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NerfHerderMember Since 03 May 2010
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- Member Title Sylvari Specialist
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- Birthday March 3, 1979
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Posted Quaker on 22 March 2015 - 03:03 PM
For what this guy wants, (unless you plan to overclock it) you could go with a cheaper motherboard, such as:
SSDs are nice to have, but the emphasis should be on CPU and GPU, so in order to cut the price down, you could leave out the SSD altogether. An SSD can always be added later.
For a power supply, I'd suggest a Corsair CX500
And, if you want to cut a bit more cost, you might want to check to see how many fans are included with the case you choose. Although those CM fans are very inexpensive, they shouldn't be needed unless you get a case with no fans, or are planning to seriously overclock the system (which I don't recommend you do).
Posted Haggus on 20 March 2015 - 09:36 AM
Many people will say GW2 is extremely casual and lacks "hardcore" content. However, definition of the term hardcore is quite varied and changes dramatically depending on who you ask. I think, GW2 design primarily caters to a crowd base that is past 25 and can rent their own cars.
People forget that most people playing the game may log in 2-3 times during the week, or one or two days on the weekend; and they won't be spending more than maybe 2-3 hours at a time in the game. For them, the game has plenty to offer. Sorry, but if you work and are good at your job, have a family, have other social events, and/or other games, even, chances are you won't be one of those crying, "This game has nothing to do anymore! They need more content!" Even for those playing the game hard core, most in a good, friendly, casual guild won't be having many issues, either. This game was made for THESE people.
For me, this is the magic of the game. I don't feel the desire to need to log in and play 5 hours a pop like a crack head. I can treat it casually, and my character can look the way I want them, without having to spend a lot of cash or grind for days. It's a beautiful game, the animation is great, and breaking with the trinity is the best thing that ever happened. The LS can be Scooby Doo at times, but that has its own charm.
You'll always have those of a small, vocal minority who think they, but for lack of money/backing, could do better. If they could, they would. It's good just to take them with a grain of salt, and enjoy the game with open eyes.
Posted Thorfinnr on 10 March 2015 - 03:01 PM
I have to share those sentiments...I LOVE playing the minions...but...they just don't work very well...maybe like the ranger is getting the "Druid" option...perhaps(now I ain't holding my breath here) ANet will give us a specified "Minion Master" option for the Necromancer...I know its unlikely...but a guy can hope. Necromancer as a whole needs some serious dev-love...at least that's my opinion. Thanks for keeping this up, and know some of us still use it because we enjoy it...and its the best thing going for Minions at this time.
Posted typographie on 03 March 2015 - 12:04 AM
So is the preserved queen bee in the Vinewrath chest or not? The wiki says it is.
The item that actually drops is the Charged Quartz Orichalcum Amulet of the Hive.
The Preserved Queen Bee is the default upgrade in that amulet. I assume you extract it like you would any other upgrade component: with a salvage kit. Though with 1099g at stake, it had better be a Black Lion kit.
Posted Hobbesqt on 16 February 2015 - 01:48 PM
You were probably on a dead map instance and needed to zone in to another. Also, not many people hover in cities when there is shit to do.
Try looking a bit harder for people before you cry that the sky is falling.
Also, why did you space every line out with an extra needless line?
There are things called paragraphs.
You should use them.
They are great.
Posted davadude on 14 February 2015 - 09:29 AM
Posted Baron von Scrufflebutt on 16 December 2014 - 07:56 PM
For comparison purposes here, I'll walk in and add the following observation:
The original Guild Wars game did not add anything in the form of daily rewards until the daily Zaishen quests; something which happened more than 4 years AFTER GW1 launched, and more than 2 years after the last major purchasable content release. Also, from my recollection, a significant portion of GW1's playerbase started playing the game (and contiuned to do so) somewhere around the 2 year in mark. Though I doubt it's anything new to say, how can anyone not acknowledge the difference in quality between those two games given these two striking difference?
Personally, I still consider ZQuests to be a pretty decent model of how to incorporate dailies. I always found them to be a way that promotes doing content, whereas GW2's dailies are about doing non-content, or filler. GW2's requirements such as "salvage items", "apply conditions", "dodge", "craft items", "kill non hostile creatures", ...are nowhere near as intriguing as "Do Vizunah". Even ZBounties were more intriguing because of the instanced nature of GW1: the boss was designed with a specific party(size) in mind, so the fight could push the player much more. In GW2, the fight in open-world basically need to be able to be played by 1 person or 30. It's simply impossible to design these encounters as tightly and precisely as you can an encounter where you know exactly how many people are going to go against it.
And it was that tight design that kept the content intriguing and allowed the dailies to be an extra incentive to do it, rather than the sole reason for doing it. In GW2, on the other hand, the reward is the sole reason to do something, because without it, you might as well not be doing it.
Posted Mordakai on 11 December 2014 - 02:55 AM
And precisely because of that business model they have absolutely no obligation to keep up the bi-weekly rhythm over the holidays or even offer you something on top of their scheduled announcement such as this change to the daily achievement system.
If the kind of consumers who complained previously in this thread had indeed any saying, I'm fairly sure Anet wouldn't make a single buck with this game because said consumers keep on moaning about "how they don't financially support them till they make proper content" - which of course never happens because they are impossible to please. Empty consumers promises don't look very good on a financial report I'm afraid. They also do not make a company want to work overtime or involve them into decision-making processes.
Based on this research from April 2014, the average revenue per user is about 3.88$ - give or take a few. The important part to consider here is that because there is no actual sub, those players who actually do spend money on the game end up far far higher than this average, meaning they carry a whole bunch of those "complaining free-loaders" I've mentioned.
Since you brought up fairness, next time one complains about the games content or the perceived lack of such, said person might want to consider what his personal average spending per month is and how that stands in relation to what Anet should deliver to that person in return. We might just start seeing more constructive points in the future.
It's not just about content. Hell, I played GW1 for years with no meaningful updates.
But Anet is the one who promised "an expansions worth of content.". They are the ones who claimed we would be getting the same updates as a sub game. I didn't expect it until they promised it.
And I've spent well over $200 on this game expecting them to deliver. Now it's over 2 years in, and nothing to show for it but gimmicky LS segments.
Where are the major game-changing new professions, races, or at least weapons needed to breathe new life into this game?
Posted rukia on 03 October 2014 - 12:45 PM
Dear God, I thought the WoW forums were bad back in the day, I never imagined PvP EVE forums.
Agreed. When I was burned by Warhammer Online, I just divested myself of it. I did not bother logging onto WAR websites when the game was still going for months afterward complaining at people who were still playing.
Now, that's not to say I did not (and still do) bring up WAR as an example of truly terrible, wretched game on MMO sites like Massively, but as you said, I find I have better things to do with my time than troll forums with bitter posts at players who do not share my viewpoints.
However I would be lying if I did not admit to making one short, parting post on the official WAR website when the announcement of the game finally being shut down. It reminded me of this scene from Firefly:
[standing over his wounded opponent, refusing to kill him]
Mal: You know, they say mercy is the mark of a great man.
[stabs the man]
Mal: Guess I'm just a good man.
[stabs him again]
Mal: Well, I'm all right.
STOP. I cry every time I am reminded of fireflies cancellation.
OT: I only post when I am currently playing, which is not often lol. The game is just stale.. I need raids or new skills... something, anything. I've been waiting for the new WoW expansion so I will be here a bit. Whenever a game runs out of content I usually just head to pvp, but it is so atrocious in GW2 being 1 map only and the same BS builds 24/7.
Posted Alex Dimitri on 08 September 2014 - 06:22 PM
Anet`s fixation on Living Story made GW2 so underdeveloped game, 2 years Live and we only got two tiny maps to actually expand the world of Tyria !!!
Shame really if you take in consideration that every LS they bring doesn`t give more than 30 - 45 min gameplay and certainly do not bring anything close to challenge why they are so fixated on it ? ? ?
Anet repeat`s over and over that it`s listening to playerbase but their actions speaks different........
For me it`s really simple i supported every game i played with ($) of course when i was satisfied with what they bring to the table, i have GW1 (complete) and i spend over that just to say i`m happy !
GW2 will not see a penny from me simply because i do not want to pay to craft damn things, and do world events over and over again, dungeons are not rewarding (i don`t and i never did run dungeons for coin on the end of it) fractals are same, WvW is stale because you always know winner (even before start) sPvP has only one mode (which is totally silly) and list goes on.......
If Anet want me as happy camper (and i guess i`m not alone on this) here`s few hints:
2.Guild Halls (home instance sucks big time)
3.Hard Core dungeons (possibly raid party`s)
4.More sPvP modes (use your imagination)
5.Balance game (giving meaning to any other build besides Berserker ) note:this doesn`t mean nerf Zerker more !!!
6.Open new zones (large chunks not some crappy little maps with silly achievements)
7.Rework reward system (getting blue/green item after investing 2hrs in let`s say Fractals is bitter disappointment)
8.STOP with crafting everything (crafting is usually the most boring part of any game, and no matter what you craft (Legendary) it wouldn`t make you happy as you actually getting it as a DROP !!!
Posted Phineas Poe on 14 July 2014 - 06:17 PM
To be fair, they admitted themselves that this ferocity overhaul was just the first step of a larger process. It wasn't meant to fix everything overnight, but it was a part of the solution to bringing Berserker in line with other stat allocations. You've touched on the other side of the Berserker issue, and that's that content doesn't encourage support builds enough. And not "support" in the sense that you bring Tome of Courage to Tequatl, but through-and-through support builds like "healway" guardians that you see in WvW.
You already see content like Wurm optimizing roles by classes, like having engineers and necromancers killing husks, so I'm not sure it's out of the question that we start expecting support builds being more integral in fights, where content becomes unmanageable/impossible without guardians and elementalists in healing gear. We're already sort of implementing that kind of stuff at Tequatl, which allows us to finish the fight with over 11:00 remaining.
The game has room for support builds in PvE, and has pre-existing boss mechanics that push players toward that direction. The issue is just that the game hasn't full-stop required us to use them.
Posted Neo Nugget on 24 July 2014 - 04:51 PM
I'm still very interested to find out what they have planned for the second anniversary. Assuming we have two living story releases spaced two weeks apart left, that lands us pretty close to anniversary week. There's gotta be something going on.
Posted Mordakai on 15 July 2014 - 06:54 PM
Posted dakka dakka on 15 July 2014 - 06:01 PM
Just started playing today's patch and this is the second dialog I saw. Maybe it will get clarified later, but if this turns out to be another chapter of Trahearne's story, I feel that a good portion of the playerbase will be alienated to the point of no return...
On the other hand, maybe he gets killed before we get to him
Again, I haven't completed this portion of living story, so I may edit this post once I've played through it.
Well seeing as how Trehearne is the leader of the pact and they get attacked in this episode it makes sense that he would get involved. I don't see him having a huge part to play as he is vulnerable to this dragons corruption.
And personally I feel all the rage thrown at him is overblown and unfounded. Every GW game has a character like him. Rurik, Togo, Kormir, Ogden just to name a few of the mains.
Why the shock and anger over Anets well entrenched plot devices confuzzles me honestly. Did you REALLY expect to be "THE HERO"? we the players have NEVER been the hero in any GW game, the story has always been about someone else. That is how its always been and it works well for the lore writers.