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XellialMember Since 17 Aug 2012
Offline Last Active Jan 13 2013 08:19 PM
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- Age 23 years old
- Birthday May 30, 1992
Posted Perm Shadow Form on 13 January 2013 - 01:56 PM
But then again, it's just my opinion. Perhaps most of the people do not enjoy complex games anymore, they just want to jump in and kill stuff.
Posted I'm Squirrel on 13 January 2013 - 02:57 AM
of course, you could say that if certain things were already in a game x amount of years ago, then why couldn't they also have them in this game at launch, which i would agree with. i just hope they bring back some of the awesome sounding ideas from GW1 into this game, because i want more fun content that won't lose its luster so quickly, especially on the PvE side of things.
I thought it was a masterpiece from the start. I remember the game being released, me and four friends all created warrriors and "beat the game" and that was the best adventure i've ever experienced at that time.
The skill system was amazing at release. We had a warrior who would kill and then use his necro abilities to explode the bodies for aoe. We had warriors who used bows and ranger skills, etc. It was all 100% original builds, crafted to however you wanted it.
The story in all the GW1 games make GW2 story seem so lackluster... They had memorable characters, missions, they were all straight to the point-- no "filler" bullsh*t.
No grind for gear, no grind for levels, you simply followed the amazing storyline they had set out. They also had traditional quests for lore, xp, skills, and items-- these were in fact much more enriched in lore and story than GW2's events.
GW1 was 10/10 for me. GW2.... 4/10. But I still play it, sadly. I just hope the next official expansion brings back what GW1 had, god damn, that was a beautiful game.
Posted Wifflebottom on 08 January 2013 - 04:29 AM
TL;DR: I think Fractals got boring and it seems Arenanet is abandoning support of old dungeons in favor Fractals.
Posted raspberry jam on 27 November 2012 - 01:51 PM
GW1 wasn't stagnant, it was just difficult to make money on it for years and years. He's lying through his teeth - again.
Posted Dirk Hardpeck on 18 November 2012 - 06:39 PM
Posted Brand on 09 November 2012 - 01:42 PM
__________With the help of a great Theory Crafter, Sithicus Dias, this build was born. Sithicus is the master on all things __________Shout-Warrior, and so I came to him looking for a build. I wasn't into being a Tank or Control Warrior, __________however, and I yearned for some way to utilize a Greatsword in conjunction with shouts to create a __________high damage support build. After a few lengthy discussions, Sithicus offered me an untested prototype build __________that stacked Might duration in order to increase damage output. This sounded perfect for me, and so I __________began testing it. After many changes, which I will detail in the sections following, a new build was forged. __________However, note that this build isn't for speedrunning or optimal groups. It is for the casual player or "pseudo-__________optimal" groups, refer to another build if speed is your main priority.
More often than not, the weapon you choose defines your build, as is the case here. Greatsword is the only weapon in our arsenal that will work with this build. Your Autoattack applies two stacks of Vulnerability every 2.5 seconds that last for eight seconds. This means that you will have between six and eight stacks of Vulnerability constantly. This not only increases your damage, but that of your allies as well and as such should be considered a type of support. Your next skill, and the most powerful one you have, is Hundred Blades. This skill roots you in place for a few seconds while you tear the enemy apart, and using it will generate a lot of Might from the abundant Critical Hits. If you move it will end the cast, however, so it's important that you time this skill well to avoid wasting it or taking heavy damage. Your next three skills are almost completely for mobility. These skills are Whirlwind Attack, Bladetrail, and Rush. Whirlwind Attack will shoot you forward a good distance, damaging any enemies in your path. The important thing about Whirlwind Attack is that you cannot be hit while using it, meaning it acts as a free dodge roll. Bladetrail is a standard Cripple skill with a few perks. Not only is Bladetrail ranged and can be thrown behind you, but it hit's anything in the direction you throw it twice. Rush is a mobility skill that does decent damage, the only thing it is really useful for is getting back to your target quickly after a Whirlwind Attack. Last and most definitely least is our Burst, Arcing Slice. Arcing Slice does pitiful damage and gives us nine seconds of Fury when at full Adrenaline. Since we already have permanent Fury, there is no reason to use this skill at all.
The skill we choose here is Healing Surge. The amount that this skill heals for is based on your Adrenaline level, and since we won't be using our Burst we will always have max Adrenaline. Healing Surge heals for almost 9k with this build and full Adrenaline.
I cannot overstress how important Shouts are to this build. They are the "Sonic" in "Sonic Boon", and as such need to be used wisely. "For Great Justice!" is by far your most important Shout. This skill gives you and all nearby allies Fury and Might, and should be used every chance you get. Constant use of this skill will equate to twelve seconds of Fury every 20, and three stacks of Might for 42 seconds every 25. This means that if your allies are getting eight seconds of Fury from another source, you can permanently maintain Fury and six stacks of Might on your whole party."Shake It Off!" is next, removing Conditions from you and all allies is no small feat. This skill should be used whenever needed, and not for Conditions like Cripple or Chill."On My Mark!", though underrated, is also a very useful skill in single target fights. With 10% extra damage on an enemy for twelve seconds every 24 seconds, we're getting a five percent damage boost for the entire party, which is pretty significant. Your traits will make each of these Shouts heal you and four nearby allies.
Your Elite will be Signet of Rage. It is important to remember that this Signet is not taking away from team support, as supporting yourself is in fact supporting the team. The cooldown on the Battle Standard is too long, it lacks mobility, and only lasts for one minute every three. The resurrection ability it has is situational at best, and almost always remains useless. Signet of Rage on the other hand allows you to maintain permanent Fury and Might when in conjunction with "For Great Justice!". Not to mention the Swiftness you also get for increased mobility. Taking this Elite does not make you a bad person, a glass cannon, or unintelligent.
__________Disregarding the minor trait, the only trait we get in Strength is Berserker's Power(S:V). This trait gives us __________twelve percent damage when at maximum Adrenaline, which as mentioned earlier will be always. This is the __________clear choice for your leftover points when combined with the Power and Condition Duration the Strength line __________offers. The minor trait here damages enemies near you when you dodge roll in combat, which is a nice little __________boost albeit somewhat unimportant.
We will also put 20 points in Arms to pick up Rending Strikes(A:V), and Forceful Greatsword(A:X). The traits and stat gains here are very important and crucial to the build. Rending Strikes(A:V) gives you a 33% chance on a Critical Hit to apply Vulnerability. This trait synergizes well with the Greatsword Autoattack, "On My Mark!", and the Rifle skill Brutal Shot. This can be viewed as a support mechanism in and of itself, since Vulnerability just ensures the whole team kills enemies faster and easier. Forceful Greatsword(A:X) is the most important trait this build has. While using this trait, any Critical Hits you get will grant you a stack of Might for 5 seconds. Due to this trait, we can attain 25 stacks of Might simply by having high Precision. The first minor trait here is fairly useful as well. With it you gain a 33% chance on Critical Strikes to cause Bleeding for three seconds. With our high Malice, it's not a bad boost.
__________We need to allot maximum points in Tactics for Vigorous Shouts(T:XII), Lung Capacity(T:VIII), and __________Empowered(T:VI). The main reason for putting points in Tactics is to get the 30 percent Boon __________duration. The Boon duration is essential to the build, but everything else is just an added bonus. Vigorous __________Shouts(T:XII) will cause your shouts to heal for 1192 plus 80% of your Compassion. Our Compassion is __________114, which equates to three 1,323 heals every ~21 seconds. Lung Capacity(T:VIII) reduces Shout __________cooldowns by 20%. This means "For Great Justice!" and "Shake It Off!" now have a 20 second cooldown, __________and "On My Mark!" has a 24 second cooldown. Lastly, Empowered(T:VI) grants you about 1.5% damage __________for every Boon on you. We maintain three Boons by ourselves (Fury, Might, and Swiftness) which means we __________have about 4.5% increased damage constantly. Any Boons we receive from allies will increase this __________percentage as well. The basis behind these choices is to build stacks of Might for significantly increased __________damage, and still maintain proactive healing and Boon/Condition support. None of the minor traits here are __________really worth mentioning, the bonuses they give are nice but not important.
__________Here we also grab some huge benefits. Heightened Focus(D:V) gives us a huge boost of 9% Critical __________Strike Rating while we are at full Adrenaline. This trait is very similar to Berserker's Power(S:V). We also __________get a bonus 10% to Prowess, which is another great asset to the build.
Greatsword is your primary weapon here due to it's extreme power and synergy with the build. Greatsword is the "Boon" in "Sonic Boon" due to Forceful Greatsword(A:X) granting you a ton of Might stacks. Forceful Greatsword(A:X) works with this build like... something that works really well with something else. Seriously though, the combination is obscenely powerful. Your secondary weapon is fairly negotiable, but you are most likely going to want Rifle. It's an easy swap to change Forceful Greatsword(A:X) to Crack Shot(A:VII) during a ranged fight, it's Burst is too slow to be of use to you, and it provides synergy with Vulnerability and Bleeding.
The Sigil on the Greatsword in this build can be Superior Sigil of Strength or Superior Sigil of Fire. The prior ensures that you are going to have 25 stacks of Might constantly and the latter is better for experienced users of the build. With the Superior Sigil of Fire, your damage will go up and you will still remain at about 25 Might stacks. On your Rifle, however, Sigil of Superior Bloodlust works very well to increase your Power, and therefore increase your damage when you swap back to Greatsword.
You are going to want to balance Knight's Armor and Berserker's Armor in this build. What this means is that you are going to have Berserker's Gauntlets, Shoulders, and Boots. The rest of your armor will be Knight's. This choice gives you enough Toughness to remain standing, enough Power to hit hard, and enough Precision to get your Might stacks up. There is also the added bonus of some extra Prowess. No negotiating here, it is the most useful.
The Runes you choose should always be augmenting some core facet of your build, and for us that is Might stacks. As we are now, we get all the Might stacks we need, but most of them only last a few seconds. The solution is to use Runes that give you Might duration and Boon duration. We will use two Superior Runes of the Fire, two Superior Runes of the Monk, and two Superior Runes of Water. These will give us 20% Might duration, and 30% Boon duration. The reason we don't use Might duration on all our Runes is fairly simple. With full Might duration Runes we end up with ~57 seconds of Might on Signet of Rage, when we change that to this set up, we have ~54 seconds of might. Three little seconds is not enough to sacrifice the extra Boon duration Superior Rune of the Monk applies to all Boons, not just Might. Not to mention that your Boon duration will apply itself to Boons you cast on allies, meaning "For Great Justice!" is doing a lot for supporting your team.
Due to damage being a focus of this build, we run Berserker's Accessories for anything that isn't Ascended. These increase our damage by giving us enough Critical Damage to get respectable returns on our Critical Hits. One exception is that of the Ancient Karka Shells, which we use for the Celestial stats. For Ascended gear, pick up all Berserker's stats, with the exception of one Ring and the Amulet, which should be Celestial and Cavalier, respectively.
I would recommend that for the Gems you use all Exquisite Ruby Jewels for some bonus Precision and Prowess. They are very nice for their damage aspect, and will help you keep up your Might stacks. The amount of Prowess on them is also very high compared to their other stats, making them a great choice for Precision centric builds such as this one. As for Infusions, you should use Mighty Infusions in all but the Back. In the Back you should put a Malign Infusion, which bumps our Critical Strike Rating up a percent.
Q: This is a Shout build, why don't you use Soldier's Runes?
A: It's true that Soldier's Runes are great for Shout support, but this build isn't centered around support. We are still damage centric and we want our damage to be higher. Thankfully, we can bring support and do more damage with Boon duration Runes, which is essentially why we choose them.
Q: Won't our Bleeding hurt other player's Condition builds?
A: Well, yes, but keep in mind that in order to get Forceful Greatsword(A:X) we have to get the minor trait that gives us Bleeding on Critical Hits. This cannot be changed.
Q: What type of Rifle do you recommend?
A: I recommend a Berserker's Rifle, as it will keep your damage fairly high when not using the Greatsword.
Q: Can I use a Longbow instead of a Rifle?
A: You can, but technically Rifle is better for the build.
Q: Is there any specific gear that you recommend?
A: Please check the spreadsheet in the post below, as it contains all of the current gear choices and stat values.
Posted Lucas Ashrock on 17 November 2012 - 06:06 AM
p.s. I guess i met few hours ago the mesmer puzzled of why was kicked, talking on whisp about it.
Just block that kid, bro.
Posted Daesu on 17 November 2012 - 06:00 AM
Luckily there is still plenty for me to do outside of dungeons.
And guess why I have been trying to push for a flatter gear stat where people can get max weapon/max armor upon completing the game and further grind only gets them nicer looking skins. But there are many people in this forum who want to be rewarded with higher stats for their grind.
This means that either the casual players buy gems for gold to buy expensive gear or they give up pugging with others because pugging with others can lead to horrible experiences. And for what it is worth, unlike GW1, you don't have heroes that you can use, to avoid the horrible pugs. Casual players usually do not stay in hardcore guilds for long, they get kicked for their inactivity, so that means they can't rely on their almost empty casual guild. This is why I have been saying this game is not casual friendly.
My guild has only 2 person (including me) online at this time 10:11pm PST on a friday night.
Posted XgreatArtist on 17 November 2012 - 05:25 AM
1. I got kicked because i am a mesmer and the 'leader' says he doesnt want mesmers in it. Wish i could report that guy. Class-ism ingame. First world problems. Note, this kicking happened when the chest appeared and i didnt get it yet. I did blocked that guy though, is it possible to report?
2. I wanted to leave because i have lunch etc etc and urgently need to go. Result? Flaming by other WoWkids for 'Why do u join this dungeon then? Gtfo'. Lifeless people. Note, this happened AFTER we finished a fractal. Not in the middle, not at the beginning.
3. Oh, so apparently you need full exotics in order to join a party? No exotics? OK! Kick
4. Kicking people because it is their first time in the dungeon. "Excuse me XXXslayerXXX, how do i do this jump puzzle, i am new here --' Kicked.
5. Party leader got bored, so he and his friend kick everyone out. Griefing.
6. Player A L>dungeon. Player B invite. Player B ask: what difficulty. Player A says 'i am new, or i am difficulty 1'. Kicked. (NOTE, neither party mentioned what difficulty they are on)
7. There is racism in the game. One guy kicked a sylvari because he doesnt like trees. Thank god i am a human.
Posted cthulhuazathoth on 17 November 2012 - 05:05 AM
1. The chain event bug out most of the time. May be is my luck but none of my alts able to complete the chain at all. NPC always bug out.
2. The new dungeon is not bad but you must have a regular grind group to increase your "level". Even in day one people don't want to group with other "under level" players. Disconnect is also an issue.
3. Frankly the new skin looks ugly......
Posted Baron von Scrufflebutt on 15 November 2012 - 01:24 PM
I remember how we bitched and bitched AND BITCHED in GW1 for all hero parties and then we finally got them and the game was actually better.
I also remember how we bitched and bitched AND BITCHED in GW2 about things like FoV and A.Net made some changes and the game is actually better.
So, if I may ask you - which of these things listed here do you protest against? Greater account security? Relevant starting areas?
Posted bcbully1 on 15 November 2012 - 01:15 PM
This thread has been deleted from the official forums without any reason. Banns have been issued to the people posting. Please spread this information.
I did not get banned, i am merely reporting this to the various gaming press outlets. I know friends in game that have been banned for as little as quoting an ANet developer.
=== Snip ===
*1. “The game will be released when it’s done”. Yet at release date several of the things that were promised and were sometimes even indicated as being ‘top priority’, weren’t “done” (and several of those still aren’t available):*
• account security measures (these were only implemented after launch, when the damage was already done)
security is a big, big priority for us.
We are taking account security very serious and there will definitely be ways to protect your account.
• measures against botting (still being implemented)
Discouraging the use of third party programs that exploit the game and negatively impact the experience of others is a top priority for us.
• no guesting (still not available)… which is becoming more and more of a concern now that world transfers are limited to once a week:
When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature.
• no rollback functionality for accounts (still not available)
And I won’t even mention spectator mode or ladders for pvp, as ArenaNet has been evasive about when those would be made available from the very start (and I’m not much of a pvp person anyway).
*2. Dyes are character bound, not account bound.*
In short: a lot more grinding is required (or cash shop purchases) to get all the dyes you want on all characters.
And what we do is, as you find sets of dye, you unlock them for your account. So as you unlock dyes for your account, your characters just have them available for them.
Once you unlock the color, it will be available across your entire account, not just the individual character.
3. No dedicated healers, every profession was supposed to be equally viable in all roles, and every profession would be equally welcome in a party.
Yet (for example) the guardian (with most of its stills being support/healing based) is so close to a healer that he is always welcome in a party, 90% of his skills are support oriented, whereas a thief or ranger (with much less support options) are often refused from parties and are much harder to spec for support (with far less options). In short: ArenaNet’s implementation of professions failed to make them all truely equal.
*4. No need for “LFG” for hours to get into a group.* Yet the cities and the lower level zones are filled with people just looking for a group who wants them so that they can play through a dungeon in explorable mode. This is actually a follow-up to the previous point… if all professions would be equally effective at all roles, then nobody would have a reason to refuse people from their party because they are a ranger and not a guardian.
Also, there isn’t enough motivation to play through story mode dungeons with lower level players. A level 35 player wanting to do Ascalonian Catacombs will have to spend a long time looking for a group, because very few groups actually want a level 35 stranger in their party when they do dungeons. There isn’t any kind of reward for the party for playing with lower level players.
*5. Ever branching story:* with only 1 ending and several knots where branches come together again, these story branches are extremely disappointing.
I would at least have expected different endings if you choose The Vigil, the Durmand Priory or the Order of Whispers.
Every race has three branching dynamic stories right off the bat where they can pick from. So, for example, the humans you can pick to be from the city streets, the city nobility, or a commoner, and based on that choice you get a completely different personal story than somebody else. And then within that story, there are more branches that you can make decisions that further branch the story in other directions. So, I can be from the commoner class and you can be from the commoner class and we might experience a different story because of that. And then if you take that and say, all those options are available just for humans, then the other four races all have all these other completely different branching stories you can do as well.
This is just plain misleading. Very few of the branches are only available to one race, most of the branches actually are identical and not race dependent at all.
It’s not a branching story, it’s a ‘merging’ storyline… it starts off with a couple of different branches per race, but it quickly merges into one main storyline, with a few very small branches (paths) along the way that quickly merge back into the main story. After the first few levels, what race you took and what options you chose at character creation quickly become irrelevant, and you are all merged back into the one story thread.
*6. No grinding dungeons for tokens. Earlier on in the development, PC Gamer spoke to Eric Flannum, and he confirmed:*
“It’s more of a badge system, so this is something that we did in Guild Wars 1 as well. Our basic philosophy is that you should never complete a piece of content and get something you don’t want. So it’s going to be the case where you go through and are guaranteed to get a piece of gear that you didn’t have before, and that you’re going to want.” So, you’re guaranteed to get a piece of gear every time you do a dungeon? “Yes.” Sweet.
By now we all know how much grinding is required to get the dungeon pieces.
In fact, there wasn’t supposed to be any need for grinding at all.
On top of that, there is a severe lack of personal goals once your have reached max level and you have explored all the zones. There aren’t any long-term goals worth going for, other than the dungeon gear (or the legendary gear). So if you don’t want to pvp, all that’s left to do at max level, is the repetitive grind.
Most MMOs these days make you grind and do really repetitive, boring content over and over again. There are moments of fun, but then you’re back swinging your sword over and over again, chasing around a moth or an ogre that’s standing around in the world doing nothing. That’s the part of the genre we think players are done with. We want to make something that’s better than that.
I think MMOs have two primary stigmas attached to them that non-MMO gamers hear and drives them away. The first one is the ‘grind’, the idea that you’re going to have to do a repetitive task over and over again… we wanted to eliminate that.
We don’t want the player to ever have to grind and do something they don’t want to do to progress in the game.
We expect content—not long, grindy progression—to be the deciding factor that keeps people playing our game. We want everyone to stick with Guild Wars 2 because our content is fun and enjoyable, not out of some dogged determination to slowly, slowly advance.
*7. No gear treadmill...* yet after we reached max stat gear (exotics), ArenaNet first introduced Legendary weapons, now Ascended armor, and in the future Legendary armor… all with better stats. The rare gear (legendaries) was supposed to differ only in skin, not in stats:
The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.
Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games – we leave the grind to other MMOs.
*8. Zones remaining “relevant”:* although the level scaling is a great idea, as it is right now, the game encourages grinding in only 1 zone: Orr. If you’re playing in Orr, you can easily make 6+ gold per hour and you can work on gathering resources that can be used to craft legendary gear. If you’re playing in any other zone in the game, then you can count yourself lucky if your “scaled up” rewards net you 2 gold per day, and you can forget about those legendaries.
Which is the main reason why Orr is still full, and most of the other zones are almost empty. There is nothing in those zones to entice players to keep coming back and do the events there again. Meaning that in many zones (even on full servers), a player playing through those zones will never be able to do the group events or take on the champions… because there’s simply no one else around to help out.
So please up the rewards in all other zones in the game and give every single zone something unique and worthwhile, to make it more interesting for max level players to return to every single zone and replay them over and over again.
On top of that, the scaling still doesn’t work too well, making lower level content far too easy if you’re scaled down from level 80 in full gear… even more so if you’re in a group. It doesn’t “remain challenging” as was the intention.
Right now, instead of addressing this problem of replayability, ArenaNet is spending most of its time into making new and higher level content to give players something new to grind for… and if that works, then Orr could soon see a significant drop in population as well.
*9. No crafting of throwaway items.* As it is, the tradingpost is a joke. Some higher level items are in huge This thread has been deleted from the official forums without any reason. Banns have been issued to the people posting. Please spread this information.
I did not get banned, i am merely reporting this to the various gaming press outlets. I know friends in game that have been banned for as little as quoting an ANet developer.
Our goal with our crafting philosophically is that you’ll never make an item that is a throwaway item. You’ll always be making something that is going to be valuable to someone. Whether it’s for yourself, whether it’s to put on the auction house, whether it’s a consumable that people want, there’s never a time when you’re just making something to increase your skill and then you’re just going to vendor it or chuck it or whatever else you’d do with it afterwards.
And finally, a few more of my concerns:
• The rates on the trading post and the currency exchange (gems) are ridiculous (15%/36%). Have a look at the rates on auction sites like ebay, as they are much more reasonable.
• Inflation on gem prices is ridiculous. On release date you could buy 100 gems for around 25 silver. Right now you’ll need closer to 90 silver for those same 100 gems. And still very few people actually consider it worthwhile to pay real money for gems to transfer them to gold.
so who want to level up their crafting skills are forced to make a fair amount of throwaway items.
Posted bcbully1 on 15 November 2012 - 01:24 PM
Look if you hate the game this much then go play something else.
This game just isn't for you, no biggie.
It really is that simple!
I'm actually gonna pick it up again when WvW gets some progression. This isn't about hate this about holding a company we are paying for a service accountable.
Posted bcbully1 on 16 November 2012 - 02:55 AM
Why not just sell the stuff in the cash shop?
Posted n00854180t on 16 November 2012 - 12:28 AM
It's called cosmetic progression, y'know, the thing they sold millions of people the game on.
Just because you can't comprehend how a game can exist without being a verbatim copy of WoW doesn't mean it's impossible.