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Member Since 17 Aug 2012
Offline Last Active Apr 30 2015 10:55 AM

Posts I've Made

In Topic: GW2: a true successor to GW1

04 October 2014 - 10:43 AM

GW2 is a dead game because Anet switched the target audience to game hoppers, the game hopper will pay for some ingame stuff.
( if the endgame is cosmetics then the gemstore is definitely a p2win system) and then leave for a newer game.
the full maps are just an illusion created by the megaservers.

In Topic: Recommend me MMOs

03 September 2014 - 01:36 PM


its F2P.
it is not a generic MMO nor a plain shooter, its kind of  "borderlands online..."
very nice.

In Topic: Thoughts on the September Feature Pack?

03 September 2014 - 01:32 PM

View PostPhineas Poe, on 28 August 2014 - 07:52 PM, said:


Is anyone else as disappointed as I am?

everything you say is true.

quickly after season2 of the living boredom started, i looked for a different game and found firefall, which i intend to play until everquest next is released.

lurking gw2 forums only when i am bored at work.

In Topic: Possible way to make condi damage viable in PvE?

27 July 2014 - 08:14 AM

the game is inherently broken beyond repair;

condition damage is broken:
in 1 on 1 PVP condition damage is overpowered, in PVE condition damage is useless.
you cant even start to fix it before you remove the tie between each tick on the target and its source. which will never occur because that is the way the game core build

healing is broken:
basic healing is very strong for a skill which is not traited or invested,
full healing investment  is useless as it can never change the tide of battle .
because if you will make it little stronger, it will be extremely  strong in PVP, but it is again useless in PVE.

in order to fix healing,  you have to rework its coefficients (increase them around 50%), and reduce the base ratings for half...
i don't understand why this is not made as it has no serious effect on PVP  (bunkers will be the same, hybrids will be the new meta, while pure DPS will be easier to kill)

AOE is broken:
AOE as a concept should be weaker than single target attack, but affect all the enemies in radius.
in this game AOE is strongest than single target attack, but capped on five targets.
the AOE cap must be removed, but the basic damage reduced.
you cant even start to fix it before you remove the tie between each damage tick on the target and its source. which will never occur because that is the way the game core build.

dodging is broken:
dodging should remove you from harms way , not to make you invulnerable for the duration of dodge.
the invulnerability frames should be removed from dodge (it should be only fast movement to any direction)

active blocking should be introduced and given to shield wielders instead of one of the shield skills.
( skill 5 on every shield, when you press it you block all damage until your endurance is run out).

enemy AI is broken:
this is the "mother" of all what is failed in this game, the basic enemy AI is broken and the developers try to compensate it with more HP and more insta-kill attacks.

remove the insta-kill attacks. but make the AI to make a decision where to go, where to stand and whom to attack.
AI that allow itself to be "wall-tanked" in a corner while doing no damage is bad AI.

combo fields are broken:
combo fields are not equal, some of them stronger, some weaker and some useless.
all of them are not working as intended.
fire fields should grant only one stack of might instead of three.
light fields blast should remove conditions instead of giving retaliation. (what is the relation between "light" and retaliation?)
smoke fields very strong in PVP but useless against bosses due to defiant/unshakable.

CC is broken:
CC can be very strong in 1 on 1 PVP, and can be used tactically in GVG etc.
but it is broken in PVE, it is not long enough to affect trash mobs, and it is completely useless against bosses, it is just a waste of code and CPU.


the game is inherently broken beyond repair, nothing will save it.

In Topic: Solution to remove Zerg in WvW

10 July 2014 - 01:14 PM

as been explained in the past, the only way to remove Zerg from WWW is to remove AOE cap completely.
if everybody who enters the well, meteor shower, fire trap will get the same damage, the huge mindless zerg* will disappear.

toning down AOE damage might be required in order to keep single target attack competitive.

*20-25 people running after commander is not zerg, zerg is the amount of people on your screen that lags your system so much that you cant perform anything except running and autoattacking.