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PracticalShutIn

Member Since 23 Aug 2012
Offline Last Active Jan 12 2014 04:41 PM

#2278106 Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

Posted Chase on 08 January 2014 - 04:20 AM

View PostNikephoros, on 07 January 2014 - 11:36 PM, said:

I am still not sure you have it figured out.  I don't use Sharpening Stones ever, and the Power is 3699 and that is with Helm, Chest, and Leggings Assassins as described in the video.   Clearly, you are mistaken about something in an important way.

That's a bit harsh.

To be fair, a lot, a lot, a lot, (A LOT!) of warriors out there are too lazy to read your entire guide and claim these assassin's pieces are a max DPS switch. However, you and I both know that is not the case in *all* situations. And we also both know that it's a really trivial amount of DPS increase even in the perfect situation (for the average player, I understand you also cater to the hardcore speed clearers, so that's a fair point).

But, the average players that have already invested in berserker's and then look at your updated guide are going to be encouraged to drop gold on what may be an uninformed amount of DPS (0.25%). It should be painfully obvious to the end reader how much the damage increase really is.

It's important to balance the purpose of a guide with the audience in mind. Point in effect using exotic armor (because most of your audience does not have ascended):

* No food, Solo play: Berserker's > Assassin's
* No food, perfect group comp: Berserker's > Asssasin's
* No food, perfect group comp, sigil stacking: Berserker's > Assassin's (...?)
* Food, perfect group comp, sigil stacking: Assassin's is 0.3% better. (This doesn't even apply when using dungeon specific and skale venom)
* Food, perfect group comp, sigil stacking, utility as sharpening stone: Assassin's is 0.25-0.5% better than Zerks.

A 0.25% increase is like adding 100 damage to your 40,000 hundred blades...

I feel your audience would benefit from non-perfect scenario dps numbers. It could also be that ascended armor makes a bigger difference, but I really can't justify that in my head. I will try to get those numbers and try that out later too for sure.

When comparing the old build which stacked perception stacks and ate power food, if you make a small switch from the precision signet to the power signet and then compare that to this build, it's only a 0.07% dps increase.

Even this current meta build, when I switch the head, chest, and leggings assassin's to zerk and switch the shoulder, gloves, and boots to assassin's I get more DPS than before.

But again, all this is exotics... Who knows. I'll try to spend some time getting ascended armor in the mix and figuring that out :)


#2278175 Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

Posted master21 on 08 January 2014 - 01:58 PM

View PostNikephoros, on 08 January 2014 - 05:04 AM, said:

It is a small difference, but some of your conclusions are incorrect.

Any scenario that starts with "No Food" should pretty much be thrown out as a pointless observation.  

Actual possible scenarios that reflect real world gameplay...

Food, No stacking sigils
Food, Stacking sigils

Also, in the past few weeks I've actually seen people advocate and ask about Sharpening Stones and Maintanence Oils and I cannot discourage their use any more strongly.  Dungeon specific potions are superior dps by light years.

The response Practicalshutin got was because he was being intentionally disingenuous in order to try to make me look dumb for some reason.  When provided with the answer to his question, he proceeded to ignore it and repeat his incorrect conclusions.  I really don't have time for sophistry.

First it's not "dungeon" specific potion, just mobs specific potion. Most of dungeon have mix of types or even have types on which potions does not exists.
The same with fractals.

+ those potions are bugged. damage reduction part works in opposite way - mobs hits harder.


#1815629 People are far too impatient and demanding about the headstart.

Posted sparkykief on 25 August 2012 - 11:30 AM

I think we can find a common ground here ......gems for everyone :D


#1794278 Privacy in-game - can others see your name?

Posted Isarien on 23 August 2012 - 07:45 AM

View Postlokiie1984, on 23 August 2012 - 07:40 AM, said:

If i understand that right your saying in your other game, friends of friends can see the friends of other friends? If that's the case then i don't think it works that way. Only your friends will see you online.

No, in his example, he owns both the characters John and Tom. Essentially, his example is that friendship is based on accounts, not characters (the way it should be for any game imo). Also, anyone can friend any other person and see when they're online, you do not have to reciprocate the friendship in order for them to see that you're online. Recriprotacing friendship, however, does allow your friends to see additional info about your character, such as location, level, etc.

As for guilds, they cannot see what other guilds you have joined. However, say you're in Guild Awesomepants. You're also in Guild Bungaloo. People in Awesomepants can't see that you're in Bungaloo, unless they see you in person while you are representing Bungaloo.


#1794230 Privacy in-game - can others see your name?

Posted amanda whitemoon on 23 August 2012 - 07:37 AM

for the friendslist yes it is that way, you befriend the 'account' not individual characters, it was the same in gw1
but in gw1 your friends list would have said John(Tom)

gw2 is same as you describe, Cheezeburger - Tom.
if you hover over the name with your mouse you can even see the class, level, current location and server about that person

for guilds, i have no idea:D