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Member Since 29 Aug 2012
Offline Last Active Today, 04:35 AM

Topics I've Started

Twilight Arbor: Best paths for Bloom farming?

09 March 2014 - 10:27 AM

Haven't done this one in a long time so.. how are each of the paths? Is the Aetherpath too difficult? Does it reward Deadly Blooms? What would be the best way to go around Deadly Bloom farming?

Backpack - Yes or No?

08 March 2014 - 09:13 AM

Here's a concept of my future thief (who doesn't exist yet) previewed on my Mesmer. Couldn't get the backpiece and armor to be previewed together so I had to use some photoshop magic so don't mind some flawed details, it's about the overall look.

So yeah, I'm wondering whether to get the blades or not. They fit when it comes to color but not so much when it comes to theme (leaves vs. watchwork). Your thoughts?

Also, what face&hair color combination (Sylvari ofc) would complement the style well?

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Paths for dungeon farming?

25 February 2014 - 06:03 PM

What dungeons and which paths in there are good for farming gold daily? Preferably looking for some where you can just follow the rest of the group, do damage and be fine. (as in no complex puzzles, no boss who requires 100% team coordination or whatever) I know CoF P1 is like that and it used to be the whole AC, but I haven't run a dungeon in ages so yeah...

Living Story Season 2 - What would you like to see?

23 February 2014 - 01:12 PM

Self-explanatory title.

For me:

1. NEW Enemies. Surely, we got several new factions in Season 1 (Molten and Toxic alliance, Aetherblades) but these somehow felt more recycled than new. The only real new enemy in Season 1 were the watchwork machines.

2. STRONG Villain. If the Season 2 is going to require a mastermind, make it a strong character, both in personality and tools at their disposal. To me, Scarlet seems like the typical cartoon villain, as in "You win for now, but I'll be back!". With LA destruction she's returned for like, what? 5th time already? Getting extremely tedious. I don't know how this season is gonna end or whether GW2 is supposed to have the "good always wins" attitude but I'd really like to see a villain who can cause chaos and destroy stuff for more than two weeks at a time.

3. Underwater Content. It feels like there isn't much use for underwater combat, yet it has so much potential. Make it happen, ANet! Oh, and make it a clear water setting, so that we can enjoy the scenery, rather than the black & green combo going on in Orr.

4. Make it a good story. This is the part I dislike the most about Living World. It feels so bland. Despite the terrible boss fight at the end of Personal Story, the whole thing was great story-wise. From the very beginning when you were forming your characters identity to the main story. Finding out about Zhaitan, finding out how the undead are spreading all over the world, memorable NPCs, exploring tombs, the overall atmosphere. Compared to Personal Story, the Living story doesn't even feel like it was done by the same people...

Ascended Armor Design

10 December 2013 - 07:37 PM

There you go: http://dulfy.net/201...-armor-gallery/

In MY opinion it looks terrible. At the first glance I was like "What? There are three heavy armor variants?" Considering how much it most likely costs, it's a waste of time in terms of looks. The flame skins from Gem Store would've made much better Ascended armors IMO.

The backpacks looks epic though. Great for necromancers and guardians.