Cyberhawk, on 28 January 2013 - 09:27 PM, said:
Anyone have an idea what this means? "Gadgets placed by players (such as turrets) will now apply boons and conditions based on those players’ stats. Those conditions and boons will not be reduced to level-1 values when the triggering gadget is destroyed."
This means when you place your Healing Turret and it regens for 250 Health per tick, it won't go down to 5 Health per tick when you pick the Turret up or destroy it. The Regeneration applied by it will stay with 250 Health per tick.
That was a rather annoying bug with the Healing Turret. Giving 1 Minute of Regen is useless if it is 5 Health per tick after the pickup.

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