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PracticalShutIn

Member Since 23 Aug 2012
Offline Last Active Dec 31 2012 06:00 PM

Topics I've Started

LF big ol' Aussie guild

20 December 2012 - 05:40 AM

Currently I'm in a nice although dwindling guild with members online in the North American evening hours.

But my hours shift a lot, and sometimes I am up all night and asleep all day.  So I can go a week at a time being the only person I see in my guild for an 8 hour stretch.  It's lonesome.

So I'm looking for an Aussie guild with lots of active players to play with (and represent) during my night/their day.

I play every day, doing a bit of everything.  Both dailies, rare node grabbing, dragons, crafting, trading.  WvW and Dungeons are something I'd like to get more into.

With dungeons, especially the first time I like to take my time and enjoy it.  I watch the cutscene, I don't run past enemies, I try to use stategy and synergy with my group.  Speed runs are not my style.  It's just no fun if I try it without guildies, but my current guild rarely has enough people who want to do a dungeon.

I'm in my low 30s and though I don't care about age, I would prefer a guild that's mature.  Not a bunch of librarians, but not people being argumentative and accusing each other of QQing.  Swearing, sex jokes, drunk playing, I'm cool with.

I mainly play an ele that I'm very experienced with.  Waiting on a couple of exotics for dungeon rewards before he's in max gear.

I have my Active Guild Member achievement FYI ;)

Come together, right now, over me

07 December 2012 - 11:40 PM

Seeing as how fewer and fewer people are logging in each week and guilds seem to be dying very long and painful deaths...

Do you think there should be a movement to merge guilds so that the 10% who still play are playing together?

I can't understand the reason why I and others stay in a dying guild when there are other options out there.  Something's holding me/us back.  But given the state of the game population, it's sensible to merge all the dying guilds and make the game better for everyone involved.

Do you disagree?  If you agree, what's holding you back?

Proc from sigil + food and cooldowns

03 December 2012 - 09:29 PM

2 procs on dual-wielded weapons share a cooldown.

But if you used a single sigil with 20% chance on critical and Ghost Pepper Popper - 40% chance to cause might/chill on critical.  Would the cooldown on one prevent the other from triggering?

What is the alternative to RNG?

03 December 2012 - 04:01 PM

RNG, I understand = Random Number Generation
Which means the game will pick a random number from 1-10 and the loot that drops will depend on which number you got.  For example, getting anything from 1-7 is junk, 8-9 is masterwork, 10 is a rare.


I haven't played a lot of MMOs, but people who have keep talking about how bad RNG is.  What do other games use that people prefer to this?

Topic was locked but I want to give credit where it was due

03 December 2012 - 03:54 PM

As with making any new topic in a forum, there is a good chance it will backfire and get a bunch of people to stomp you out of existence.  Especially when you're not a regular and have no profile pic, like me.

I logged on today and was pleasantly surprised to see everyone who responded to my topic did so as reasonable-minded people.  The way people might respond if I asked in a face-to-face meetup.

So thanks for that and for making me feel like I wasn't crazy.