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KenpoJuJitsu3

Member Since 27 Aug 2012
Offline Last Active Jan 07 2013 02:03 PM

#2136280 hexes are needed to add combat depth thats lacking atm

Posted Krazzar on 06 January 2013 - 06:37 AM

View PostDervo, on 04 January 2013 - 09:41 PM, said:

Spoiler

Hexes were rolled into conditions so players could distance themselves from the build wars.  With the unified conditions/boons system every player can have a response to effects applied to them. This allows players to play solo with every profession, exponentially increases the number of viable individual and team builds, allows for long-term combat, and shifts the strategy from having the right build to using the right tactics. It's an improvement in every way if you want varied and balanced combat. Hexes just don't fit in GW2 in any way.

Hexes were part of a "rock-paper-scissors" balance system that had to many categories that lead to imbalance. There was all the "normal" categories of combat and then hexes and hex removal were separate, making them easy to remove (one of the first major changes we knew about GW2).


#2129231 hexes are needed to add combat depth thats lacking atm

Posted xycury on 27 December 2012 - 04:24 PM

View PostBrizna, on 27 December 2012 - 04:14 PM, said:

Xycury, you are right, we have hexe-likes they are just more obtuse and convoluted. That hex icon you despise is a neat and precise manner to convey information, now there is no organized way to present info, it's just a wonderfull world of animations that takes 20 times longer to learn and often doesn't include at all the most relevant info.

are you a clone of the OP?  because you're making the same  argument.

instead of a icon saying you have a hex, you have a clone or Illusion attacking you.  if you want to get rid of that hex, you destroy the Mesmer or the clone/illusion.  <--this is by far more better than GW1, where you have hex covering and stacking which would completely ruin the game due to balance.  

there isn't anything to learn, it's on your screen, do something about it.  GW2 is very action oriented, and doesn't play out like GW1 which was mainly reactive (Hex Removal).  

Plus your build and everyone else's build will be far easier to play with when you don't have to bring 2/3 skills because of all the hexing.

And what about enchantments?  any argument from that? because it would be the same thing.


#2129189 hexes are needed to add combat depth thats lacking atm

Posted xycury on 27 December 2012 - 03:25 PM

you mean the combat system might be more convoluted if they put hexes back in.

You'd have to build skills around hex removal... which would continue the horizontal balance of all skills.

There are hexes in game but they take on a different flavor in how they are applied.

Give the Mesmer clones and Illusions, they die when the character/enemy is dead like Hexes.  They do DoT like many hexes.  And instead of reactionary damage, they are a constant till you either destroy the mesmer, or the clone/illusion.

Necros have marks that are a physical representation of a hex that dishes out conditions.

AND instead of watching for teeny tiny icons and getting rid of them, GW2 is more action oriented instead.

This system is far better than hexes.


#2121889 The moment I lost my faith in ANET

Posted Hep on 18 December 2012 - 03:14 PM

View PostHeroYouFear, on 18 December 2012 - 01:31 PM, said:

At that time i decided not to react, because i didn't care, and still don't.

If people's level of "care" was at the same level of "willingness to complain", the internet would be a nicer place.


#2120632 Has anet put their cash shop before content?

Posted Coren on 17 December 2012 - 07:59 AM

View PostKananeko, on 16 December 2012 - 03:34 AM, said:



it dosent make you a loser for having long hours of work, but when you complain about not getting the stuff you want when you play so less, that makes you a loser, if you are working, you should know u are paid for the work/time have have done/complete, you dont go to your boss and complain about getting 1 day's wage instead of 1 week's worth, when you only worked for 1 day no?



i'd wonder where you get your stats from?, google with "average hour spent on mmorpg", the few top site should show you have the average hour ppl spent on mmorpg are between 25-40 hour per week.

and also i do go to uni (semester break til march) working very long hours in an accounting firm (up to 60 hour a week), and i still managed to craft my twilight (i farmed everything else, and got dusk as a gift from my friends for birthday gift, while still have nearly 300g left from all the plinx farm/fotm run), have 2 lvl 80 with full exotic+ascneded back/ring.

o and i do have a life too, going out with frens and gf (oversea til new uni semester for now) basically every weekends.

So you play what? 40 hours a week of mmos, 60 hours at a firm, let's say 6*7 hours of sleep a week. That's a total of 142 hours. In a week there's 168 hours. So you manage to study in uni, be with friends and talk to your girlfriend with the remaining 26 hours? You must be very sleep deprived lol.

Give the man a medal, he's such a figure to aspire to.

PS: I guess you also walk the dog, and wash the house, and cook within those 26 hours too.


#2119555 Has anet put their cash shop before content?

Posted Cobalt60 on 16 December 2012 - 01:44 AM

Yeah, I mean we already got Halloween, Lost Shores and now Wintersday for free, totally putting cash shop before content.


#2098901 Will Engineers ever be good?

Posted coglin on 27 November 2012 - 10:09 PM

View PostBloodtau, on 27 November 2012 - 08:40 PM, said:

Once again, another post saying they are good but not actually stating what's good about them.
Face it, the class is bad and people playing it just want it to be good....
Kind of stupid of you to say due to the fact that you haven't listed one legitimate reason they are bad. A very indicative trait of a poor player blaming the class simply because e lacks the skill or ability to play it.


#2120815 Is the personal story too optional?

Posted Xunlai Agent on 17 December 2012 - 01:49 PM

I do not see how making it mandatory would be the better option...


#2120726 Stop using a forum like your personal blog

Posted Redhawk2007 on 17 December 2012 - 11:16 AM

View PostOdinWalhalla, on 17 December 2012 - 08:46 AM, said:

Nowadays it is has become really really frustrating, how more and more people are using forums like their personal blog.

Forums used to be for discussions about IMPORTANT topics, so threads like "so...., I thought, would that be a good idea?" are not important all they are good for is spamming a forum.

Also the search button does exist  for a reason, how about using it before creating the .......thread  with the same topic?

Stop playing hall monitor and repeating comments made by the moderators like "this isn't your personal blog" or "use the search function." We don't need you to parrot their comments. It's the job of the moderators to police this forum, not you.

The "personal blog" meme is getting tiresome, particularly coming from the people using this space as a "personal blog" to complain about it.


#2120679 Stop using a forum like your personal blog

Posted Baron von Scrufflebutt on 17 December 2012 - 09:20 AM

http://www.guildwars...tion=boardrules

Might I suggest you use the search button instead of making a blog post next time?


#2119841 Do you care about town clothing?

Posted FoxBat on 16 December 2012 - 09:51 AM

View PostHermitLolxe, on 16 December 2012 - 09:49 AM, said:

That's why there are NPCs that give speed boosts. Anet wanted people to stay in town clothes in towns and use the speed boosts.

Trouble is no-one wants the inconvenience of running to them in the first place.

Cash shop model is supposed to be about selling people convenience, not inconvenience.


#2119323 Is the personal story too optional?

Posted Majic on 15 December 2012 - 08:49 PM

There's no such thing as too optional.

Celebrate freedom. :)


#2093683 Help, how to play Ele after this patch ?

Posted Eliirae on 23 November 2012 - 06:19 PM

How do you play elementalist after this patch?  The same way you always played elementalist.

Not having blast finishers on a dodge roll doesn't make the class unplayable.


#2118102 Why this game will never meet my expectations

Posted Hybrid on 14 December 2012 - 06:11 PM

I guess I don't exactly understand the part of where you were "mislead" into buying the game. I think this game has a lot of issues and I played GW1 since the beta was out so of course I am disappointed in some of the directions they went with this game. However, when I was reading up on GW2 and what it offered I was never under the impression it would be "GW1 with better graphics" or whatever your assumptions were. I knew exactly what I was buying when I preordered this game.Did you just not watch the videos or read up on the game? I mean, all of this information was already out there before the game went live. Why complain about the core aspect of the game at this point?


#2116987 Effort-to-reward ratio

Posted Venereus on 13 December 2012 - 04:33 PM

View PostSoki, on 13 December 2012 - 02:40 PM, said:

Well, since events are long and easy AND give a bad reward, I suppose I'm playing for good gameplay that is sold short by both a bad creature/event design, and bad reward-for-effort design.

FotM bosses are better - but the fact that those are FotM-only kinda kills it for me.

"Fun" is subjective. I personally don't find the way event creatures aside from Dragon bosses are designed, in the open world, fun.. They're all just scaled-up normal mobs that do more damage and have a stupid amount of health.
Ok, this is my point: fun is supposed to be the reward from playing a game. If the game isn't fun for you, don't play it. If you're playing for the rewards then you're confusing means and ends. It's as if Bilbo had asked Gandalf how much loot would Smaug drop because fighting a dragon isn't enough. If getting the rewards is your fun then you have much bigger problems than how long an event takes.