1)The immature way: Stick around and keep complaining, like the people that kept crying about "Lack of progression"
2)The mature way: Leave and just find another game.
I picked 2, just ordered myself some nice games from play-asia. T'is my last post in here. I won't ask for a refund, since hey, I got more than enough fun for my bucks. I'm not married to GW2, after all, so off I go. Enjoy your fix for the number additiction, statgrinders. Just make sure you keep buying gems, because the game will need your support with the loss of people like me. You need to offset this, if you want to keep the game afloat.
What bothers me is what finally forced me away from the game, and that's how cynical it feels. I'm now back to playing Champions Online again, I always did love that game, and at least Cryptic have treated fans of beast races well. I mean, I remember at one point a few on the forum were giving them heck about how poor their wolf heads were, and linking werewolf art to show how to do it properly. And what do they do? For a hallowe'en update they give us some new wolf heads, one clearly referenced from some of the art linked (which was amusing).
But in Guild Wars 2, the charr armour just looks so amazingly bad, across the board. Just... really, across the board. :| Would it have cost them that much in the way of resources to do a half-assed job of the armour, at least? They just didn't see it as important, clearly. And they're way bigger than small devs like Cryptic. So they really have no excuse. It just feels cynical. And then you have the untapped charr potential, I think their industrialism was tamed down because there were too many people freaking out about helicopters and such. So they went with populist appeal, sacrificing their vision.
In fact, when I look at Guild Wars 2, what I think most is sacrificing their vision for popular appeal.
It's the best example of that in recent history. And if you go and compare the concept art with what finally ended up in the game, it's easy to understand what I'm getting at. It's staring you right in the face. Daniel Dociu's Black Citadel, for example, compared to the one that made it into the game. Now, I love the charr from a race and an Industrial standpoint, but they should have been bigger, and more impressive. You don't remain with a city that small if mass production is a thing you can do. So it just feels like they were toned down, just because people might be upset that the tinker gnomes may look less advanced than them.
And talking of the tinker gnomes, their aesthetic is lifted without shame from Phantasy Star Online. I'm sorry, but it is. It's a straight rip-off. Those holographic screens and all, and the mix of nature and computers, the 'cuteness' of it all. It just smacks of Phantasy Star, which reeks of creative bankruptcy. Is this why they didn't show us the asura until later on? Instead of giving the asura their own distinctive aesthetic, they went with making them WoW gnomes with more advanced technology, again, lifted from PSO. And that's all the asura are. Where is the asura individuality? It doesn't exist. At all.
I couldn't blame an asura fan for being as angry about how sold out they were as I am about the charr.
Oh, sure, we can be defensive and make excuses - but that's just being defensive and making excuses. This is lazy, and lacklustre, and it just shows that the resources were divvied up in a cynical way. They knew that their audience would go with humanity, so that's why humanity got the lion's share of dev attention, with 'lesser' races like the asura and the charr barely getting a look in. And that's cynical, damn it, that's the very definition thereof. That's not being passionate, that's basically doing just enough work to actually call something done.
The only place really where the game shines is in the writing. The charr personal storyline is exceptional, and Tybalt is a fantastic character, but then even at the end of the game they go for the cheap approach. They take away all the choices, and instead of using more expensive voice actors (like those of Divinity's Edge), tehy bring in this guy to voice act Trahearne who clearly has no voice-acting talent at all. And that's bloody cynical, too.
The end result is that the concept artists aren't like the people realising the game. Those realising the game didn't do it with passion, they did it as a highly commercialised product, marketing over vision and all that. And it's a betrayal of everything they could have done. It just spits in the face of the lovely words they spoke to us leading up to the game's release.
Sometimes, I wonder... do they feel disappointed with themselves, and do they feel like they've betrayed us? Or are they just happy to be rolling around on beds of our money?
This is why I can't, in good conscience, put out any more money on GW2. I'll play every now and then until the story gets dull, but I want a developer who won't treat me like a walking wallet. Sadly, that developer isn't ArenaNet. At one time it was, a long time ago, and leading up to GW2 I thought that they might be again. But there's just so much cynicism in and sterility in the design of GW2 that I no longer hold that belief.
Did anybody else think that post was just hot air?
For something a week in the making, it told us a little bit about things they have planned and gave no real information as to when it would all be ready.
I have absolutely no idea why it took them almost 2 weeks to write this post. There should be no new information they needed to gather here. Did they honestly not know how everything was intended to be implemented 2 weeks ago? Have they only just now worked out what rewards they want to have for paid tournaments? Or only just now decided they want custom arenas?
What exactly did they work on for sPvP / tPvP before launch if it wasn't these details on how it would all function?
Lightingbird, on 17 September 2012 - 09:06 PM, said:
This thread seems a bit silly.
Its a game. Play for fun.
Some are better than others and then there are those better than them with others who are terrible.
The OP sounds terrible. Sorry OP, you really come off that way. A block of text based on how you don't like, err complain, or.. hell I dont really know what your saying. Tha'ts right the causal play is horrible to you because your not good at it. Please understand that this game isn't for everyone. Everyone I personally know, including myself have careers and we enjoy the WvW. So I'm not srue what you mean or were expecting by casual.
Pac-man online perhaps? Ha.
It does require skill on how to know to play your class, work in a small team that works with your overall server goal. If that is too complex for you, too demanding, or too confusing then the reality is that you are just horrible. No no, its no the game. Its you.
Might be time to play something else OP.
Other than flaming the OP back, I fail to see what point you tried to make in your post.
Tha'ts right the causal play is horrible to you because your not good at it
That was the only thing on-topic worthy I could find, however I wasn't lucky to find any reasoning behind said sentence in the rest of your insulting-happy post.
Make sure that in your future fanboy posts you at least make a little sense. =/
On the other hand, the devs may simply be aiming for a different market. There's an old saw about how you can please some of the people all of the time or all of the people some of the time, but if you try to please all of the people all of the time, you end up pleasing none of the people all of the time.
Most MMOs out there have had the Wow-style gear carrot as endgame. The Guild Wars franchise, however, has always been one where getting max gear is pretty straightforward and after that you're just shooting for better looks, and some people - those who don't like the constant grind to keep up with the proverbial Joneses - prefer it that way. Change the game to suit the powergamers and you're making it less suitable for the people who are playing it more casually and prefer a game where having less time to play doesn't mean they're constantly behind the eightball.
When it comes to populations in higher zones - keep in mind this is a relatively recently released game, and people who are playing more casually will only have gone so far (especially if they're running alts). The population will spread out over time.
EDIT: Personally, I've never needed nor wanted the carrot on the stick. In fact, I find if anything it gets in the way of enjoying the game - especially with how artificial the leveling system is (a wolf here is level 30 while a wolf there is level 3? Really?) it just feels like it's a barrier to exploring where you want to more than anything. What I find boring is the endgame that a lot of people seem to call for being the grind to get that carrot on the stick - since what tends to draw out the game is grind.
I agree and I'm going to add-on to this, if you don't mind. Comparing the two grinds, the GW2 grind and the WoW carrot stick style, the latter itself feels a lot more rewarding. This is why, in GW2 essentially the whole game is a grind, no one can argue with that, every event is either killing or gathering, it's essentially the same for WoW. The difference being that in WoW you're working up to something rewarding, that cool epic looking piece of endgame gear. In GW2, the mats and grind required for "endgame" gear is EXTREMELY high, legendary weapons for example, dungeon sets, I haven't tried getting these, I figure they would take at least 100 hours per dungeon set.
Where in WoW or similar traditional MMORPG's the way you would pick up these endgear items is by looting from bosses, that itself is rewarding and fun. In GW2, you kill a boss and you get the most random crap ever-- literally shitty looking gear. That is not rewarding or fun, I mean you kill a boss with really nice looking armor and you can't even equip it, instead you get some ugly looking casual piece of armor you can get from killing a veteran-type enemy.
This is why the endgame fails, there's no reward, it's literally a POINTLESS lifestealing grind. I understand this game is supposed to be made for casual players, but how the hell does that work when the game has more grind than your traditional hardcore MMORPG? Everything you do is a grind in GW2, there's no adventure, because you have all these waypoints, which are really an instant grind teleporter, it teleports you to the closest event and then you start farming on whatever the event wants you to farm.
In WoW, the whole game is an immersive adventure, this is why: You actually have to TRAVEL to certain locations across the world whether that be riding your mount, taking a ferry, walking, running, taking a "taxi". And all of these options are not only effective, but they're fun and realistic, which adds to the immersion.
The quests in WoW aren't limited to one grinding area either, you adventure to your destination for example: you get a quest from a shaman from the corner of the world, he tells you that there's a demon sorcerer at the opposite corner of the world, you have to kill and defeat him. Alright, seems very simple, but it's not. What's rewarding is the adventure to get to the demon sorcerer and the loot that he may drop, because again, in WoW, when you kill a boss, there's a chance you may get his armor.
Whereas in GW2, you do an event and it's limited to ONE REALLY TINY area like a specific circle on the zone, and this is not exaggeration this is the way it is. Location-specific events kills the immersion. It's like literally a farm where you have specific circles for specific events, there's no sense of adventure when doing these events.-- I guess that's why to me it feels like a full-time job the endless grind and specific locations, there's no adventure, there's no reward... "Can this even be called a game?"
Another thing that ruins the game is the DOWNSCALE, you get downscaled way to much to a disadvantage there's no sense of character progression, I mean as a lvl 70-80 i'm killing risen, dragons and dragon minions, and then I go back to kill that lvl 10 wolf back in queensdale, and it takes me JUST AS MUCH TIME killing the damn bandits as it does to kill a risen... I guess my character didn't learn much from all the intense combat training back in Orr. Ridiculous.
Guild Wars 2 loads the trademarket into the game from a website, someone on reddit posted the URL to that website a while back and you can get into that with your game account.
Now what I've build does not require you to login!
I made a niftly little tool that uses my own game account to automatically login to the Guild Wars 2 trademarket website every 15~30 minutes and go through all the listings of all the items and save those in a database.
With that information I can build graphs of sell and buy orders over time.
Progress / Feedback
FEEDBACK IS VERY MUCH WELCOME!
I'd love to hear some feedback on what people think would be good features to build or how to improve the core feature (the graphs).
The official tradingpost site
To avoid confusion: this is an official Guild Wars 2 website! the first URL is https://account.guil...2.com/login?... There's no need for you to login, I just posted this part so you know where I get my data from!
Is this ok with ArenaNet?
I made a ticket on their support site during BWE3 asking if what I was doing was fine with them, since I use my game account to login it automatically I didn't want to risk getting banned or anything.
Ingame graphs are coming?
There's a small section in the Trademarket called 'Market data' which might just be reserved for a new feature which gives you some graph or something... Depending on what ArenaNet puts there this might be completely useless
First of all, FEEDBACK IS IMPORTANT! That's something I really need.
Other then that, the project is open source so you can see the code here: https://github.com/r...sayshi/gw2spidy on github and feel free to fork or just run off on your own
There'a README included and you can contact me to get more help, I don't mind helping!
XgreatArtist, on 09 September 2012 - 11:44 AM, said:
why are there so many of these threads lately...
everyday i come onto guru, there is at least one 'gw2 isnt so bad' or 'i hate gw2 because' or 'why gw2 is good and bad'.
Because people have mixed feelings. This is what people who are not fanboys do. They understand it is a product they paid for and it has positive and negative sides for them. It is called having an opinion posting in this place called forums which was designed to exchange said opinions. I hope I helped.
So here is one more:
- when salvaging, and hovering over an item in bag it does not show me what item I currently got equipped.
So your friends left because they couldn't work out how to play together in the first 2 days?
Great, fewer idiots then.
And that grafitti heart took me 5 minutes, and I thought it was quite cool.
Classy, I'm glad you are open to people's opinions. Speaks loudly of you. First off, party interaction because of server loads made parties admittedly broken, stated by ANet. Secondly, if you explore more you will notice the graffiti quest are all over the place. There is not just one. They reuse the same formulas in every zone and it gets tiring if you play the game a lot. But like I said, so glad you aren't quick to judge and fast to sling useless insults.
So if you think the game is so bad, and so unenjoyable, and basically every component of the game is mediocre at best, why are you still on a GW2 fansite forum?
You know usually when I get bored or disappointed with games I simply stop playing them and move on to something else.
I also see no point in writing a fleshed out response to your previous rant as it's clear you made up your mind and the x amount of minuted I'd have to spend writing it out would really be in vain.
How did you come to conclusion that this is a forum for GW2 fans? I thought everyone who is interested in GW2 is very much welcome here and you don't have to love the game to post your thoughts about it.
I hate it how fanboys go butthurt about all legit and even constructive critisism and don't realize that if critics were listened even the fanboys would get to play a better game.
GW2 feels like a single player game with a CO-OP mode rather than a full scale MMORPG. Oh and let me add that as a warrior I could rarely stay in melee range in AC, I had to use bow/gun. Why? Because you can't "read" enemy intentions due to the shit-storm of stuff happening in the area. Particle-gone-wild saga.