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lagrangeify

Member Since 26 Aug 2012
Offline Last Active Jan 21 2013 12:55 AM

Posts I've Made

In Topic: Social Failure?

16 January 2013 - 10:01 PM

An awful lot of the social interaction that goes on in other MMOs would be superfluous if not for the fact that it's the only way you can get stuff done. The problem is that people, including me, are used to having to talk out of sheer necessity. So when the need's absent, unsurprisingly people tend to go mute.

I've found that virtually every single time I've bothered to interact with others, it's come back at me and then some, as though it's all pent up inside people and they're just looking for a spark.

Get out there, prod and poke people, let them know you aren't a bot. Works for me.

In Topic: The Guild Wars 2 Endgame... Let's be realistic here..

16 January 2013 - 09:39 PM

View Postjthamind, on 13 January 2013 - 12:50 AM, said:

i've never played GW1, so this question isn't intended to sound sarcastic at all. was GW1 as good as it ended up being right from the start, or did it take a while to get there?
Not in my opinion it wasn't no, far from it. I played the pve side for a month post launch, got a toon to cap. Went through it all again on a couple of alts over the course of another month, then spent the remainder of my time with vanilla GW1 exclusively immersed in pvp. And that's not my thing, I'm very much a 70/30 pve/pvp sorta gamer.

I hate to say this because I'm sure I'm preaching to the choir, but it really is apples and oranges. GW1, in terms of pve structure, had far more in common with something like D&D Online that came later, than it does GW2.

I really do think some people have their beer goggles on when it comes to all these winsome, misty eyed sentiments about GW1 - it took it's time getting to a point where it's rather linear and narrow pve structure was overcome by the sheer quality and quantity of subsequent content ArenaNet drip fed in.

Having said that, the team pvp was something else again, better than virtually anything else I'd played other than DAoC's mass battles.

In Topic: Cosmetic Reward is not the best carrot for an MMO

16 January 2013 - 09:19 PM

Some solid ideas bro, I guess Rift managed some of what you're suggesting to a degree.

As you say, all the groundwork is in place already. Assuming ArenaNet are still devoting fairly significant resources to the live game, I can't see any reason why they won't find ways to continue to develop on what is after all the star of the pve show (for me anyway - I love DEs despite the crumby incentives to do them)

In Topic: Build that makes PvE a joke

24 December 2012 - 09:47 AM

Thanks OP for taking the time to pass on good news.  I can see the viability and think it would suit my play style so I'll certainly give it a go.

Shame your topic had to be pulled to pieces by a bunch of pedants, seems that's what happens when you try to be constructive and offer something to the community. Ah well.

In Topic: Worth coming back, or is the game still bad?

18 November 2012 - 11:37 PM

View PostNabuko Darayon, on 18 November 2012 - 07:08 PM, said:

I feel this topic pointless... You ain't paying any money to play it. Log in, try it, if you're bored - leave. Simple as that. 0.o or do you need society's approval to click on the Login button.
Some cheers maybe?
...like I said, pointless topic.
While I agree with you,anyone who's been around MMO forums a few years knows what this topic is all about. Just another attention seeker trying to stir things up a bit, sow a little discord, craving attention, wanting affirmation that he's the man!

*YAWN*

Go away dude. SHOO!