Jump to content

  • Curse Sites
Help

NerfHerder

Member Since 03 May 2010
Offline Last Active Mar 26 2014 06:54 PM

#2311072 Social Play Improvements

Posted davadude on 26 March 2014 - 04:05 PM

Posted Image

Social Play Improvements


As part of the April feature pack, Arenanet have just outlined an incoming update for the social systems of the game.  You can read all about it in their blog post.  A summary of the incoming updates:
  • Last log in date for guild members now visible.
  • World versus World LFG tool updates with support for players exclusively in your region of the map.  Separate regions for each borderlands have been added.
  • You can now specify main language of the group in the LFG tool.
  • Unspecified guild updates for members and positions without "power."

For more on the April 2014 feature pack with full coverage, check out Guru's central thread!


#2288106 Feature Build Balance Preview - Jan 29

Posted Andemius on 30 January 2014 - 02:30 PM

I can just see the thought process at Anet.

"Hmm, We'd best throw out some balance so people think we're doing something. Any ideas?"

"I know! Lets nerf Choking Gas!"

wtf...


#2284368 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted Gyre on 24 January 2014 - 03:56 AM

View PostFeathermoore, on 24 January 2014 - 02:53 AM, said:

Two attributes are more broken up? Do you mean make it so different tiers increase different attributes instead of a line increasing only the two the whole way? Or completely remove attributes from traits entirely?

Take the stat points normally allocated to gear, redistribute a flat amount to all base stats in their place on top of the base just for being a level 80 (needs not be equivalent).  Gear now no longer is a factor.  Increase the impact traiting has to attribute point allocation of the balance, possibly reassign what goes where so you don't have optimal DPS attribute trees (think Critical Strikes on Thief which contains both Precison and Crit Damage).  Guardian actually already has it split in Valor and it goes essentially unused in high DPS setups because gearing alone gives 70%+ Crit Damage.  If you couldn't count on equipment to push it so high you might actually have to spec Valor to get those juicy big numbers but it would have an opportunity cost elsewhere because the other attribute is Toughness.

Edit:  Oh, and end load it.  That way if you want a bigger bonus to Power or Precision you can have it but you can't also have high Crit Damage without being willing to trade off.


#2283972 What to do to keep your body FIT - while gaming

Posted Katsumi Kei on 23 January 2014 - 12:48 PM

Gym - 3 times a week. Cardio - 3 times a week. Complete rest - Sunday.
While I am gaming I take a time to stare out of the window to unfocus my eyes and that is the most immersion-breaking thing I do.

My observation shows, that the majority of games aren't "fat" . If you are spending enough time infront of the PC you better just go outside and do some jogging. Push-up and squats won't really make all that difference, body fat is countered with cardio exercises.


#2280605 P2W Poopstorm brewing? - VIP Membership data [Official Response]

Posted Phineas Poe on 15 January 2014 - 02:24 AM

I don't think the Living Story's plot is great. I think it's mediocre at best.

I just think the concept behind making a world that changes over time is a good one, if done correctly.


#2280392 Colin Johanson & Mike Zadorojny Interview on Eurogamer

Posted MazingerZ on 14 January 2014 - 05:52 PM

Posted Image

Colin Johanson & Mike Zadorojny Interview on Eurogamer


Eurogamer.net has conducted an interview with Arenanet's Colin Johanson and Mike Zadorojny regarding the Living Story, expansions, and their financial status.  You can read the full interview over on the Eurogamer website.


"The thing that we haven't decided yet," he went on, "is what form that type of content will take. Is it right for Guild Wars 2 for that kind of boxed expansion? Is it right for that to be something we add, live, through storylines in the game? Is that something we want to sell through our in-game store? There are a lot of different options available to us.

"... but we absolutely are going to do sweeping new features that you would traditionally only get in expansions - large regions, content and progression additions to your characters in the form of growth and professions and races. Those are all things that you will see in the lifespan of Guild Wars 2."

Mike Zadorojny, clarifying his comments from last year - which suggested there wouldn't be an expansion any time soon - said: "The answer I gave you [in 2013] was that nothing was off the table."



#2280341 Origins of Madness

Posted Wonsavage on 14 January 2014 - 04:30 PM

It's funny seeing comments outside of GW2 related forums.  They're much more supportive of ArenaNet and the choices that have gone into GW2.  It almost makes me want to look at it from their point of view.  But then I read their defense of Scarlet, and their comments about how great a character she is, and that all goes out the window.  I might be willing to take a step back and re-evaluate my opinion on the Living World, but you can never convince me that Scarlet is a good character from a story/lore perspective.


#2280287 Origins of Madness

Posted davadude on 14 January 2014 - 03:03 PM

Please be permanent metas... Please be permanent metas...


#2280260 Origins of Madness

Posted Neo Nugget on 14 January 2014 - 02:01 PM

The eagerly awaited January 21st update and continuation of the Living Story now has its official details revealed after a long Wintersday break for the holidays. In preparation for "the end" of the Scarlet storyline, players will experience two rather large-scale encounters; the Twisted Marionette and an Ancient Jungle Wurm. The exact reasoning and nature behind these specific enemy attacks remains unknown for now, but knowing Scarlet it probably involves something reasonably insane. Below you can find the regular stock of screenshots and videos that come with these previews as usual, along with any further updates the release preview will see throughout the day.

Posted Image

Posted Image Posted Image Posted Image






#2279480 The feature only patch and beyond

Posted Brandon the Don on 12 January 2014 - 12:36 PM

15. More non-flaming gear... I mean really...


#2279453 The feature only patch and beyond

Posted davadude on 12 January 2014 - 09:39 AM

11; I want to see the current game updated to include time worthy content in each zone.  Make meta events with unique rewards for every zone, make them start at intervals that allow enough space between them, but also give people a reason to move around and visit zones for rewards.  They don't have to be bosses, but make them big and unique events.

12; Add unique skins for armor and weapons, even if only skins, to those events.  Perhaps even add totally unique weapons that people actually want and desire.

13; Use the yellow announcement text that is used for Scarlet events for ALL major meta events in the game. Tequatl, the new events from point 11, Shatterer, etc.


#2279288 The feature only patch and beyond

Posted Arkham Creed on 11 January 2014 - 07:41 PM

Just a random little thread I thought I’d make. What potential new features would you like to see implemented to GW2 over the next year. Don’t worry about being unrealistic or any such, this is just an informal little wish-list thread. I’ll start us off by listing my top ten, in order of most likely (1) to least likely (10).

1; new skills for every profession
2; new legendary weapons (bows that don’t look ridiculous would be nice)
3; account wide appearance locker
4; profession themed armor sets (not in the cash shop would be preferred)
5; expanded weapon selection for every profession
6; guild halls
7; player housing
8; mouse driven action combat mode (see Tera)
9; player owned ships and appropriate content (I want to be a pirate)
10; comprehensive bug fixes across all professions and content


#2279423 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted Lordkrall on 12 January 2014 - 08:35 AM

I believe there are talks about having new mobs with specifically resistances, including towards direct damage and such. And that would indeed make Zerker stats quite a bit less useful while at the same time also increasing the usefulness of condition-based builds.


#2277509 Why are these forums dead?

Posted shanaeri rynale on 06 January 2014 - 08:58 AM

Guru's demise has been greatly exaggerated. I do however think it's role has changed somewhat. We now have sites like dulfy which publish "how to's" within hours of new content, youtube/twitch to give comments and live streams. social media for us to give instant comments and an official site to suck away the rest.

If you tie all this in with Anet's retreat from informal community contact it's no wonder things go quiet from time to time.

Where I see the value of Guru is in the depth of discussion allowed, moderation here while strict is unbiased and it's great to have a place where such discussions can and do take place that is less official and doesn't have the ring of 'state run media' whilst still having the ear of the developers


#2267747 A Very Merry Wintersday - December 10 Update

Posted StormDragonZ on 04 December 2013 - 08:15 PM

View PostCube, on 04 December 2013 - 03:24 PM, said:

Brace yourself, ascended armour is coming :(

I want Chef up to 500 so I can make Ascended Donuts, or Ascended Cheeseburgers.