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Member Since 17 Aug 2012
Offline Last Active Feb 18 2014 04:45 AM

#2215316 Update Notes for June 25th

Posted Strawberry Nubcake on 29 June 2013 - 05:33 PM

AoE loot is great... once you figure out why the ♥♥♥♥ it doesn't work after enabling it.  People shouldn't need to visit forums to figure it out.

#2214302 Update Notes for June 25th

Posted Majic on 26 June 2013 - 08:47 AM

View PostAzure Skye, on 26 June 2013 - 01:16 AM, said:

It seem that the Male Norns gotten a new facial hair choice. A handle bar 'stache. XD

The new mustache is indeed epic. But why no mustache for Norn women?

It's discrimination, I say!

#2207549 Companions, can they ever be viable?

Posted Kyonshee on 29 May 2013 - 09:41 AM

That is exactly the problem. Anet seems to have developed this "more spike damage and mobs = difficulty" mindset. That is why these Zerk builds are thriving and I think changing the mechanics would make companions viable again. Claw of Jormag: Sustained, unavoidable damage. That is what we need. It would kill the "zerk or gtfo" meta, it would make companions more useful because they won't die in the huge bursts of damage they can't dodge like we can and it would make other builds more useful.

So yes, companions can be relevant, if Anet drastically changes their approach to 'difficulty'.

#2207769 Eight years later...

Posted Lydeck on 30 May 2013 - 12:42 AM

Unless you're pro with heroes, no you can't do GW1 dungeons solo now. then again I mained an ele.

#2204196 Guild Wars 2 API

Posted MazingerZ on 20 May 2013 - 09:31 PM

Abstract Programming Interface

or Application Program Interface


Basically, you've written software that does something, and you want people to be able to call your code and use it, so you provide a way for them to interface with it.  Largely, on the Internet, it's used for accessing someone else's data (like Twitter has an API that lets you access and manipulate tweets), but in other cases, it can be used if someone's written something that can do some complex calculations.

In that context, it keeps people from spending extra time re-writing things someone else has already done, saving on levels of effort.

With this API, I could, in theory, create a web page for my server that knows about all the events happening, where, and when.  I keep asking ArenaNet for the information and update the web-page automagically so anytime someone visits it, they know instantly what events are happening at that moment.

#2200774 The Temple of Lyssa Exploit - License to Troll!

Posted Solstice on 10 May 2013 - 08:52 PM

Must be said, I find the video to be fairly amusing given the highly visible contradiction between what the video shows and the supposed highly lauded PvE feature – both by players and Arenanet itself – of shared communal goals. Maybe it is just me, but it says something about the state of the game playerbase where deliberately pushing an event to completion – a natural state within the rule structure of GW2 – could be deemed as ‘harassing’ farmers leading to verbal abuse.

#2200649 The Temple of Lyssa Exploit - License to Troll!

Posted Skarrs on 10 May 2013 - 02:58 PM

View PostFeathermoore, on 10 May 2013 - 02:04 PM, said:

You are guilty of harassment by pretty much any definition of the rule. You were actively going out of your way to prevent other players from doing what they were trying to do. You took it upon yourself to act for Anet in a matter that Anet had not officially made a decision. Doing so is not something that should be commended, and is easily interpretable as against the code of conduct. It doesn't matter that you enjoy doing the event for the sake of doing the event now. Those times that you specifically targeted other players in order to prevent them their goals were punishable. Do I think you will be punished? No. Do I think you could be? Oh yes.

How can completing an event the way it was intended be considered as harrassment?

Whether he enjoyed ruining farmers who abuse players for trying to complete content is beside the point. He did nothing wrong. he did not "act for Anet", he played some content and completed it.

#2197316 Is it Fun?

Posted Beyond Freedom on 01 May 2013 - 02:26 PM

View PostThiaTheMuse, on 23 April 2013 - 02:54 AM, said:

Why would anyone wanna watch anyone play an MMO?

Why would anyone want to watch anyone play any kind of game? I don't get it, but it's big business for the media industry.

#2195569 Bring back dungeon-specific skins

Posted JHCinSC on 25 April 2013 - 09:16 PM

If you want to make dungeons more popular then quit making the tokens acct bound.  Then people could do their favorite dungeon over and over knowing that besides the drops (which are kinda pitiful) they'd at least get tokens that they could sell on the TP for gold.  I mean after I got a few weapons I wanted from a dungeon I stopped doing it as there was very little profit in it.  If I could sell tokens then it would mean guaranteed income based on the going token price on the TP.  Anet has gone way over board in my opinion with all the soul and account bound stuff.

#2195213 Bring back dungeon-specific skins

Posted kalendraf on 24 April 2013 - 09:16 PM

View PostBright Star Shine, on 24 April 2013 - 10:30 AM, said:

That was still a pretty terrible money flow, but I might have been spoiled back in GW1.
I was never really a hardcore farmer, largely because I found most farm-runs to be excessively grindy.  From what I recall, popular farms like Raptor farming were usually able to pull in about 15K gold per hour on average, and upwards of 50K per hour when festival drops were active.  I tried farming Raptors for all of about an hour before realizing it was just too mind-numbingly grindy for my taste.  For me, the advantage of dungeons was diversity.  I ran different ones, usually across multiple characters to coincide with daily quests I had banked up for extra z-coins.  That's something else I forgot to mention as a reason for doing these - you could sell z-coins for extra profit, and it was rather easy to amass a lot those by doing certain dungeons when they lined up with the daily quests.  I'm not sure what kind of farming gold rate you were used to, but for myself and many of my friends that played, getting 20K+ gold per hour, without doing something that was completely repetitive and mindless seemed like a pretty solid income rate.


Now, imagine that the dungeons in EotN didn't have the cool skins, nor the hidden treasures. All you would have gotten from them were the white and blue drops, the locked chests and the quest rewards. That's about the current state of the dungeons in the game. There is almost no specific reward you can get outside of the account bound skins.
I agree that there is a loot issue with the GW2 dungeons.  However, I don't think having unique weapon skins is necessarily the right way to fix the issue.  I've never been fond of weapon skins in any game, and GW1 or GW2 are no exception to this.  I'd be happy holding a twig if it did max damage.

On the other hand, I do like cool armor skins.  Unfortunately, the currents sets of dungeon skins (and most skins in the game for that matter) do not appeal to me at all.  I do want to see ANet add a lot more cool-looking and amazing armor skins.  (I'll even just settle for one of each armor grade for now!)  However, I would hate for those to be random drops from dungeons and force me to have to repeat one over and over and over to have a random chance of getting it.  That would utterly suck.

So what would it take for me to find dungeons attractive?  Start with the chest rewards along the way.  Right now, too many of them seem to only give blues or greens, and even level-bound loot.  They need to be upgraded to at least offer what world boss chests currently offer.  For example - once per day guaranteed rare bonus chest, and a small but not insignificant chance for rares or better from the regular, repeatable chests.  Alternately, allow dungeon tokens from a single run (60'ish) to buy prize coffers that provide similar numbers and levels of rewards.  For example, if you could buy Gear boxes (which currently cost 5 laurels) with 60 dungeon tokens it might be about on par with what I'm looking for.

#2193094 Achievements you wish there were titles for

Posted MisterB on 18 April 2013 - 09:56 PM

I really want an option to disable title display. Make them show up if you target another player instead of splattering all that text across my screen, please.

#2143845 How would you like ascended armor to be?

Posted Kurosov on 16 January 2013 - 05:32 PM

I'd rather they increased the disconnect between stats/sets and had ascended armour work like the hom sets in reverse and be stats only. Then add in more skins throughout the game instead.

I'm also hoping they are at least planning ahead for the upgrades of these ascended items unlike the mess with back items. I dont want to transmute a skin to ascended item and find upgrades have to be done in the MF. We have this problem atm with the ascended back items if they are transmuted to say the engineers backpack.

#2195373 Frost and Flame Finale - Why a Dungeon?

Posted Senatic on 25 April 2013 - 09:25 AM

View Postblackthornarrow, on 25 April 2013 - 08:45 AM, said:

true you pay 60 bucks for the game. but these updates do you pay for them? does money dissapear from you're bank account? no i dont think so atleast not for me.
So yes its FREE.

View PostLordkrall, on 25 April 2013 - 08:55 AM, said:

Nah, according to him every single thing ever released in the game will have been paid for with those $60, no matter how many years the game goes with monthly updates and lack of paid expansions he will still claim that he paid for it with those $60.

As with any non subscription based MMO the development of post release content is founded by the cash shop. And as with any cash shop the basic principle is that some pay more so that others pay less, or nothing at all. There is a reason almost every MMO in existence is going this free 2 play/buy 2 play route. It is because this tactic is more effective and brings in more money then a subscription.

Now, you may not personally have paid a dime for any of this content - but make no mistake. This content was founded by the players. And the very moment that founding disappears the content flow will stop. Because ArenaNet is a company, and company's are about making money. They will not spend time and resources on something that will not keep the money flowing, the very notion that they would is incredibly naive.

Now whether or not you have the right to complain when you didn't personally support the development of the content itself is an entirely different discussion. Personally, I feel absolutely nothing is beyond criticism and just because my friend picked up the tab when went to the restaurant doesn't mean I didn't have the right to complain to the chef when the meat tasted like the inside of a shoe.

#2194893 Frost and Flame Finale - Why a Dungeon?

Posted Jetjordan on 24 April 2013 - 02:58 AM

View PostSandpit, on 23 April 2013 - 10:55 PM, said:

Oh my god!!!!

What is it with ANet and this damned 5-man concept? Get off this trip already!!!!!!!!


By all means make multi-player dungeons, but why can't there be some minimum scaling to support the flexibility of 3-7 party members. 5 is such a narrow, and dumb arbitrary number.

wow, designing dungeons that worked for 3-7 players?  Sounds like it would have to be doable for 3 and not faceroll for 7.  I'm no game designer but that sounds like the sort of challenge that I've never seen solved in an MMO.  I mean, that would be pretty great and all, I'd be for it.  I just don't think that's even remotely feasible to pull off from a technical standpoint.

This doesn't rub me the wrong way at all tbh.  But then again I've made about 12-13 friends since launch that I run dungeons/fractals regularly with so I'm not worried about finding groups.  As for it being a longer dungeon, I guess some of us want that.  Should we be denied a longer, more demanding, experience that we find rewarding since others don't have the time?  No offense, but should I not get my legendary because some people will never spend enough time to get theirs?  

There will always be plenty of things to do if you only have 30 mins to play.  You can't expect every bit of content in a game this large, that is intended to be played with others, to be doable solo in under 30 minutes.

#2195025 Flame & Frost: Retribution Updates, Guild Missions, WvW Abilities & N...

Posted Illein on 24 April 2013 - 01:05 PM

View PostAzure Skye, on 24 April 2013 - 09:42 AM, said:

I'm glad they didn't come back to this from really really old guild wars 1.  These are tabards, i think.

Posted Image

I think the historically accurate terminus for these is "Bib" ;)