draxynnic, on 12 January 2013 - 12:26 AM, said:
It also technically outclasses the elementalist, since it eliminates one of the elementalist's primary weaknesses (having only one weapon that dictates all of the weapon skills they have available, rather than being able to choose your own mix). It'd have to be very different in other ways for it not simply to be a better elementalist in feel.
Light and dark are also, conceptually, overlapping with guardians and necromancers respectively - you'd want a different pair of opposites that don't just make you a mix between existing professions, conceptually or mechanically.
Light and dark are also, conceptually, overlapping with guardians and necromancers respectively - you'd want a different pair of opposites that don't just make you a mix between existing professions, conceptually or mechanically.
I agree with light and dark needing to be changed, maybe something like Ki energy, positive and negative energy.
So the two stances don't completely change the way a skill works like with ele attunements, I was thinking more along the lines of a greatsword skill that in the + stance would pull enemies close to you and the - stance instead would change the skill to push away enemies, or maybe a shield skill that when you put up a block in the + stance if you get hit you give your teammates aegis but in the - stance you would instead fear enemies around you.
So the main idea is that skills basically are opposites like push/pull, condition/boon, channel/instant, AoE/Single target.

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