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Juminator

Member Since 25 Aug 2012
Offline Last Active May 14 2013 10:34 PM

#2125066 Trahearne should be further developed...

Posted XgreatArtist on 21 December 2012 - 11:36 AM

Guild wars 2 Major Expansion 1: $20
Content: Kill Trahearne and bring his wood to the charr for the logging industry


#2120978 Dungeons are breaking again.

Posted Asomal on 17 December 2012 - 04:26 PM

"And here we are again folks, in the middle of the Tyrian's Assembly savana. While sneaking upon some users nearby, our team managed to capture some rare footage of some almighty white-knights, in their natural habitat. An enraged user, Whine the Pooh, created a pointless topic in the very top of this section. How doomed he is, when he finds out, that he is surrounded by foes.
Slowly, the white-knights lurk toward their prey, one by one. A brutal scene, savagery in it's paragon. Defenseless, Whine the Pooh is no match against "If you're so good, why don't you make it yourself?" attack, used by the white-knights.

And that's all for today! We'll have a look at the "Hall of Heroes" next week, to find out who, among it's users, have the bigest e-peen! Until then."

And just to end this non sense: You don't need to be a mechanic to be able to make a complaint about your broken car.


#2038234 Black Lion Chest Halloween R & D Thread

Posted SerDrak on 23 October 2012 - 08:28 PM

View PostRivenTheValorous, on 23 October 2012 - 08:21 PM, said:

100% agreed. People are so ready to just take what they are given instead of seeing how hard ANet is screwing so many people with this event. I've stated my opinion in a previous post, but since this is for research, I'm going to go start my own thread.

Yup. Stop being such blind fanboys and praising every little thing ArenaNet does. I've been playing the original Guild Wars ever since the first invitational beta and I'm extremely disappointed with how they're handling the Halloween vanity skins.

These aren't supposed to be legendary skins, they're Halloween skins. They should be easily obtainable and given upon the completion of certain quests. All they're doing right now is working those gem store muscles on the unsuspecting customer.


#2038206 Black Lion Chest Halloween R & D Thread

Posted Al Shamari on 23 October 2012 - 08:17 PM

View PostRed_Eye_Dreams, on 23 October 2012 - 08:13 PM, said:

Stop defending the way they've did this.  No Collectors to cash in drops.  No increased drop rate for keys or chests.  Just a method for them to get people to buy gems, increase their revenue, balance the cash --> gem ratio, and overall screw over customer's that have supported them for the last 7+ years before they shit all over us.  People like you AlShamari who feed into their greed are the reason they've done this to us, and the reason they will continue, you see no problem with this set up and actively defend them.  I'm glad I don't know you in real life, I would be ashamed for you.

Luckily I haven't spent any real life money on gems.  Many people have.  Any they have been rewarded with nothing substantial in return.

If you open 20-30+ chest, you should have a minimum of at least 2 skins, if not more. Cmon, its not right.  Most of us are casual gamers, not some no-life die-hards who play 12+ hours a day.  No, we have to wake up each morning and work, we have families, friends, hobbies to attend to.  When these little festivals happen, we hop on to enjoy a few hours or so of holiday content and get a souvenir.  Don't tell me that this is an uncommon mentality among players.

So don't come in here talking like that towards me, because the first 6-7 holiday evens GW1 did had no real, cash money products you had to buy or invest in.  Only participation, and maybe a bit of farming.

Don't tell me I am falsifying evidence, 800+ posts on the official forum in one thread speak otherwise, and there were many more activities that rewarded players with FREE content in GW1.  ANY enemy dropped candy cane shards etc, that could be cashed in to collectors (something Anet got rid of and replaced with Karma).
I didn't once defend the way they did Black Lion Chests, in fact I said I was disappointed with some aspects of the way they handled the Halloween event. The pathetic rate at which they hand out skins being a huge factor in that. But yes, please continue to put words into my mouth. I love it!

I was in fact defending the rest of the event, because it is indeed extremely comparable to the system in which the events in Guild Wars were handled. But people seem to be too jaded by their hatred of certain mechanics to see that.

I've never once fed into their greed, seeing as I have not once purchased anything from the gem store... nor put hours upon hours into the game to grind for anything to make up for the fact that I'm not purchasing items from the gem store. But again, that follows along with the theme of you putting words into my mouth. Only this time, you're making assumptions about my actions.


#2038110 Black Lion Chest Halloween R & D Thread

Posted RivenVII on 23 October 2012 - 07:42 PM

So I had a bit of a flame battle in /map last night in LA. Essentially the argument that: "If you don't want it, don't grind for it." is being used rampantly.

This is fundamentally wrong. Legendaries are a legitimate grind. This is HALLOWEEN. It is supposed to be a fun community oriented event. No one, save those people who do nothing but PvE and farm 8 hours a day can reliably afford these skins.

In case you missed it, what ANet did was inflate the economy so that gems trade for more gold. This combats gold sellers with a more competitive price from Dollars --> Gold but it makes the exchange for Gold --> Gems completely absurd. The problem with this is that it blew the economy up overnight. Any player who is not spending money on the game post-purchase is negatively impacted by this event because you can no longer buy gems with gold for any semblance of a reasonable amount.

If they really wanted these skins to be difficult to obtain, in a community event, mind you, they should have made it so you had to complete a certain amount of events or get "Halloween Tokens" which are awarded based on your participation in the actual event.

The real problem with them being in Black Lion Chests is that in 330 hours on my character, I have gotten 3 keys, ever. This is including the personal story. I've gotten one from a drop maybe one time. The amount of keys that you get in this game is probably a ratio of 1 key to 100 chests. The idea that not only are keys almost impossible to get in a drop, but because they are in the trading post, gem prices exploded because they make an insanely rare item put in a chest that is insanely hard to open. It's exponential, if you didn't realize.

These skins aren't account bound like EVERYTHING else you get from a chest. So people who are lucky enough to make it out of the flawed system, turn around and make the economy explode even more charging 40g for a skin driving 99% of the population who can't afford the skins to try and buy just enough gems to open a couple chests and pray that the astronomical odds work in their favor.

If anyone is going to argue that you can "Just roll a new character and get the key from the story quest." There is a serious problem. There should not be people having to grind outside of the Halloween event to get anything involved within the Halloween event. The ANet marketing team and their e-conomists seriously dropped the ball on this.

We, as a community, cannot let them think that this is ok. If the only argument that can be brought up is that if you want it, grind for it just like a legendary, or to take advantage of story quests by re-rolling characters in order to get keys that -never- drop otherwise, this is fundamentally wrong.

This is a community every reward/item should be available within the parameters of the event. I am incredibly disappointed by the way this marketing ploy was designed. This is a marketing issue, not a content issue, to be clear.


#2034937 Halloween Skins from lottery / casino style grab bags

Posted Draugadan on 22 October 2012 - 03:00 PM

View PostLordkrall, on 22 October 2012 - 02:29 PM, said:

Who said anything about faster content delivery?

"...which means more money to maintain and develop the game."

This implies just that: they're either going to deliver more content or they're going to deliver it faster.

View PostLordkrall, on 22 October 2012 - 02:29 PM, said:

As for Blizzard.. well they are blizzard.
We already know that ArenaNet does release new content rather fast (I mean we already have a major content update just two months after release for one)
And NcSoft is NcSoft. They've made Aion P2W. They're shutting down City of Heroes because it's not filling their quota anymore. Pardon me if I refuse to believe that NcSoft is any better than Blizzard.

View PostLordkrall, on 22 October 2012 - 02:29 PM, said:

And you don't think that if NCSoft earn much money from GW2 they will in turn spend more money on it, in order for them to earn even more?
No, they'll do what every company does, which is trying to reach maximum profit with minimum investment. Don't think for a moment that NcSoft will give you content just because you gave them money. They'll give you content if it brings them profit.

View PostLordkrall, on 22 October 2012 - 02:29 PM, said:

Well, based on your posts I don't really think you and people like you are a loss for ArenaNet anyway, especially not since you are a extreme vocal minority.

I agree. They don't need people who can see beyond the money-making machine. They're better off with people who spend hundreds of dollars on gems thinking they're supporting the company, not the shareholders. It's even better if said people will defend the game no matter what they do: free marketing is always good.

View Postzoopop, on 22 October 2012 - 02:57 PM, said:

You use gold and silver and trade them in for Gems..... How many games out there u see do that? Enough said , stop bitching because everything isn't given out free.

And ArenaNet controls the rates. Genius.


#2027652 Abyssal Scepter Recipe Bugged, A-Net says "oh well"!

Posted stormofstatic on 18 October 2012 - 04:02 PM

View PostEnder4000, on 18 October 2012 - 03:56 PM, said:

When WoW was released they would not restore lost items either.  It took them about a year to reach the point where they could do full character restores but they still wouldn't replace single items that were lost.  I lost a bunch of items in EQ from the try to trade a lore bag and have the items all disappear bug and again they could not replace the items.

This isn't some big flaw with GW2 compared to other games and it certainly has nothing to do with free to play.

i wish ppl stop saying WoW didnt have this and that at release u kno that was 2004 its now 2012 tech moved on cant say gw2 isnt as bad at WoW 2004...


#2027657 Abyssal Scepter Recipe Bugged, A-Net says "oh well"!

Posted Maconi on 18 October 2012 - 04:04 PM

View PostEnder4000, on 18 October 2012 - 03:56 PM, said:

When WoW was released they would not restore lost items either.  It took them about a year to reach the point where they could do full character restores but they still wouldn't replace single items that were lost.  I lost a bunch of items in EQ from the try to trade a lore bag and have the items all disappear bug and again they could not replace the items.

This isn't some big flaw with GW2 compared to other games and it certainly has nothing to do with free to play.

No one cares about 2004 (or whenever WoW came out). This is 2012 (almost 2013). There's no excuse for a game coming out in this day and age with such terrible support. Anet has proven their incompetence multiple times now. I thought they were better than NCSoft but it appears they're just as bad if not worse.


#2022433 What does Anet's behavior say to you

Posted Xlayer on 16 October 2012 - 09:10 AM

The thing I agree most with about the OP is the lack of community in GW2. Arena Net missed the fundamentals of what makes a guild a guild, and what makes playing with your guild fun.

Guilds stay together and have fun because they grow and improve as a large team - they're something special about that. If you can log on and zerg a world boss down (eventually) with pubs, there is no "growth" or "special" moment in that. The need for a larger guild in this game is completely gone (outside wvw). Those awesome moments that existed when your guild tackled "raid" content are no longer a part of GW2. The instanced content (which most players agree is extremely repetitive) combined with long farming sessions for exotics (sooo repetitive) is what makes up the "end game". It's boring. Really really boring.

Arena Net tried to avoid the problem by claiming that "end game" started from level 1. What ended up actually happening was that "end game" was not investigated nearly enough which left it in the state it currently is in. There is no purpose for large guilds (20+ gamers) in GW2 (outside wvw). There is no "fun" in farming the same things over and over for end game content. Repeating 80% of the same content on an alt (outside of the story line) is equally boring. All the moments that made leveling up "fun" / unique end up becoming the same moments that make farming at level 80 worse than any other end-game grind from any other game.

Personally I now SPvP all day, but my guild which started as a pvp/pve guild (we played several other games together) quickly stopped playing. We started with about 40 active people who were tightly knit, and now we have 10 regular players. There's no "actual" guild progression in GW2 - no content to overcome (guild upgrades don't count as "progression"), and the end game is largely solo based. There is simply nothing "fun" or "challenging" to do at level 80 as a guild, and it's really sad.

Here's a story that many people can relate with. You have a guild of 17 solid players, but you have 3 people - your guildies' wife and retarded uncles - that just suck at raiding. You work with them, because you like them, and help them get better. You help them farm gear in 5 man dungeons, and tell them where they can improve. Next week, you re-enter the dungeon as a stronger, closer team. Your 3 bad guildies are a little less bad, and after 3 hours of raiding you finally killed that dirty kitten boss. Everyone cheers in vent because you accomplished something, as a team, and it feels good. No, GW2 does NOT necessarily need "progression raiding". But what it does need (end game PvE wise) is a sense of accomplishment, a sense of actual progression, a reason to improve, a reason to help guildies, a goal to work towards as a guild. If other content satisfied this, then I would be open to it and I'm sure I would enjoy it. But the end game right now is just a static solo grind with the occasional 5 man dungeon.

tldr; GW2 missed the PvE fundamentals of why a guild exists. Besides WvW, there is little reason to be a part of an in-game community.

edit: http://beta.xfire.com/games/gw2#stats for reference. 50+% loss in player base before the first month is over.


#1973513 Offical Response to GW2 Combat Mod 1.0

Posted Minion on 27 September 2012 - 09:04 AM

View PostJuminator, on 27 September 2012 - 09:00 AM, said:

BINGO !! we have a winner :)

This is exacly whats going on, people just DONT GET IT, lets try to explain this one more time.

1 - Anet as a COMPANY cannot recognise the mod as legit because it would legaly conflict with the Tos that they themselfs made the users agree to.
2 - The guys INSIDE Anet like the mod, as the creator of the TOS they CHOSE to enforce it or not, they see the benifits for the game and are willing to turn a blind eye on this one OF THE RECORD, maybe they even implement this somehow in the future into the game itself.

Anet is trying to play the "good company" here by officially saying that "No its not allowed because its in the Tos" , on the other hand internally they arent doing anything about it because they like it, they just CANNOT ADMIT IT , get this in your heads once and for all.

Theres some players in this game that just dont get it and keep on pounding Anet to force them to a decision that they clearly dont want to make (ban the program)

You're talking to idiots, try using less words. Especially big ones like "company".

If you want them to listen you have to say "tl;dr: you can use it, they'll never know! teeheeheee"


#1797618 Legendary Weapons Now Easier To Get?

Posted jezuitx on 23 August 2012 - 04:26 PM

Oh ascalonian tears are easy to get.  You just need Charr onions and a knife.


#1853608 Nudity, visible private parts in Gw2. Does Arenanet need to fix this?

Posted Angarato86 on 31 August 2012 - 08:53 AM

Posted Image