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Member Since 20 Aug 2012
Offline Last Active Feb 05 2013 05:48 PM

Posts I've Made

In Topic: GW2 worst mmo economy ever?

19 January 2013 - 03:03 PM

The Daily Grind column is asking readers a question. The column is not trying to say why themselves, though they give a basic example or scenario.

She wants to know what "you" think is the worst MMO economy, and intends for the conversation to play out in the comments.

I think the GW2 economy is interesting because it is one of the first that I know of to be cross-server.

Prices are weird and hard to get a handle on. Maybe this is "normal" in a MMO too? T1 materials are often similar in price to some T6 but then T3/T4 materials are much more expensive in comparison. While T5 is cheapest. Strange, and then the finished item is often not nearly as valuable as the components that went into it.

It's a bit frustrating, if I want to be a Master Weapon smith it's not really feasible in cost/effort/reward. But if I want to make cash (assuming I gathered myself) I make Insignias or Inscriptions that help others level their craft, leveling the field of maxed out crafters. Or sell the raw materials. blah... Guess until there is a system that has a "Oooh! there is a Great sword made by GrrBabble!" factor instead of "oh, there is a Great sword 13 copper cheaper than the others."

Suppose this is how it goes when a game must be accessible to all. I get it, just disappointed with what that means.

In Topic: Am I the only one sick of the addition of more and more tonics?

20 December 2012 - 10:17 PM

I think tonics are fun - yet I have a problem with them being an inventory item. I think the whole inventory management piece needs some help.

They started off with a great system, separate location for crafting materials, with instant deposit from anywhere in the world. Fantastic addition to MMO!

They have a spot for mini-pets, and even PvP gear. Dyes, once used are unlocked on a separate menu. I think they should iterate and really consider what types of items they want us to play bag management with.(inventory is really just another mini-game, whether or not we think it's a fun mini-game is something else.)

Tonics could easily be another, separate slot, like a "Tonic Belt". A place for everything and everything in it's place. They could even charge Gems to expand it, I would not mind.

But I would like to see things like Tonics not be part of my daily Bag/Bank management tasks. Otherwise, when it comes to it, tonics will be /destroyed. Same with town clothes as mentioned in other posts.

/edit and Boosters!

In Topic: Do you care about town clothing?

18 December 2012 - 08:52 PM

View PostXgreatArtist, on 18 December 2012 - 08:44 AM, said:

tbh, town clothes should not exist.
If anet want people to use it, let us have an option to transmute to the townclothes on our main gear. It is just a waste of resources.

i rather anet focus on bugfixing than coming up with all these useless stuff
seems like they never learn

Considering any kind of content in an MMO as "useless" is rather subjective. Useless to you, may not be useless to me. However, my 60 bucks is as objective as your $60. Bug fixes will come, but like any online service it won't and can't be the only thing the whole team works on.

I think companies (Anet) should try things, things that fail, things that are unknown or untried, and things that you "know" everyone will love. I think this fuels success and new territory, and we need some new territory in online games. Any online game can add more levels, add more gear, add more dungeons.

We need lateral content, not just ladder content. The vertical rungs have worn my feet.

Game companies should be (and probably are) looking for other ways people can spend time in these games. Ways that affect community, reach different play styles, yet be accessible to all play styles, while being careful not to insult the community (i.e. Ascended for some) it is not an easy order to fill.

In Topic: Slingshot as a permanent weapon

17 December 2012 - 06:18 PM

View PostLinfang, on 17 December 2012 - 12:08 PM, said:

I turned my shortbow into a slingshot. Funny as hell. They should of made it sit in your back pocket not the middle of your back.

No kidding! What is this 3rd, 4th generation of MMO's? - still using Velcro weapons. :( disappointing.

In Topic: Do you care about town clothing?

17 December 2012 - 06:01 PM

I want to see clothing shops and a wardrobe placing unlocked/purchased clothing in a single, non-inventory location similar to unlocked Dyes.

In idea the "town clothes" feature seemed cool, in practice it's not as nice or functional as having a "cosmetic tab" like other games (EQ2/LOTRO/Rift) have done.

Would sure like to see more variety in town clothes. Barely any right now.

Something that might be a hit in a game like GW2: http://www.nintendo....WBZlFZhk6GbLoN9 Let us have a "town clothes" clothing shop. It could just be another type of Trading Post, with a fancy (working) dressing room. and create our own designs to sell. Arena Net could sell the clothing piece/design patterns for Gems. Let the player dye and mix n' match patterns. Those that don't care, won't. Those who like the clothing stuff would go nuts!