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Kuskah

Member Since 29 Aug 2012
Offline Last Active Feb 06 2015 12:33 PM

#2347721 I’ve been playing GW2 wrong, and loving it.

Posted Arkham Creed on 26 January 2015 - 06:36 AM

And is so often the case when this game gets a big announcement we have the typical arguments against the game being thrown around. And with such a big addition being announced, with a new profession no less, its time for the same old “we need healers/trinity” and “everything is a zerg” arguments as well as my personal favorite; “its all DPS; there is no challenge!” Well….I’ve got to call BS on pretty much every one of those. And I’ll happily tell you why.

Here is the thing; the GW2 content/gameplay problem isn’t an issue of design or mechanics. One of these days I’m going to have to get my act together and start that youtube show “Blame the Fans” I’ve been dreaming up….anyway, the deal is we’re the problem. Or I should say you’re the problem, since I’m not doing these things. You see I am the head of a very small semi-casual guild. Not one of us has a single piece of Ascended gear, only one of us bothers with zerker stats, we rarely read the wiki or boss guides, and often don’t know what we’re doing in dungeons. Yeah; we’re bad. But you know what else? It’s a freaking blast.

You see the reason content is so zergy and everything can be DPSed down in seconds isn’t because of a lack of challenging content or defined player roles; its because MMO players have an almost religious aversion to thinking outside of highly optimized min/max builds adhering to dedicated roles. It doesn’t matter what Arena Net does someone is going to find the right place to stack to EXPLOIT AI pathing or targeting bugs, everyone is going to repair their zerker gear, and the whole server is going to break the game and then complain that its broken. But you don’t have to do that. Yeah me and mine aren’t going to be breaking any speed run records, but we really couldn’t care less.

When you DON’T use an optimized zerker build, and when you DON’T stack in exploitive areas, and DON’T mindlessly zerg the game is great. Even story mode dungeons are challenging, dynamic, exciting, highly tactical, FUN, and require a huge amount of team work and coordination. Basically everything the community wants out of the game. And don’t any of the vets out there remember how face meltingly hard even AC story was back before people knew how break it? That’s the issue; when you play the game wrong (IE; as intended by the developers) its one of the best on the market these days. But the meta killed GW2. If you play how it is meant to be played; play the characters and build you WANT to play rather than what the meta tells you is “optimal” it’s a totally different experience. And a much better one.

So, in the spirit of what Guild Wars 2 was meant to be, I invent you all to just try something. For a month or even a week; just try this. Call it an experiment. Set aside your zerker gear and forget the meta. Play how you want to play; come up with a crazy build and take it for a spin with a group of like-minded players. Build your group around a theme, not roles. Attack that boss for the sake of an epic battle, not DPSing it down as fast as possible for the rewards. Play the game wrong. You just might find that you like it.


#2344308 Introducing the New Daily Achievement System

Posted NerfHerder on 11 December 2014 - 09:39 PM

By itself, this is a welcome change. I dont see any downside from here. I like the signing in for a reward. Because sometimes I sign in, decide I dont really want to do the same stuff over and over, then log out. And I like the idea of being rewarded for playing the I want. Win for me.

Yes, I want to see continents open up. I want that wonderful experience of exploring GW2, when it first released, all over again. I want more weapon choices, skill expansion, guild halls, etc. But, that's another discussion.


#2335577 2nd Anniversary Predictions

Posted Neo Nugget on 15 August 2014 - 09:40 AM

I saw someone in chat ping a few things that were probably second birthday gifts. One was a scroll to boost a character to level 60, another was a sort of party popper gun, and the third...I can't remember for the life of me right now.

If it's legit, then it automatically makes it better than Jennah-fest 2013 (at least in my book ^^).


#2335349 SEPTEMBER 2014 FEATURE PACK

Posted Thorfinnr on 13 August 2014 - 01:41 PM

OK...may not be popular opinion...but LS:S2 is going well, at least for me. So I am hopeful that this is more of the same, Devs listening and getting some good improvements in that many have been asking for.

Various color Tags in WvW is fantastic. I'm most interested in what is included in the blogs in week 2 of the reveal.


#2334992 Post Your Mesmer!

Posted Midnight Harmony on 09 August 2014 - 10:12 PM

Like the scar of age

Written all over my face

The war is still raging inside of me

I still feel the chill

As I reveal my shame to you

I wear it like a tattoo


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#2310058 So What Does Your Engineer Look Like?

Posted carnifex2005 on 23 March 2014 - 03:57 PM

My human female engineer. The Gas Mask is my personal favourite helm in the game. So nice for this class...

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#2332715 Don't you dare, ANet! [slight patch spoiler]

Posted MCBiohazard on 18 July 2014 - 09:14 PM

View Postalccode, on 18 July 2014 - 04:13 PM, said:

I definitely think there is some historical revisionism going on here for the purpose of trashing Trahearne as much as possible.

Don't forget that his Wyld Hunt involved cleansing Orr of the corruption of Zhaitan. He was never intending to get rid of Zhaitan (though he would help if he could). That was your (ours, rather) job. We killed Zhaitan and got the credit. After the "The Source of Orr" part of our PS, when Trahearne purified the source of Orr, he peaced out and went back to Fort Trinity. His job was done. We went on to slay the dragon. I really don't see how he "stole the spotlight" at all. His job is done as far as the Elder Dragons are concerned (I may eat my words though!)

If you were a sylvari alt, sure, your Wyld Hunt being to face down the dragon makes sense because they establish it from the start and yes, Trahearne doesn't take that away from you. I just really thought it was odd that no matter what your race was, he thought the only way for you to learn about your epic destiny was to go to the Pale Tree when the point of that entire story episode was to hear about his own epic destiny instead of yours. You already knew you were gearing up to fight Zhaitan simply by committing to one of the orders of Tyria dedicated to fighting him. It would have been much more flavorful and less abruptly Sylvari and Trahearne-centric for your call to arms to have come from your own race in some fashion. Maybe humans get a final echo from their six gods asking them to cleanse the Orr homeland. Maybe the norn convene in a giant moot to settle the issue of who will be The Great Hunter of Dragons. Maybe Asurans have a technomaturgical debate forum with Professor Gorr as a keynote speaker in addressing the magic loss environmental issue. Maybe Charr have the high legions come together in a tribunal to argue out whether they should help against a dragon that has mostly been affecting human lands and not them. Maybe but instead, we visit the Mother Tree, Trahearne learns that he has to nut up, take his mom's sword and lead everyone to Arah and victory. His story could have been alongside yours in a less obtrusive way if the revelation of your destiny wasn't attached at the hip to his.


#2331032 Post Your Mesmer!

Posted Iviviana on 07 July 2014 - 02:27 AM

So I leveled a Sylvari mesmer now and used a total makeover on her. I love it so much!

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#2297979 Post a Picture of Your Warrior.

Posted artemist on 19 February 2014 - 08:47 PM

I give up, I'm not w8ing for new legendaries *_*Posted Image


#2332172 Don't you dare, ANet! [slight patch spoiler]

Posted Mordakai on 15 July 2014 - 06:54 PM

Trahearne gets corrupted and we have to kill him.  Win/win.


#2330183 Help me pinpoint this...

Posted MCBiohazard on 01 July 2014 - 05:48 PM

View PostDatenshi92, on 01 July 2014 - 01:13 AM, said:

How much the world turns... I used to have that mindset as well, until I realized just how silly it is.

Technically speaking there's thousands of Geralts of Rivia, Shepards and silent heroes from KoA: Reckoning - do I feel like a tiny cog in those plots just because of the amount of people that play those games? No. In fact, why should that even matter? Why can't I be the chosen one in the canon story? Ins't that the point? If I want to be regular Mary after and make myself a part of the GW2 world, in a different light, then that's my choice as an RPer, but I don't want to be singled out by force from the main story just because of the excuse that there's more people playing this game... or rather, I don't want my efforts hindered by it. I don't want to get a cheap story just because the devs are afraid that someone people might feel left out - either make a game with everyone in mind or focus in treating every one of them as the "chosen one" in their own playthrough.

I consider the main story to be a separated thing from the social aspects of an MMO. An MMO, IMO, is just like a "single-player connected to the internet 24/7" and, metaphorically speaking, the other people are super-advanced AIs that serve a role somewhere in the game (the same could be said about me from their perspective). In fact, there's no better example than GW1 where there was tons of people in there but in no way they ever interfered in your story, ever. I wasn't shadowed by anyone, my efforts weren't hindered by thousands of other people and their choices and in return, they weren't shadowed by mine.

Wow, haha, I think we were debating back and forth on this very exact issue in a different thread a month or two ago. That's it, really. The PS is your single player campaign. If you're not the main character in your own story, what's the point? That's why Trahearne derailed the whole thing. He steals your thunder in the most bush league roleplaying narrative no-no way ever. No GM NPC should ever make the player feel unimportant. They can be vastly more powerful or more influential in the bigger scheme of things, but in the end, their purpose in the narrative should be to serve you, not the other way around. To take the Tolkien example, Gandalf the wizard is an all powerful being and Aragorn the ranger is a king but they still don't overshadow the real protagonist of the journey, this dumpy little 4 foot guy with hairy feet and his group of likewise tiny and insignificant friends who turn out to be important after all. It's their story, Gandalf and Aragorn are the side characters for good reason. Like the classic bad Gary Stu, Trahearne takes your mentor's death for himself, your epic quest for himself and the direct leadership that you could have assumed in the fight against the elder dragons all for himself. And everybody in the game loves him for no qualified reason. The dialogue in the aftermath of the Battle of Claw Island where everyone says he made it happen made me want to punch his green ♥♥♥♥plant face over and over. Who took down that giant beastie? It wasn't him. All the decisions you made in the first half of the story get subsumed into his grand adventure when they were your friends you helped, your enemies you fought and your tough choices to make, not his, but he still takes the credit. Why the heck do you have to visit the Mother Tree if you're not sylvari yourself? What's that NPC got to do with you if you're human, Asuran, Norn or Charr? She ain't your mom, why do you need to be told to go fight the dragon when you should have perfectly good reasons of your own to go? Without personal motivation, you're not even a hero in the GW1 sense anymore, you're literally a straight up henchman since you stop having your own story after Trahearne comes in. In GW1, the Ascalonian heroes are all henchmen. As they should be. They've had their adventures already, they're here to help you out this time in Factions and in Nightfall. The heroes in Nightfall and EotN have their own tales but they also rally behind you. As they should. It feels bad to be a henchman in your own adventure before it's over, mang.

The Destiny's Edge dungeon narrative falls flat not because there's a SI in the way though. It's just that you're as others have said in this thread, Rosencrantz and Guildstern in that particular story. You don't actually bring them back together yourself, you just watch them bicker and argue it out until they finally get along by themselves. I mean, I guess it's fine if they were likeable but man, all of them have serious issues and are not really hero-like at all as depicted.

Despite all its faults, LS1 was actually a slight improvement in that it made you a side character but at least sometimes the narrative tried to include you as an active participant. The B Iconics are less sociopathic and some of the events are clearly being driven by you as a catalyst to mobilize the whole world you know into action. That's the part of the LS that worked. It's just that without the solid foundation of your personal story, you have no reason to care about that world. It pretty much left you behind when Trahearne took your quest to beat a big dragon thing for himself.

We'll see if LS2 can repair some of that damage. If it actually tries to be a continuation of the personal story where you become the main character again, and if they can keep the NPCs from overshadowing you again this time, it might turn out better.


#2329901 Help me pinpoint this...

Posted I post stuff on 30 June 2014 - 09:57 AM

In GW2 your character develops in an unusual way; instead of typical from zero to hero you get this awkward from zero to really, really overpowered zero. Here you are an observer following the great deeds of potatoes, children, cats and lesbians.

That being said it doesn't even matter because they set up a really strong lore backbone for this universe with GW1 and the novels, so pretty much everything you encounter in GW2 will have some kind of backstory.


#2306752 Why Healing Power Sucks, By WoodenPotato's (also bad mob design)

Posted Nikephoros on 14 March 2014 - 07:14 PM

View PostMazingerZ, on 14 March 2014 - 06:40 PM, said:

That's an opinion... there're probably multiple reasons for wanting more build diversity that involves something other than damage.  Right now damage is king and the only stat worth investing in.  People just fear any argument that the system is decidedly lop-sided while stats exist implies that they should matter because validation would imply change.

I disagree with your assessment of my motivations.  Right now we have a system that rewards skill with efficiency in pve.  The less optimal active defense is, and more passive defense is, the less skill based the pve game becomes in the end.  

I don't "fear" that I'm going to stop being OP with damage, or whatever, because under whatever system they create I'll be better than most players.  What I "fear" is they are going to damage the integrity of the game by ruining the balance between active defense and skill.  I worry that the game will become such that a person who freshly installs the game and loads up on Clerics gear will be 99% as effective as a seasoned veteran who is geared the same.  Currently, we all agree Berserker is the most efficient pve gear set.  But ask a new player to run dungeons in berserker and they will faceplant.  I want to maintain a system where efficiency is "bought" with experience and practice.  I have serious doubts that a passive defense based meta would maintain such a system.  Sure I'm biased, but I'm biased in favor of a skill based game.


#2270006 Show Us Your Ranger!

Posted Silverbleed on 11 December 2013 - 12:16 PM

I should spend more time on my norn leveling her..

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#2231415 It's not grind

Posted raspberry jam on 05 September 2013 - 03:15 PM

I love South Park. But yeah, there is a (very fine) difference between killing a lot of stuff to get some shiny, and kill a lot of stuff because they are in the way when you are trying to get the shiny.

View PostFeathermoore, on 05 September 2013 - 02:58 PM, said:

While I feel this is true, does the temporary nature of the content cause this all on its own? For example, I feel that people would still get tired of the updates if they were persistent. The time schedule that Anet is on is rather breakneck for anyone who doesn't play close to daily. This accentuates the "gotta get it done" effect just as much as it being temporary since once the next bit of content comes out, the majority of the playerbase will move on to the new content, even if the old stuff is there.
Well, sure, that the playerbase will move on is one thing. And it is something that ANet for the most part never had to deal with in GW1, because (most) content was still playable even if you were the only one interested in it. For "true" MMOs like GW2, that is not true. Still, yeah, I think that the temporary nature of the content does a lot. It's not, I think, that you actually never get to play it because there's no one to play with. Because that can be solved and if not, then at least the content is still there. I think it's more of a feeling that you really did miss out on something and now it's gone forever, you can't even try to play it. A feeling of being left behind, of having holes in the history so to speak. Many MMO players are avid completionists.