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Member Since 03 May 2010
Offline Last Active Yesterday, 04:36 PM

Posts I've Made

In Topic: Miniatures have been hidden due to rising player population.

16 September 2014 - 01:52 AM

I have noticed an increase in performance this patch in large group battles. If the mini pets have to go for that, I'm all for it. Although, it would be nice if they made an exception in starter cities. So you had a place to show off your mini pet.

In Topic: Is GW2 dead now or is it just the forums?

16 September 2014 - 01:44 AM

I can confirm, the game itself is very alive.

In Topic: What future do you want in GW2? A comprehensive poll...

09 September 2014 - 02:40 PM

Best poll I have taken in a while. It inspired the rant below.

I'm a fan boy. GW1 will always have a special place in my heart. GW2 is a worthy successor to GW1. In many ways, GW2 is an improvement. This is not a debate. We need both. GW2 is a magnificent game. The problem is, it feels like development has quit.

Has development quit? No, it simply has the wrong priorities. Living World is a marvelous idea. But its like a good building, you need a sturdy foundation to build. Its like slapping paint on a house that doesn't have walls yet.

Two years is too long to not have guild halls with incorporated amenities and personal instance, large raids(30 players), elite areas (8-15 players), role diversity(not trinity), or a full sandbox bar fight instance or area. As vast as the landscape in GW2 is, we need more. Our skills and traits should be more evolved(not power creep) by now. We are missing a lot of lore and still have loose ends that require unraveling. This is dissatisfying to veterans and awkward for new players. We need content in a big way. Annually, we need large chunks of content that can satisfy us for at least 3-4 months. Then you can spin your living story off that content to fill in the gaps.

Most importantly, Anet needs to take bigger risks. Super Adventure Box is a good example. Something like that could have gone the other way, we could have hated it. But we dont. Shake up the skill meta, balancing, and role diversity. And instead of rehashing living world content, go back to the lore as a way to push more content. Exploration into the mist could open new elite areas like DoA and the underworld. We all know there are many more continents to conquer. One of my guilty pleasures are world bosses. More landscape and encounters would be a welcome change to the rotation that has become stale to your daily player. If they dont hit us with something big in the next six months they might as well put GW2 on life support too. Doesnt Anet have big money from overseas coming in, plus all the gem store stuff? I know there are mounds of red tape, but I dont see a long term future in a game with little infrastructure or endgame updates.

"Keep your stick on the ice. And remember, I'm pulling for you. We're all in this together." -Red

In Topic: Improvements Galore

28 August 2014 - 01:57 PM

I cant wait to see the optimizations. Hopefully large scale battles wont hiccup as much.

In Topic: Dragon's Reach: Part 1

01 August 2014 - 12:43 PM

I like this LS, its kept my attention longer than some of the others. Recycled content doesnt bother me. In fact, I encourage it. There are many under utilized areas that are gorgeous and come with thier own personality. I would rather Anet focus on new landscape, end game, and skill progression.

However, I will be disappointed if we dont get something expansion sized™ this year.