Jump to content

  • Curse Sites


Member Since 28 Aug 2012
Offline Last Active Feb 20 2013 04:23 AM

Posts I've Made

In Topic: Wintersday Event Page Updated

11 December 2012 - 01:53 PM

View PostSilvaleaf, on 11 December 2012 - 01:10 PM, said:

a mini owl griffon

Ohh good, I'm not the only one! Owl griffons are pretty much the most amazing thing in gw2 and it saddens me that there is no mini of them.

In Topic: Official Guild Wars 2 Trailer: Our Time is Now (Zhaitan Spoiler) & GW2 Sa...

11 September 2012 - 03:31 PM

This trailer is absolutely cringe-worthy. The in game footage was great but all of the live action crap was just atrocious. I suppose the woman turning into her character was kinda OK, although the absurdly vapid "sexay" factor takes it down a huge notch.

The thing that kills me the most about this is that the earlier GW2 trailers were categorically amazing. The game looks incredible, and the previous trailers did a great job of showing that off. Those trailers dropped my jaw and made me want to go find all of those places that were teased.

This new trailer makes me embarassed to play the game.

In Topic: best solo pve build for guardian?

10 September 2012 - 07:24 PM

I'm not that high level yet but I've been having a lot of success with Greatsword main and Focus/Torch for situations where melee is too dangerous. For utility skills I run the spectral hammer and sword along with Stand Your Ground, although I'm considering subbing out SYG for the bow or shield summon. I rarely actually use the summons but when I do they are pretty amazing... it's just most of the time they aren't really necessary. I've soloed champions without too much trouble.

Note that if you get the spectral weapons you really do want to trait for them. I'm focusing on the power line, the class line, and the healing/vitality line.

In Topic: Powerleveling PvE AoE Necromancer Guide

07 September 2012 - 07:50 PM

Ehh, I think this build is perfectly good for small group situations. Dungeons might call for a different spec, yes, but for just standard open world PvE I don't see why more massive AoE and decent control would be inefficient. I mean, what else could you be doing with necro that would be better?

Also, just responding to your reply to a different poster: I don't think you need ground targeting for wells in sPvP. the area where combat happens is fairly constrained there and the well areas are quite large, so they are good for both point offense and defense. I use a dagger build for sPvP with point blank wells and it does quite decently. WvW I think you are correct though as there are too many situations where getting in close isn't doable.

In Topic: Powerleveling PvE AoE Necromancer Guide

07 September 2012 - 02:48 PM

Nice post. I've already been using wells on my Necro but your suggestions gave me some new ideas. I had been using a dagger/focus setup with staff offweapon, but I've been thinking about switching to staff main. I think using dagger/focus, dagger/warhorn, or axe/warhorn for your offweapon choice would be good as all of these combinations do fine for single target damage.

Personally, my necro is the character that I play alongside my gf. She plays ele, so the AOE we can pump out with a spec like this is insane. I think there are a few tweaks that you might be able to make to optimize the build for when you know you are running with a partner:

1. Instead of 50% more downed damage, consider Retaliation for 3 seconds on entering Death Shroud. If and when you enter DS, you should have a bunch of mobs pounding on you and that retal should mulch them fast. If you are running with a partner that you coordinate well with, the extra downed damage will be unnecessary as you can just focus the same target and/or your partner can revive you.

2. Forget about single target damage and use an axe/anything offweapon. You can use the number 3 ability on Axe to AOE cripple and roll out while you and your partner pound the area with AOEs.

I think this is the version that I will build toward: http://gw2skills.net...Pz70ju3ecIF7qLA

EDIT: There is one thing that I hate about this build, and that's that it requires you to put any points into death magic at all. Every time I see one of those stupid Jagged Horrors spawn I just want to strangle the thing... but it dies before I even get the chance. That trait isn't just useless; it's useless in a way that constantly reminds you how awful it is. Sadly the 10 and 20 point traits are well worth it, so death magic it is!