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Member Since 03 May 2010
Offline Last Active Nov 06 2015 05:55 PM

Posts I've Made

In Topic: 64-Bit Client Incoming

05 November 2015 - 07:39 PM

The 64 bit client is much better. Maybe its placebo or my configuration. But, GW2 has run smoother and with less effort judging by fan noise. I haven't crashed yet. I use to crash even before HoT.

In Topic: The Druid; ranger is dead to me.

27 September 2015 - 08:02 PM

I'm really excited about the Druid. WvW, Zergs, and possibly Raids could benefit. I see a big emphasis on break bar and healing. Or defensive support.

In Topic: Theory crafting the Reaper

06 July 2015 - 07:24 AM

View PostArkham Creed, on 06 July 2015 - 04:10 AM, said:

I guess the question becomes what is more valuable; my doing more damage, or keeping more mobs locked down longer?

The answer is always damage. But, I understand its not your first priority.

You want CC with Chill and survivability for you and your party, right? If you want Chill, Chilling Nova looks like a no brainer. As you cleave, it will keep everything around you sufficiently chilled almost by itself. But youll need to crit and keep aggro. Just eyeballing the build, you would get more damage out of crits than condition damage. Knights gear is good for that. Here is where the Blood line comes in. Now that you can crit and your crits do AoE damage and Chill. You need to hit often. GS and Staff are slow. Dagger/Focus should be considered, especially since your not going SR to maintain Reaper. This can be supplemented with damage wells. Take Vampiric traits and wells that will protect and heal you and your team, as well as a small party wide DPS boost. You'll gain health so fast it wont matter how much health you have. Toughness+Protection(-33%)+Cold Shoulder(-15%), will be plenty of damage mitigation. This is my theory craft on how it would look. Good luck and happy hunting.

In Topic: Theory crafting the Reaper

05 July 2015 - 02:43 PM

If you want tanky, go Blood. Soul Reaping if you want to stay in DS. Curses wont help you much.

In Topic: Update Notes - June 23rd, 2015

24 June 2015 - 07:07 AM

I'm still trying to digest how much the game has changed. New builds on every profession to fine tune and test out. As an altoholic, I'm a little bit anxious, but in a good way. To me, a shake up in the meta means new ways to experience old content.

Looked at LA for about a minute. I like what they have done so far. I was particularly enamored with the quaggans in the fountain. I cant wait to take the time to explore it fully.