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Galandil

Member Since 23 Aug 2012
Offline Last Active Oct 22 2013 04:35 PM

Topics I've Started

Moar PR bullkitten by Anet

21 November 2012 - 09:27 PM

https://www.guildwar...res-and-beyond/

Not a single * was given about the uproar against Ascended items.

And, to top it with a very delicoius and nice cherry, in this thread:

https://forum-en.gui...ores-and-Beyond

the post by the head of global community is both appalling and outrageous. In syntesis, it states "stop complaining about ascended items and gtfo".

To me, this is simply patethic.

Edit: Lol sorry, I thought I was on Tyrian Assembly section, could a mod move it there? Thank you. :)

Skill Coefficients of all Thief weapons

16 October 2012 - 08:53 PM

I posted this on the A.Net official forum, though I thought that it'd been useful to post it here too. Enjoy. :)
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Have you ever been curious about the Skill Coefficients (SC from now on) of the Thief weapons?

I have been, so I made some tests to get those SC. The tests have been done using 3 different values of Power and 2 different values of final bonus damage, in order to get 6 values of damage and then making an average that fitted the most the usual formula about damage.

So, keep in mind that there can be some errors for the 3rd decimal digit, and even in this case the error would be in the order of +/-1 HP in respect of the actual damage inflicted (and since minimum HPs pools start at more than 10K, the error is in the order of the 0.01%).

The actual Power values were: 2286 - 2464 - 2639.
The actual damage increase were 5% and 15%.
Target armor was 2600 (Heavy Golem in the Mists).

When a skill makes multiple strikes, I added xN, with N number of strikes and the SC is relative to a single strike. For autoattack chains, (1-1) means the first skill in the chain, and so on with (1-2) and (1-3).

The legend is as follows: Skill name - Coefficient - Executing time - DPS (where applicable)

Many thanks to Geist Burdill for retrieving all the executing times.

So, let's see the SC of the various skills:

DAGGER

1-2-4-5 Skills
Double Strike (1-1): 0.2775 x2
Wild Strike (1-2) - Lotus Strike (1-3): 0.847
Autoattack chain: 2.249 - 2s - 1.1245
Stealthed - Backstab (front): 1.202 - 0s - N/D
Stealthed - Backstab (back): 2.405 - 0s - N/D
Heartseeker: 1 (>50%)/1.502 (25%-50%)/2.005 (<25%) - 0.75s - 1.33 (>50%)/2 (25%-50%)/2.67(<25%)
Dancing Dagger: 1.048 (per hit) - 0.5s - 2.096 (per hit)
Cloak & Dagger: 1.624 - 0.5s - 3.248

Dual Skills
Dagger off-hand - Death Blossom: 0.206 x3 - 0.75s - 0.824
Pistol off-hand - Shadow Shot: 1.378 - 0.25s or more (depends on distance of target, close targets almost 0s to hit) - 5.512

PISTOL
1-2-4-5 Skills
Vital Shot: 0.416 - 0.75s - 0.555
Stealthed - Sneak Attack: 0.249 x5 - 1s - 1.245
Body Shot: 0.547 - 1s - 0.547
Headshot: 0.26 - 0s - N/D
Black Powder: 0.285 - 0.75s - 0.38

Dual Skills
Dagger off-hand - Shadow Strike: 0.314 (Dagger strike)/1.251 (Pistol shot) - 0.5s - 3.13
Pistol off-hand - Unload: 0.248 x8 - 2s - 0.992

SWORD

1-2 Skills
Slice (1-1) - Slash (1-2): 0.801
Crippling Strike (1-3): 1.3
Autoattack chain: 2.902 - 2.4s - 1.209
Stealthed - Tactical Strike: 0.748 - 1s - 0.748
Infiltrator's Strike: 0.748 - 0s+travel time (slightly affected by distance) - N/D

Dual Skills
Dagger off-hand - Flanking Strike: 0.76 (Dagger strike)/1.5 (Sword Strike) - 1.25 - 1.808
Pistol off-hand - Pistol Whip: 0.337 (Pistol shot)/0.372 x8 (Sword strikes) - 2.75s - 1.205

SHORTBOW

1-2-3-4-5 Skills
Trick Shot: 0.523 - 0.8s - 0.65375
Stealthed - Surprise Shot: 0.571 - 0.8s - 0.71375
Cluster Bomb: 1.385 - 0.5s+travel time - N/D
Cluster Bomb - Detonate: 0.475 each fragment
Disabling Shot: 0.523 - 0.5s - 1.046
Choking Gas: 0 - 0.5s+travel time (much less travel time than Cluster bomb) - N/D
Infiltrator Arrow: 0  - 0s+travel time (less than Cluster Bomb or Chocking Gas) - N/D


I hope you find this numbers useful, I'll do in the future, eventually, the Harpoon/Spear ones. :)

P.S.: Oddly enough, the SCs of Trick Shot and Disabling Shot are the same, even though the tooltips on the skills indicate a different "base" damage. Bug maybe?

Buying low, selling high: accepted or "exploit"?

31 August 2012 - 01:42 PM

The subject says it all, I'm wondering if playing on the TP in order to take advantage of prices gap between buying and selling orders is considered an exploit (like the karma->gold one etc.) or not.

Of course I mean without botting, just "playing the exchange". :)