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#2332715 Don't you dare, ANet! [slight patch spoiler]

Posted MCBiohazard on 18 July 2014 - 09:14 PM

View Postalccode, on 18 July 2014 - 04:13 PM, said:

I definitely think there is some historical revisionism going on here for the purpose of trashing Trahearne as much as possible.

Don't forget that his Wyld Hunt involved cleansing Orr of the corruption of Zhaitan. He was never intending to get rid of Zhaitan (though he would help if he could). That was your (ours, rather) job. We killed Zhaitan and got the credit. After the "The Source of Orr" part of our PS, when Trahearne purified the source of Orr, he peaced out and went back to Fort Trinity. His job was done. We went on to slay the dragon. I really don't see how he "stole the spotlight" at all. His job is done as far as the Elder Dragons are concerned (I may eat my words though!)

If you were a sylvari alt, sure, your Wyld Hunt being to face down the dragon makes sense because they establish it from the start and yes, Trahearne doesn't take that away from you. I just really thought it was odd that no matter what your race was, he thought the only way for you to learn about your epic destiny was to go to the Pale Tree when the point of that entire story episode was to hear about his own epic destiny instead of yours. You already knew you were gearing up to fight Zhaitan simply by committing to one of the orders of Tyria dedicated to fighting him. It would have been much more flavorful and less abruptly Sylvari and Trahearne-centric for your call to arms to have come from your own race in some fashion. Maybe humans get a final echo from their six gods asking them to cleanse the Orr homeland. Maybe the norn convene in a giant moot to settle the issue of who will be The Great Hunter of Dragons. Maybe Asurans have a technomaturgical debate forum with Professor Gorr as a keynote speaker in addressing the magic loss environmental issue. Maybe Charr have the high legions come together in a tribunal to argue out whether they should help against a dragon that has mostly been affecting human lands and not them. Maybe but instead, we visit the Mother Tree, Trahearne learns that he has to nut up, take his mom's sword and lead everyone to Arah and victory. His story could have been alongside yours in a less obtrusive way if the revelation of your destiny wasn't attached at the hip to his.

#2331032 Post Your Mesmer!

Posted Iviviana on 07 July 2014 - 02:27 AM

So I leveled a Sylvari mesmer now and used a total makeover on her. I love it so much!


#2297979 Post a Picture of Your Warrior.

Posted artemist on 19 February 2014 - 08:47 PM

I give up, I'm not w8ing for new legendaries *_*Posted Image

#2332172 Don't you dare, ANet! [slight patch spoiler]

Posted Mordakai on 15 July 2014 - 06:54 PM

Trahearne gets corrupted and we have to kill him.  Win/win.

#2330183 Help me pinpoint this...

Posted MCBiohazard on 01 July 2014 - 05:48 PM

View PostDatenshi92, on 01 July 2014 - 01:13 AM, said:

How much the world turns... I used to have that mindset as well, until I realized just how silly it is.

Technically speaking there's thousands of Geralts of Rivia, Shepards and silent heroes from KoA: Reckoning - do I feel like a tiny cog in those plots just because of the amount of people that play those games? No. In fact, why should that even matter? Why can't I be the chosen one in the canon story? Ins't that the point? If I want to be regular Mary after and make myself a part of the GW2 world, in a different light, then that's my choice as an RPer, but I don't want to be singled out by force from the main story just because of the excuse that there's more people playing this game... or rather, I don't want my efforts hindered by it. I don't want to get a cheap story just because the devs are afraid that someone people might feel left out - either make a game with everyone in mind or focus in treating every one of them as the "chosen one" in their own playthrough.

I consider the main story to be a separated thing from the social aspects of an MMO. An MMO, IMO, is just like a "single-player connected to the internet 24/7" and, metaphorically speaking, the other people are super-advanced AIs that serve a role somewhere in the game (the same could be said about me from their perspective). In fact, there's no better example than GW1 where there was tons of people in there but in no way they ever interfered in your story, ever. I wasn't shadowed by anyone, my efforts weren't hindered by thousands of other people and their choices and in return, they weren't shadowed by mine.

Wow, haha, I think we were debating back and forth on this very exact issue in a different thread a month or two ago. That's it, really. The PS is your single player campaign. If you're not the main character in your own story, what's the point? That's why Trahearne derailed the whole thing. He steals your thunder in the most bush league roleplaying narrative no-no way ever. No GM NPC should ever make the player feel unimportant. They can be vastly more powerful or more influential in the bigger scheme of things, but in the end, their purpose in the narrative should be to serve you, not the other way around. To take the Tolkien example, Gandalf the wizard is an all powerful being and Aragorn the ranger is a king but they still don't overshadow the real protagonist of the journey, this dumpy little 4 foot guy with hairy feet and his group of likewise tiny and insignificant friends who turn out to be important after all. It's their story, Gandalf and Aragorn are the side characters for good reason. Like the classic bad Gary Stu, Trahearne takes your mentor's death for himself, your epic quest for himself and the direct leadership that you could have assumed in the fight against the elder dragons all for himself. And everybody in the game loves him for no qualified reason. The dialogue in the aftermath of the Battle of Claw Island where everyone says he made it happen made me want to punch his green ♥♥♥♥plant face over and over. Who took down that giant beastie? It wasn't him. All the decisions you made in the first half of the story get subsumed into his grand adventure when they were your friends you helped, your enemies you fought and your tough choices to make, not his, but he still takes the credit. Why the heck do you have to visit the Mother Tree if you're not sylvari yourself? What's that NPC got to do with you if you're human, Asuran, Norn or Charr? She ain't your mom, why do you need to be told to go fight the dragon when you should have perfectly good reasons of your own to go? Without personal motivation, you're not even a hero in the GW1 sense anymore, you're literally a straight up henchman since you stop having your own story after Trahearne comes in. In GW1, the Ascalonian heroes are all henchmen. As they should be. They've had their adventures already, they're here to help you out this time in Factions and in Nightfall. The heroes in Nightfall and EotN have their own tales but they also rally behind you. As they should. It feels bad to be a henchman in your own adventure before it's over, mang.

The Destiny's Edge dungeon narrative falls flat not because there's a SI in the way though. It's just that you're as others have said in this thread, Rosencrantz and Guildstern in that particular story. You don't actually bring them back together yourself, you just watch them bicker and argue it out until they finally get along by themselves. I mean, I guess it's fine if they were likeable but man, all of them have serious issues and are not really hero-like at all as depicted.

Despite all its faults, LS1 was actually a slight improvement in that it made you a side character but at least sometimes the narrative tried to include you as an active participant. The B Iconics are less sociopathic and some of the events are clearly being driven by you as a catalyst to mobilize the whole world you know into action. That's the part of the LS that worked. It's just that without the solid foundation of your personal story, you have no reason to care about that world. It pretty much left you behind when Trahearne took your quest to beat a big dragon thing for himself.

We'll see if LS2 can repair some of that damage. If it actually tries to be a continuation of the personal story where you become the main character again, and if they can keep the NPCs from overshadowing you again this time, it might turn out better.

#2329901 Help me pinpoint this...

Posted I post stuff on 30 June 2014 - 09:57 AM

In GW2 your character develops in an unusual way; instead of typical from zero to hero you get this awkward from zero to really, really overpowered zero. Here you are an observer following the great deeds of potatoes, children, cats and lesbians.

That being said it doesn't even matter because they set up a really strong lore backbone for this universe with GW1 and the novels, so pretty much everything you encounter in GW2 will have some kind of backstory.

#2306752 Why Healing Power Sucks, By WoodenPotato's (also bad mob design)

Posted Nikephoros on 14 March 2014 - 07:14 PM

View PostMazingerZ, on 14 March 2014 - 06:40 PM, said:

That's an opinion... there're probably multiple reasons for wanting more build diversity that involves something other than damage.  Right now damage is king and the only stat worth investing in.  People just fear any argument that the system is decidedly lop-sided while stats exist implies that they should matter because validation would imply change.

I disagree with your assessment of my motivations.  Right now we have a system that rewards skill with efficiency in pve.  The less optimal active defense is, and more passive defense is, the less skill based the pve game becomes in the end.  

I don't "fear" that I'm going to stop being OP with damage, or whatever, because under whatever system they create I'll be better than most players.  What I "fear" is they are going to damage the integrity of the game by ruining the balance between active defense and skill.  I worry that the game will become such that a person who freshly installs the game and loads up on Clerics gear will be 99% as effective as a seasoned veteran who is geared the same.  Currently, we all agree Berserker is the most efficient pve gear set.  But ask a new player to run dungeons in berserker and they will faceplant.  I want to maintain a system where efficiency is "bought" with experience and practice.  I have serious doubts that a passive defense based meta would maintain such a system.  Sure I'm biased, but I'm biased in favor of a skill based game.

#2270006 Show Us Your Ranger!

Posted Silverbleed on 11 December 2013 - 12:16 PM

I should spend more time on my norn leveling her..

Posted Image

#2231415 It's not grind

Posted raspberry jam on 05 September 2013 - 03:15 PM

I love South Park. But yeah, there is a (very fine) difference between killing a lot of stuff to get some shiny, and kill a lot of stuff because they are in the way when you are trying to get the shiny.

View PostFeathermoore, on 05 September 2013 - 02:58 PM, said:

While I feel this is true, does the temporary nature of the content cause this all on its own? For example, I feel that people would still get tired of the updates if they were persistent. The time schedule that Anet is on is rather breakneck for anyone who doesn't play close to daily. This accentuates the "gotta get it done" effect just as much as it being temporary since once the next bit of content comes out, the majority of the playerbase will move on to the new content, even if the old stuff is there.
Well, sure, that the playerbase will move on is one thing. And it is something that ANet for the most part never had to deal with in GW1, because (most) content was still playable even if you were the only one interested in it. For "true" MMOs like GW2, that is not true. Still, yeah, I think that the temporary nature of the content does a lot. It's not, I think, that you actually never get to play it because there's no one to play with. Because that can be solved and if not, then at least the content is still there. I think it's more of a feeling that you really did miss out on something and now it's gone forever, you can't even try to play it. A feeling of being left behind, of having holes in the history so to speak. Many MMO players are avid completionists.

#2231136 is Arena Net losing it?

Posted Loperdos on 04 September 2013 - 08:54 PM

View PostMordakai, on 04 September 2013 - 08:45 PM, said:

More than usual I mean...

Bad glitches in SAB, along with a rather difficult game.

Erasing monthly progress, no fix.

Time gating everything (including SAB!)

I don't get it...  not a good way to start GW2's second year.

IMO, should have done an anniversary bash, and introduced a new Permanent dungeon.

The more and more I see the time gated content in GW2, the more and more it feels like Farmville, or some stupid Facebook game that gives you a certain amount of "actions" that you can take before you run out, and if you want to continue to play after you run out, you need to either buy credits from them or invite all your friends to play.

I would agree that so far its been a rocky start to GW2's second year, and for anyone who's seen me around the forums, I'm generally pretty positive about the game.  This time gated content is really not a direction I want to see GW2 head down.

#2231135 is Arena Net losing it?

Posted Mordakai on 04 September 2013 - 08:45 PM

More than usual I mean...

Bad glitches in SAB, along with a rather difficult game.

Erasing monthly progress, no fix.

Time gating everything (including SAB!)

I don't get it...  not a good way to start GW2's second year.

IMO, should have done an anniversary bash, and introduced a new Permanent dungeon.

#2230268 Ascended Weapons.. will you craft one?

Posted Geralt Romalion on 31 August 2013 - 11:27 AM

In the manifesto they promised us that there would be no gear threadmill, but that just like in GW1 you would work for the looks only.
Meaning the best tier gear ( Exotic ) would stay best tier gear.
Then ascended came along, meaning that once again they broke their word to the player community.
Ascended is superior to exotic statwise, thus qualifies as a gear threadmill.
People that continue to say that the stat difference is minimal and that ascended is optional are missing the point entirely.
You can do pretty much all content in this game in rare or even masterwork.
Still, exotic is superior in stats over those.

These weapons seem to represent the worst of Anet's decisions combined to me.
Loads of random materials, weapons unable to be bought from the TP, new material threadmill with T7 mats, timegated...
If anything one would expect a higher chance for Ascended items to drop from high level fractals, but even that they did not implement, while fractals and Ascended equipment pretty much belong together in essence.
Anet is making this game lose its uniqueness and is making it more and more like your average uninteresting MMO nextdoor.

As such, I will not craft Ascended weaponry, even while I have all currently ingame available materials to do so.
Because to me this is still a betrayal to the community, and I am unwilling to support that by participating in this new threadmill of them.
Do not forget that in an interview someone from Anet ( I believe it was Colin ) said we would definitely not see a new tier this year.

So how do I not know that when I grind my brains out to deck out every character in Ascended, we will suddenly get an even better/higher stat armor/weapon/jewelry tier, simply because Anet feels like it?

I do not trust Arenanet at all anymore, and that is what keeps me from crafting Ascended.
There is a gear threadmill, and they will continue down that path.

#2221644 Attack on Titan (Game)

Posted Soki on 24 July 2013 - 02:51 AM

Do you like the anime Attack on Titan?
Do you like Spiderman?
Feng Lee, a Chinese independent game developer, has been working on an AoT web-game for the past couple of months.

It uses Unity's web-engine; and it very well optimized for the pace the game can get to.
The hit-detection for the Titans can be a little off, and they're pretty rough models - and the first map is untextured - but it's still really fun, with a modest learning curve.

There are 2 characters available: Mikasa; who can stop her momentum mid-swing and slice straight down to the ground; and Lev; who can latch onto a nearby surface (or Titan) and swing himself in that direction while spinning his weapon.
Aside from their special attacks, there's no difference between the characters.

The game is updated every other week with bugfixes and new content.
It's a lot of fun, and because of how modest its resource requirement is, it can run on pretty much any computer. Awesome slow-work-day activity. ..Or, if you're like me, all-day-activity.


Hope people enjoy it--and give Feng Lee a Like on YT / Facebook if you do

#2228285 [Answered] Will transmuted legendaries also be updated?

Posted Nash on 23 August 2013 - 05:39 AM

View PostFrogKnight87, on 23 August 2013 - 03:57 AM, said:

When you transmuted a legendary it used to lose it's "legendary" status, they changed that now so it doesn't happen, it keeps it's status. So I'm pretty sure when the legendary update comes, a transfmuted legendary will count just as a regular one... It stays a legendary after all
Well, that's how it's supposed to be and prbly also intended by ANet. Considering the qualitiy of the patches so far I doubt that it will work in the begining. May be after a few more patches it will, may be it will affect only a few legendaries, no one knows.
If I had one, I wouldn't dare to transmute it yet unless I'm one of those who already have a couple of legendaries and have so much money, they can get a new one in no time.

#2180347 What one change would you make to GW2?

Posted Robsy128 on 17 March 2013 - 03:50 PM

Better-looking armours for levels 1-79 - especially levels 1-30. My characters don't have any style whatsoever until they reach level 80.