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Member Since 21 Aug 2012
Offline Last Active Mar 05 2013 09:45 PM

Posts I've Made

In Topic: New Future Professions: which niches are left?

13 January 2013 - 11:13 PM

View Postdraxynnic, on 12 January 2013 - 12:26 AM, said:

It also technically outclasses the elementalist, since it eliminates one of the elementalist's primary weaknesses (having only one weapon that dictates all of the weapon skills they have available, rather than being able to choose your own mix). It'd have to be very different in other ways for it not simply to be a better elementalist in feel.

Light and dark are also, conceptually, overlapping with guardians and necromancers respectively - you'd want a different pair of opposites that don't just make you a mix between existing professions, conceptually or mechanically.

I agree with light and dark needing to be changed, maybe something like Ki energy, positive and negative energy.

So the two stances don't completely change the way a skill works like with ele attunements, I was thinking more along the lines of a greatsword skill that in the + stance would pull enemies close to you and the - stance instead would change the skill to push away enemies, or maybe a shield skill that when you put up a block in the + stance if you get hit you give your teammates aegis but in the - stance you would instead fear enemies around you.

So the main idea is that skills basically are opposites like push/pull, condition/boon, channel/instant, AoE/Single target.

In Topic: New Future Professions: which niches are left?

11 January 2013 - 09:42 AM

I would love for a new prof to have a two "stances" that it can switch into back and forth, like a yin and yang. You would have normal weapon switching and each stance would modify your weapon skills, lets say you had a staff and were currently using the "light" stance. In this stance your #5 skill would be an AoE light field that would cure conditions and give boons, if you then switched into the "dark" stance that same skill would change into an AoE dark field and corrupt enemy boons and weaken foes. Obviously this idea needs a lot of fleshing out but it would be cool to be able to switch between two styles of play on the fly.

In Topic: My Necromancer PvE/Dungeon Build and Guide

30 November 2012 - 06:16 AM

In my opinion signet of spite is pretty bad, the conditions only last at max 5 seconds and you don't have a lot of +cond duration going on in your build, by the time you cast epidemic the conditions will have 3-4 seconds left which will barely have an effect on surrounding mobs. Not to mention that it is on a 90 second cooldown, Blood is power is much better for damage. I don't think you can even use the argument that it spreads blind or weakness as group utility, because at 90 seconds of cooldown, you won't be using it much.

In Topic: My only problem with Mesmers.

25 November 2012 - 10:59 AM

View PostNaglifar, on 25 November 2012 - 02:24 AM, said:

Mesmers are the only class that can trait for perma-protection (~30 sec stack), and then spread that to the entire party.

Can you do that with how you trait or do you use a certain rune set?

In Topic: Perpetual Fury

09 November 2012 - 08:28 PM

Cooldown reduction on shouts and signets, that's it. Use both Signet of rage and For Great Justice on cooldown.