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NerfHerder

Member Since 03 May 2010
Offline Last Active Today, 05:24 PM

#2331971 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted Phineas Poe on 14 July 2014 - 06:17 PM

View PostDatenshi92, on 13 July 2014 - 08:40 PM, said:

This "reduce 10%" damage from full zerker builds won't cut it. Its like applying a short-term bandage over a much larger issue.

To be fair, they admitted themselves that this ferocity overhaul was just the first step of a larger process. It wasn't meant to fix everything overnight, but it was a part of the solution to bringing Berserker in line with other stat allocations. You've touched on the other side of the Berserker issue, and that's that content doesn't encourage support builds enough. And not "support" in the sense that you bring Tome of Courage to Tequatl, but through-and-through support builds like "healway" guardians that you see in WvW.

You already see content like Wurm optimizing roles by classes, like having engineers and necromancers killing husks, so I'm not sure it's out of the question that we start expecting support builds being more integral in fights, where content becomes unmanageable/impossible without guardians and elementalists in healing gear. We're already sort of implementing that kind of stuff at Tequatl, which allows us to finish the fight with over 11:00 remaining.

The game has room for support builds in PvE, and has pre-existing boss mechanics that push players toward that direction. The issue is just that the game hasn't full-stop required us to use them.


#2333312 Dragon's Reach: Part 1

Posted Neo Nugget on 24 July 2014 - 04:51 PM

View PostMiragee, on 24 July 2014 - 01:05 PM, said:

I'm sure I heard that before. Uhm yeah, like every 2-3 month since release.

I'm still very interested to find out what they have planned for the second anniversary. Assuming we have two living story releases spaced two weeks apart left, that lands us pretty close to anniversary week. There's gotta be something going on.


#2332172 Don't you dare, ANet! [slight patch spoiler]

Posted Mordakai on 15 July 2014 - 06:54 PM

Trahearne gets corrupted and we have to kill him.  Win/win.


#2332139 Don't you dare, ANet! [slight patch spoiler]

Posted dakka dakka on 15 July 2014 - 06:01 PM

View PostKuskah, on 15 July 2014 - 05:45 PM, said:

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Just started playing today's patch and this is the second dialog I saw. Maybe it will get clarified later, but if this turns out to be another chapter of Trahearne's story, I feel that a good portion of the playerbase will be alienated to the point of no return...

On the other hand, maybe he gets killed before we get to him :)

Again, I haven't completed this portion of living story, so I may edit this post once I've played through it.

Well seeing as how Trehearne is the leader of the pact and they get attacked in this episode it makes sense that he would get involved. I don't see him having a huge part to play as he is vulnerable to this dragons corruption.

And personally I feel all the rage thrown at him is overblown and unfounded. Every GW game has a character like him. Rurik, Togo, Kormir, Ogden just to name a few of the mains.

Why the shock and anger over Anets well entrenched plot devices confuzzles me honestly. Did you REALLY expect to be "THE HERO"? we the players have NEVER been the hero in any GW game, the story has always been about someone else. That is how its always been and it works well for the lore writers.


#2323460 Show Off Your Thief!

Posted Keredil on 13 May 2014 - 07:57 PM

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#2326715 Introducing the Story Journal

Posted dss_live on 06 June 2014 - 03:37 PM

View PostMiragee, on 06 June 2014 - 02:27 PM, said:

No it doesn't count as expansion like content because expansion like content doesn't get removed...

It does count for Anet, thats what they were aiming for, a living world. And as they went along with season 1 they heard the players reaction and learned and thats how we now see changes that show what they learned, like the story journal offering permanent content.

Btw is there an official definition of what is and isn't expansion like content? or is that just your opinion stated as a fact?

View PostMiragee, on 06 June 2014 - 02:38 PM, said:

I like how customers defend customer unfriendly methods of companies because they are good for the company to make money. Gamers are weird.

I think plenty of customers know that a the development of the game costs money and seeing as so far you have not yet had to pay a single dime for anything, other than the superficial cosmetic stuff and items that really aren't at all necessary in gemstore if you wanted, for these biweekly update patches that gave you stuff to do, i think this whole "customer unfriendly" thing is a bit ridiculous.

-------------

Also, i'd like to mention that you don't even need to pay real money for these unlocks incase you missed them. 200 gems, thats like 23g at this time. Not really hard to gather. and since the content is lvl 80, new players will be perfectly fine and able to gather that gold, hardly a lot. So even if you miss it, you don't even need to pay real money.


#2320959 Reapers: The 3rd Soldier

Posted draxynnic on 29 April 2014 - 08:34 AM

Depends on how you consider 'dark knight'. Guild Wars has always been distinguished from a lot of other settings through necromancy not being necessarily evil, but just another branch of magic. We already have the guardian (explicitly using monk-style magic), the ranger (whose magic looks similar in many respects to elemental magic) and thieves (much of which uses mesmer magic) - a hybrid profession using necromantic magic would just be filling the quartet.

On the other hand, Guild Wars has generally avoided the idea of any given profession being inherently heroic, antiheroic, or villainous, so a 'dark knight' profession in the sense of being the designated antihero would be a break from that - instead, like the other professions I'd expect it to be one that can have a variety of outlooks.


#2321231 Are Ruby Orbs still the poor man's PVE DPS armor upgrade?

Posted guanlongwucaii on 30 April 2014 - 08:30 AM

ruby orbs suck now, you should seriously just get scholar's (not too pricey either) and be done with it.

however, there are a bunch of VERY cheap runes with some decent damage modifiers (also 7% like strength I think), but with inferior bonuses. rune of the flame legion could be decent for guardians with +burning duration (fiery wrath uptime) and extra power. rune of the thief wouldn't be too bad for classes that flank a lot but has a crappy +cond dmg buff... runes of rage aren't that bad either, with extra fury (nice although somewhat redundant in many cases), +ferocity, although its bonus is only 5%.

the above runes are very affordable and I think some are even cheaper than ruby orbs, so you should probably consider those.


#2311072 Social Play Improvements

Posted davadude on 26 March 2014 - 04:05 PM

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Social Play Improvements


As part of the April feature pack, Arenanet have just outlined an incoming update for the social systems of the game.  You can read all about it in their blog post.  A summary of the incoming updates:
  • Last log in date for guild members now visible.
  • World versus World LFG tool updates with support for players exclusively in your region of the map.  Separate regions for each borderlands have been added.
  • You can now specify main language of the group in the LFG tool.
  • Unspecified guild updates for members and positions without "power."

For more on the April 2014 feature pack with full coverage, check out Guru's central thread!


#2288106 Feature Build Balance Preview - Jan 29

Posted Andemius on 30 January 2014 - 02:30 PM

I can just see the thought process at Anet.

"Hmm, We'd best throw out some balance so people think we're doing something. Any ideas?"

"I know! Lets nerf Choking Gas!"

wtf...


#2284368 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted Gyre on 24 January 2014 - 03:56 AM

View PostFeathermoore, on 24 January 2014 - 02:53 AM, said:

Two attributes are more broken up? Do you mean make it so different tiers increase different attributes instead of a line increasing only the two the whole way? Or completely remove attributes from traits entirely?

Take the stat points normally allocated to gear, redistribute a flat amount to all base stats in their place on top of the base just for being a level 80 (needs not be equivalent).  Gear now no longer is a factor.  Increase the impact traiting has to attribute point allocation of the balance, possibly reassign what goes where so you don't have optimal DPS attribute trees (think Critical Strikes on Thief which contains both Precison and Crit Damage).  Guardian actually already has it split in Valor and it goes essentially unused in high DPS setups because gearing alone gives 70%+ Crit Damage.  If you couldn't count on equipment to push it so high you might actually have to spec Valor to get those juicy big numbers but it would have an opportunity cost elsewhere because the other attribute is Toughness.

Edit:  Oh, and end load it.  That way if you want a bigger bonus to Power or Precision you can have it but you can't also have high Crit Damage without being willing to trade off.


#2283972 What to do to keep your body FIT - while gaming

Posted Katsumi Kei on 23 January 2014 - 12:48 PM

Gym - 3 times a week. Cardio - 3 times a week. Complete rest - Sunday.
While I am gaming I take a time to stare out of the window to unfocus my eyes and that is the most immersion-breaking thing I do.

My observation shows, that the majority of games aren't "fat" . If you are spending enough time infront of the PC you better just go outside and do some jogging. Push-up and squats won't really make all that difference, body fat is countered with cardio exercises.


#2280605 P2W Poopstorm brewing? - VIP Membership data [Official Response]

Posted Phineas Poe on 15 January 2014 - 02:24 AM

I don't think the Living Story's plot is great. I think it's mediocre at best.

I just think the concept behind making a world that changes over time is a good one, if done correctly.


#2280392 Colin Johanson & Mike Zadorojny Interview on Eurogamer

Posted MazingerZ on 14 January 2014 - 05:52 PM

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Colin Johanson & Mike Zadorojny Interview on Eurogamer


Eurogamer.net has conducted an interview with Arenanet's Colin Johanson and Mike Zadorojny regarding the Living Story, expansions, and their financial status.  You can read the full interview over on the Eurogamer website.


"The thing that we haven't decided yet," he went on, "is what form that type of content will take. Is it right for Guild Wars 2 for that kind of boxed expansion? Is it right for that to be something we add, live, through storylines in the game? Is that something we want to sell through our in-game store? There are a lot of different options available to us.

"... but we absolutely are going to do sweeping new features that you would traditionally only get in expansions - large regions, content and progression additions to your characters in the form of growth and professions and races. Those are all things that you will see in the lifespan of Guild Wars 2."

Mike Zadorojny, clarifying his comments from last year - which suggested there wouldn't be an expansion any time soon - said: "The answer I gave you [in 2013] was that nothing was off the table."



#2280341 Origins of Madness

Posted Wonsavage on 14 January 2014 - 04:30 PM

It's funny seeing comments outside of GW2 related forums.  They're much more supportive of ArenaNet and the choices that have gone into GW2.  It almost makes me want to look at it from their point of view.  But then I read their defense of Scarlet, and their comments about how great a character she is, and that all goes out the window.  I might be willing to take a step back and re-evaluate my opinion on the Living World, but you can never convince me that Scarlet is a good character from a story/lore perspective.