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Member Since 16 May 2010
Offline Last Active Oct 18 2013 05:32 AM

Posts I've Made

In Topic: Phase three of the Lost Shores is live!

19 November 2012 - 07:35 AM

So I was able to do the whole event but only just so, and had mixed feelings about the experience after it was done. Anet has been very clear about this being a one time event so the misunderstanding there surprises me. The reason I have such mixed feelings about the event is what they didn't communicate about it: that this was going to be a 2.5 hr commitment that you had to see through to the end for any reward. We had no past experience with these events so no one could know how long it would take. I thought 1 hr tops. Then we hit the 2 hr mark and I started to wonder just how long it was going to go. I had rl commitments that I was late to because I realized I'd have to finish the event to get any payoff at all.

The technical issues that others experienced do suck and I feel for these people. In addition to that though, the design of the event was extremely punishing. In the final stage of the event we were fighting the Ancient Karka towards the top of the spiral when it knocked me and several other players into the middle of the spiral, falling to the bottom (and our deaths). In the time it took me to map to a waypoint and pick my way back through all the karka on the way to the spiral the group had moved down to the lava area, but I had no way of knowing this. I started back up the spiral since I thought everyone was still up there and was greeted with waves of baby karka that eventually overran me. Why? Why was that put into the event? To tell you to not go up the spiral? But that was the last place I saw the group... Some communication about the changed ancient karka position like a notification "Finish the ancient karka in the bottom of its den!", etc would've helped (and not killed me). I was dead on the spiral when the final animation played and I knew they'd defeated the ancient karka down below. I only was able to complete the event because I asked in map chat for a res and a nice player ran halfway up the spiral to get me. I got to the chest and 2 minutes later it disappeared. Way too quickly. I felt really badly for anyone that wasn't able to get to that chest before it disappeared so quickly.

I got some good loot. I also know if I'd been on the losing end of this event and put in 2+ hours with nothing to show for it I'd be PISSED.This event walked a very fine line between rewarding and alienating players.

In Topic: PvP armor repair cost discouraging playing PvP

28 September 2012 - 10:38 PM

Thank you for the great reply Arkis, that put a few things in perspective for me.

View PostArkis_WPvP, on 28 September 2012 - 09:56 PM, said:

I, hand-on-heart, enjoy any sort of death penalty in PvP. If there is NO risk, then who cares?... It adds a very needed dynamic in the cut-throat world of PvP.

I hadn't thought about this aspect of the repair cost and you're right. With no cost of dying players are free to kamikaze everything without penalty.

My comment about GW2's design to continually take money from the player was there for a different reason than you interpreted (I agree it doesn't take much gold to get good stuff). In past interviews the GW2 devs have stated that the problem with GW1's economy was that there weren't constant costs to the player (free map travel, no armor repairs, etc) and that this led to huge inflation for high-level items. In GW2 the devs are very focused on the population's economic equality (complete with resident economist) and have purposely added in constant costs towards that end. So I brought it up in the sense that I felt they'd gone too far and were overcharging PvP'ers (you convinced me otherwise).

So I will give WvW another sub-80 try. Last night at one point I actually paired up with another sub-80 to complete an event and got a significant glove upgrade in the process. In the meantime I'll avoid the 1v1 battles and focus on helping out in other ways. Thanks!

In Topic: PvP armor repair cost discouraging playing PvP

28 September 2012 - 09:12 PM

View Postmouse24, on 28 September 2012 - 08:52 PM, said:

You might want to try some structured pvp (in the mists) as thats free and generally you don't have so much walking, more combat ina  denser area means you get to learn yours and other peoples classes a lot faster.

Alright so sPvP doesn't have armor repair costs? That's good to know. This seems backwards to me, since the wiki states "WvW is designed to accommodate players that would not normally participate in PvP". A beginning PvP player is going to die more and thus pay for repair costs more frequently!

In Topic: Keyboard shortcut: claim all items/materials

26 September 2012 - 07:15 PM

Awesome thanks. Hopefully this helps others out as well.

In Topic: GW2 Frequently Asked Questions - READ BEFORE POSTING

31 July 2012 - 07:29 PM

View PostArthur Brightsteel, on 24 June 2012 - 05:12 AM, said:

What will be the maximum starter amount of character slots per account at the initial release?  I'm REALLY hoping that there will be one for each playable race (5 total).

Also, will we be able to purchase more character slots via an in-game store (espeically on the intial release)?

I was curious about this too. According to the GW2 wiki page on character slot expansions, they're still deciding. Since the beta had 5 character slots I bet we'll get at least that many.