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Kuskah

Member Since 29 Aug 2012
Offline Last Active Yesterday, 05:56 PM

Posts I've Made

In Topic: Crafting Backpacks, New Leveling Items, and More!

28 August 2014 - 06:26 AM

Yay, profession backpacks!

How about, umm.. you know.. the skins for Engineer's kits (backpacks) the engi playerbase has been asking for for over a year now!

Honestly though, leveling items might be nice for new players, but you don't stay in the certain level range long enough to appreciate the stat boost. Furthermore, since you get the same XP from 1-15 zone as you do from 40-50 zone, and since the player downscaling still gives you a benefit if you're a higher level, I can't see any demand for this. It's not like the leving process was hard to begin with.

Profession loot? I don't know. It never came across as a problem to me. Throughout the two years I've had GW2, I've never felt like "Aww boy, it sure is a shame I can't use this Exotic rifle I just found on my Mesmer."

Last hope for this feature pack to be any good is in "A Fresh Start" part coming today. I'd assume it's going to in some way incentivise existing players to create alts, so that all the previous features haven't been put there for the hypothetical 5% of the player base that may or may not exist.  I don't really care too much for Collecting and Trading, unless they'll be revamping the systems big time (precursor crafting, anyone?).

In Topic: 2nd Birthday gifts

25 August 2014 - 10:42 AM

View PostI post stuff, on 25 August 2014 - 10:39 AM, said:

lvl20 scroll is nice, can't have enough of those.

What do you do with them? :mellow:

In Topic: 2nd Birthday gifts

25 August 2014 - 10:34 AM

View PostPariah, on 25 August 2014 - 10:28 AM, said:

What's the title received for second birthday? as the first one was "Loyal"

"Gullible"

JK. It's "Veteran". (updated the OP)

In Topic: Honest opinion on GW2 - for a new player possibly

14 August 2014 - 06:38 PM

I've made a similar thread on this topic earlier today, so you may want to keep an eye on that as well: http://www.guildwars...-recommend-gw2/

I'll try to answer as many points as possible but it's likely I'll miss some. Let's start with the editions. Whether the more expensive one is worth it is up to you. When you mouse-over the items it has it shows the description so you can decide for yourself, but it's mostly just mini-pets (stuff that follows you around, does nothing. Collectibles pretty-much). A unique elite skill that I've never seen anyone use and a bunch of time or use limited stuff.

The population is healthy I'd say. The game plays like a typical MMO but a bit more action focused, such as manual dodge rolls and positioning. Most skills can be cast while moving, so it makes combat more dynamic. A remarkable feature is underwater combat, which although rarely seen, has unique skills that would make sense under water and visuals to go with them. Talking about visuals, that's what this game's good at. Great graphics and customization options ranging from character creation to armor dyes.

The players are fairly friendly IMO, mostly due to the fact that drops are "instanced" (meaning nobody can steal your loot) and game largely supports co-op gameplay and doesn't punish players for killing a monster together. The game can be experienced however you wish. You can do most stuff (except dungeons) alone, but doing it with groups doesn't hinder your progress.

Content gets added every two weeks. The updates range from story modules (so called Living story) to new items and major balance and gameplay tweaks in so called "Feature Packs", one of which has been released in April 2014 and another one is coming September 2014.

As for lore, there's a Personal Story module, which takes you through the story of your own characters and then unfolds greater events in the world. So that gives you the "essential story". Then, as in most RPGs, you can find out various details by talking to NPCs, listening to their conversations and so on.

You mentioned feeling behind others. As in every MMO, when you start you WILL feel behind but thanks to the nature of this game, you can catch up very quickly. You absolutely don't need to grind for 30-50 hours a week.

Hope I covered most of your questions. If you have any more, feel free to ask.

In Topic: What stuff is there to do for a returning player?

12 August 2014 - 04:32 PM

Ascended = not really unless you plan on doing Fractals of the Mists, which require Agony resistance, which can be acquired only with ascended gear

Precursors = still mostly RNG

Activities/mini games = don't know, nothing that has caught my attention

Other = April 2014 Feature Pack that has brought about quite a few changes