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Kuskah

Member Since 29 Aug 2012
Offline Last Active Yesterday, 07:07 PM

Topics I've Started

Current Engi builds?

Yesterday, 06:15 AM

Coming back to my Engi and wondering what some effective builds are at the moment.

Currently, I'm running this condi grenadier: http://gw2skills.net...Y b6TAAhAkMHA-e

I made it soon after the nerfs to Zerk grenadier way back when and didn't really mess with it too much ever since. Would it still work? Any adjustments I should make?

I also noticed there will be some buffs coming to FT, so I'll definitely be keeping my eyes on that, since I quite enjoyed FT gameplay.

Do Forceful Greatsword and Phalanx Strength stack?

20 July 2014 - 06:24 PM

Started looking at the XIII. traits that came with the feature patch quite a while ago and became curious about this one. So, do you distribute the Might you grant yourself via crits from GS or not?

Help with Support Guardian?

19 July 2014 - 12:11 PM

Here's a build I put together: http://gw2skills.net...q/EwDAgQAjWAA-e

I built it kind of backwards, as in first I chose the Mace-Shield weapon combo, because it feels "guardian-y" and started from there. As I was going through traits and whatnot, the goal of the build became to maximize the support via healing, mostly through symbols and some condition removal, instead of like massive boon spreading or so. Went with Zealot gear so that I could remain somehow effective in combat with the Power/Precision stats.

My guardian is still in the leveling phase though, so I don't have much experience with the class, therefore I'd welcome any suggestions on how to improve the build.

Which class to pick?

16 July 2014 - 06:53 AM

Been jumping in and out of GW2 for the past few months. Now I feel like I want to get seriously back into it, but I'm kind of stuck when it comes to "which class to play". I don't have enough time to progress multiple alts so I want to pick one "main" and roll with it.

Alright, so what do I expect of my class?
- high burst damage to take out trash mobs effectively
- good sustained damage for boss encounters
- being able to do this with equipped weapon (no kits/summoned weapons/etc.)*
- being able to do this in it's "natural looks" (no transformations into whatever)**
- AoE (not just auto-attack cleave) for trash mobs


*doesn't mean it can't have kits/summons, just needs to have a build that doesn't use them
**similar to above, it can have it as a skill, just have a build that doesn't use it

Now that that's out of the way, here are my comments on the classes I got at lvl 80:

Warrior - currently my "main", can dish out good DPS in short time, meets all the criteria (kind of weak in the AoE department unless using LB) , it just feels kind of.. bland
Engineer - the first character I created. However, it's main builds are centered around kits and the backpacks are just not something I enjoy looking at.. Yeah, aesthetics play role in my class choice, sue me.
Mesmer - fun play-style, it's also the character I have the most progress on. I just can't find a build where I don't need to be setting up my phantasms for like 5-10 seconds to get the damage going.. this is highly ineffective against trash. If there's a build that doesn't suffer from this problem, let me know.
Necromancer - fun play-style again, but the condi build suffers from the same "setting up" problem as mesmer and burst builds are focused around death shroud AFAIK, which doesn't fit my requirements

This leaves me with four more classes. However, if I decide to make a new char, it's going to be the last one for a while. (Not feeling like leveling multiple alts) I have very little experience with any of the remaining classes (Thief, Ele, Ranger and Guardian) so some input about them would be appreciated.

One last thing that may help - during my "break" from GW2 I picked up WoW and my main there is DK, with Warlock in the close second place.

Don't you dare, ANet! [slight patch spoiler]

15 July 2014 - 05:45 PM

Posted Image

Just started playing today's patch and this is the second dialog I saw. Maybe it will get clarified later, but if this turns out to be another chapter of Trahearne's story, I feel that a good portion of the playerbase will be alienated to the point of no return...

On the other hand, maybe he gets killed before we get to him :)

Again, I haven't completed this portion of living story, so I may edit this post once I've played through it.