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SpelignErrir
Member Since 29 Aug 2012Offline Last Active May 09 2013 02:19 AM
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#1988542 How to build a Guardian properly.
Posted
Enyeez
on 03 October 2012 - 09:37 AM
keep up the good work.
#2196526 Is the April 30th Update "make or break"?
Posted
Featherman
on 29 April 2013 - 06:58 PM
#2191106 A duelling swordxsword(or focus)/staff mesmer build(rate pls)
Posted
Elysen
on 13 April 2013 - 06:58 AM
Now that's over with, my main issue is the lack of Duelling traits. Duelling is - or should be - a staple in every build. Pair that up with that you're using Sw/Sw and lacking Blade Training is astonishing. That extra 2 seconds on Blurred Frenzy can be life or death - especially when dealing with higher level Agony damage.
Contrary to belief, Condition Damage is very bad for a Staff Mesmer. The whole point of using a Staff is to abuse the massive damage the iWarlock can do. These puppies benefit from your Power & Critical Damage. Only 2/3 of your Winds of Chaos, 1/3 of your Chaos Armor and 1/3 of your Chaos Storm benefit from damaging conditions.
If I was running your ideals I'd be using more along the lines of THIS.
Important:
You can't be a hybrid.
Vitality is bad.
Condition damage is bad.
#1911397 Post Your Mesmer!
Posted
Nilgoow
on 10 September 2012 - 02:18 PM
#2191816 Glamour Confusion, almost perma Chaos Armor build
Posted
Killyox
on 15 April 2013 - 03:48 PM
#2171614 Spamming Eviscerate
Posted
Lucav
on 27 February 2013 - 03:50 AM

Icon sure looks like double chop to me
#2171414 Spamming Eviscerate
Posted
Lucav
on 26 February 2013 - 10:52 PM

Not sure why im being asked to post proof of numbers that are quite typical for axe warriors, but whatever.
#2195048 Rangers Out DPS Warriors?
Posted
DarkHorseKnight
on 24 April 2013 - 02:04 PM
Thats all really quite silly however. Because what matters is real DPS in game and the main reason behind warrior DPS being so high is not the fact that other classes cant just about match it. The real reason is that no other class can match it so easily and in such a versatile way.
First of all all the warrior attacks are at least Frontal cone 3 target, and WW is 360 5 target. So in therory 3 targets == 3 times the damage. For many other classes this is not the case.
Secondly the warrior rotation is really quite simple. Not much complexity to it. This is true for other classes as well however in this instance keeping the pet alive and on target while still managing your own rotation and keeping yourself alive can be quite difficult.
Lastly warriors synergize quite well with each other. 2 Warriors can maintain 100% fury and ~25 stacks of might on themselves as well as 20ish vuln on a boss. And 3 warriors can nearly do it for the entire party.
Where as with some other combos you need more organization to get the best buffs.
The TL;DR edition: In a well organized group, many other classes can nearly match warrior. However its just easier to use warriors and they are more available.
#2191440 Most rewarding profession when played right?
Posted
lalangamena
on 14 April 2013 - 02:36 PM
Xephenon, on 14 April 2013 - 02:25 PM, said:

Aion UI

WoW UI

-------------
I don't know about you, but GW2 looks much simpler to me.
you must think chess is a very simple game...
number of buttons != game simplicity
anyway, never played aion, but WOW is much simpler than GW2 for any DPS class.*
tanking can be hard and decent healing was challenging.
* so simple there was a single button macro for each DPS class that just went over the skills in a certain rotation
this one is from pandaria but there was one in every expansion...
you cant even dream to make one button macro in gw2...
#2191504 i just had a warrior tell me....
Posted
cold2
on 14 April 2013 - 05:52 PM
#2180632 Anyone mind looking at my Wello'mancer build?
Posted
takarazuka
on 18 March 2013 - 02:42 PM
For what you are going for, your trait setup looks good... Death Magic is a nice support tree. The rest of the traits you chose make sense... Weakness is an underrated condition sometimes but it is very nice to have with Weakening Shroud. The only real thing I am "eh" on is the gear... healing power scales very poorly. Transfusion has a static tick of 292 for a total of 2628 health for each ally in the area... it's not terrible, but since you can only do that every 40s it isn't amazing. If you have a mix of shaman/apoth armor with apoth weapons/trinkets and all sapphire gems you will have ~1380 healing power. For your regeneration abilities like reaper's touch or mark of blood, this means your ticks will be ~300 (math = (0.125 * 1380) + 130). If you have NO healing power gear on, then your regen ticks will drop down to ~175. So, the difference is about 125 HP per tick which is NOT a large amount. You can decide if it is worth it or not, but even with Apoth/Shaman gear, your bleed ticks will only be around 82/s.
If you are really wanting to do a support build, focus on what necros are good at.... boon/condition manipulation. Grab Epidemic for trash mobs to spread conditions around and pick up Corrupt Boon regardless. Those are very powerful tools we have to manage effects on targets. Spectral Wall is nice, but your allies or the target have to physically pass through the wall to gain any effect. Trade out wells depending on the situation as usual... Well of Darkness I usually avoid since it has a long 48s cooldown for a massive 3 blinds... not very useful to me and highly situational.
#2185734 26th March Patch Notes. Thoughts?
Posted
Elysen
on 30 March 2013 - 06:44 AM
Puandro, on 30 March 2013 - 04:36 AM, said:
I never said it didn't need to be buffed, you assume too much.
#2185706 26th March Patch Notes. Thoughts?
Posted
Elysen
on 30 March 2013 - 02:50 AM
#2176961 mesmery focus and sword skins
Posted
dawdler
on 09 March 2013 - 01:43 PM
I find that I always have more focus after having a nice brew.
#2178600 The Ultimate Guardian Build
Posted
Nikephoros
on 13 March 2013 - 02:14 PM
Buran_Grey, on 13 March 2013 - 09:36 AM, said:
@Nikephoros: condition damage isn't the problem, but the cages. Although the cages can be evaded -which I did accidentally 2-3 times over the attempts- usually the people get caught, and the 3 AoE attacks that the boss cast in fast succession hits for like 4k, 5k, 6k damage each one. For light armor classes/flimsy glass canon characters once jailed either their are quickly released by his peers or they will die in a single burst; then some other player will be catch by the cage in the reviving attempt, and so on... I known that theoretically 4-5 War + 1 Mesmer can be the the faster/better way to do dungeons/high level fractals, assuming that they will be always able to evade, block or avoid the damage, but shit happens -specially in public games- and I can see how strongly defensive builds sometimes can provide value to the teams. That's in PvE, in WvW pure glass cannon teams are crap outside roaming/duels, imo.
The prison crystals aren't a problem because they are instantly killed by melee cleave damage. If you have people in your party not meleeing Alpha, that's a failure of those party members to play the encounter correctly. And note, even if they are total scrubs who insist on using ranged weapons, they can still stand in melee range and be easily freed from the crystals. If they refuse to melee, and they refuse to stand in melee range... well... they are bad players and bad players should expect to struggle instanced content.
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