I have to say that even though I love the combat in this game, I think that the jumping puzzles are my favorite part of it! Even though most of them aren't too challenging, there are a few that really make you think, or at least hone your gymnastics skills a bit . So far I think my favorite is either Scavenger's Cavern in Orr or the pirate treasure one in Lion's Arch. My only problem is that I want to do them all, but I will be sad once I finish them all and don't have any left to do lol. I think the main reason I like them is that so few games nowadays put out anything that makes you even remotely think, so even though these puzzles mostly aren't difficult they at least make you put 2 and 2 together! (I used to be a big fan of the old school adventure/puzzle games too so that's probably part of it)
Any other superfans out there? Which puzzles are your favorites?
It's gorgeous. Stunning. IMO, it's more detailed and beautiful than anything I've played thus far, which would include WoW, Aion, Rift, SWTOR, & Skyrim. I spent a couple of minutes yesterday jumping on a canopy just to see the clouds of dust puff up. Running through tufts of grass can cause amazing ripples of movement. I don't think it feels small at all. On the contrary, I'm blown away by its size.
the game is designed in such a way that you will have to reconsider your build if you fail a quest. all professions are dynamic and can suit a number of rolls.
the game forces you to understand variation rather than letting you pick your skill bar and rolling it the whole way through. all personal stories are beatable with all professions but you must learn to play all roles of your chosen profession to succeed.
the game is not for face rolling through the content. it's supposed to test you so if you find it hard play it differently or party up with someone.
Guild Wars != GvG. GvG != Guild Wars. It was named Guild Wars after the Guild Wars in the lore.
This is IMO a better game than GW1. I liked GW1 a lot, but it had some major problems. The best stuff remains; the world, the lore and the style... etc. The crappy stuff has been reworked; the crafting is involved, the combat is fluid, no poor Henchman AI or lacklustre party management, etc etc.
Yeah this post actually offends me. There is a world outside the US, you know? What's more you are complaining about Magumma, which is known to have a large Oceanic/Asian population. And those Oceanic players aren't just some zerg, either. Some of the best guilds in the world are from South East Asia.
You don't like it? Wait till the server matchings are working and you're against servers with little to no Oceanic presence or join an Alliance that coordinates across multiple timezones.
Have fun with pandas then. Your opinions are nitpicky and missed the whole point of the game. The fact that you did not enjoy the exploration in your time spent to 20 on 4 classes shows this game was not for you to begin with. You should have done more research about GW2 prior to purchasing it. So far I haven't seen anything in game that breaks the promises Anet made regarding the gameplay experience. The game plays exactly as advertised, so you have only yourself to blame for not enjoying it.
Don't like being in first person and shooting stuff? Don't play a first person shooter. Don't like driving cars around race tracks? Don't buy a racing game. Don't like exploring fantasy worlds and fighting in epic battles, simply for the sake of experiencing them? Don't play Guild Wars 2.
You complained that exploration was ruined because you ran into other players and didn't get enough XP for it. That alone shows you are not right for this game and didn't bother to research it.