective , best bet is to try them and see what fits your playstyle .

atm i`m playing around with 0/15/20/15/20 build using hammer and mace/shield  or secpter

you can also  try 0/30/0/20/20 with sword/shield and mace/focus  focus 5 + judges intervention + protectors strike can be some nice aoe burst damage .

In Topic: Meditation Build in WvW @ Master Eriko build

20 January 2013 - 06:17 PM

As far as your post about how hammer guardians are not fun or that great in small scale fights,  i`d direct you to this guy`s vids .

  I1ve been watching Raggok  aka  oozo vids  on and off since 2009 in warhammer  he always has some good fights .


In Topic: Sever with the most active pve population?

16 January 2013 - 03:06 PM

Sanctum of rall server has a good pve  player base ,  Gaiscioch is on that server  and they run  server wide  events daily open to everyone on the server .

  you can look up what events are happening and what time it starts at the Gaiscioch.com site then  click on the events link , events in Red lettering are GW2 events , all times posted are PST  timezone .

They run  everything from map completion , fractals , dungeon runs, crafting mat gathering events  a diff zone every week. as well as WvWvW  events also .

there`s something going on every day and everyone on the server is welcome to join .  they  use raidcall  5012  instead of vent .

In Topic: What WvW advanced strategies/tactics do you wish people would try?

08 January 2013 - 03:09 PM

People always try to zerg and use the mentality that zerging works, and the other side zergs so we are too .

  But you don`t need overwhelming numbers to win , infact  small scale hit and run tactics , deception and diversion tactics  to capture key targets before the timer counts points is better .

  Like have a 5 - 10 man group act as a rearguard patrolling  your backline  supply camps recaping, killing sentry, enemy doylaks and hunting down enemy raider attacking the camps .

  Then send  couple 5 men groups up behind their backlines  raiding their supply, every now and then attacking a tower, as a diversion setting up a treb etc  and hitting a tower wall etc , you could even take the tower , use hit and run tactics  the goal isn`t to hold the camp but drain them of supply ,  and tie up a larger force trying to stop you .

  By having skrimshers doing hit and run attacks on their supply , you  do 3 things , you drain them of resources ie supply,  you split up his  zerg into smaller more manageable size and you cause him to  waste time chasing you around the map , attacking towers now and then as a diversion or a ninja , divides his forces yet again , if they don`t divide and try and roll as a zerg even better .

Then you set up 2 main attack groups , working together along with the skrimsher groups , to deceive and attack multiple targets  while one of the attack groups attacks the main target objective . this forces the enemy to decide what to defend , as most of the  time they can`t defend 3 targets at the same time ,at the very least you`ll get 1 of the targets which is fine .

Sadly tho most have no grasp of small scale tactics and see the game as a  we need to capture the entire map with a zerg to win , when you really don`t , the game is objective point based , all you need to do is  drain him of resources , split up his forces , and capture key objectives  before points are tallied thus gaining points and if he retakes it fine , just do it again before points are tallied and deny him points by taking it  so points are counted before he can take it back .