- Viewing Profile: Likes: Verity
Verity
Member Since 09 May 2010Offline Last Active Jan 03 2013 01:55 AM
Community Stats
- Group Members
- Active Posts 381
- Profile Views 1412
- Member Title Vanguard Scout
- Age 33 years old
- Birthday November 8, 1979
-
Gender
Not Telling
Contact Information
User Tools
Friends
Verity hasn't added any friends yet.
#2120712 Has anet put their cash shop before content?
Posted
JasonGR
on 17 December 2012 - 10:28 AM
Surely, the MMO payers are the worst!
#2120670 Has anet put their cash shop before content?
Posted
XPhiler
on 17 December 2012 - 09:04 AM
DuskWolf, on 17 December 2012 - 08:47 AM, said:
The game is so easy you can just do any of the content dressed in common gear if you wanted to. the only intellectual dishonesty here is your statement specifically say "Okay, so this area needs this gear to survive." there is no such thing. There is just no area of the game that requires any specific gear to be able to tackle it, thats just a pure lie. the only thing you could argue on that regard is certain difficulty levels of FoTM require specific gear, that would be true. But areas? Nope, not FoTM and not everything else, all is easily doable using Rare gear with the wrong stat set (MF) Tried and tested firsthand. and you'll have an easy time doing it as well so please dont try to spread missinformation.
If you disagree. Please tell me which content in which area is undoable without which gear set and I will be happy to post a video of it proving you wrong. Take your pick. Make sure its solo content if you want the video.
#2120634 Has anet put their cash shop before content?
Posted
Trei
on 17 December 2012 - 08:04 AM
For free.
#2107750 PCGamer: NCsoft Seattle offices undergoing “realignment”
Posted
chrisbdrake
on 05 December 2012 - 03:36 AM
#2098116 Anet on why there is vertical progression
Posted
raspberry jam
on 27 November 2012 - 01:51 PM
Quote
GW1 wasn't stagnant, it was just difficult to make money on it for years and years. He's lying through his teeth - again.
#2098043 the mistakes Anet admitted
Posted
Maarius
on 27 November 2012 - 12:55 PM
Chris about the implementation of Ascended gear only from Fractal-Runs:
Quote
Quote
In regard to gated content via gear then i think that this is something we are going to give more thought to. Specifically if the reward at the end of the activity applies to players that are not just looking to do a specific type of content. Note that this statement is somewhat contradictory to the philosophy laid out above if the required items do not drop elsewhere or the ultimate rewards don't either. This is something we are going to fix.
+from another answer:
In retrospect Ascended should have been deployed pre launch and earn able throughout most activities in the game (which is how we are moving forward).
he admitts that they are aware of certain grind situations in the game, no PR talk here... he plays with open cards and states a honest answer + looking for solutions
Quote
there was this discussion about "minimal grind". A user stated:
Quote
Quote
#2086558 LFG FoTM (x)
Posted
Kaiarra
on 18 November 2012 - 11:19 PM
Myugen, on 18 November 2012 - 11:04 PM, said:
I'm also not too happy with fractal levels being character bound. I have 3 geared to teeth 80's, don't want to be limited to only playing one because of the difficulty. bah
Love the dungeon, dislike the direction this gear/end-game is taking the game.
This is what bugs me - Don't get me wrong it's not that I dislike the 5-man dungeons, but personally I don't have a guild/friends to go with and the idea of trying to go with a PuG and getting abused because I haven't done the dungeon before or don't play how some random player wants me to, is repulsive to me. Before it was less of an issue as I was missing out purely on item skins (ignoring the ledges), and I could get full exotics in other places. Now it would seem that if I don't do 5-mans there's no way for me to get the best gear available; doesn't matter if it's only a 20 stat difference.
If they had to add ascended gear, it really should have been readily available from various sources, and not just 5-mans.
#2087942 So who got a precurser from the final Karka event?
Posted
Runkleford
on 19 November 2012 - 05:43 PM
Nubourne, on 19 November 2012 - 03:44 PM, said:
People can realistically start working on legendaries now as well.
Nubourne, on 19 November 2012 - 03:44 PM, said:
Nubourne, on 19 November 2012 - 03:58 PM, said:
Holy crap the ignorance. If you knew ANYTHING about computers and networking you'd know that just because what works for some rigs doesn't mean it works for all. Have you never heard of compatibility issues? Have you no clue that not all software and hardware works the same way on different specs? And so goes the same for networking and internet issues.
ANET obviously knew this was a big issue that affected a big chunk of the participants (not just a handful) since they had released notes for fixing the problem for the second event and then more notes for possibly compensating those that lagged or disconnected during the third event.
Geezus F Cripes, your posts are ridiculous.
#2085123 Ascended items appear to require an insane grind...
Posted
Milennin
on 17 November 2012 - 07:04 PM
DuskWolf, on 17 November 2012 - 10:51 AM, said:
What can they do right now to make the game feel more fun and like less of a drag?
- Remove the tiered gear and make a promise that there won't be any more.
And the short term?
- Speed up combat by 4-6x.
- Speed up the base movement speed by 8-10x.
- Remove costs from waypoints.
- Lower gear costs again.
- Make dyes account-wide.
Speeding up combat by 4-6x would make it look utterly ridiculous.
Speeding up base movement speed by 8-10x so we move at the speed of cars? Sounds to me like you would prefer a Sonic the Hedgehog game over an RPG.
Remove effective gold sinks to speed up inflation that much faster? Yeah, sounds great. Not.
Account-wide dyes might be the only thing I could agree on, although with the decent drop rate on dyes, and extremely low price on most of the dyes on the trade post, I don't really see the problem.
DuskWolf, on 17 November 2012 - 10:51 AM, said:
- Look at the broken profession skills (like the flamethrower).
- Add in some new AI routines (resurrecting allies, seeking out groups of the same faction of mob if alone and low on health).
- Include reverse-scaling, so going into a higher level area scales you up.
- Look into adding more jumping puzzles.
- Fix the damn armour clipping issues.
They already do look in broken skills. They're just slow at fixing them.
What's the point in up-scaling people? I don't understand.
They added a bunch of new jumping puzzles last month. Ungrateful kid.
You claim to be involved in game development, yet don't understand how hard it is to deal with clipping in a game with 5 different races and a big selection of different gear to mix and match with. Right.
DuskWolf, on 17 November 2012 - 10:51 AM, said:
- Rebuild the cities, redesign them to be the glorious things they were meant to be.
- Look at how to add in some content which is genuinely varied and fun. (Some proper puzzles and mysteries would be nice.)
- Add some abilities to the professions which go outside of what they're 'supposed to do' to make them more varied and fun.
- Finally add in those city activities, try to do something fun. (Like helicopter flying.)
- Make the personal home city area worthwhile. Add in some fun missions to customise it.
- Make the races feel more cool to play, rather than being timid with them.
And don't tell me these can't be done. Champions Online has a skeleton crew of a dev team and with that they managed a drastic redesign of an area which is far bigger than any of the GW2 cities. ArenaNet has resources pouring out the wazoo! They're drowning in them. They have more people than they know what to do with. It's just that their priorites are all wrong. Maybe they just need to sack some of the higher-ups who're making all of these bad decisions.
Big doesn't equal quality. The problem with cities is that they're dead zones. No one goes there because there's nothing to do. The least that you want a developer to waste time on is making a dead zone a bigger dead zone. Give people a reason to be in cities by adding real content there.
Oh no, a game that's clearly focused mainly around combat is getting mostly combat content. How dare they. Maybe you should look into getting a Zelda game, I don't know.
Yes, something to do in cities is what we need. Not make them bigger.
The home instance is a waste of space, although they've already said player housing is going to be added some time.
Not sure what you mean by this... Buff racial skills? And then have people pick a race for their racial instead of looks or lore or whatever?
#2084818 Ascended items appear to require an insane grind...
Posted
Korra
on 17 November 2012 - 12:48 PM
#2078336 Chris Whiteside On Ascended Items
Posted
Lord Sojar
on 14 November 2012 - 04:40 AM
Tellia, on 14 November 2012 - 03:47 AM, said:
Do you actually read anything before posting?
I mean, really...
This outrage is so funny, it's actually coming across as pathetic.
People are reading into things and theorizing wildly different outcomes to something an benign as adding a missing tier between the very top and the current perceived top. They didn't add gear above Legendary status. This is gap filling. It's to patch an oversight not remedied before release. Why is this difficult to understand? They aren't going to gear treadmill us, that's not Guild Wars/ANET's style. Sigh....
#2078203 Chris Whiteside On Ascended Items
Posted
Beta Sprite
on 14 November 2012 - 03:03 AM
#2077831 Linsey Murdock Unveils New High End Ascended Gear
Posted
Hyper Hypno Hustler
on 13 November 2012 - 10:35 PM
Agony is a condition that can only be mitigated through infusion? Ok, but all condition causing skills in the game can still be blocked, dodged, interrupted or avoided through some other mean. Is getting agony completely unavoidable, or does "mitigate" only refer to once you've been hit? At what point is agony expected to become insurmountable without infusion? Will earlier fractals feel much easier once infused?
I'm not even sure why Murdock bothered writing a segment on these because most of the info could be inferred from the picture of the ascended ring. How powerful are infusions? What type of effects can we expect? Do they only affect creatures in the dungeon?
If I left so much key information like that out of school papers, I would, literally, fail every single one.
#2076943 Linsey Murdock Unveils New High End Ascended Gear
Posted
G L J
on 13 November 2012 - 04:34 PM
#2076889 Linsey Murdock Unveils New High End Ascended Gear
Posted
G L J
on 13 November 2012 - 04:13 PM
Coren, on 13 November 2012 - 04:09 PM, said:
We don't know that they'll have a lack of rune. It was only mentioned as pure speculation. For all we know, they could very well allow runes.
- Viewing Profile: Likes: Verity
- Privacy Policy
- Forum Rules & Guidelines ·

Find content