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Member Since 29 Aug 2012
Offline Last Active Sep 19 2014 05:16 AM

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In Topic: Living World S2 returns November 4th

13 September 2014 - 03:30 PM

Halloween for October 21st is official https://www.guildwar...-in-guildwars2/


Later in October, we’ll be bringing back our famous Halloween festivities! Blood and Madness will be returning to Guild Wars 2 on October 21 and remain active until the return of Season 2.

In Topic: Living World S2 returns November 4th

11 September 2014 - 12:25 PM

View PostSenatic, on 11 September 2014 - 12:19 PM, said:



3 more "Patch Tuesdays" until November 4th. Another SAB-filler? >.<

In Topic: Thoughts on the September Feature Pack?

11 September 2014 - 11:55 AM

View PostSatenia, on 10 September 2014 - 01:51 PM, said:

Yeah I'm kinda baffled too. I mean, I've already considered the weapon/skill/utility unlocks as too much hand-holding back AT LAUNCH. The trait rework made it worse... and now this :o

Stumbled across this video - 1.45 and onwards just makes me cringe.

(I didn't read into the patch notes too much, so this video is my only source of information)

BTW the video is being sarcastic if anyone finds it hard to tell.

There's so much wrong with the new player experience, like who the heck is this aimed at?

Downed state delayed? When you start the game, your only available skill is the #1 auto-attack so you mash that. You go down, you keep mashing it. How overwhelming is that? As for the rest of the abiltiies, you can either mouse-over then while spamming #1 or just press them and see what they do. It's not like fighting in downed at such low levels is too much of a problem. Furthermore, dying is a normal part of an MMO.

No skill-points? Again, being ashamed of having players die. I tried a skillpoint challenge early on too and failed it in beta and it never occured to me that "this is too difficult, why did they put it here so early".

Locked-away off-hand? Seriously? I'm speechless.

No gathering nodes? Does ANet seriously think this is people's first RPG ever? I didn't know almost anything about GW2 yet my very first plan was "find crafting professions for your class, gather mats and craft yourself gear" which after the first 3 hours of gameplay in beta evolved into "gather a lot of copper and some wood so that you can craft yourself pistols at level 5" (mained an engi then).

At first I was considering actually leveling an alt to get the new experience but this is just so.. oversimplified in a very bad way. Not like you should throw every game system at the player as soon as they start the game but the features locked away are not that complex to begin with. GW2 is pretty intuitive in most aspects yet still they try to act like it's the most complex MMO ever made.

In Topic: Thoughts on the September Feature Pack?

03 September 2014 - 02:32 PM

View PostCastaa, on 03 September 2014 - 12:32 AM, said:

Not exactly starting off strong.  Minis and finishers in the wardrobe!


Agreed. Being able to get out a mini anywhere in the world and hopefully without it taking up inventory space (didn't read through the post) it gives some incentive to actually care about them but still, this being a 1/3 of one feature pack block is... lackluster.

I have no idea what todays Reimagining Collections is going to be about (though it doesn't sound too interesting) and all that remains is Trading 2.0, whis I assume is going to FINALLY bring us direct trading like  pretty much any other MMO has.

I believe that the main reason people are disappointed with the Feature pack is that they expect an "expansion pack" worth of content, which simply is not the case. The Feature packs feel more like ""adding all this into the regular bi-weekly patch could be overwhelming for some players, so we decided to make it it's own thing".

In Topic: Crafting Backpacks, New Leveling Items, and More!

28 August 2014 - 06:26 AM

Yay, profession backpacks!

How about, umm.. you know.. the skins for Engineer's kits (backpacks) the engi playerbase has been asking for for over a year now!

Honestly though, leveling items might be nice for new players, but you don't stay in the certain level range long enough to appreciate the stat boost. Furthermore, since you get the same XP from 1-15 zone as you do from 40-50 zone, and since the player downscaling still gives you a benefit if you're a higher level, I can't see any demand for this. It's not like the leving process was hard to begin with.

Profession loot? I don't know. It never came across as a problem to me. Throughout the two years I've had GW2, I've never felt like "Aww boy, it sure is a shame I can't use this Exotic rifle I just found on my Mesmer."

Last hope for this feature pack to be any good is in "A Fresh Start" part coming today. I'd assume it's going to in some way incentivise existing players to create alts, so that all the previous features haven't been put there for the hypothetical 5% of the player base that may or may not exist.  I don't really care too much for Collecting and Trading, unless they'll be revamping the systems big time (precursor crafting, anyone?).