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Member Since 29 Aug 2012
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#2306752 Why Healing Power Sucks, By WoodenPotato's (also bad mob design)

Posted Nikephoros on 14 March 2014 - 07:14 PM

View PostMazingerZ, on 14 March 2014 - 06:40 PM, said:

That's an opinion... there're probably multiple reasons for wanting more build diversity that involves something other than damage.  Right now damage is king and the only stat worth investing in.  People just fear any argument that the system is decidedly lop-sided while stats exist implies that they should matter because validation would imply change.

I disagree with your assessment of my motivations.  Right now we have a system that rewards skill with efficiency in pve.  The less optimal active defense is, and more passive defense is, the less skill based the pve game becomes in the end.  

I don't "fear" that I'm going to stop being OP with damage, or whatever, because under whatever system they create I'll be better than most players.  What I "fear" is they are going to damage the integrity of the game by ruining the balance between active defense and skill.  I worry that the game will become such that a person who freshly installs the game and loads up on Clerics gear will be 99% as effective as a seasoned veteran who is geared the same.  Currently, we all agree Berserker is the most efficient pve gear set.  But ask a new player to run dungeons in berserker and they will faceplant.  I want to maintain a system where efficiency is "bought" with experience and practice.  I have serious doubts that a passive defense based meta would maintain such a system.  Sure I'm biased, but I'm biased in favor of a skill based game.

#2270006 Show Us Your Ranger!

Posted Silverbleed on 11 December 2013 - 12:16 PM

I should spend more time on my norn leveling her..

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#2231415 It's not grind

Posted raspberry jam on 05 September 2013 - 03:15 PM

I love South Park. But yeah, there is a (very fine) difference between killing a lot of stuff to get some shiny, and kill a lot of stuff because they are in the way when you are trying to get the shiny.

View PostFeathermoore, on 05 September 2013 - 02:58 PM, said:

While I feel this is true, does the temporary nature of the content cause this all on its own? For example, I feel that people would still get tired of the updates if they were persistent. The time schedule that Anet is on is rather breakneck for anyone who doesn't play close to daily. This accentuates the "gotta get it done" effect just as much as it being temporary since once the next bit of content comes out, the majority of the playerbase will move on to the new content, even if the old stuff is there.
Well, sure, that the playerbase will move on is one thing. And it is something that ANet for the most part never had to deal with in GW1, because (most) content was still playable even if you were the only one interested in it. For "true" MMOs like GW2, that is not true. Still, yeah, I think that the temporary nature of the content does a lot. It's not, I think, that you actually never get to play it because there's no one to play with. Because that can be solved and if not, then at least the content is still there. I think it's more of a feeling that you really did miss out on something and now it's gone forever, you can't even try to play it. A feeling of being left behind, of having holes in the history so to speak. Many MMO players are avid completionists.

#2231136 is Arena Net losing it?

Posted Loperdos on 04 September 2013 - 08:54 PM

View PostMordakai, on 04 September 2013 - 08:45 PM, said:

More than usual I mean...

Bad glitches in SAB, along with a rather difficult game.

Erasing monthly progress, no fix.

Time gating everything (including SAB!)

I don't get it...  not a good way to start GW2's second year.

IMO, should have done an anniversary bash, and introduced a new Permanent dungeon.

The more and more I see the time gated content in GW2, the more and more it feels like Farmville, or some stupid Facebook game that gives you a certain amount of "actions" that you can take before you run out, and if you want to continue to play after you run out, you need to either buy credits from them or invite all your friends to play.

I would agree that so far its been a rocky start to GW2's second year, and for anyone who's seen me around the forums, I'm generally pretty positive about the game.  This time gated content is really not a direction I want to see GW2 head down.

#2231135 is Arena Net losing it?

Posted Mordakai on 04 September 2013 - 08:45 PM

More than usual I mean...

Bad glitches in SAB, along with a rather difficult game.

Erasing monthly progress, no fix.

Time gating everything (including SAB!)

I don't get it...  not a good way to start GW2's second year.

IMO, should have done an anniversary bash, and introduced a new Permanent dungeon.

#2230268 Ascended Weapons.. will you craft one?

Posted Geralt Romalion on 31 August 2013 - 11:27 AM

In the manifesto they promised us that there would be no gear threadmill, but that just like in GW1 you would work for the looks only.
Meaning the best tier gear ( Exotic ) would stay best tier gear.
Then ascended came along, meaning that once again they broke their word to the player community.
Ascended is superior to exotic statwise, thus qualifies as a gear threadmill.
People that continue to say that the stat difference is minimal and that ascended is optional are missing the point entirely.
You can do pretty much all content in this game in rare or even masterwork.
Still, exotic is superior in stats over those.

These weapons seem to represent the worst of Anet's decisions combined to me.
Loads of random materials, weapons unable to be bought from the TP, new material threadmill with T7 mats, timegated...
If anything one would expect a higher chance for Ascended items to drop from high level fractals, but even that they did not implement, while fractals and Ascended equipment pretty much belong together in essence.
Anet is making this game lose its uniqueness and is making it more and more like your average uninteresting MMO nextdoor.

As such, I will not craft Ascended weaponry, even while I have all currently ingame available materials to do so.
Because to me this is still a betrayal to the community, and I am unwilling to support that by participating in this new threadmill of them.
Do not forget that in an interview someone from Anet ( I believe it was Colin ) said we would definitely not see a new tier this year.

So how do I not know that when I grind my brains out to deck out every character in Ascended, we will suddenly get an even better/higher stat armor/weapon/jewelry tier, simply because Anet feels like it?

I do not trust Arenanet at all anymore, and that is what keeps me from crafting Ascended.
There is a gear threadmill, and they will continue down that path.

#2221644 Attack on Titan (Game)

Posted Soki on 24 July 2013 - 02:51 AM

Do you like the anime Attack on Titan?
Do you like Spiderman?
Feng Lee, a Chinese independent game developer, has been working on an AoT web-game for the past couple of months.

It uses Unity's web-engine; and it very well optimized for the pace the game can get to.
The hit-detection for the Titans can be a little off, and they're pretty rough models - and the first map is untextured - but it's still really fun, with a modest learning curve.

There are 2 characters available: Mikasa; who can stop her momentum mid-swing and slice straight down to the ground; and Lev; who can latch onto a nearby surface (or Titan) and swing himself in that direction while spinning his weapon.
Aside from their special attacks, there's no difference between the characters.

The game is updated every other week with bugfixes and new content.
It's a lot of fun, and because of how modest its resource requirement is, it can run on pretty much any computer. Awesome slow-work-day activity. ..Or, if you're like me, all-day-activity.


Hope people enjoy it--and give Feng Lee a Like on YT / Facebook if you do

#2228285 [Answered] Will transmuted legendaries also be updated?

Posted Nash on 23 August 2013 - 05:39 AM

View PostFrogKnight87, on 23 August 2013 - 03:57 AM, said:

When you transmuted a legendary it used to lose it's "legendary" status, they changed that now so it doesn't happen, it keeps it's status. So I'm pretty sure when the legendary update comes, a transfmuted legendary will count just as a regular one... It stays a legendary after all
Well, that's how it's supposed to be and prbly also intended by ANet. Considering the qualitiy of the patches so far I doubt that it will work in the begining. May be after a few more patches it will, may be it will affect only a few legendaries, no one knows.
If I had one, I wouldn't dare to transmute it yet unless I'm one of those who already have a couple of legendaries and have so much money, they can get a new one in no time.

#2180347 What one change would you make to GW2?

Posted Robsy128 on 17 March 2013 - 03:50 PM

Better-looking armours for levels 1-79 - especially levels 1-30. My characters don't have any style whatsoever until they reach level 80.

#2178810 [WHAT IF] Raids

Posted xarallei on 13 March 2013 - 07:27 PM

We should be able to discuss the topic like mature adults. He's presenting a hypo, if you think raids are a bad idea come out and say why instead of resorting to the rather unhelpful "go to WoW" comments.

Something as simple as saying "getting a group of 20+ people for a raid can be a pain in the ass".

#2177712 [WHAT IF] Race change

Posted matsif on 11 March 2013 - 04:47 PM

the only reason race change isn't in the game in my estimation is because there are achievements tied to it.  Which imo is a horrible excuse that barely even covers for a reason.  Tin foil hat theorists will turn that into anet fishing for gems for character slots for completionists, which is also a possibility.

Give us a "mystic makeover kit" or something that allows a full redo thru the character creation screens, including race, gender, physical features, and name.  And give us name change items as well.

#2164111 Post a Picture of Your Warrior.

Posted Kochaloch on 14 February 2013 - 07:29 PM

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#2136533 New Year's Sale: Day 3 (FINAL DAY)

Posted Veltoss on 06 January 2013 - 05:22 PM

I wish the light armor didn't look ridiculous :<

#2131150 Necromancer Screenshots

Posted alphazr on 29 December 2012 - 10:50 PM


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#2130180 Good looking Charrs?

Posted JasmineMcCoy on 28 December 2012 - 07:42 PM

I guess that would depend mostly on your taste: do you like an old or young look, cute/handsome or ferocious, muscular or lean, color of fur, etc... It might help get a run around the Black Citadel to have a look at various charr NPC.
Anyway, this is my female charr:
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