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Member Since 25 Aug 2012
Offline Last Active Dec 09 2012 12:39 AM

#2110033 The grind

Posted Darkobra on 06 December 2012 - 10:59 PM

View PostRunkleford, on 06 December 2012 - 06:56 PM, said:

Well if my crappy farming skills make you happy, by all means, make me happy too!

Ok. Go do a dungeon or two. There's a karma merchant at Sunshore that gives you orichalcum picks for 350 karma. Get mining there. Done in a few hours. If you're really good, you'll get it done fast.

Simply by playing the game you can make money. It astounds me how people can't even afford a 1 gold rune. How casual do they have to make an already casual game?

I miss the days when games were made by gamers for gamers and not trying to cater to the Peggle People and MILKING THEIR MONEY! "Yup! Too hard! Can't do this dungeon! I can't seem to get out these red circles! LOWER THE PRICE OF RUNES!"

Teach a boy to fish and all that.

#2093775 [Discussion] Black Friday Sale Items - Friday

Posted Var on 23 November 2012 - 07:36 PM

View PostBloodtau, on 23 November 2012 - 07:25 PM, said:

Why would anyone consider buying anything from the store with the game in it's current state?

This is a thread about discussing the items on sale and their deal value, not about the state of the game. We have a thread for that, go seek the satisfaction of your attention craving there.

#2084140 11/15/12 Elementalist Changes

Posted shaolinwind on 17 November 2012 - 12:01 AM

Well Lets see:
  • Ride the Lightning: This skill should now track moving enemies more reliably.- STILL GETS STUCK. NOT FIXED.
  • Magnetic Grasp: This skill should now track moving enemies more reliably and end correctly when you reach your target.- DON'T NOTICE CHANGE
  • Evasive Arcana: This trait no longer creates unintended blast finishers.- MAJOR NERF
  • Ether Renewal: This skill’s cast time has been reduced from 4.75 to 3.5 seconds. There is no change to the total amount of healing.- BUFF
  • Healing Rain: This skill’s tooltip now states the correct duration of 6 seconds.- LAME
  • Armor of Earth: This skill’s tooltip now states the correct duration of 6 seconds.- LAME
  • Churning Earth: This skill’s description no longer references “hold and release.”- FIX
  • Signets of Earth, Air, Fire, and Water: These skills should now have a cast animation while wielding a Fiery Greatsword.- FIX
  • Ring of Fire: This skill on Conjure Flame now lists itself as a Fire combo field.- FIX
  • Dragon’s Tooth: The blast finisher for this skill now triggers at the spell location rather than the character’s location.- BROKEN
  • Magnetic Wave: This skill’s missile-reflect portion now has an accompanying icon.- FIX
  • Phoenix: This skill’s tooltip now states the correct duration of 5 seconds of vigor that this skill applies.- LAME
  • Blasting Staff and Geomancer’s Alacrity: These traits now work together for the Eruption skill.- FIX
  • Mist Form: This skill now works with the Water Magic trait Cantrip Mastery.- BROKEN
  • Soothing Wave: This skill now properly applies regeneration to the elementalist when using Conjure Frost rather than only when the bow is picked up.- FIX
  • Healing Ripple: This skill’s scaling with healing power has been reduced by 50% in PvP only, as it had scaling that’s normally reserved for main healing skills. The maximum number of targets has also been reduced from infinite to 5.- MAJOR NERF
  • Obsidian Focus: This Earth Magic trait now grants toughness when channeling the Stone Shards skill.- DONT NOTICE
  • Ice Spike: This skill’s tooltip now states the correct amount of vulnerability when traited.- FIX
  • Conjure Frost Bow’s Deep Freeze: This skill now applies 1 second of chill per pulse, preventing extreme stacking of chill on a target.- MAJOR NERF
  • Conjure Frost Bow’s Ice Storm: This skill now applies 5 seconds of bleeding per hit instead of confusion.- MAJOR NERF
  • Tidal Wave: This skill’s responsiveness has been improved.- DON'T NOTICE
  • Tornado: Leaving this elite skill now removes the stability it grants in order to make it consistent with other elite transformation abilities.- MAJOR NERF
  • Vapor Form: Fixed a bug that allowed this skill to contest a capture point.- NERF/FIX
  • Flame Axe: This weapon now grants the wielder power and condition damage.- DON'T NOTICE
  • Frost Bow: This weapon now grants the wielder increased condition duration and increased healing power.- DON'T NOTICE
  • Fiery Greatsword: This weapon now grants the wielder power and condition damage.- DONT NOTICE
  • Magnetic Shield: This weapon now grants the wielder vitality and toughness.- DON'T NOTICE
  • Lightning Hammer: This weapon now grants the wielder increased precision and critical damage.- DON'T NOTICE
Well, looks like a bunch of fixes we won't notice, some abilities still broken after the 'fix' and a few MAJOR NERFS.

Sounds about right for the Ele.


#2089478 Is Arena.NET pulling a Jeremiah Tenton on Us?

Posted Alleji on 20 November 2012 - 04:03 PM

We have to go deeper.

#2089446 Is Arena.NET pulling a Jeremiah Tenton on Us?

Posted Roybe on 20 November 2012 - 03:47 PM

So Ms. Crystin Cox is possibly holding our beloved game and devs hostage?  She MUST be removed.  Quick community, to the forums!  Scream loud and long. What do we want?  No monetization! When do we want it? Now!

#2073965 Ascended Items

Posted JONO51 on 12 November 2012 - 02:24 PM

***NEW INFO FROM ANET 14/11***: https://forum-en.gui...irst#post721451


Our Studio Design Director Chris Whiteside just posted this:

“I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.

Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.

Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
Finally we look forward to hearing your thoughts on the upcoming content, and we will ensure we share our thoughts with you on the experiences we share in the Lost Shores."

Chris Whiteside – Studio Design Director



With great challenges come great rewards. The patch will introduce ascended items. Ascended armors are "slightly more powerful than exotics" and can, in some cases, hold slots for infusions. Infusions will allow you to increase your character's power. Guild Wars players are familiar with infusing armor, although I'll be my hat that the process doesn't involve creepy Seers this time 'round.

Info straight from ANET: https://www.guildwar...-ascended-gear/

Posted Image


-Infusions are to counter a new monster condition called Agony, which degens health.
-Deeper into the new dungeon->Agony gets stronger (need infusions)
-Infusions acquired via mystic forge.
-Infusions can only be slotted into Ascended gear
-Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them.
-Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes. (only back slot and ring items to begin with)
-All legendaries will be buffed when ascended weapons come some time in the future.

#2069916 [SPOILER] Characters in the game wrong casting/model?!.

Posted Evans on 09 November 2012 - 08:31 AM

Only one.
The priory she-male that's standing in front of the Citadel of Flame.

Screaming in a high pitched female voice:
'We have cleared the entrance to the Citadel of Flames!"

Talk to him, low manly voice:
"Can I help you?"

#2061293 Gender-Bending - playing as the opposite gender

Posted Impmon on 04 November 2012 - 04:57 PM

What about the people who play Charr do they wish they were charr in real life ?

#2057087 Something will likely get permanently destroyed.

Posted Darkobra on 02 November 2012 - 03:01 AM

Nuke Fort Trinity. Aim for Trahearne.

#2045508 Guild Wars 2 Halloween Event Guide Part 2 (Spoilers)

Posted AlmarWinfield on 27 October 2012 - 12:02 AM

Guild Wars 2 Halloween Event

The Halloween Event of Guild Wars 2 starts in Lion’s Arch (LA) and takes place in a few different areas of the world. There are quite a few things to do for the event but not all of these things are currently added into the game. At the current point in time only Part 1 is available which has you collect 6 different clues to combine together to create a book. Which will most likely be used in the future parts. You will need to gather Candy Corn, a mineable node throughout the world to fuel the Candy-Powered Matter Meter for this quest.

Part 1 - http://www.guildwars...en-event-guide/

Before i go any further I want to say that if you want to see pictures for this guide you will need to use the initial posting on my website:


Want to Farm Candy Corn? - http://www.almarsgui...ween/candycorn/

Location of all Pumpkins in Lion's Arch - http://www.almarsgui.../pumpkincarver/

A Quick Run down of all 6 clues for part 2:

Clue 7 - Gendarran Fields (Ascalon Settlement Waypoint)

Clue 8 - Harathi Hinterlands (Demetra Waypoint)

Clue 9 - Bloodtide Coast (Sorrowful Waypoint)

Clue 10 - Harathi Hinterlands (Seraph's Landing Waypoint)

Clue 11 - Harathi Hinterlands (Arca Waypoint)

Clue 12 - Sparkfly Glen (Fort Cadence Waypoint)

Clue 7: Gendarran Fields - Ascalon Settlement Waypoint

To uncover the ghost for clue 7 you will need to use the Corporeal Field Scan via your Candy-Powered Matter Meter to uncover a Suspicious Location (much like all previous ghosts for Part 1). Inspecting the Suspicious Location will trigger an extremely easy event, "Drive Back The Hands of the Accursed Thieves". Simply smash the hands that come out of the ground to complete it. After you finish speak with Cashel, the friendly ghost, to get your seventh clue.

Mad Memories VII: Handless

Clue 8: Harathi Hinterlands - Demetra Waypoint

For this clue you will need to go to the zone just north of Gendarran Fields, Harathi Hinterlands. Here select the Demetra Waypoint and head northwest into the ghostly tombs by the Martyr's Tomb PoI. In the large room with the Statue of Dwayna is where you'll want to be for this clue. If you inspect the statue you will learn that you need to /kneel before it. Do that and then whip out that Candy-Powered Matter Meter and use your Etheric Scan to uncover the ghost for the next clue.

Click on the map picture above if you're having trouble viewing it.

Mad Memories VIII: Feast and Famine

(I recommend you get the other Harathi Hinterlands clues NOW that way you don't waste extra money with ports. You can get the clues out of order, don't worry.)

Clue 9: Bloodtide Coast - Sorrowful Waypoint

From Sorrowful Waypoint you'll want to head southwest to the only wooden ship on your map that is out in the ocean. Ontop of the wooden sunken boat in the ocean you will want to want to use the Aqueous Scan. Inspect the Suspicious Location after you use the scan and a haunted door will spawn as well as start an event to kill a bunch of Candy Corn monsters that flood out of it. After you finish this event speak with Seamarshal Bennu to complete this task and collect the ninth clue.

If you're having trouble viewing my picture above click on it to enlarge it. Same goes for the picture right below this sentence.

Mad Memories IX: Pains of Love

Clue 10: Harathi Hinterlands - Seraph's Landing Waypoint

This is probably the easiest of all the clues in part 2 to get. What you need to do is port to Seraph's Landing Waypoint and head to the southern part of town. Go up the stairs and into the southern most building where you'll find a carved pumpkin and a bunch of hay bales. In this room you will want to use your Candy-Powered Matter Meter's Corporeal Field Scan. Doing this will uncover Rufus who will give you the tenth clue that you're after.

Click to enlarge the screenshot below to get a good look of the room with Rufus.

Mad Memories X: Tax-o-Lanterns

Clue 11: Harathi Highlands - Seraph's Landing WP or Bridgewatch Camp Waypoint

For this clue you can port to either of the two aforementioned Waypoints. Whichever one you choose you'll want to head to the blue X on my map which is to the east of Arca Lake, just southeast of the bridge going over the river. Use your Candy-Powered Matter Meter here to start the "Extinguish the flames in the village lost to time" event. For this event you need to kill nearby enemies to get a Water Bucket. The Aqueous Scan on the Candy-Powered Matter Meter are rumored to work as well although I did not try them.

After you extinguish all of the flames Portia the ghost will spawn. Talk to her to get the Eleventh Clue.

Note: The Suspicious Location will spawn on the bridge nearby. Or is at least rumored to (I was standing at the ghost's location when the event started so I can't say for certain.

Mad Memories XI: Flames of Renewal

Clue 12: Sparkfly Glen - Fort Cadence Waypoint

For this one you will need to port to the Fort Cadence Waypoint in northern Sparkfly Glen. Once here head down into the Shattered Keep to the bottom floor of the crypt. Here you will need to use your Etheric Scan to reveal a Suspicious Location nearby the ghostly treasure. Inspect it to spawn Wynn nearby, a ghost whom upon speaking to him will give you the twelth and final clue that you need.

#2047525 22/10/2012 Patch Changes

Posted Featherman on 28 October 2012 - 04:24 AM

View PostSephorai, on 28 October 2012 - 04:13 AM, said:

Elementalists: Masters of Le Sigh

We're not that bad. We great in PvE, very fun to use against bads, and against good players we always have Ride the Lightning. You know, to run away.

#2047696 22/10/2012 Patch Changes

Posted DaPala on 28 October 2012 - 07:47 AM

View PostFeatherman, on 28 October 2012 - 04:24 AM, said:

We're not that bad. We great in PvE, very fun to use against bads, and against good players we always have Ride the Lightning. You know, to run away.

Unless it bugs out. You know, stunning yourself for two secs.

#2040461 Possible November Update Information

Posted KrakenAZ on 24 October 2012 - 06:46 PM

Seems legit.

#2038758 Guild Wars 2 Halloween Event Guide

Posted AlmarWinfield on 24 October 2012 - 01:07 AM

Guild Wars 2 Halloween Event Guide (Spoilers)

The Halloween Event of Guild Wars 2 starts in Lion's Arch (LA) and takes place in a few different areas of the world. There are quite a few things to do for the event but not all of these things are currently added into the game. At the current point in time only Part 1 is available which has you collect 6 different clues to combine together to create a book. Which will most likely be used in the future parts. You will need to gather Candy Corn, a mineable node throughout the world to fuel the Candy-Powered Matter Meter for this quest.

Before i go any further I want to say that if you want to see pictures for this guide you will need to use the initial posting on my website:


Candy Corn Farming Locations: http://www.almarsgui...ween/candycorn/

Pumpkin Carver Achievement/Title: http://www.almarsgui.../pumpkincarver/

However the entire text version will be here, I apologize for any inconvenience this may cause you.

Step 1:

To get started you will want to speak to Magister Tassi who is located in central Lion's Arch in the Grand Piazza. Also known as the huge area where the what seems to be a bugged event takes place. It could get quite laggy in this area so be warned!

The First Clue: Serene The Ghost(Gate Hub Plaza)

Serene is standing right next to Magister Tassi who gives you the Candy-Powered Matter Meter which is used for every part of this quest. Use the Etheric Field next to Magister Tassi to expose Serene (but chances are someone already exposed her so just look around, someone might be standing on her). Talk to her once she is visible to collect the first clue.

Mad Memories I: Boyhood

The Second Clue: Samson, Thorn's boyhood friend

To reach this ghost you need to jump into the water off the southern dock near Trader's Forum (where I am on the map). From here swim through the sewage tunnel (Where the arrow is pointing on my map). When you reach the junction in the tunnel swim down below. Follow the tunnel until you reach the end almost directly under where the Trading Post is above. Use your Candy Matter Meter Aqueous Scan to uncover Samson. Speak to him to collect the next piece.

A picture of where Samson is on the map can be found on my website.

Mad Memories II: Friendship

The Third Clue: Tynna (Diverse Ledges Waypoint)

For this part you need to swim out into the water of Lion's Arch just southwest of Sanctum Hallows on the map. Once you reach Tynna's location use the Etheric Scan on the Candy-Powered Matter Meter to expose Tynna. Speak to her for the third clue.

Mad Memories III: Young Love

The Fourth Clue: (Queensdale) Shaemoor Waypoint

For this ghost you're going to be leaving Lion's Arch and traveling to Queensdale, just south of Divinity's Reach. The waypoint you'll want to pick is at the Village of Shaemor, Shaemoor Waypoint. From Shaemoor Waypoint you will want to run far east through the graveyard until you reach the northern most tomb at the far eastern end of the Graveyard. As seen in the picture on my website. Use the Gaseous Scan on the Candy-Powered Matter Meter to expose Prince Ewan Thorn and then speak to him for the clue.

Mad Memories IV: Deadly Adventures

The Fifth Clue: Kessex Hills - Delanian Waypoint

This clue is in the eastern end of Kessex Hills just north of Delanian Waypoint. It's just a short run north of the waypoint, just above the second "o" in Blackroot Cut. A picture of the location can be found below. To uncover the ghost here you will want to use the Candy-Powered Matter Meter: Corporeal Scan to uncover Lady Lyrica. Speak to her to receive the fifth clue.

Mad Memories V: Betrothed

The Sixth Clue: Gendarran Fields (Provern Shore Waypoint)

For this clue you need to port to Gendarran Fields, the Provern Shore Waypoint and head west from here. You'll find an entrance to the Provernic Crypt just south of the "Pr" in the word Provernic, I have a picture of it on my map below. Once inside the Crypt follow it all the way back until you reach the Heavy Door. Be careful of all the traps and dangerous things throughout this crypt. If you're not careful you can quickly die from the things in this cave.

This door is locked but in order to open it you need to put Boulders on the Pressure Plates to spawn a Champion Spider, kill her and then the door will open. Lord Humphrey Fallen is who you need to speak to for the clue, hug the right wall when you enter and he spawns around the corner. He can also spawn in other locations in the room so just watch where the train of people are going to find him. Also there is a Grand Chest inside this room that has loot similar to what the World Dragons have. Be sure to grab this!

To leave click on the Mysterious Rock which will port you back to the entrance of Provernic Crypt.

The Pressure Plate Puzzle:

Alright so there are a few different Boulders around this cave. Grab anyone that you come across because you will need it for the Pressure Plate if the door is not already open. The Pressure Plates are little plates on the ground as seen in the picture below. They can be found in a "Hidden", I use that word loosely, part of the cave off the southwestern end of the large room leading to the door which leads to Lord Humphrey. It may sound confusing at first but once you find the area leading to the Pressure Plates room it will be a cake walk from there.

After you collect all six of the clues return to Magister Tassi and turn them all into her. She will then mail you the completed book which can be finished via the next parts of the Halloween Event which are going to be added in as time goes on (a few days between each as far as I know).

#2017683 Elder dragons future updates?

Posted Yol on 14 October 2012 - 01:01 PM

View PostRobsy128, on 14 October 2012 - 09:13 AM, said:

Yes, I read somewhere that they plan to release the dragons... but when could it be?

When it's ready.

They released gw2 before it was ready, so maybe the expansions will be as well?