Condition damage is in a weird place in pve for another reason, namely balance. Right now, a full condi build can achieve it's max dps by running Rabid or in some cases Dire. The problem is for a direct damage build to put out acceptable DPS you need to orient al 3 of your gear stats to direct damage, whereas a condi build can max out its potential with only one stat (or two if crit procs are important). If they made it so that Rampager was Condi/power/pre or Power/pre/condi you would get into a situation where Rampager would significantly out DPS full berserker. If you remove the condi cap, a team of Rabid Engineers and Necros would significantly out DPS direct damage builds, and they do it while having a defensive gear stat.
tldr; berserker/assassins builds only do good damage by sacrificing all offensive capability to get good dps, whereas a condi build can get reasonably good dps without sacrificing defensive stats. Any more to make condi damage more powerful in pve could result in a situation where a Dire condi tank is able to out dps a full glass cannon, which is quite paradoxical.
Haven't played my necro (full Rabid) in a while but my warrior in full Berserker's can take quite a few hits, so I'd assume that armor type plays quite a big role in defense, more so than Toughness/Vitality stacking.
I just wish they'd make damaging conditions (burning, poison, bleeding...) do somehow calculated direct damage in case the stacks are full or the enemy is condition resistant like the knights.
The bosses have been made such a bullshit fight for condition oriented classes. With the latest patch, you can only have 50 people at a single knight, which is immune to all conditions 50% of the time. So if you happen to be a condition necromancer you like what, tickle it with your staff hand until it gets vulnerable to conditions? Or /sit and eat some Zhaitaffys while raw DPS classes attack? Come on, ANet...
[quote name='davadude' timestamp='1393352701' post='2300709']
He was referring to the unique tab for the next release, Battle for Lion's Arch.
I also hope that this guy won't have a 0,1% chance to drop a component needed for the colored spinal blades. Don't want to be left to RNG after having spend tons of gold to level crafts and get the basic ascended version...
[quote name='Karuro' timestamp='1393347558' post='2300646']
On 8/9 with the Atlas.
You realize the 9 items is just one page, right? There's like 60-ish items all in all.
By the way, it's getting really repetitive how first the bad guys invade, you push them back, then attack their hideout. It happened with Molten Alliance, Toxic Alliance, Jubilee was kinda like that, I skipped Aetherblades but I assume it went similarly, and now we'll most likely be entering the giant drill, since they're showing us the interior.