It's how they manage to fix something, break it again, fix it again, break it again at every single major update.
Same goes for TP and guild chat.
I don't know about the modern generation of
I present the following statements. Make of them what you will.
- GW2 contains 15+ GIGAbytes of code, graphic/video assets, scripts and configuration files on the client side with who knows how many GB on the server side with additional networking, load balancing and monitoring software. The "ancient" generation of players played games of ca. 64 KILObytes while the "prehistoric" players made do with 8 KILObytes or less.
- Even in a small confined space with a limited number of players and mobs, the number of possible actions + interactions verges on the infinite.
- Little of modern games are directly coded in standardized programming languages. Most development is done with scrpts and an in-house developed scripting engine and/or other proprietary tool(s). That means that bugs in the game can actually be caused by bugs in the engines/tools and the cause of the bugs may not be easily determined.
For those that think that they know all about game development or even software development in general and fixing bugs/changing features is oh so easy because they are taking some course in college, I only have a tired snort.