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Altynay

Member Since 28 Aug 2012
Offline Last Active Jan 08 2013 05:31 PM

#1915905 How do you think the World itself stacks up compared to other MMOs?

Posted Misce on 11 September 2012 - 07:14 AM

View PostRomanceIsDead, on 10 September 2012 - 08:15 PM, said:

I get the feeling a lot of people like the setting/world of Tyria. I myself think it ain't bad but I also don't think it's better than Hyboria, Azeroth, Paragon City, etc. Do you guys feel like it is more, less or equally immersive to your old gaming worlds?

WoW world is much more engaging and fun. GW2 world is boring and repetitive, mobs are positioned awkwardly, it was not thought through. The land is just sprayed with mobs every few meters.

The lack of open world pvp just makes it that much more boring. My biggest challenge is meeting a tiger! My feet tremble, right... Or a "dynamic event" where we can zerg a boring mob/mobs with no fun mechanics at all. Hooray? No...


#1910194 Forced adventure.

Posted Baron von Scrufflebutt on 10 September 2012 - 09:53 AM

I was playing Alan Wake yesterday, episode 3, on my way to the mine museum. And all of a sudden, I got the insane urge to not play the game the way the game wants me to play it. There was a car parked at the side of the road and the game seemed to have been designed with the player getting into it and driving to the next location.
Instead, I walked.
I later found another car and I got into it, driving off for a bit. As I was driving I saw a magnificent view, so I stopped the car, got out and just marvelled at the beauty. I then continued on my feet, discovering extra content. In the end I got to the museum and the story continued.

In the evening I logged into GW2 and something felt off. I couldn't exactly put my finger on it, until it hit me a few moments ago - I am not getting a feeling of adventure in GW2. The map isn't filled with places that the player CAN discover, it's filled with places that a player SHOULD discover. You should visit certain locations because if you don't, then you simply will not be of high enough level to leave the area. These moments aren't a bonus, they don't feel like they are your own - you KNOW that everyone else was there also.

It's fantastic that the game gives you an objective reward for visiting those places, but does anyone else feel like the current implementation diminishes the subjective reward - that warm, fuzzy feeling of discovery? Would the game benefit if players were forced to do less, thus leaving more of the game's content optional for those that would put in the extra effort?


#1891931 Arenanet Created The Worst Griefing Of All

Posted InfiniteRetro on 06 September 2012 - 04:25 PM

As most know, mobs in mmos generally are leashed. leashed means that the mob will chase you for a certain period of time before returning to its allocated path that they follow in a zone. it also means it wont attack anyone else unless another player 'aggros' it through various spell mechanics etc.

so apparently, in 2012, gamers still cry that someone stole a mob they were after. In WoW, its been addressed for years now whereby the game will increase respawn rates and amounts based on players in the vicinity and decrease when theres less. Again, WoW is a 2 faction game, so having the horde steal your kill when your alliance is a no no lol

Arenanet claim this is terrible, woeful and yet they implement the following:

im standing in the road in queensdale doing NOTHING. there wasnt a single mob around the immediate area. suddenly, another player is running past me with mob in tow, obviously trying to escape it.

The problem is that despite me standing there, and the other player being the person who aggravated this mob, it suddenly turned on me.

so, in short, basically anyone can aggro any mob into your vicinity and then you have to deal with it. thats the worst griefing of all. not only does it interupt your experience, it adds then to waypoint respawn and repair costs.

if you dont believe me, try it yourself.


#1860101 The real effects of Anet's strict banning

Posted Maconi on 01 September 2012 - 09:21 AM

Their strict policy over THEIR mistakes is only going to cause fear/paranoia for players trying to enjoy the game. Take this for example:

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Are those legit prices? T3 Culture armor costs way more than that, why don't the Order armors? Is it an exploit if I buy them now and use them? Should I submit a ticket first and wait days for a response before buying them? Why should I have to basically stop advancing in the game (buying armor that I can afford/use) just because I'm afraid of a ban that I don't even deserve?

ArenaNet's policy will have far more reaching implications than you could ever imagine.


#1856174 Downleveling, not working correctly?

Posted InfiniteRetro on 31 August 2012 - 04:47 PM

View Posttiennen, on 31 August 2012 - 04:39 PM, said:

He's not complaining.   He is cynically downgrading everything that the game advertised.

In my opinion, ANET has succeeded at EVERYTHING they have advertised.   It really boils down to him being overly-cynical.

no you just dont like the cold hard truth of someone who isnt praising oh heavenly anet. on the surface it all appears to be awesome. but give it a short amount of time, and its already happening, people are waking up to the bullshit machine.

questing dressed up to hide the boring ass kill x, collect y, escort z is just one example. in fact having a bar fill up seems to be more grindy than knowing exact figures.

downscaling doest not work, and in fact the upscaling of enemies doesnt work properly either. if someone is in your vicinity the mob increases in damage output and health. it doesnt matter if that other party isnt attacking, it just assumes it will. so again, its crappy tech.

throw in everything else ive mentioned and they've fallen short. an entire advertising campaign using every other mmo as the focus of how terrible and bad mmos are and what they are doing to change it. but they didnt change shit. you still need dungeon level gear for which ever dungeon you go into. or you die like that *snaps fingers* so gear DOES matter.

they said theres no endgame, all of the game is endgame and then recently they state they DO have endgame. game that is only available to level 80's.

its funny isnt it, how the game requires you to be going backwards in order to move forwards, but upscaling is some terrible notion that they removed it completely.

so essentially, you can only play with your friends if they are of a lower level. and since your damage output is vastly superior to how you would truly be at that level normally, you're still face rolling.


#1855875 Downleveling, not working correctly?

Posted InfiniteRetro on 31 August 2012 - 04:08 PM

more PR bullshit on anet's behalf. if you have a full skill set hell, even if you only have 9 of the 10 slots available you will smash everything below you in a starter zone. i thought they actually had a decent lid on this with zones being enclosed and not streamed and as such it works like 'when in rome' kind of deal.

but no, another failed marketing attempt to make other mmos seem bad and gw2 look great but not deliver. just like the guesting feature. notice how they never said 'you require friends on other servers in order to guest there otherwise you cant guest to any other server'.

but thats just a whole other conversation.


#1841891 Official forum offline

Posted InfiniteRetro on 29 August 2012 - 04:46 PM

throughout the beta weekends arenanet were deleting threads where people were saying they had issues with the game or didnt like certain aspects. these people werent being rude but i guess they dont want to hear criticism. guess thats obvious now to.


#1622118 Typical pest - Foreign languages on international servers

Posted Lun on 23 July 2012 - 11:57 AM

View PostFoxBat, on 23 July 2012 - 11:51 AM, said:

Most people complaining in this thread are non-native English speakers annoyed that every other non-native English speaker hasn't already put forth the same effort they did.


I'll just quote myself:

"I repeat, if you're annoyed by people not speaking English, you're racist. If you're not an English speaker yet you're still annoyed by people not speaking English, then you're even worse: you're an arrogant jerk who thinks they're better than everyone else."


#1622104 Typical pest - Foreign languages on international servers

Posted FoxBat on 23 July 2012 - 11:51 AM

View PostLun, on 23 July 2012 - 11:46 AM, said:

Being annoyed by people not speaking your own language, my dear, is a very tell-tale sign of racism or at least xenophobia.

Most people complaining in this thread are non-native English speakers annoyed that every other non-native English speaker hasn't already put forth the same effort they did. Clearly something must be "wrong" with these people that they haven't jumped through the same hoops to communicate with the rest of Europe.

Many Americans are way more understanding of the situation, because they are also hopeless at learning foreign languages.


#1622044 Typical pest - Foreign languages on international servers

Posted Lun on 23 July 2012 - 11:34 AM

So much racism, xenophobia and, even worse, arrogance. What an awful topic.

There is nothing to discuss here, so you guys stop with this orrible thread.

Why is there nothing to discuss?

1) It says INTERNATIONAL servers. No matter how much English language turns you on, INTERNATIONAL doesn't mean English.

2) Some people don't speak English. Deal with it. I speak fluently three different languages, and I never, NEVER demanded anyone to do the same. "I learnt English so you should do too or gtfo"... this, guys, is acting like an a-hole. People who don't speak a foreign language have the same right to enjoy GW2, and I actually only feel sorry for them since the npc dialogues aren't yet translated in a language they fully understand.


If you xenophobic or philo-anglophonic people want an English-only server, then make an official request to ANet. I'll remain in my Babel server, where people are likely to be much more tolerant of others.


#1621936 Typical pest - Foreign languages on international servers

Posted Timothy Paradox on 23 July 2012 - 11:05 AM

I find this entire thread insulting.

"Foreign languages"? Define foreign, arrogant American scum.

So where are we supposed to run? We can't play a game that is sold internationally because we don't speak *your* language? You can enforce your nazi laws concerning foreigners on *your* soil all you want, but keep your paws of this game. You don't own the internet.

Protip: make a few servers designated [ENG] for the xeniphobic among us, so the rest can live freely on the international ones.


#1621710 Typical pest - Foreign languages on international servers

Posted Lun on 23 July 2012 - 10:02 AM

View PostCl1p, on 23 July 2012 - 09:59 AM, said:


English is a world language, everyone who uses the internet on a regular basis speaks it.


I hate this justification, because it is used as an excuse only as long as people take an advantage with it.

As I said, when people started spamming PSO2 with their English language, they were the noisy foreigners. And in this case, suddenly, speaking a foreign language was ok. It was no longer bad to not speak the game's supposed language.
But when it's an English videogame? In that case, it's all "English, *****, do you speak it??". Jerks.

I'm not bothered by seeing two people chatting in a language I don't know. To be honest, I'm always amused to read a foreign language, perhaps trying to figure out what they're saying.

If you're such a nazi that you think everyone MUST speak English or go away, and can't see the "little" problem with your request, I don't know what to say.


#1833273 Official forum offline

Posted LumenLazrin on 28 August 2012 - 11:47 AM

the op has no clue what hes talkig about

the reason the forums are closes is to prevent very visible public backlash during the launch... no other reason


#1836100 Over 1 Million Pre-Purchases; 400,000 Concurrent Users

Posted InfiniteRetro on 28 August 2012 - 06:00 PM

View PostSheolkyr, on 28 August 2012 - 05:51 PM, said:

What? WoW celebrated a million concurrent when it was ~10% of their total sub base, GW2 is closer to 40%. No game ever has half their player base online at once, it's unrealistic. Especially when you factor in the different EU/NA time zones. A lot of people in EU are sleeping which NA players are online and vice versa.

As for your opinion, this isn't a subjective matter. Whether or not a game is successful isn't subjective. Whether the gameplay is good or the story or good or the game itself is good is subjective, whether or not it is successful isn't. It set a launch week record, completely obliterating WoW's launch, and sold a million copies before it was even released. You can't reasonably say that is a bad thing, it's not up to your opinion whether or not it's doing well. Is WoW successful? Yes. As much as I despise Blizzard, I can't argue that. Is GW2 successful? Yes, at the moment. Maybe a year down the line it will fall to pieces, but for now you can't argue that GW2 has THE MOST SUCCESSFUL LAUNCH OF ANY MMO, EVER, because that is not subjective.

successful launch? really, people not being able to login, actually, we'll throw in all of europe for a starter. guilds not being able to play on the same server, people being splintered in groups from the overflow system (which was supposed to be fixed 2 betas ago), more login errors after getting update patches, people being instantly banned without even a warning (real classy anet, excellent way to at least get people to try and fix it before making a judgement call), people not getting the HoM rewards, people not getting deluxe and collections edition items.

oh yeah, fantastic launch. im surprised anet didnt reach through and delete the install folder along with the rest of the above problems mentioned.

View PostBloatedGuppy, on 28 August 2012 - 05:57 PM, said:

It's a simple question. You've stated again and again and again and again that you hate everything about the game, this place, the people. Why keep coming back? "I do because I do" isn't a very compelling reason. Are you just trolling, trying to provoke outrage for a laugh? It's okay if you are, I'm just trying to understand.



Yeah, once again man, no game ever has 50% people logged in at once. I have no idea how many times we have to repeat this for you before it sinks in. Maybe just tell us, and then we can get it all out of the way at once. 11 times? 15 times?

but this is the revolutionary mmo is it not? the wow killer? the game that after 3 betas gw2 fans were screaming would destroy wow for all eternity? and it only peaked at 400k players? LOL sorry, i mean its bittersweet how the gw2 community laughed and thought it was hilarious at diablo 3 and its error of people being unable to login and now look, gw2 is barely holding it at the seams with all the problems it has, not to mention the sales of it is abyssmal. it should have toppled star wars, but no.


#1832830 Botters and Exploiters Caught

Posted InfiniteRetro on 28 August 2012 - 09:44 AM

anet just keep on failing.this is exactly what happened in gw1. you dont get warnings you just get banned instantaneously. and farming? god, they hated people farming in gw1, hence why the only consistent updates they did was skill nerfing to remove farming builds.

play your way? what did anet expect, that people would suck up their 'we expect people to do a healthy dose of everything' bullshit? for people that dont like pvp, gathering or crafting and dont want to xp farm other starting zones have to find other alternative ways to level up.

this design is a joke, and unless you do everything doing only a few leaves you behind. and now anet are punishing those who are trying to find the most optimal way they want to play.

i cannot express the sheer fall from grace the gw franchise.