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ThiaTheMuse
Member Since 17 Aug 2012Offline Last Active Yesterday, 03:22 PM
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- Active Posts 114
- Profile Views 998
- Member Title Asuran Acolyte
- Age 25 years old
- Birthday October 26, 1987
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Female
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Location
Phoenix, AZ
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Guild Tag
Slam
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Server
Stormbluff Isle
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#2204196 Guild Wars 2 API
Posted
MazingerZ
on 20 May 2013 - 09:31 PM
or Application Program Interface
https://en.wikipedia...mming_interface
Basically, you've written software that does something, and you want people to be able to call your code and use it, so you provide a way for them to interface with it. Largely, on the Internet, it's used for accessing someone else's data (like Twitter has an API that lets you access and manipulate tweets), but in other cases, it can be used if someone's written something that can do some complex calculations.
In that context, it keeps people from spending extra time re-writing things someone else has already done, saving on levels of effort.
With this API, I could, in theory, create a web page for my server that knows about all the events happening, where, and when. I keep asking ArenaNet for the information and update the web-page automagically so anytime someone visits it, they know instantly what events are happening at that moment.
#2200774 The Temple of Lyssa Exploit - License to Troll!
Posted
Solstice
on 10 May 2013 - 08:52 PM
#2200649 The Temple of Lyssa Exploit - License to Troll!
Posted
Skarrs
on 10 May 2013 - 02:58 PM
Feathermoore, on 10 May 2013 - 02:04 PM, said:
How can completing an event the way it was intended be considered as harrassment?
Whether he enjoyed ruining farmers who abuse players for trying to complete content is beside the point. He did nothing wrong. he did not "act for Anet", he played some content and completed it.
#2197316 Is it Fun?
Posted
Beyond Freedom
on 01 May 2013 - 02:26 PM
#2195569 Bring back dungeon-specific skins
Posted
JHCinSC
on 25 April 2013 - 09:16 PM
#2195213 Bring back dungeon-specific skins
Posted
kalendraf
on 24 April 2013 - 09:16 PM
Bright Star Shine, on 24 April 2013 - 10:30 AM, said:
Quote
On the other hand, I do like cool armor skins. Unfortunately, the currents sets of dungeon skins (and most skins in the game for that matter) do not appeal to me at all. I do want to see ANet add a lot more cool-looking and amazing armor skins. (I'll even just settle for one of each armor grade for now!) However, I would hate for those to be random drops from dungeons and force me to have to repeat one over and over and over to have a random chance of getting it. That would utterly suck.
So what would it take for me to find dungeons attractive? Start with the chest rewards along the way. Right now, too many of them seem to only give blues or greens, and even level-bound loot. They need to be upgraded to at least offer what world boss chests currently offer. For example - once per day guaranteed rare bonus chest, and a small but not insignificant chance for rares or better from the regular, repeatable chests. Alternately, allow dungeon tokens from a single run (60'ish) to buy prize coffers that provide similar numbers and levels of rewards. For example, if you could buy Gear boxes (which currently cost 5 laurels) with 60 dungeon tokens it might be about on par with what I'm looking for.
#2193094 Achievements you wish there were titles for
Posted
MisterB
on 18 April 2013 - 09:56 PM
#2143845 How would you like ascended armor to be?
Posted
Kurosov
on 16 January 2013 - 05:32 PM
I'm also hoping they are at least planning ahead for the upgrades of these ascended items unlike the mess with back items. I dont want to transmute a skin to ascended item and find upgrades have to be done in the MF. We have this problem atm with the ascended back items if they are transmuted to say the engineers backpack.
#2195373 Frost and Flame Finale - Why a Dungeon?
Posted
Senatic
on 25 April 2013 - 09:25 AM
blackthornarrow, on 25 April 2013 - 08:45 AM, said:
So yes its FREE.
Lordkrall, on 25 April 2013 - 08:55 AM, said:
As with any non subscription based MMO the development of post release content is founded by the cash shop. And as with any cash shop the basic principle is that some pay more so that others pay less, or nothing at all. There is a reason almost every MMO in existence is going this free 2 play/buy 2 play route. It is because this tactic is more effective and brings in more money then a subscription.
Now, you may not personally have paid a dime for any of this content - but make no mistake. This content was founded by the players. And the very moment that founding disappears the content flow will stop. Because ArenaNet is a company, and company's are about making money. They will not spend time and resources on something that will not keep the money flowing, the very notion that they would is incredibly naive.
Now whether or not you have the right to complain when you didn't personally support the development of the content itself is an entirely different discussion. Personally, I feel absolutely nothing is beyond criticism and just because my friend picked up the tab when went to the restaurant doesn't mean I didn't have the right to complain to the chef when the meat tasted like the inside of a shoe.
#2194893 Frost and Flame Finale - Why a Dungeon?
Posted
Jetjordan
on 24 April 2013 - 02:58 AM
Sandpit, on 23 April 2013 - 10:55 PM, said:
What is it with ANet and this damned 5-man concept? Get off this trip already!!!!!!!!
It's PANTS!
By all means make multi-player dungeons, but why can't there be some minimum scaling to support the flexibility of 3-7 party members. 5 is such a narrow, and dumb arbitrary number.
wow, designing dungeons that worked for 3-7 players? Sounds like it would have to be doable for 3 and not faceroll for 7. I'm no game designer but that sounds like the sort of challenge that I've never seen solved in an MMO. I mean, that would be pretty great and all, I'd be for it. I just don't think that's even remotely feasible to pull off from a technical standpoint.
This doesn't rub me the wrong way at all tbh. But then again I've made about 12-13 friends since launch that I run dungeons/fractals regularly with so I'm not worried about finding groups. As for it being a longer dungeon, I guess some of us want that. Should we be denied a longer, more demanding, experience that we find rewarding since others don't have the time? No offense, but should I not get my legendary because some people will never spend enough time to get theirs?
There will always be plenty of things to do if you only have 30 mins to play. You can't expect every bit of content in a game this large, that is intended to be played with others, to be doable solo in under 30 minutes.
#2195025 Flame & Frost: Retribution Updates, Guild Missions, WvW Abilities & N...
Posted
Illein
on 24 April 2013 - 01:05 PM
#2193914 Flame and Frost: Why should I play it?
Posted
Featherman
on 22 April 2013 - 03:21 AM
#2193263 Game Exploit Closed
Posted
El Duderino
on 19 April 2013 - 01:06 PM
#2187448 The Top 10 Things Guild Wars 2 Needs to Improve
Posted
Takami
on 04 April 2013 - 10:12 AM
#2186924 The Top 10 Things Guild Wars 2 Needs to Improve
Posted
Darkobra
on 03 April 2013 - 01:13 AM
Lordkrall, on 02 April 2013 - 10:18 PM, said:
They don't NEED to do any of these things, you WANT them to work on these things.
The fact that the game is quite clearly very much alive (and apparently still selling copies at a rather rapid pace) should actually show the very opposite. The fact that they DON'T need to do these things, since clearly the game sells anyway.
10 points in the entire video. 10 problems well thought out and explained, discussed and presented. You choose to attack the word choice in the title.
Are you genuinely running out of ways to defend the game in a constructive manner?
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