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Member Since 29 Aug 2012
Offline Last Active Dec 12 2014 01:54 PM

Posts I've Made

In Topic: Time spent in various different games

12 December 2014 - 01:33 PM

Skyrim = 200 hrs
Dark Souls = 161 hrs
Dark Souls 2 = 105 hrs
Morrowind = A LOT, was pretty much the only game I played for like 2-3 years (non-steam version)
Conquer Online = MORE THAN A LOT, spent like 5 years playing this one, even returned there for a few months recently

Note: the years are obviously a general time period, not raw in-game time

In Topic: Introducing the New Daily Achievement System

11 December 2014 - 09:28 AM

Personally, I kind of like this feature. The incentive to log in remains, except it's more straightforward now.

Removing monthlies is fine with me too. I didn't really like those to begin with. Salvage 500 items? Sure, I can either progress day-by-day, forget about it halfway through and fail the monthly or buy 500 blues or greens off of TP and get it done in 10 minutes. 100 events? This usually came down to sticking around LS events with a zerg and rushing through it within a week.

The daily change is really good as well. Rewards relevant to content you do is really something that should've been there from the start. I remember how I used to do Daily Activity achievement to get my dailies done. Not that I enjoyed any of those activities, it was just marginally easier than most other achievements there. Same with Daily gatherer. I couldn't care less about those ores that sell for almost nothing, but hey, I need an achievement and mining is fairly easy.

Now, if the general rewards (laurels, karma, etc) are going to be in the log-in rewards and dailies are gonna be specific, I may do "daily AC runs" one because I need some bonus tokens, but may completely skip "5 events" becuase the reward isn't relevant to my goals.

In Topic: Living World S2 returns November 4th

13 September 2014 - 03:30 PM

Halloween for October 21st is official https://www.guildwar...-in-guildwars2/


Later in October, we’ll be bringing back our famous Halloween festivities! Blood and Madness will be returning to Guild Wars 2 on October 21 and remain active until the return of Season 2.

In Topic: Living World S2 returns November 4th

11 September 2014 - 12:25 PM

View PostSenatic, on 11 September 2014 - 12:19 PM, said:



3 more "Patch Tuesdays" until November 4th. Another SAB-filler? >.<

In Topic: Thoughts on the September Feature Pack?

11 September 2014 - 11:55 AM

View PostSatenia, on 10 September 2014 - 01:51 PM, said:

Yeah I'm kinda baffled too. I mean, I've already considered the weapon/skill/utility unlocks as too much hand-holding back AT LAUNCH. The trait rework made it worse... and now this :o

Stumbled across this video - 1.45 and onwards just makes me cringe.

(I didn't read into the patch notes too much, so this video is my only source of information)

BTW the video is being sarcastic if anyone finds it hard to tell.

There's so much wrong with the new player experience, like who the heck is this aimed at?

Downed state delayed? When you start the game, your only available skill is the #1 auto-attack so you mash that. You go down, you keep mashing it. How overwhelming is that? As for the rest of the abiltiies, you can either mouse-over then while spamming #1 or just press them and see what they do. It's not like fighting in downed at such low levels is too much of a problem. Furthermore, dying is a normal part of an MMO.

No skill-points? Again, being ashamed of having players die. I tried a skillpoint challenge early on too and failed it in beta and it never occured to me that "this is too difficult, why did they put it here so early".

Locked-away off-hand? Seriously? I'm speechless.

No gathering nodes? Does ANet seriously think this is people's first RPG ever? I didn't know almost anything about GW2 yet my very first plan was "find crafting professions for your class, gather mats and craft yourself gear" which after the first 3 hours of gameplay in beta evolved into "gather a lot of copper and some wood so that you can craft yourself pistols at level 5" (mained an engi then).

At first I was considering actually leveling an alt to get the new experience but this is just so.. oversimplified in a very bad way. Not like you should throw every game system at the player as soon as they start the game but the features locked away are not that complex to begin with. GW2 is pretty intuitive in most aspects yet still they try to act like it's the most complex MMO ever made.