Kamatsu, on 28 April 2013 - 11:06 AM, said:
Being able to 'get away' with P2P relies on more than just the IP itself. The game would have to be decently good with good gameplay, good player & group/guild goals and a good endgame (if they are aiming at endgame). Take a look at Bioware's Star Wars The Old Republic MMO as an example of a MMO that has a HUGE IP but failed to stay P2P because the gameplay, game quality & endgame didn't hold up. It proves - having a good IP alone will not justify or hold a game to being P2P, the game itself has to meet a certain level of standard/expectations, and SWTOR did not. And less face it, Star Wars is a much bigger & well known IP than The Elder Scrolls is, so if ESO wants to be a successful P2P game it will have to offer more than just the IP, it will have to offer good gameplay, good player and/or guild/group goals, endgame (if they aim at that crowd), etc.
I've watched some of the video's linked in previous post's, but to be honest - I'm not taking much from them as it seems whoever took them was going out of their way to play terribly and make the game look bad. And that is something that can be done with any game. I'll wait on my judgement for when we have more information, more video's, screenshots and maybe even had a chance to play via beta's (lol yeah right).
I've watched some of the video's linked in previous post's, but to be honest - I'm not taking much from them as it seems whoever took them was going out of their way to play terribly and make the game look bad. And that is something that can be done with any game. I'll wait on my judgement for when we have more information, more video's, screenshots and maybe even had a chance to play via beta's (lol yeah right).
Agreed. What I meant by "getting away" was the fact that for one, many SP games have a MP mode, often with RPG-ish aspects as in leveling, customizing your class/character/whatever to a certain extent and so on. This makes the MMO crowd shrink a little compared to what it was when there were mostly either SP games or MMOs. That's what I think at least.
Another problem is that many popular MMOs have adapted some kind of F2P model, most popular being Free and Premium versions of the game. Furthermore, there's B2P GW2, which has set the standards quite high. Therefor, to get away with P2P model, the game, any game for that matter, not just TESO, would have to offer more than all the B2P and F2P games, which is quite a challenge. Even WoW, if it came out later than it did and wasn't generally "THE MMO", I kind of doubt it would have ~9 mil active subs today.
TESO standing a chance meant more like it wouldn't fail at the very beginning, because the series fans (as with SWTOR) would hop on for the first couple of months.

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