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#2355439 Meet the Dragonhunter: Guardian’s Elite Specialization

Posted Cutthroat on 08 May 2015 - 07:42 PM

RoJ never forget! Nuking the shrines in Jade Quarry. I mostly played melee and killed smiter monks tho. :D

#2355430 Meet the Dragonhunter: Guardian’s Elite Specialization

Posted Arkham Creed on 08 May 2015 - 07:21 PM

They have the classic Ray of Judgement in trap form....I'm far more excited for that than I should be.

#2355304 Updated DPS rankings, April 2014

Posted Nikephoros on 05 May 2015 - 05:07 PM

Two caveats for this...

1.  Thief is only calculated at enemy being above 50%.  It doesn't take into account the 20% damage mod from Executioner, which works out to be a 9% overall boost nor does it take into account Heartseeker at 25% HP.  Thief DPS is, in practice, a good deal higher.

2.  It doesn't take into account Ice Bow and Glyph of Storm for Ele.  Those skills hit so hard, that even when averaged over a 30 second long fight would substantially increase the ele's DPS.  So in practice Ele dps is a good deal higher.

the breakdown is that Ele and Thief are really in a tier by themselves and Engineer is the top class of the next tier rather than being in the same ballpark as Ele and Thief.

#2354992 Specializations Ready Up

Posted typographie on 27 April 2015 - 02:13 PM

I'm pretty happy with what I've seen so far. I'm hoping the ability to reach three Grandmasters may allow a little more build flexibility than we currently have. Even if that means most trait lines will have a DPS-focused Grandmaster, maybe that still will allow some more variability in those builds than we currently have.

Personally, I welcome changes that challenge the builds I use. I see the constantly shifting nature of MMOs to be one of the things about them that appeal to me the most. It's far more important to me that my play style remains fun in some form, I view the build itself as just a detail.

#2354824 2-Part Specialization Blog Posting

Posted EphraimGlass on 23 April 2015 - 05:35 PM

I like the bit about limiting players to just three specialization tracks and binding the elite profession variant to one of them. One, it provides a mechanism by which the elite variants can't be automatically and strictly better than the non-elite. Two, I believe that limitations breed creativity. In this case, it seems like the limitation to three  tracks (pretty common anyway, from what I've seen) and unlocking ALL of the minor traits for that track at once will make the choice of which three to choose more relevant.

I'm not entirely sure how I feel about not being able to use a Master or Grandmaster slot to pick a lower-tier trait. I suppose that the reduction in the total number of traits and changing some of the useful-but-boring stuff (ground-targeted wells!) to a universal standard should make it less likely that I'll want a second Master trait instead of a Grandmaster trait.

#2354110 Seeking PC build advice

Posted Quaker on 03 April 2015 - 02:14 PM

View PostArkham Creed, on 01 April 2015 - 05:16 PM, said:

I've never understood that i5 thing. Its, on paper, literally the same damned process. Same speed, and the same number of cores. What's the difference besides the band name and the i5 is more expensive?
Where to start...
- "Cores" are not all the same. Some cores perform better than others. It's the throughput of the individual cores that matter. As an analogy, think of two 4 cylinder engines running on regular gasoline. They both have the same number of cylinders and run on the same fuel, but one delivers 150 hp in a sports car ( 2.7 litres, turbo charged, fuel injected, etc) and the other delivers 48 hp in an old farm tractor (1.8 litres, carburated). SImilarly, you can't compare CPUs solely based on the number of cores and the clock speed.
- The FX-4300 doesn't have 4 "true" cores. It has 2 "processor modules" that each have 2 lesser cores that share some resources like a floating point register, etc. The FX-4300 is more equivalent to an Intel dual-core i3 with HyperThreading.
- In almost all gaming tests, an Intel i5 outperforms any AMD processor, but an FX-8320/8350 comes closest. The FX-8320/8350 is sometimes referred to as an "8 core" processor - but really it's a 4 "processor module" processor.


Likewise I've seen video tests on youtube of people playing GW2 PvE on high-ish settings using a 730 1gb (this one has a 2gb) and getting between 30 and 60 fps.
If you're happy with 30-60 fps at high-ish settings, go for it. You didn't mention what game resolution those videos were set to. My reasoning is that, if you want 60 fps or better (which most people do) at high-ish settings, at 1920x1080 (the most common modern resolution), you'll need something better than a GT-730. If you are happy at lower fps, lower settings, and/or lower resolution, that's fine.


A quick look and the i5 4460 is a quad core running at 3.4ghz and cost $118 from the seller I’m looking at. The FX-4300 is a quad core running at 3.8ghz and cost $28. What am I missing here? The cache size? The i5 is 6mb, and the 4300 is 4mb. That isn't a lot. Seriously what am I missing?
You are missing any real knowledge of how CPUs work and what specs actually make the most difference. It's not just a matter of how many cores and what clock speed. There's a lot of other details to consider - think of those 4 cylinder engines with carburetor vs fuel-injection, turbo-charged vs normally aspirated. Similarly, there are features within a CPU that make quite a difference besides just the number of cores and the clock speed.

In any case, you gave no indication of your budget in your original post, so I was just trying to give you options that would increase the machines performance. Within your budget, that FX-4300 with GT-730 is about the best you'll find. I'd still suggest you try to spring for an FX-6300 at least. GW2 is a very CPU bound game and you'll find that an FX-4300 will stumble in crowded areas.

#2353927 Personal Story Restoration

Posted Kovalenko on 31 March 2015 - 05:19 PM

I remember back when I did Arah story for my first time, there were so few players available through LFG that we ended up having a Spanish-speaking player in our party after waiting for an hour or so. I ended up having google translate open on a laptop next to my monitor, and we ran 80% of chat through translate (english to spanish and spanish to english).

Absolute nightmare of a dungeon because the Spanish guy was the only one who had run the dungeon before :eek:

Always made me wonder why the last part of your personal story wasn't really all that personal :mellow:

#2353576 Gaming Computer under $600

Posted Quaker on 22 March 2015 - 03:03 PM

Some small suggestions:

For what this guy wants, (unless you plan to overclock it) you could go with a cheaper motherboard, such as:

SSDs are nice to have, but the emphasis should be on CPU and GPU, so in order to cut the price down, you could leave out the SSD altogether. An SSD can always be added later.

For a power supply, I'd suggest a Corsair CX500

And, if you want to cut a bit more cost, you might want to check to see how many fans are included with the case you choose. Although those CM fans are very inexpensive, they shouldn't be needed unless you get a case with no fans, or are planning to seriously overclock the system (which I don't recommend you do).

#2353498 Whats Your Magic In Guild Wars 2

Posted Haggus on 20 March 2015 - 09:36 AM

View PostZhaitan, on 19 March 2015 - 05:13 PM, said:

Many people will say GW2 is extremely casual and lacks "hardcore" content. However, definition of the term hardcore is quite varied and changes dramatically depending on who you ask. I think, GW2 design primarily caters to a crowd base that is past 25 and can rent their own cars.

People forget that most people playing the game may log in 2-3 times during the week, or one or two days on the weekend; and they won't be spending more than maybe 2-3 hours at a time in the game.  For them, the game has plenty to offer.  Sorry, but if you work and are good at your job, have a family, have other social events, and/or other games, even, chances are you won't be one of those crying, "This game has nothing to do anymore!  They need more content!"  Even for those playing the game hard core, most in a good, friendly, casual guild won't be having many issues, either.  This game was made for THESE people.  

For me, this is the magic of the game.  I don't feel the desire to need to log in and play 5 hours a pop like a crack head.  I can treat it casually, and my character can look the way I want them, without having to spend a lot of cash or grind for days.  It's a beautiful game, the animation is great, and breaking with the trinity is the best thing that ever happened.  The LS can be Scooby Doo at times, but that has its own charm.  

You'll always have those of a small, vocal minority who think they, but for lack of money/backing, could do better.  If they could, they would.  It's good just to take them with a grain of salt, and enjoy the game with open eyes.

#2352862 Chunx's Minion Mastery Guide

Posted Thorfinnr on 10 March 2015 - 03:01 PM

View PostOChunx, on 03 March 2015 - 08:17 PM, said:

Just wanna say for those of you who have followed my thread, it's been a good several years playing with necros and their minions. Unfortunately, it just seems that the entire concept of defensive stats in PvE has been outdated for a while. As such, I wouldn't really advocate this build or any minion build for that matter as a build as any kind of optimal setup, but only optimal if your sole goal is to run a minion build for the sake of maintaining minions. Anyway, I've sort of updated this thought process in the philosophy section to reflect my current thoughts.

I have to share those sentiments...I LOVE playing the minions...but...they just don't work very well...maybe like the ranger is getting the "Druid" option...perhaps(now I ain't holding my breath here) ANet will give us a specified "Minion Master" option for the Necromancer...I know its unlikely...but a guy can hope. Necromancer as a whole needs some serious dev-love...at least that's my opinion. Thanks for keeping this up, and know some of us still use it because we enjoy it...and its the best thing going for Minions at this time. :)

#2352376 Vinewrath Chest & Preserved Queen Bee

Posted typographie on 03 March 2015 - 12:04 AM

View PostCrystalline, on 02 March 2015 - 11:39 PM, said:

But how do I extract it?

So is the preserved queen bee in the Vinewrath chest or not? The wiki says it is.

The item that actually drops is the Charged Quartz Orichalcum Amulet of the Hive.

The Preserved Queen Bee is the default upgrade in that amulet. I assume you extract it like you would any other upgrade component: with a salvage kit. Though with 1099g at stake, it had better be a Black Lion kit.

#2350945 Looks Like This Game is Dead

Posted Hobbesqt on 16 February 2015 - 01:48 PM

I constantly see people everywhere, running events and in the world.

You were probably on a dead map instance and needed to zone in to another. Also, not many people hover in cities when there is shit to do.

Try looking a bit harder for people before you cry that the sky is falling.

Also, why did you space every line out with an extra needless line?

There are things called paragraphs.

You should use them.

They are great.


#2350762 Whats Your Magic In Guild Wars 2

Posted davadude on 14 February 2015 - 09:29 AM

My magic for Guild Wars 2 is that I only play when I want to.  For me, that  currently amounts to 1 hour or less per day.  I just do what I want, zerg a bit, PvP a bit, do some PvE, and stop.  During Living Story seasons, I'd play 1-2 hours per day.  It's fluctuating, but that's the advantage of a game that is Buy to Play.

#2344578 Introducing the New Daily Achievement System

Posted Baron von Scrufflebutt on 16 December 2014 - 07:56 PM

View PostCaptain Bulldozer, on 16 December 2014 - 06:01 PM, said:

Well said.

For comparison purposes here, I'll walk in and add the following observation:

The original Guild Wars game did not add anything in the form of daily rewards until the daily Zaishen quests; something which happened more than 4 years AFTER GW1 launched, and more than 2 years after the last major purchasable content release.  Also, from my recollection, a significant portion of GW1's playerbase started playing the game (and contiuned to do so) somewhere around the 2 year in mark. Though I doubt it's anything new to say, how can anyone not acknowledge the difference in quality between those two games given these two striking difference?

Personally, I still consider ZQuests to be a pretty decent model of how to incorporate dailies. I always found them to be a way that promotes doing content, whereas GW2's dailies are about doing non-content, or filler. GW2's requirements such as  "salvage items", "apply conditions", "dodge", "craft items", "kill non hostile creatures", ...are nowhere near as intriguing as  "Do Vizunah". Even ZBounties were more intriguing because of the instanced nature of GW1: the boss was designed with a specific party(size) in mind, so the fight could push the player much more. In GW2, the fight in open-world basically need to be able to be played by 1 person or 30. It's simply impossible to design these encounters as tightly and precisely as you can an encounter where you know exactly how many people are going to go against it.

And it was that tight design that kept the content intriguing and allowed the dailies to be an extra incentive to do it, rather than the sole reason for doing it. In GW2, on the other hand, the reward is the sole reason to do something, because without it, you might as well not be doing it.

#2344235 Introducing the New Daily Achievement System

Posted Mordakai on 11 December 2014 - 02:55 AM

View PostSatenia, on 10 December 2014 - 11:29 PM, said:

And precisely because of that business model they have absolutely no obligation to keep up the bi-weekly rhythm over the holidays or even offer you something on top of their scheduled announcement such as this change to the daily achievement system.

If the kind of consumers who complained previously in this thread had indeed any saying, I'm fairly sure Anet wouldn't make a single buck with this game because said consumers keep on moaning about "how they don't financially support them till they make proper content" - which of course never happens because they are impossible to please. Empty consumers promises don't look very good on a financial report I'm afraid. They also do not make a company want to work overtime or involve them into decision-making processes.

Based on this research from April 2014, the average revenue per user is about 3.88$ - give or take a few. The important part to consider here is that because there is no actual sub, those players who actually do spend money on the game end up far far higher than this average, meaning they carry a whole bunch of those "complaining free-loaders" I've mentioned.

Since you brought up fairness, next time one complains about the games content or the perceived lack of such, said person might want to consider what his personal average spending per month is and how that stands in relation to what Anet should deliver to that person in return. We might just start seeing more constructive points in the future.

It's not just about content.  Hell, I played GW1 for years with no meaningful updates.

But Anet is the one who promised "an expansions worth of content.". They are the ones who claimed we would be getting the same updates as a sub game.  I didn't expect it until they promised it.

And I've spent well over $200 on this game expecting them to deliver.  Now it's over 2 years in, and nothing to show for it but gimmicky LS segments.

Where are the major game-changing new professions, races, or at least weapons needed to breathe new life into this game?