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Bloggi

Member Since 27 Aug 2012
Offline Last Active Mar 05 2016 12:25 PM

Posts I've Made

In Topic: Reminiscing on GW2

28 February 2016 - 12:01 AM

Hey Dude, good to see some familiar people still hanging around. It's been ages since I've been to these forums myself and logged in just to have a look around. Took a break from the game in exchange for "real life" time and haven't played it regularly for some time, and now feeling completely lost with all the new builds that have come out. Used to WvW a lot with my brother and a bunch of friends at one point of time, when some of my crappy builds still used to be competitive. Now they are woefully inadequate.

Apart from my reaction time being real slow now after being out of the game for some time, PvP with friends is quite fun, just plug some metabattle build in and you're good to go.

The only reason why I've spent more hours in GW2 in the recent week or two is just to sell so-called investments and hope to have enough gold to buy a legendary outright, just for kicks, because I don't know what else to do with that gold, can't be bothered to craft and grind any further from where I left it about a year ago. Prices have sure changed a lot. Some things are near worthless now compared to what they used to be worth when I was still trying to hoard them.

The new content looks interesting and to my mind is of high quality. I would play it if I had the time. The difficulty is that the mobs in the new areas are more challenging to deal with, and I haven't bothered taxi-ing into more populated maps, hence always find myself on a near dead map trying to solo things and failing miserably, which is ok I guess, just a game. I think I'd only really stay in the game to have time with online friends, or my brother who still plays occasionally.

In Topic: Why you Can't Ignore Ascended Gear

28 October 2013 - 01:57 AM

View Postshanaeri rynale, on 27 October 2013 - 08:32 PM, said:

I have everything I need to craft a few weapons, but I feel they are a waste of time because legendries offer better value. All it will take is for the level cap to rise(something they said they expected they would do) and you can bet ascended will be outdated. The only weapon item that will remain best in slot is the legendary so it makes sense to divert attention to those regardless of Ascended.


This is the same train of thought that I subscribe to. Unfortunately it works both ways. Getting ascended gear slows the progression towards a legendary. From what I've heard, getting the crafting profession from 450-500 alone is a massive gold sink. While getting a legendary, which is grotesquely expensive, hinders progress towards getting ascended gear after that. It really boils down to the individual's decision in the end. But really, after feeling the sting of my exotic gear (which is all nicely transmuted) no longer being BIS, I'm just not willing to grind out this ascended gear, transmute again, only to have it made redundant.

Expensive as it was, it was far more worth it for me to get a legendary and ignore ascended gear, at least for now. It's future-proof gear, and some of them have nice skins and effects. Let's not forget of course, legendary armor, which could happen in the future.

In Topic: Executioner Costume should have been a Heavy Armor Skin

24 October 2013 - 11:05 PM

View PostAndemius, on 24 October 2013 - 10:31 PM, said:

Aren't the recent skins enough, they're multi-class but in reality are all hevay skins.

The recent Aetherblade armor skins are actually quite well designed. If I could scown up 1600 gems, I might actually buy the light and medium armor.

In Topic: The Tequatl Debacle

23 October 2013 - 11:58 PM

Well, any number of us here with half a brain would have predicted this from the start: that Teq would be a dead event within a few weeks on numerous servers (and time zones). Even on a more populated server, I'm now getting onto the main Teq map and it's completely dead. So I solo it for giggles only to have it fail so I can still walk away with that damned 1 achievement point.

It's humorous because a number of folk have been clamoring for more difficult content, and yet when that's implemented, nobody really wants to do it anymore, save for perhaps a number of coordinated guilds in voice chat on a server or two. Truth is that a lot of people are loot-driven rabbits. Why would people want to farm Teq when there's numerous brain-dead dungeon paths that you can do daily, and for probably the same level of return?

Heck, I don't even have time (or want) to do even a single dungeon path on most days. The point is, numerous players look at return versus time spent. People don't necessarily just want more difficult content. They want that, plus better loot to justify the level of difficulty.

Achieving the required level of coordination for Teq isn't going to be easy in open-world, especially when there's dozens of idle turds sitting around waiting to be handed their crispy Tequatl wings on a silver platter. But it is precisely the idle turds that are taking up valuable space and pushing the ones who actually want to do it, right into an overflow map. Implement a debuff of some sort that deals damage over time for idling in the area, and then log the player out after being in defeated state after a reasonable countdown. This would also encourage people to run back after being defeated, rather than lying there dead and making it difficult to res the people who are downed and yet to be defeated.

In Topic: Why you Can't Ignore Ascended Gear

23 October 2013 - 12:04 AM

View PostChuyDog08, on 22 October 2013 - 11:39 PM, said:

What keeps bothering me and I don't hear it in the gear progression argument is:

If Ascended is the last tier to be added, why not make Legendary stats more powerful now?

Legendary is referenced as a tier above Ascended, but will always be "at least" equal to the top tier.  That has never made sense to me.  It seeems like a cop out.  I read into it that ANet is always holding the gear progression "ace in the hole" by being able to raise the stats and abilities of legendary items to that of the newly created top tier.  That sounds like a deliberate plan.  If not, just make Legendary weapons equally as more powerful than Ascended as Ascended is to Exotic.  They won't because it will be read as a statement that gear progression is over.  At any time they could change it, but the way it is now they would have less to defend.

Not permenantly changing the stats will allow them to do some of the things referenced in this topic.  You can increase Sigils to higher tiers. When they do, Legendary weapons will automatically have the higher tier in sigils.  Raise the tier of Inscription, and the legendary will automatically have the highest values. etc...


The thing is, that's not the understanding that most of us would have had about legendary weapons. Legendaries were sold at the start of the game as having the same stats as exotic. People who decided to grind it out for a legendary would get the benefit of a fancy skin, not a higher tier of stats. By virtue of that definition then, legendaries would not have better stats than ascended, even *if* this was the end of a gear-related progression.

But I understand where you're coming from however, in terms of leaving things 'open-ended' about having new tiers in the future, and it gives reason then as to why Anet also indicated that legendary gear will always be BiS.