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lalangamena

Member Since 17 Aug 2012
Offline Last Active Yesterday, 08:34 AM

Posts I've Made

In Topic: Constant crashes in game, cant figure the solution

01 April 2014 - 06:37 AM

try to remove "shaders" to none in game graphic settings.
if this decrease the amount of crashes (will not eliminate them) , then unfortunately your only choice is to get nvidia card.

when the game was release i purchased ATI RADEON 7850 just for the game, and i had constant crashes in GW2, but not in any other game.
i tried every thing, reduced PCI slot speed on the motherboard,  undercloked it directly, returned in with RMA and received new one,  bought a special cooler , glued extra coolers on all the chips on the card, never exceeded 40 Celsius on the GPU, directly corresponded with the manufacturer and upgraded the card BIOS few times, but nothing helped, I suffered a year with the game crashing every 1/2 ( with shaders)  to 3 hours ( no shaders). then i just bought nvidia660ti, and all my problems disappeared.
I threw the ati card to trash.

In Topic: What GW2 does right

01 April 2014 - 06:20 AM

I like the trait trees , i like that I chose which points to spend and they are not spent automatically for me when i level up.
i like the ( in theory) that i can have a class with any build i want.
I like the vast variety of theoretical builds that can be achieved by using not only armor sets and traits but also sigils and runes, i like the special effects and not the plain stat increase.
i like that when i change the weapon i change the play style/skills,
( in other games nothing is changed if i switch sword to axe or staff to wand etc)
I like most of the dynamic combat.
i like that i can use crafting for my "mains" and not only for "alts" like in other games, i like that i can craft my endgame gear.
i like the world with almost no invisiwalls , i like the un-mapped territories and hidden mini-dungeons and jumping puzzles. ( i hate invisiwalls, i dropped plenty of games where the outdoors felt like dungeons with flowery walls rather that open world)
i like the graphics and the art style.
i like that i don't have to compete on resource nodes with other players
i like that (despite what people might say) they are actually banning farming bots.
i like most of the dynamic event mechanics and the illusion of dynamic world that they impose the first time you encounter them :)
edit: i actually like the WWW.

there are plenty things that i don't like, but i will not contaminate this thread with them.

In Topic: Why Healing Power Sucks, By WoodenPotato's (also bad mob design)

31 March 2014 - 11:33 AM

why does the dodge make you invulnerable in the first place?
shouldn't it just remove you very fast from the area of danger?
if you are in AOE that you cant run out of it in time, you should dodge out so when the AOE hits you will be out of the frame, if a mob tries to swing you , you dodge back and get out of its hit, but why the dodge gives you invulnerability?
if you dodge in lava, should it really make you live?

In Topic: The Trinity, Roles, GW2, and You

31 March 2014 - 08:34 AM

View Postmaster21, on 29 March 2014 - 09:45 PM, said:


Duo molten bosses are harder (in terms of personal skill), more complex, than every freaking raid in WoW combined.


wwwwwwwwhhaat???? :huh:

are you sure we are playing the same game and talking about the same games?
the only thing that close to a raid boss is marionette (really good one),  tequatl ( standard boring one) , and wurms.( the hardcore one)

In Topic: Looking for advise on hammer-build

26 March 2014 - 08:32 AM

View PostMalganis, on 25 March 2014 - 07:25 PM, said:

Why "symbols last longer" when you only have two symbols, instead of "two-handed mastery" when you're using two 2-handed weapons?

And why not "glacial heart" for the chilling while using a hammer?
because glacial heart is a very bad and weak version of a cheap sigil pretending to be master trait ( lol 30 sec CD).
also two handed mastery is better for GS and staff, but wasted on hammer because to run 1112 dont need extra trait.
while longer symbols is perma prot and overlapping damage ( you put symbol in 3 seconds and it stays for six so you have constantly 2 overlapping symbols for double DPS)