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Member Since 29 Aug 2012
Offline Last Active Dec 24 2015 03:19 PM

Posts I've Made

In Topic: Meet The Scrapper - Engineer Elite Specialization

17 September 2015 - 06:14 PM

Just skimmed through it really fast, seems like a lot of PvP centric stuff. Also, the name sounds like a garbage yard employee. The theorethized Forge sounded much better IMO.

In Topic: Mastery System = vertical progression?

06 February 2015 - 08:37 AM

From what I've heard so far, it sounds very much like D3's Paragon system, except instead of stat boosts you'll be getting... mechanics so to speak.


Things like completing a chapter in your personal story, completing certain achievements, reaching hard-to-find locations, overcoming challenging encounters, excelling at adventures found within the Heart of Maguuma, or earning 100% completion for a map will award Mastery points.

According to this, existing players with completed personal story and 100% map completion are going to get a bunch of mastery points dumped on them right at the start of expansion.

What can we get from them though?


Master Lore: Attunement with new ally races can be trained to understand their language, unlocking secret locations and access to battle techniques that can weaken your shared enemies.

So... lore and Agony Resistance 2.0


Master Legends: Train in legendary crafting to learn to create all existing legendary weapon precursors and new legendary weapon precursors introduced with Heart of Thorns.

Yay. Except why do I get the feeling that the recipes for these are going to be terrible.


Master Exploration: Mastering jungle movement will unlock the ability to hang glide to previously unreachable locations as well as the ability to use special mushrooms to traverse the Heart of Maguuma faster.

Map exclusive mechanics.


Master Combat: The Heart of Maguuma will be home to some of the most challenging combat in Guild Wars 2, and Masteries will give you the tools you need to excel in these fights. Hunt new enemies, master abilities to defeat champions, and become more deadly against the new creatures waiting in the jungle.

Agony Resist 2.0 + use green flower to destroy the bulls**t green invulnerability bubble.


Master Fractals: Uncover new depths in the Fractals of the Mists to gain powerful new abilities to overcome difficult fractal challenges, garner greater rewards, and unlock more powerful infusions.

Agony Resistance goes up to 1 000 000 now!


As you may've guessed, I'm not too hyped about the mastery system until we get much more info on them than this. As of right now, I'd probably prefer a direct Paragon rip-off where you'd be getting permanent stat bonuses and such.

In Topic: [Living Story SPOILER] I might have found the pax announcement.

14 January 2015 - 06:11 PM

View PostBrizna, on 13 January 2015 - 11:50 PM, said:

According to a chart published in the Rpgcodex they expect 4.5 times increased revenue for this year's 3Q. I don't think they can get that kind of extra revenue from the gemshop. An expasion seams the most likely answer.

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How does the original Lineage manage to bring a stable, and apparently the highest, revenue stream to NCsoft? Is it so popular in the Asian market?

As for the expansion, I'm looking forward to that. Hopefully, apart from further story they also deliver on some new / remade mechanics to the game. A lot of aspects of GW2 sound really cool but still need work and the more this expansion tackles, the better.

In Topic: Time spent in various different games

12 December 2014 - 01:33 PM

Skyrim = 200 hrs
Dark Souls = 161 hrs
Dark Souls 2 = 105 hrs
Morrowind = A LOT, was pretty much the only game I played for like 2-3 years (non-steam version)
Conquer Online = MORE THAN A LOT, spent like 5 years playing this one, even returned there for a few months recently

Note: the years are obviously a general time period, not raw in-game time

In Topic: Introducing the New Daily Achievement System

11 December 2014 - 09:28 AM

Personally, I kind of like this feature. The incentive to log in remains, except it's more straightforward now.

Removing monthlies is fine with me too. I didn't really like those to begin with. Salvage 500 items? Sure, I can either progress day-by-day, forget about it halfway through and fail the monthly or buy 500 blues or greens off of TP and get it done in 10 minutes. 100 events? This usually came down to sticking around LS events with a zerg and rushing through it within a week.

The daily change is really good as well. Rewards relevant to content you do is really something that should've been there from the start. I remember how I used to do Daily Activity achievement to get my dailies done. Not that I enjoyed any of those activities, it was just marginally easier than most other achievements there. Same with Daily gatherer. I couldn't care less about those ores that sell for almost nothing, but hey, I need an achievement and mining is fairly easy.

Now, if the general rewards (laurels, karma, etc) are going to be in the log-in rewards and dailies are gonna be specific, I may do "daily AC runs" one because I need some bonus tokens, but may completely skip "5 events" becuase the reward isn't relevant to my goals.