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Darkthunder

Member Since 17 Aug 2012
Offline Last Active Jan 16 2013 05:28 PM

#2125680 Fractal Improvements

Posted dannywolt on 22 December 2012 - 03:12 AM

View PostTrei, on 22 December 2012 - 01:34 AM, said:

Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?

No, a fresh level 2 player would not be able to handle a level 21 run; but an experienced player using an alt probably could.


#2007062 Official Response to Questions on Orichalcum Ore, Mithirl Ore and Ancient Woo...

Posted Biz on 09 October 2012 - 10:30 PM

View PostOryx, on 09 October 2012 - 10:13 PM, said:

This doesn't explain anything!! :mad:

Tier 400 nodes update once a day and nodes are characterspecific meaning 10 characters on one account can mine same oricalcum rock 10 times, then do it again after 00:00 UTC and then again in a day. Everything seems clear and understandable to me.


#2001127 Patch Notes for October 7th

Posted Venereus on 08 October 2012 - 02:51 AM

View Postchaosdude, on 08 October 2012 - 01:07 AM, said:

What am I suppose to do now as a thief? Dungeons were already a pain with our lack of support, S/P pistol whip spam made me useful.  I guess LDB spam is left.  Basilisk venom lasting for 1.5 sec still makes it useless in dungeons, even with venom share.

Thief is an offensive profession, so you have offensive support. Use the shortbow and utilities for combo fields. Even Warriors have to switch from melee to ranged in a lot of dungeon situations, so don't bring a knife to a gunfight!


#1962048 Dungeon Tokens

Posted X Ghoul on 24 September 2012 - 12:43 AM

Whoever posted that dungeons need to be harder needs to get shot in the head, obviously dungeon runs go "smoother" if you're already full exotic gear, but making them harder (where some are extremely hard to do on blue/green stat pieces already) is not the way to go.


#1894715 Do you reckon Arenanet has damaged their reputation?

Posted TheGizzy on 07 September 2012 - 12:33 AM

View PostBloodtau, on 07 September 2012 - 12:26 AM, said:

The biggest thing in my eyes that has made me doubt them is the sheer novice security features they had in place for accounts.
That and sticking by my belief that the hacked accounts are infact coming from a database breach of theirs which they are keeping quiet about.

I'm sorry, but neither NCSoft or ANet is going to risk the sanctions of multiple governments that would come down on them for keeping a breach quiet.  They would literally be driven out of business by such an action.  You can believe they're keeping silent about it to your heart's content, no one can stop you... but it isn't going to make your belief, fact.

And that's totally aside from the fact that we would be seeing tens of thousands of reports of breached accounts... not the low number we're actually seeing.

I'm sure a lot of those whose accounts are currently compromised are also Blizzard players... Blizzard, who had their own major breach just recently.  And I guarantee a whole lot of those people are using the same credentials for their Blizzard game(s) as they are for ANet's and several other developers.  Not to mention that GuildWars Guru - the original, for the original game, which shares login credentials with GW2 - had its own breach in the last few days.

Anyone want to hazard a guess how many people with GW1 accounts used the same login info on GW1Guru as they did for GW1?


#1894676 Do you reckon Arenanet has damaged their reputation?

Posted Ghazal on 07 September 2012 - 12:24 AM

View PostJunJun, on 07 September 2012 - 12:21 AM, said:

I'm guessing you've never seen an MMO launch before.. :/

This.  Much of what the game is struggling with is based on its popularity, not bad programming (e.g. Warhammer, for example).

Anyone who has been around MMO gaming for more than a couple of months knows that no matter how thorough your beta testing has been, a full load of customers on servers will bring glitches to light that weren't found before.  Exploits?  They're inevitable, and savvy developers rely on players to help find them so that they can be addressed.

I've been frustrated with some of the early release issues, but none of it is shocking or unexpected, and certainly none of it reflects badly on ArenaNet.


#1894672 Do you reckon Arenanet has damaged their reputation?

Posted TheGizzy on 07 September 2012 - 12:23 AM

No - at least not in any meaningful way.

"Hacked" accounts are expected - gold sellers regularly attack fansites and the like in advance of big launches like this because they know that a significant portion of gamers are actually stupid enough to use the same credentials on websites as they use for their games and their email accounts.  The only way ANet would take a hit is if it were their servers that were breached, and they haven't been.

Bugs & exploits are part of the game development process.  They're to be expected.  Given the huge number of concurrent players just during headstart alone (400,000 with 1,000,000+ pre-purchased serial codes), this has been a surprisingly smooth launch.  Most people are in the game playing & enjoying themselves.  At this point, you're likely looking at 2,000,000+ account holders... and probably less than 10,000 having issues (given the activity being seen on the official forum).  For an MMO, that's pretty damn impressive.


#1894656 Do you reckon Arenanet has damaged their reputation?

Posted Darkobra on 07 September 2012 - 12:20 AM

Nope. In two years, people will forget this even existed. There will always be something new to talk about. When the next expansion comes out, people will be saying that GW2 is a godsend and the expansion ruined it. Same with the following expansion. "GW2 and its first expansion were godsends! They should have left it there!"

People complain about nothing. And honestly, if this is the biggest complaint you have in your life, I'll trade lives with you right now. If your biggest complaint is "My fully functional game isn't what I thought it was", then please swap me.


#1894659 Do you reckon Arenanet has damaged their reputation?

Posted JunJun on 07 September 2012 - 12:21 AM

I'm guessing you've never seen an MMO launch before.. :/


#1881161 Worst Launch Experience I've Ever Had

Posted Deuteronomy on 04 September 2012 - 11:30 PM

Best MMO launch I have been involved in for some time.  It has more than 90% uptime during the first week of release with very very few bugs comparitively, the worst being a short turn around on Stealing Secrets and a few exploits that unscrupulous players abused.

Account theft is usually the users fault.  Unless Anet's account database got hacked like Sony's then it really wasn't their fault but yours, suck it up princess and admit that you were the fool that did not due care.  No one needs to tell you to lock your house/car they shouldn't need to tell you to not use the same password for anything.

D3 was a nightmare of a launch, had a lot of downtime in the first few weeks. Secret World was down for 5 hours at a time most peak oceanic times for 5 out of the first 9 nights.  Not to mention the huge number of bugged quests, the ones that gave by far the most experience.

You have come here to whinge and moan and have yet to present a valid point other than you are upset because ONE quest was bugged and you got hacked because of your own stupidity.

Seriously, troll elsewhere.


#1881142 Worst Launch Experience I've Ever Had

Posted Grav on 04 September 2012 - 11:22 PM

GW2 was the worst launch experience I've ever had.

However, since it was also my first and only launch experience to date, it was also simultaneously the best launch experience I've ever had.


#1859007 just saw this article: ‘Guild Wars 2′ Still Plagued With Issues; Direct Sales...

Posted phani_kaushik on 01 September 2012 - 02:12 AM

View PostXekk, on 01 September 2012 - 02:04 AM, said:

This is pure sensationalist material. It's akin to the doom and gloom folk saying that the values of a particular investment are going to fall through the floor as soon as there's a 0.2% decline in a single quarter. I do photography as a hobby and something similar occurs there. A new fandagled digital camera comes out, people rush to buy and then later complain that it is full of flaws. If that's the case, either buy something when the flaws are proven to be ironed out, buy something else, or buy it fresh off the boat and understand things may not be perfect. Nothing is perfect and never will be.

Yes there are problems, but can we reasonably expect something THIS epic to be completely problem free? The article itself says there are over a million pre-orders on this game. That is a massive amount of interest, which translates to massive load. The fact that they have been very honest about the existing problems is a good thing. I've had incredible fun with this game since day one, more fun than I've had with any other game, and this is coming from a relative old fart that normally doesn't play PC games.

This is just the way the media works, but really, more credit should be given where it is due. Also, I don't think it's going to be hard to iron out the issues, money-wise, when they've got 1 million freakin pre-order customers.

Couldn't agree more. The launch with whatever flaws has been the smoothest one I ever read about in history of MMO's, with the kind of resources they have compared to other bigshots that produce MMO's. And the article points out that there're bots running, how is it Anet's fault? In fact they're doing their best to ban these bots. Anet expected their customers to be civilized in return for what they're giving - a buy-for-once-play-for-free game with some of the best experiences ever. Have you gone deep underwater below LA or any other area for that matter? The kind of worlds that live down there and the easter eggs etc, they're giving all that for free in my opinion, except for the initial cost of product. And they're not Blizzard/Sony and don't have that kind of financial resources to have perfect launches that even those big companies couldn't manage to pull off. And why mention launch of Pandaria, while both are diff. games - one pay free for lifetime, the other sub-based. You can come back after months to GW2 and continue your experience, while same can't be said for WoW.


#1859005 just saw this article: ‘Guild Wars 2′ Still Plagued With Issues; Direct Sales...

Posted murasamune on 01 September 2012 - 02:10 AM

View PostShayne Hawke, on 01 September 2012 - 01:56 AM, said:

So MMOs working flawlessly ~one week past release is the standard now?

that's kind of how i feel. i don't think it's ok to expect a BRAND NEW GAME to launch without MAJOR issues

that said GW2 has had 0 issues for me, and minor issues for many, and obviously some hacker issues for a few that ANet has generally been swift to respond to, adn again the customers who for whatever reason havent been able to play


#1858993 just saw this article: ‘Guild Wars 2′ Still Plagued With Issues; Direct Sales...

Posted Bloggi on 01 September 2012 - 02:04 AM

This is pure sensationalist material. It's akin to the doom and gloom folk saying that the values of a particular investment are going to fall through the floor as soon as there's a 0.2% decline in a single quarter. I do photography as a hobby and something similar occurs there. A new fandagled digital camera comes out, people rush to buy and then later complain that it is full of flaws. If that's the case, either buy something when the flaws are proven to be ironed out, buy something else, or buy it fresh off the boat and understand things may not be perfect. Nothing is perfect and never will be.

Yes there are problems, but can we reasonably expect something THIS epic to be completely problem free? The article itself says there are over a million pre-orders on this game. That is a massive amount of interest, which translates to massive load. The fact that they have been very honest about the existing problems is a good thing. I've had incredible fun with this game since day one, more fun than I've had with any other game, and this is coming from a relative old fart that normally doesn't play PC games.

This is just the way the media works, but really, more credit should be given where it is due. Also, I don't think it's going to be hard to iron out the issues, money-wise, when they've got 1 million freakin pre-order customers.


#1838873 How many AREN'T having any problems?

Posted Prince Nightwing on 29 August 2012 - 05:12 AM

Besides the annoyance of having the AH down, this has probably been one of the most smoothest MMO launches I have ever been a part of.