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PracticalShutIn

Member Since 23 Aug 2012
Offline Last Active Jan 12 2014 04:41 PM

Posts I've Made

In Topic: Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

12 January 2014 - 04:44 PM

View PostEpixors, on 12 January 2014 - 02:21 PM, said:

Thanks.  I see, the point the base precision is set at, is split between 4% and 5%.  Good to know.

I forgot to write before... there were posts about the point where precision becomes better.  It doesn't matter if the source of power is gear, might, food etc, it depends on current power, crit chance, crit damage..

If you have 119% crit damage and 95% crit chance, the point where you'd want to add prec instead of power is when your power > 3240.
If you have 119% crit damage and 98% crit chance, the point where you'd want to add prec instead of power is when your power > 3310.

So, each person could look at the way they play and think "in this dungeon, will my power stay over x?  If so, I should use prec food, otherwise go power, etc.

In Topic: Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

12 January 2014 - 02:08 PM

You can easily test potions in a dungeon like CoE by using Arc Lightning (ele scepter 1) and switching between potions.  The last 4 hits of that attack do the same amount of damage 4 times consecutively.  So you could start attacking an icebrood, and after the 8th hit, use a potion of Inquest Slaying.  If the 9th and 10th attack do more damage than the 7th and 8th, you know the potion works on all enemies in the dungeon, regardless of type.

Nike, there's no need to be so unkind here.  I came after being referred to this thread, and when I saw the numbers differ from the tool I had been using, I wanted to get to the bottom of it in case I had been using something broken.  A true mathematician cares only about the math being correct, not about pride or being the one who is right.

Now, I'm looking at the Formula for Crit Chance on that sheet.  The formula is:
(Precision - 822) / 21 / 100

How did the 822 come into play?
I would use (Precision - 916) / 21 / 100 + 0.04
with 916 being the base precision, it adds 1 crit percent for every 21 points in precision over the base, and then adds the 4% minimum crit chance.

In Topic: Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

07 January 2014 - 10:18 PM

^Banner of Strength wasn't slotted in the video

As I said, I used the stats from the video.  2934 was the power shown after buffing up.

Then I compared it to using all Berserker.  Where the 64 precision in assassin would be moved to power.  2934 + 64 = 2998.  This reduced crit chance from 98% to 95%.

The video number was with 8 stacks of might.  with full stacks it would be 3529.  Shapening stones were also not used in the vid, but they'd add 91 power (3620 power peak).  We can test that too.

Partial assassin gear:
Power = 3620
Crit Chance = 98%
Crit Dmg = 119% (269% of a normal attack)

Over 100 hits, this'll happen with those stats:
Number of regular attacks = 2
Number of crits = 98

Regular damage = 3620 * 2 hits = 7240
Crit damage = 3620 * 2.69 * 98 = 954304
Total damage over 100 hits =  961544.4 dmg

And to plug the same numbers into reddit's formula:
Power x (1 + Crit Chance x (Crit Damage - 1)
3620 x (1 + 0.98 * 1.69)
= 9615.444   (matches the manual calculation)


So I formula on the spreadsheet appears incorrect.
BUT, it looks like the with the added power from the sharpening stones and might, the gear setup does indeed cause a slight DPS lead, even using the reddit tool's formula.  It actually can go one step further, by changing the legs to assassin.  That 21 extra precision would make crit chance 99%.  3599 x (1 + 0.99 * 1.69) = 3620.487.  Only 0.05% more damage but *shrug*.

Glad to have it figured out.

In Topic: Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

07 January 2014 - 12:55 AM

I'm not arguing that the reddit tool is right.  I just want to find out why they are different and figure out which one I should use.

If you count the damage the manual way, by adding the damage from crits and the damage from regular attacks...

Stats from video:
Power = 2934
Crit Chance = 98%
Crit Dmg = 119%  (269% of a normal attack)

Over 100 hits, this'll happen with those stats:
Number of regular attacks = 2
Number of crits = 98

Regular damage = 2934 * 2 hits = 5868
Crit damage = 2934 * 2.69 * 98 = 773461.08
Total damage over 100 hits = 779,329.08 dmg


Now if we swap the 64 from precision to power:
Power = 2998
Crit Chance = 95%
Crit Dmg = 119% (269% of a normal attack)

Over 100 hits, this'll happen with those stats:
Number of regular attacks = 5
Number of crits = 95

Regular damage = 2998 * 5 hits = 14,990
Crit damage = 2998 * 2.69 * 95 = 766,138.9
Total damage over 100 hits =  781,128.9 dmg

That indicates that power will do more damage, unless there's some other aspect that isn't being counted?

And to doublecheck using the reddit formula on the 64 Precision calculation:
Power x (1 + Crit Chance x (Crit Damage - 1)
2934 x (1 + 0.98 * 1.69)
=7793.2908   (matches the manual calculation)

And the 64 power calculation
2998 x (1 + 0.95 * 1.69)
=7811.289  (matches the manual calulation too)

In Topic: Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

06 January 2014 - 07:40 PM

Yeah the numbers entered in that page are from your video, after the banner, the elite, max stacks and food are applied.

There's a difference in the formula on your sheet vs the one in that site.
(Power x (1 + Crit Chance x Crit Damage))     x Damage Mods   <-- your sheet
(Power x (1 + Crit Chance x (Crit Damage - 1))  x Damage Mods   <-- the reddit tool