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Rielesh

Member Since 28 Aug 2012
Offline Last Active Dec 19 2012 08:50 PM

#2122846 Has anet put their cash shop before content?

Posted Lucas Ashrock on 19 December 2012 - 09:46 AM

View PostKananeko, on 19 December 2012 - 09:24 AM, said:

they said you dont need to grind for the levels, gears to be on par with other player, but they never said you dont need to grind for the good cosmetic stuff, anet also have a post stating that ages ago
Ye, legendary weapons maybe, true they are designed for lifeless grinders (they didn't count at all exploits to make things way easier/shorter but it's an other story ;) ). Mind to explain me , if you truly remember all they stated about grind, why we have ascended gear, and cash shop rng scams as a priority content? ;)
Are we ending up to a p2win model maybe? What are you telling us?


#2122732 Has anet put their cash shop before content?

Posted MazingerZ on 19 December 2012 - 07:39 AM

Could be worse.  They could be The WarZ.  I wonder if apologists would defend that game.


#2122210 Has anet put their cash shop before content?

Posted DarkGanni on 18 December 2012 - 08:04 PM

View PostArquenya, on 18 December 2012 - 03:05 PM, said:

AND let's not forget the fact that a lot of stuff is account bound, which makes no sense - except for promoting the gem shop. That way people can't trade the stuff they don't need (like fine transmutation stones) and players are still forced to use the gem store, even if they want to buy something that other players have no use for and would be more than happy to trade.

I agree with this. In GW1 we had the option to customize our weapons for more damage or do less damage if we decide to sell it, I'm fine with transmutation stones being sold in gem store etc cause that's just skins.

Few Days ago I didn't need some old exotic weapons but since they were soulbound I had only 2 choices, mystic (trash) forge or salvage for a lame 25% Ecto chance. With this in mind, yes ANet has put their cash shop first.

Also during halloween ANet offered us 3 minis which in turn we combine them for another mini and then we can rebuy the other 3 again. I was FINE with that cause it was money well spent and very reasonable.

Unfortunately since ANet turned into scrooge this christmas, following the same road as halloween wasn't enough. They just wanted to make more money, I would have been happier spending 30 gold to get all gem store minis than gamble away 14 boxes for just 1.

Polar bear farm in GW1 was ok, as many tries as you want for plenty of days and if you didn't get it you could still buy it at an insane price but IT WAS THERE. GW2 is no longer about trying over & over but all a matter of how much you can grind or your wallet can handle and worst of all you can't buy these after the event since they're account bound.


ANet has planned the cash shop since the beginning, It's just getting worse now.


PS: Forgot to mention, In GW2 item flexibility has been sacrificed into making more money.


#2121566 Considering coming back

Posted Lucas Ashrock on 18 December 2012 - 07:02 AM

2 main reason. If you read me enough and know me, you should get it even not needing me to answer:
1 share my opinion , believing Anet care of the community and fansites (accordingly to Gaile Gray who i personally talk with), reading what the playerbase thinks and wants, and try to arrange a solution for their game. Enlight bugs, malfunctions, etc.

2 If necessary, wake up some minds, from their sheep state to human state with a brain, and just dig the company ruining our beautiful game

If you log, you will discover what i am ingame, what i gained, how much i play, how much active i am, what role i have on the guild i'm mostly representing. As explained enough(but clearly i still need to reexplain myself sometimes) i'm a deep lover of this game.
Pure hater of Anet and how the company is managing it thowing this masterpiece into a junkmmo.

If you need more details about Lucas Ashrock ingame feel free to whispe me and meet me ingame, i'm quite a nice guy and i have time and enjoy to chit chat. Your post here is not welcomed nor necessary, just flame and questions about me i can answer ingame. Maybe even not talking with me, just when you meet me you realize a lot yet ;)

For sure, back in thread, i'm the first to explain to a newcomer/ someone who want to rejoin this game, what is gonna find (junk), just the truth he will face and agree as soon as he log. Lover? ye. idiot fanboy? nah ;)


#2119521 Has anet put their cash shop before content?

Posted stormofstatic on 16 December 2012 - 12:35 AM

just been bugging me and had to post

keys should be able to drop of mobs or bought with ingame money not only gems
mini pets - a few should be quest given/ rewards for doing stuff in pve not gems only (as far as i kno not seen last patch yet)
DR is still in the game i grinded by ass off on my new nerco to farm tailoring mats 1-400 and no TP i got to lvl 80.... while still farming cotton DR was about bots at 1st but few bots remain or so they say so why not remove DR if not to keep the gold in game down and gem prices up ?

having brand new skins tied to chests that u need real money to buy just screams cash grabing
this isnt how gw1 store worked yet provided the same content, also GW2 sold 2+mil copies and yet only TWO ppl work on skills balance ?!! thats prob why we have so few skills

id rather they fix my necro minions(from as long as i played they were borked) than add more cash stop items as for adding jumping puzzles about the place, other than the holiday ones (guessing they are new nvr did one) they already in game just not marked in the achiement page i did 3-4 myself that wernt in the achiements page


#2119112 why so much negativity

Posted Daesu on 15 December 2012 - 04:42 PM

View PostRielesh, on 15 December 2012 - 04:37 PM, said:

well if  they want feedback they need to kick their forum moderators first
if their moderators delete / merge / infract every question every suggestion or feedback except thank you I love u anet best game zomg evaa ...

then they can't get that feedback I seen so many constructive posts deleted just because they said Anet did wrong this and this is how should they fix it ... mods delete something like that because Anet did nothing wrong ever don't you know?

I find GW2 to be a lot more commercialized than GW1.  The emphasis for them is to keep a clean, good, cheery appearance of GW2 in their official forums.  Potential customers may decide to look into their official forums before buying GW2.  Gaining sales and revenue obviously holds a higher priority for them than customer feedback.


#2118904 The Winterdays Info/Discussion Thread

Posted Eon Lilu on 15 December 2012 - 10:21 AM

Not liking the whole gambling in the gem store again....

They should of given us another way to get holiday mini's, is just greedy, casino gambling with halloween skins and now gambling with christmas mini pets in the gem store.

Asking players to gamble like a casnio grab bag for christmas mini pets at christmas time when money is tight is just a scummy way for anet to make money.

They could of just sold the pets out right and players would of bought them.

Very scummy Anet.

:(

Posted Image


#2110796 The "Endgame" is a myth

Posted Arquenya on 07 December 2012 - 01:19 PM

View PostBrettM, on 07 December 2012 - 01:06 PM, said:

Which I maintain is impossible, even playing 24x7. Have these players actually heard every conversation, done every jumping puzzle, gotten every achievement, done every DE in every zone, played every profession, etc.? I think not. What they've done is cherry picked the content and done only those things that they perceive as most rewarding. When they say "there's nothing left to do", they really mean "there's nothing left that I want to do."

Certainly we can't expect all types of content to appeal to all types of player, so skipping over some content is a perfectly reasonable thing for any of us to do, and we will ALL eventually run out of content we want to do. But I don't have much sympathy for those who focus with laser-precision on the content that produces maximum reward. Content that produces the rarest, most desirable rewards is going to be the smallest amount of content in any game by definition, so it isn't a surprise if someone can burn through that in a month. However, I think most of us find some reward in playing the game itself, not just in having the most/shiniest bling, and I think there is plenty of content left for us.

I've been playing since the beginning and more than casually, yet I haven't even gotten a character to Cursed Shore yet. I expect the original content will keep me busy for months yet. So the "nothing to do" players are not the only ones out there, just the noisiest ones.
Well by the same philosophy people IRL can't possibly be bored because they haven't counted all the stones of all the buildings. Completing checklists just isn't something that keeps everyone excited. I've always said that achievements are poor substitutes for "real" content (and I still agree with myself ^_^).

I'm not saying I'm bored in the game btw, but a little more content that would callenge your creativity and player skill wouldn't be so bad imo.


#2116789 Effort-to-reward ratio

Posted Soki on 13 December 2012 - 02:06 PM

A major problem with GW2's Dynamic Event system is that there are a ton of events people just ~don't do~.
Every event in a given level tier gives the same Experience, Karma, and silver - no matter how much time it takes to complete.

Champion events are an obvious example - they are generally uninteresting scaled-up normal mobs that have more health and damage on their abilities (the same kinds the normal mobs do). These are generally labelled as Group Events.



I have an example to show, in the new area (meaning they had time to see which types of events were well-done, and which were skipped in the original areas - but they made this one like this anyway).
It has you kill 2 Veteran Karkas within a camp infested with smaller ones - and is not labelled as a Group Event.

(Video playing at 2x original speed)
It wasn't too challenging, but it took a long time; and gave the same reward as the event where you give the NPC 10 Karka Eggs acquired from interacting with nests.



This amount of time investment/challenge is not justified. It is the reason nobody goes out in the world, after FotM was released.
Is it really that hard for ANet to add neat little things like tokens from hard events, so that over time you can buy a weapon or armor set with a neat skin after doing them enough?


#2116841 Effort-to-reward ratio

Posted B3aT on 13 December 2012 - 02:46 PM

Why do you people say that fun shouldn't be rewarded ?
What about people that doesn't know the reward before he finish his cool and fun event, after he struggle for 1h he is poorer then before :(

Exploring is the most nerfed "profession" in GW2, doing dungeons instead of 100% world is 10000 times more rewarding.

Still at this subject, is the only game I know where killing veterans and champions doesn't worth the time, last 4 champions I beat dropped less items (actually 0 items, just trophies) then the regular mobs around them.


#2116108 I don't do fractals. Where do I go?

Posted Runkleford on 12 December 2012 - 09:47 PM

The game isn't dying but some people here are in serious denial (Lord Krall being a good example) when they say that some areas of the game aren't severely underpopulated now. While most of the areas are easy enough to do things on your own, there remains problem areas like Orr where temples are often contested now. It's a pain getting specific karma armor pieces at times. Or holy crap, getting Obsidian shards from Balthazar.

I really think ANET made a horrible design choice by making the "endgame" a 5 man instance where all the best loot drops. It's killing the population in the rest of the game. This is especially a dumb decision considering they made it so that you're downscaled to lower level areas to encourage players to play in all of the areas but they killed that with Fractals.

But anyway, I'm now sticking mostly to sPVP and some WvW ever since the Lost Shores update.


#2113400 Undocumented Nerfs/Changes?

Posted Soki on 10 December 2012 - 05:50 AM

I love the semantics-arguing as much as everyone else, but it's wholly missing the point:
ArenaNet screws with drop rates in order to artificially inflate the prices on certain desirable goods; pushing more emphasis on the Gem->Gold conversion.


#2110699 PvE Kind of Boring?

Posted Soki on 07 December 2012 - 10:36 AM

Everything PvE in GW2 is easy.
The only things it's tested my friends and I on is our patience.


#2078771 Chris Whiteside On Ascended Items

Posted Lordkrall on 14 November 2012 - 11:28 AM

View PostAgrik, on 14 November 2012 - 11:25 AM, said:

Then why add the new stats in the first place?  If it's the "gap" between exotic and legendary, *why does ascended have higher stats when Legendary did not?*  It is blatant gear progression, otherwise it would not have higher stats, as legendary did not have higher stats, right?

Mastercraft have higher stats than Fine, Rare have higher stats than Mastercraft and Exotic have higher stats than Rare.
And yet for some reason people did not shout about gear progression until now?

Isn't that a wee bit weird?


#2078742 Chris Whiteside On Ascended Items

Posted A_Gen on 14 November 2012 - 10:57 AM

I have read the entire shitstorm over this matter that, to be honest, all started with some people assuming the worst case scenario. Apparently it all boils down to the fear of the so called "gear treadmill", and I'm going give you something to think about.

A fact about Guild Wars 2 that alot of people noticed after getting to level 80 was that exotic gear was not that difficult to get. After noting that fact they started to look for the next thing to do, as in the next goal to reach for. This was fulfilled by legendary weapons, a goal that really takes it's sweet time to achieve. Here is what Arena Net has reacted on: MANY of the players did not even bother trying to reach a legendary as the immense gap in challenge from their last goal made it feel near unobtainable and some of these stated to the public that they felt they were out of goals to reach. Apparently Arena Nets idea of the legendary weapons acting as a long term goal after Arah and exotic gear had been a bit optimistic, the carrot was dingling too far away to be worth the trip compared to the trip made to the last carrot.

This said there are quite a few exotic gears obtainable through mystic forge recipes, and these recipes as some already stated do require more to get than regular exotics. However, as this MFE gear (Mystic Forge Exotic) only differed in looks the choice to make them your next goal is a matter of taste, if I like the look of my current gear better than the MFE ones there is nothing for me to achieve there. This has been the case among the majority of my friends and guildies when inquired about the MFE gear. This concludes that MFEs does not work as a transition goal between regular exotic and legendaries.

After all this, what is the conclusion? There is an undeniable hole in the progression ladder between exotics and legendaries because players compare the distance to their new goal to the distance they had to cover getting to their last one. Arena Net is with the ascended gear trying to fill that hole so that when players get their ascendeds the road to a legendary won't look as long and unmotivative as it did from the perspective of just getting your exotics. Some have mentioned that legendaries had the same stats as exotics and that this hole in the ladder therefore does not exist, but as I have here shown it is not about the stats, it is (as ANet themselves stated) about feeling of progression.

Is ascended gear the only way this problem could be solved? Probably not, but unless given a detailed and well thought through idea of how to do it in another way is given we cannot say if it is the better way, but the fact is that it will most likely achieve what they intend.

My long two cents, thank you for reading!