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Member Since 29 Aug 2012
Offline Last Active Mar 26 2015 08:51 PM

Topics I've Started

Warrior specialization speculations

25 January 2015 - 01:50 PM

Although it was hinted at that the jungle may affect ones specialization, with the Ranger -> Druid example, I think we can safely say it's not going to be the case, seeing Mesmers with shields, engineers with hammers and their skills being far from "jungle-ish". What about warriors though? Considering how many weapons are already available to a warrior, there's not much to add. Let's go through the currently unavailable weapons to warrior:

Staff, Scepter and Focus - I very much doubt warriors would be getting these, as it would turn a purely physical class into a magic user, potentially conflicting with guardian or the coming revenant
Shortbow - With longbow and rifle available already, I see very little space in the ranged department for Shortbow, but maybe that's just me
Dagger - I've been considering this one, but with so many one handed weapons, I can't really see a dagger moveset on Warrior that would be it's own thing without competing with swords or axes
Pistol - Another likely candidate, I can imagine it as both main and off-hand weapon, although the move set is questionable. Engi has gadget-like pistols with special effects and Thief has the "physical" pistol moveset. Where would warrior with pistol(s) fit in?
Torch - a possibility, although the moveset remains a mystery. Rangers have the typical torch, guardians the magical flame and mesmers utilize smoke and illusions. The most obvious fire aspect already comes with Longbows.

The whole specialization thing is a mystery, as we've got very little information on that. How much can it stray away from the core class? How many new weapons do unlock? Considering what we've seen, getting just an off-hand (mesmer shield) seems quite lackluster compared to a two-handed weapon.

Living World S2 returns November 4th

11 September 2014 - 12:08 PM


Just a heads up.

Seriously though, what are they planning in-between?


Patch schedule so far:

September 23rd - ???
October 7th - ???
October 21st - Blood and Madness returns (Halloween)
November 4th - Living World Season 2 returns

2nd Birthday gifts

25 August 2014 - 06:13 AM

.. are as follows:

1x Experience Scroll - Boosts character to level 20
1x Birthday Booster - 24-hour 100% boost to karma, magic find, WvW rank, experience and gold from kills
1x Skill point scroll - grants 5 skill points
1x Birthday Blaster - toy weapon with skills to fire 1(skill #1) or 3 (skill #2) cakes (unlimited ammount apparently) that grant
  • +40 to all attributes
  • +10% Karma
  • +15% Magic Find
  • +15% experience from kills
  • for 10 minutes
They can be picked up by anybody, just like Engineer's Med Kit drops.

You also get title "Veteran".

It's okay I guess, but honestly, how many level 20's does ANet think we want...

RNG vs fixed numbers in MMOs

19 August 2014 - 06:09 PM

Just curious, which one of the following scenarios would you guys prefer?

Scenario A (RNG)
Boss has a 5% chance to drop an item.

Scenario B (fixed numbers)
Boss has a 100% chance to drop 5 tokens. The same item as in Scenario A can be bought from a vendor for 100 tokens.

All the other aspects of the situation, such as boss difficulty, remain the same.

(How) Would you recommend GW2?

14 August 2014 - 01:55 PM

I noticed GW2 is on 50% sale and I was like "maybe it's a good time to convince some friends to get it". That was moslty a hypothetical thought, since my friends who're into MMOs are already deeply invested into their respective games and it would be nigh impossible to lure them into GW2. Nontheless, the idea got me pondering on what I would actually say.

After two years of GW2, I feel like I take the good in this game for granted and it has me seeing the problems probably greater than they actually are, or at least would be to a newcomer. To sum the game right now in a few words, I'd probably say "It's good, but...". It's handling typical MMO questing with creativity, but once the initial awe leaves you, you realize it's not such a breakthrough. It's got pretty cool personal story questline, but it could've been handled much better in certain aspects. The journey to max level is fun, but once you've been max level for a few weeks/months, you'll find there's not much more there for you to do. It adds new content every two weeks, but that might turn out to be the only thing keeping you from uninstalling the game. Any class can be anything, but every class ends up being DPS, because that's the most effective way of doing things.

I'd probably conclude the talk with "It's a great game for the price you pay, but it won't replace your main MMO unless you're extremely short on time you can spend on gaming."

So, my question to you guys - if your friend asked you for your honest opinion on whether he/she should get GW2, what would you say?