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Veles

Member Since 14 May 2010
Offline Last Active Apr 01 2013 11:01 PM

#2137169 Social Failure?

Posted Humanmind on 07 January 2013 - 03:41 PM

All my guild (full of players playing together for long time) stop playing the game because fail of the endgame so it's a social failure no fun..

Fractals: Boring,Boring
Legendary weapons: I m not a bot sorry Anet it's not fun.
WvW:Lag,clipping,free servers tranfert kill that mode
SPvP:No interest.

Guildies stop playing,survivors goes to another guild and so kill the first guild........(multi guild bad idea players easy leave)

I expect a huge revision of the end game of GW2


#2112502 Where has everyone gone?

Posted Targren on 09 December 2012 - 03:15 AM

View PostSephirox507, on 25 November 2012 - 03:57 PM, said:

I think people quitting after three months instead of staying and giving feedback that can actually help GW2 devs is the problem with MMO Community this days.

What's the point? No matter what feedback you give, there are always, always, always going to be the cheerleading squad who responds to that sort of feedback with namecalling, insults, and assurances that you're wrong and everything is fine. And looking at the official forums where such feedback would make sense, it's clear to see how the moderation staff lean. Feedback threads are merged, destroying any sense of context, and  bans and suspensions are handed out a little too freely while criticism posts are deleted as "not contributing to threads" while supportive "me toos" are ignored.

Community interaction is one of the many places ANet is dropping the ball.


#2102882 Guild Wars 2 sPVP - The Death Spiral of Competitive Play (Analysis/Rant)

Posted nurt on 30 November 2012 - 09:08 PM

SPvP is so unconnected to PvE/WvW and the RPG elements that draw a lot of people into MMOs that it's basically it's own stand alone game.

The problem is it wasn't given nearly enough attention to stand as it's own game.  The combat is fun (imo), but if you think about SPvP in a vacuum you realize just how unpolished it is.  The reward and ranking system is not well though out for one thing.  You should be receiving usable items at a consistent rate as you rank up.  The current system spams you with so many duplicate items that you become desensitized and chest rewards/ranks completely lose their value.  There's no accurate match making system to ensure even  games, or skill based ladder to work on as a long term goal/measure of progress.  There are only a few maps and one game type.  The UI for joining pubs and tournaments isn't nearly as clean, polished, informative, or intuitive as it could be.

It just didn't get the attention it needed to stand on it's own as an experience people can easily get immersed in.  Fortunately the basic combat is fun, so if they work to add content and features to SPvP I don't think it will be that difficult to build up a healthy following over the next year.  The most difficult thing will be restructuring the rewards system since it's likely that people in the current system will either be  way ahead of the intended curve, or screwed over when their progress becomes irrelevant.


#2097955 How is GW2 doing?

Posted Larsen on 27 November 2012 - 10:53 AM

People will be understanding when it's warranted. League of Legends didn't start out as the most popular game in the world, but the players knew it had potential and quality. It took time and it took the trust of the playerbase, but ANet and GW2 have not proven that they deserve either. The same goes for any other game; it'll get exactly as much patience and trust from its players as it deserves. There's no such thing as players abandoning a game that deserves better. The fact that they abandon it means it didn't deserve better. People do not abandon good games, and there are far too many crippling problems with GW2 for anyone to be able to expect patience and understanding from players. If you release an awful movie and nobody shows up to watch the sequel, you don't blame the audience for the failure. The gaming industry is the only industry in the world where anyone has the audacity to blame customers for the failures of bad products.


#2097694 How is GW2 doing?

Posted Larsen on 27 November 2012 - 04:20 AM

View PostSephirox507, on 26 November 2012 - 05:23 PM, said:

Is the next mmo to be aniquilated after its first two months. We the MMO Community have change jobs and are now killing games instead of helping them grow. so maybe call it judas?

Players are not killing games. Don't be ridiculous. What's killing games is the fact that developers keep trying to get away with awful discount products, or products that bring nothing new to the table and fail to improve on anything. These are the reasons for WAR, AoC, SW:TOR, Rift etc., and now GW2. All of them have suffered from one or the other, sometimes both. In GW2's case, the quality of the product is rock bottom and this is killing the game. Good games aren't dying, but bad games never get off the ground. For every single game that has ever "died," you can point out the exact reason why it happened, and it's never because players killed it. It's always because it was a bad game. This applies to GW2 as well.


#2082383 Guild Wars 2 sPVP - The Death Spiral of Competitive Play (Analysis/Rant)

Posted Feanor on 16 November 2012 - 02:11 AM

View Postnurt, on 14 November 2012 - 11:04 AM, said:

Starcraft II is a game that was built to be an E-sport.  At release there was a polished observer mode, skill based ladder, replays, custom matches, and the announcement of a Blizzard sponsored tournament.  The bottom line is that Anet made the claim that they were striving to accomplish the same thing and so far they haven't delivered any of the basic features needed to build a thriving E-sport.

It's not too late, they can still add all that stuff, but they've definitely lost their momentum for now.  At 11PM PST tonight there weren't enough teams queuing to pop a single paid tournament.

I made a thread saying basically this exact same thing and it got deleted...  GW2 was not actually intended to be a esport or ANET would have took MEASURES to make it so.  

This Aodan is seriously drinking the kool-aid and gamma wolf was making me laugh so hard by picking aodan apart throughout this entire thread.

Hey aodan, I have played GW1 since beta, climbed from top 500 to top 200 to top 100 to top 20 calibur as a player.  I started GW2 up at launch with my connections from GW1, and some new people.  We immediately began destroying everyone in GW2 including the "BETA HOTSHOTS", winning 90% of tournaments in first place.  Unfortunately, as the "new game effect" wore off, it became increasingly clear that this game lacks depth and does not foster a competitive environment due to the lack of the much needed structures required to develop a pvp scene.  

Diversity in play style
Observer mode
Guild Ladder
Rated Tournaments
Real prizes (or prospect of real prizes)

Guild wars 1 had all of these except observer mode right off the bat, which puts GW2 distinctly behind GW1, a game that was released 7 years ago.

Guild wars 2 screwed themselves over with this conquest format, because even if it is BALANCED (what GW1 struggled with), it lacks VARIETY & INTERESTING PLAYSTYLES.

In SC2 you can do a cheese, do a macro play, or do a mid game timing attack

In GW1 you can do a pressure, a split, or a spike build.

In GW2 every team plays the game the exact same way, and the ones that don't LOSE. What's more is that this game mode is BORING.  It doesn't have any crescendo or climax, there is just "gain points more efficiently and win".


#2081993 Guild Wars 2 sPVP - The Death Spiral of Competitive Play (Analysis/Rant)

Posted GammaWolf on 15 November 2012 - 11:49 PM

View PostDWi Gasmask, on 15 November 2012 - 08:26 PM, said:

We do it cause we want to, there is a flaw in the system, but i don't think calling people foolish for queuing is right. It's his choice to voice an opinion as you did yourself in the video. Some people choose not to queue in these times of bugs and shit, and some do, who cares.
You guys have conflicting opinions whatever, let's just hope these things get fixed! <3 1luv

Fine my wording isn't great, regardless its a waste of time for most people to bother queuing as is shown by the lack of players in spvp and the countless people who all agree the system is broken.

Aodan is welcome to post whatever he wants, but when his point is basically:

'I get farmed by a few hardcore teams and I am fine with the fact that it costs me time/money to get tickets. The long queue times and lack of interest in spvp are because players who don't like the present system need to LTP BRUH! BTW I posts pics of myself holding guns on a gaming forum and a vid of myself beating a dev team months ago as proof of my argument.'

He needs a reality check as myself and numerous others here have pointed out.


#2073122 GW2 longevity?

Posted Gervase on 11 November 2012 - 10:20 PM

Personally, I don't think so. My guild used to have 210 members, usually logging each day at different times of the day, now we are about 4 left, out of those 4 only one logs daily the rest, rarely. Problem is, this game got no real end game, no real mid game, hell it barely feels like a game at all. SWTOR failed cause they created a single player game and tried to sell it as a MMO, AION Failed cause it was a standard Korean mmo, same as Tera. If you are a person who plays PvE every once in a while and take months to get 10 levels, then maybe the game might long live for you, but even then areas are so death you can't really enjoy it fully if at all. Many times a boss will be in the area you need to work on for your heart quest and no one will come to assist you, since there is no one besides bots around.

Spvp was really fun at the start, but same maps = same strategy and once a mesmer appears, you go hide, a guardian appear you ignore him, so on it goes. WvW was destroyed when they allowed people to move around servers freely, specially since almost everyone in there is a pve n00b looking for free exp and karma. These days I can go 9 v 1 and easily kill at least 7 of them, hell if there wasn't a down state I could take all of them out no problem, that's how bad the population playing it is.

Main problem lies within reaching 80, doing so is a joke, if you craft your own gear you be 80 in about 2 days max, unless you are super casual like some of my friends who reached 80 in about a week. Quest repeat themselves way too much, kill sons of svarmir, kill fire legion...events are always escort this person...protect them while they do X thing, yeah nothing fancy or interesting, in fact after leaving the starting areas you are better off ignoring the dynamic events.

Now you are 80...so what? If you have a crafting discipline in a day or 2 you can get fully geared, with new karma rewards from dailies, you can get a full set of temple gear no problem, just craft/buy yourself a weapon and you done, then what? Nothing, dungeons aren't challenging, in fact they feel more like a test of patience than a skill test, is like saying in other games you need to train yourself to do good and feel rewarded after, here you just stare at the game trying to not blink until the game forces you to, then they reward you with a few coins and that's it.  

The game is build around skins, yet all the skins look horrible, I bought myself a citadel of flames axe, it looked like if a 5 years old kid painted some crayola lines in a paper gave it to his dad and make him so proud he turned it into a ingame skin. Crafted weapons...my god...give me my lvl 1 sword any day, cause those look even worse. Want a decent skin from karma recipe vendors or mystic forge...? Prepare to grind for days upon days upon days, this would mean longevity but nop they aren't worth it.

Cultural armor is another goal, bad stats, insane prices, don't even look all that good.

World bosses....? You can solo those, their AI is so simple you can stand there hitting them and kill em on your own, except the claw of Jormag, who is a test of patience...Rewards for killing them? Lol yeah sure.

This leads to the final solution, you get some magic find gear, go around killing crap in orr and try to gamble for a pre legendary...sounds like Diablo 3 to me....and god Diablo 3 was a huge failure.

The story...there seems to be no lore at all, well there is but is so simple and linear you really don't feel like part of it after you leave your starting zone.

Exploring the world? Finished in 2 days...got 2 gift of exploration which i destroyed since they only occupied my inventory space.

Everything needs money and everything is a money sink. Sounds like those old days where the king would squeeze every penny from the peasants in taxes...way points price makes you not even want to travel lol.

People might say you paid only 60 bucks for this you don't have the right to ask for more content cause you aren't paying a subscription. Well allow me to tell you, you are wrong. Many people paid tons in gems to get stuff they thought would help them in the future, many many games out there cost 60$ specially console ones, all of them gives hours upon hours of fun, FPS, Rock star games like GTA series. red dead redemption so on. People who paid these 60$ are your clients, if they aren't happy with your content they will leave, then when you release your expansions, they will not buy, you release your new town skins, nop not here, not gonna buy either.

With those 60 bucks, I could have bought the new rift expansion, or WoWs, or 4 months of a game subscription or many condoms or food, or many months of porn sites subscriptions. Is not the amount you paid for it, is the fact that you decided to invest into Arena Net's product, if they fail to deliver well, next time they come around with something way better, guess wut? We aren't buying.


#1976295 Offical Ruling

Posted Vesta on 28 September 2012 - 10:28 AM

I don't think people complain about night capping that it is considered a valid tactic (because obviously it is currently), but that night capping has a too dominant effect on the game such that the score around prime time doesn't matter in the slightest.

It's designed the way it is, but a lot of people disagree with the design decisions concerning night capping. That is a fundamental difference and people who feel that way have all the right to complain (it takes a lot of the fun away when your contribution doesn't make a difference in the grand scheme of things because in the morning all your efforts are void).


#1976283 Offical Ruling

Posted Pitchforks on 28 September 2012 - 10:21 AM

View PostSeimore, on 28 September 2012 - 10:16 AM, said:

That would be your opinion, and you can disagree with how the game works but it is in no way "dying" like you proposed. Feel free to go back to the VS thread to moan about night capping, the devs disagree with you.

If you wish to make a complaint about it, post a thread on the official forums, senseless nay saying and claiming the game is dying isn't the correct way to make your point heard.
No the above post would be you IGNORANT opinion. Reality looks different. Absolute minority benefits from current state - be it since having australian zerg or jobless people adjusting their alarm clocks to 4AM. Majority of players and servers dont. Nothing is balanced - nothing will ever even be close to balance and fun with current system: the praised " servers matched against equal" does not work, even in lowest ranked match the outcome is decided through night capping and population difference. And as always, NA players attempt to spread their opinion to EU while knowing shit of situation here as well.

You are blind, playing on a server that benefits from it, ignoring the situation everywhere else. Fine. In few month there will be 3 wvw servers per side, and majority of others just give up playing wvw actively - because with current situation its neither fun (for either side - night cappers pveing at night or people loosing to them), nor sustainable.


#1971041 When we talk about Population

Posted Iifa on 26 September 2012 - 02:58 PM

PvPers do want competition. It's the leechers that don't.

Of course PvPers still want to win, but a competitive and hard-fought win is much better than the enemy laying down and dying.


#1968647 Any old MMO tanks kinda missing that feeling.

Posted Red_Falcon on 25 September 2012 - 09:45 PM

Flashback
Pull. Rotation. Taunt. Hm. K. Uh, trash slipped to dps, taunt… K.
Low health.. plz healz. ty. Dps dead, healer move plz. Hm.
Pull. Rotation. Taunt. Uh? Ah. Hm. K.

Current days
Blinding leap!
AoE, jump away
Foes on friend, pull them to me!
Incoming spike, mass Aegis
Control, stand your ground!
Friend in danger, knock foe away from him!
VoJ blind and might to friends
Many foes, trap them into circle!
Low health, self heal!
Grab banner give buffs
Fire field, leap into fire shield
Knocked back, leap back in!
Mass cripple
Projectile on friends, cover them with aimed wall
Friend downed and focused, Sanctuary and safe res
Conditions on friends while ressing, turn them into boons!
Buy time, signet is coming back up,kittendowned!
Downed AoE knockback, buy time for your team
Thief uses blinding field to res me
Rally, roll to friends to heal on roll!
Signet again, back into battle
“Ele focus here” bind-pull everything to key point
Whirling + mass burn + mass blind + mass might!
Focused, renewed justice
Condition AoE, counter with cleasing
Grab conjured weapon, spread destruction
Fight succeeded!



Nope, I'm TOTALLY NOT missing that feeling.


#1884675 Guardian - Zealot Spike Guide for sPvP and tournaments!

Posted coldkeg on 05 September 2012 - 02:55 PM

View PostAodan, on 03 September 2012 - 04:44 PM, said:

1. Ogre is stupid good, you should be using at least 4 then 2 divinity if your going a highly offensive build. The marginal crit dmg/chance loss is a great trade for a pet that will bump your dps up significantly.

This is a joke right? What serious PvPer advocates gearing for RNG over static gains? Furthermore, it's laughable that you would be so condescending in this thread considering your so-called esports team is probably seeking corporate sponsorship. Guess what, corporations don't fund teams that shit on the public they're trying to market to.

As one of the first people to ever introduce serious corporate cash into the world of professional video gaming, let me tell you, your attitude is a real disservice to the world of e-sports. Get off your high horse, amateur.


#1952085 I'm sorry if you got the wrong impression, but we love this game.

Posted Milennin on 20 September 2012 - 03:12 PM

I love the game, but due to forums being overloaded with negativity from the vocal minority I don't feel like visiting as much anymore.


#1951855 I'm sorry if you got the wrong impression, but we love this game.

Posted Proseidon1 on 20 September 2012 - 02:19 PM

I hear a lot of whining on the forums. Okay, fair enough, I expect that. However, these people that have problems with the game towards the point that they regret their purchase are beginning to think that they are part of the majority. They couldn't be more wrong.

I'd just like to take a moment here to say something for the silent majority.

We love this game.
We're having lots of fun.
Yeah, there are some bugs that suck, but for the most part, it's a great way to spend a few hours.

Sorry if you thought we didn't like it, but we do. Sorry if you thought ANet is losing customers left and right, but they aren't. They have us. So whine. Complain and threaten and troll and do whatever you wish. Just know that you are a minority, a hedge case, and just because you don't love this game, doesn't mean we don't.

I'm not saying this game is perfect. I'm saying that I agree with the design decisions and the direction. If you don't, please play something else, because you're going to ruin it for us.

**edit for clarity**