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Member Since 03 May 2010
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#2350945 Looks Like This Game is Dead

Posted Hobbesqt on 16 February 2015 - 01:48 PM

I constantly see people everywhere, running events and in the world.

You were probably on a dead map instance and needed to zone in to another. Also, not many people hover in cities when there is shit to do.

Try looking a bit harder for people before you cry that the sky is falling.

Also, why did you space every line out with an extra needless line?

There are things called paragraphs.

You should use them.

They are great.


#2350762 Whats Your Magic In Guild Wars 2

Posted davadude on 14 February 2015 - 09:29 AM

My magic for Guild Wars 2 is that I only play when I want to.  For me, that  currently amounts to 1 hour or less per day.  I just do what I want, zerg a bit, PvP a bit, do some PvE, and stop.  During Living Story seasons, I'd play 1-2 hours per day.  It's fluctuating, but that's the advantage of a game that is Buy to Play.

#2344578 Introducing the New Daily Achievement System

Posted Baron von Scrufflebutt on 16 December 2014 - 07:56 PM

View PostCaptain Bulldozer, on 16 December 2014 - 06:01 PM, said:

Well said.

For comparison purposes here, I'll walk in and add the following observation:

The original Guild Wars game did not add anything in the form of daily rewards until the daily Zaishen quests; something which happened more than 4 years AFTER GW1 launched, and more than 2 years after the last major purchasable content release.  Also, from my recollection, a significant portion of GW1's playerbase started playing the game (and contiuned to do so) somewhere around the 2 year in mark. Though I doubt it's anything new to say, how can anyone not acknowledge the difference in quality between those two games given these two striking difference?

Personally, I still consider ZQuests to be a pretty decent model of how to incorporate dailies. I always found them to be a way that promotes doing content, whereas GW2's dailies are about doing non-content, or filler. GW2's requirements such as  "salvage items", "apply conditions", "dodge", "craft items", "kill non hostile creatures", ...are nowhere near as intriguing as  "Do Vizunah". Even ZBounties were more intriguing because of the instanced nature of GW1: the boss was designed with a specific party(size) in mind, so the fight could push the player much more. In GW2, the fight in open-world basically need to be able to be played by 1 person or 30. It's simply impossible to design these encounters as tightly and precisely as you can an encounter where you know exactly how many people are going to go against it.

And it was that tight design that kept the content intriguing and allowed the dailies to be an extra incentive to do it, rather than the sole reason for doing it. In GW2, on the other hand, the reward is the sole reason to do something, because without it, you might as well not be doing it.

#2344235 Introducing the New Daily Achievement System

Posted Mordakai on 11 December 2014 - 02:55 AM

View PostSatenia, on 10 December 2014 - 11:29 PM, said:

And precisely because of that business model they have absolutely no obligation to keep up the bi-weekly rhythm over the holidays or even offer you something on top of their scheduled announcement such as this change to the daily achievement system.

If the kind of consumers who complained previously in this thread had indeed any saying, I'm fairly sure Anet wouldn't make a single buck with this game because said consumers keep on moaning about "how they don't financially support them till they make proper content" - which of course never happens because they are impossible to please. Empty consumers promises don't look very good on a financial report I'm afraid. They also do not make a company want to work overtime or involve them into decision-making processes.

Based on this research from April 2014, the average revenue per user is about 3.88$ - give or take a few. The important part to consider here is that because there is no actual sub, those players who actually do spend money on the game end up far far higher than this average, meaning they carry a whole bunch of those "complaining free-loaders" I've mentioned.

Since you brought up fairness, next time one complains about the games content or the perceived lack of such, said person might want to consider what his personal average spending per month is and how that stands in relation to what Anet should deliver to that person in return. We might just start seeing more constructive points in the future.

It's not just about content.  Hell, I played GW1 for years with no meaningful updates.

But Anet is the one who promised "an expansions worth of content.". They are the ones who claimed we would be getting the same updates as a sub game.  I didn't expect it until they promised it.

And I've spent well over $200 on this game expecting them to deliver.  Now it's over 2 years in, and nothing to show for it but gimmicky LS segments.

Where are the major game-changing new professions, races, or at least weapons needed to breathe new life into this game?

#2340596 Is GW2 dead now or is it just the forums?

Posted rukia on 03 October 2014 - 12:45 PM

View PostDoctor Overlord, on 22 September 2014 - 08:42 PM, said:

No worries :)   I've done the avatar mistake myself lol

Dear God, I thought the WoW forums were bad back in the day, I never imagined PvP EVE forums.

Agreed.   When I was burned by Warhammer Online, I just divested myself of it.   I did not bother logging onto WAR websites when the game was still going for months afterward complaining at people who were still playing.

Now, that's not to say I did not (and still do) bring up WAR as an example of truly terrible, wretched game on MMO sites like Massively, but as you said, I find I have better things to do with my time than troll forums with bitter posts at players who do not share my viewpoints.

However I would be lying if I did not admit to making one short, parting post on the official WAR website when the announcement of the game finally being shut down. It reminded me of this scene from Firefly:

[standing over his wounded opponent, refusing to kill him]
Mal: You know, they say mercy is the mark of a great man.
[stabs the man]
Mal: Guess I'm just a good man.
[stabs him again]
Mal: Well, I'm all right.

STOP. I cry every time I am reminded of fireflies cancellation.

OT: I only post when I am currently playing, which is not often lol. The game is just stale.. I need raids or new skills... something, anything. I've been waiting for the new WoW expansion so I will be here a bit. Whenever a game runs out of content I usually just head to pvp, but it is so atrocious in GW2 being 1 map only and the same BS builds 24/7.

#2338476 What future do you want in GW2? A comprehensive poll...

Posted Alex Dimitri on 08 September 2014 - 06:22 PM

This feature pack like others before him added some stuff but none of it was essential.
Anet`s fixation on Living Story made GW2 so underdeveloped game, 2 years Live and we only got two tiny maps to actually expand the world of Tyria !!!
Shame really if you take in consideration that every LS they bring doesn`t give more than 30 - 45 min gameplay and certainly do not bring anything close to challenge why they are so fixated on it ? ? ?
Anet repeat`s over and over that it`s listening to playerbase but their actions speaks different........

For me it`s really simple i supported every game i played with ($) of course when i was satisfied with what they bring to the table, i have GW1 (complete) and i spend over that just to say i`m happy !

GW2 will not see a penny from me simply because i do not want to pay to craft damn things, and do world events over and over again, dungeons are not rewarding (i don`t and i never did run dungeons for coin on the end of it) fractals are same, WvW is stale because you always know winner (even before start) sPvP has only one mode (which is totally silly) and list goes on.......

If Anet want me as happy camper (and i guess i`m not alone on this) here`s few hints:

2.Guild Halls (home instance sucks big time)
3.Hard Core dungeons (possibly raid party`s)
4.More sPvP modes (use your imagination)
5.Balance game (giving meaning to any other build besides Berserker ) note:this doesn`t mean nerf Zerker more !!!
6.Open new zones (large chunks not some crappy little maps with silly achievements)
7.Rework reward system (getting blue/green item after investing 2hrs in let`s say Fractals is bitter disappointment)
8.STOP with crafting everything (crafting is usually the most boring part of any game, and no matter what you craft (Legendary) it wouldn`t make you happy as you actually getting it as a DROP !!!

#2331971 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted Phineas Poe on 14 July 2014 - 06:17 PM

View PostDatenshi92, on 13 July 2014 - 08:40 PM, said:

This "reduce 10%" damage from full zerker builds won't cut it. Its like applying a short-term bandage over a much larger issue.

To be fair, they admitted themselves that this ferocity overhaul was just the first step of a larger process. It wasn't meant to fix everything overnight, but it was a part of the solution to bringing Berserker in line with other stat allocations. You've touched on the other side of the Berserker issue, and that's that content doesn't encourage support builds enough. And not "support" in the sense that you bring Tome of Courage to Tequatl, but through-and-through support builds like "healway" guardians that you see in WvW.

You already see content like Wurm optimizing roles by classes, like having engineers and necromancers killing husks, so I'm not sure it's out of the question that we start expecting support builds being more integral in fights, where content becomes unmanageable/impossible without guardians and elementalists in healing gear. We're already sort of implementing that kind of stuff at Tequatl, which allows us to finish the fight with over 11:00 remaining.

The game has room for support builds in PvE, and has pre-existing boss mechanics that push players toward that direction. The issue is just that the game hasn't full-stop required us to use them.

#2333312 Dragon's Reach: Part 1

Posted Neo Nugget on 24 July 2014 - 04:51 PM

View PostMiragee, on 24 July 2014 - 01:05 PM, said:

I'm sure I heard that before. Uhm yeah, like every 2-3 month since release.

I'm still very interested to find out what they have planned for the second anniversary. Assuming we have two living story releases spaced two weeks apart left, that lands us pretty close to anniversary week. There's gotta be something going on.

#2332172 Don't you dare, ANet! [slight patch spoiler]

Posted Mordakai on 15 July 2014 - 06:54 PM

Trahearne gets corrupted and we have to kill him.  Win/win.

#2332139 Don't you dare, ANet! [slight patch spoiler]

Posted dakka dakka on 15 July 2014 - 06:01 PM

View PostKuskah, on 15 July 2014 - 05:45 PM, said:

Posted Image

Just started playing today's patch and this is the second dialog I saw. Maybe it will get clarified later, but if this turns out to be another chapter of Trahearne's story, I feel that a good portion of the playerbase will be alienated to the point of no return...

On the other hand, maybe he gets killed before we get to him :)

Again, I haven't completed this portion of living story, so I may edit this post once I've played through it.

Well seeing as how Trehearne is the leader of the pact and they get attacked in this episode it makes sense that he would get involved. I don't see him having a huge part to play as he is vulnerable to this dragons corruption.

And personally I feel all the rage thrown at him is overblown and unfounded. Every GW game has a character like him. Rurik, Togo, Kormir, Ogden just to name a few of the mains.

Why the shock and anger over Anets well entrenched plot devices confuzzles me honestly. Did you REALLY expect to be "THE HERO"? we the players have NEVER been the hero in any GW game, the story has always been about someone else. That is how its always been and it works well for the lore writers.

#2323460 Show Off Your Thief!

Posted Keredil on 13 May 2014 - 07:57 PM

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#2326715 Introducing the Story Journal

Posted dss_live on 06 June 2014 - 03:37 PM

View PostMiragee, on 06 June 2014 - 02:27 PM, said:

No it doesn't count as expansion like content because expansion like content doesn't get removed...

It does count for Anet, thats what they were aiming for, a living world. And as they went along with season 1 they heard the players reaction and learned and thats how we now see changes that show what they learned, like the story journal offering permanent content.

Btw is there an official definition of what is and isn't expansion like content? or is that just your opinion stated as a fact?

View PostMiragee, on 06 June 2014 - 02:38 PM, said:

I like how customers defend customer unfriendly methods of companies because they are good for the company to make money. Gamers are weird.

I think plenty of customers know that a the development of the game costs money and seeing as so far you have not yet had to pay a single dime for anything, other than the superficial cosmetic stuff and items that really aren't at all necessary in gemstore if you wanted, for these biweekly update patches that gave you stuff to do, i think this whole "customer unfriendly" thing is a bit ridiculous.


Also, i'd like to mention that you don't even need to pay real money for these unlocks incase you missed them. 200 gems, thats like 23g at this time. Not really hard to gather. and since the content is lvl 80, new players will be perfectly fine and able to gather that gold, hardly a lot. So even if you miss it, you don't even need to pay real money.

#2320959 Reapers: The 3rd Soldier

Posted draxynnic on 29 April 2014 - 08:34 AM

Depends on how you consider 'dark knight'. Guild Wars has always been distinguished from a lot of other settings through necromancy not being necessarily evil, but just another branch of magic. We already have the guardian (explicitly using monk-style magic), the ranger (whose magic looks similar in many respects to elemental magic) and thieves (much of which uses mesmer magic) - a hybrid profession using necromantic magic would just be filling the quartet.

On the other hand, Guild Wars has generally avoided the idea of any given profession being inherently heroic, antiheroic, or villainous, so a 'dark knight' profession in the sense of being the designated antihero would be a break from that - instead, like the other professions I'd expect it to be one that can have a variety of outlooks.

#2321231 Are Ruby Orbs still the poor man's PVE DPS armor upgrade?

Posted guanlongwucaii on 30 April 2014 - 08:30 AM

ruby orbs suck now, you should seriously just get scholar's (not too pricey either) and be done with it.

however, there are a bunch of VERY cheap runes with some decent damage modifiers (also 7% like strength I think), but with inferior bonuses. rune of the flame legion could be decent for guardians with +burning duration (fiery wrath uptime) and extra power. rune of the thief wouldn't be too bad for classes that flank a lot but has a crappy +cond dmg buff... runes of rage aren't that bad either, with extra fury (nice although somewhat redundant in many cases), +ferocity, although its bonus is only 5%.

the above runes are very affordable and I think some are even cheaper than ruby orbs, so you should probably consider those.

#2311072 Social Play Improvements

Posted davadude on 26 March 2014 - 04:05 PM

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Social Play Improvements

As part of the April feature pack, Arenanet have just outlined an incoming update for the social systems of the game.  You can read all about it in their blog post.  A summary of the incoming updates:
  • Last log in date for guild members now visible.
  • World versus World LFG tool updates with support for players exclusively in your region of the map.  Separate regions for each borderlands have been added.
  • You can now specify main language of the group in the LFG tool.
  • Unspecified guild updates for members and positions without "power."

For more on the April 2014 feature pack with full coverage, check out Guru's central thread!