Jump to content

  • Curse Sites
Help

SpelignErrir

Member Since 29 Aug 2012
Offline Last Active May 09 2013 02:19 AM

#1988542 How to build a Guardian properly.

Posted Enyeez on 03 October 2012 - 09:37 AM

I love it when people comment that their build is better and they dont include it, and explain how it is better.

keep up the good work.


#2196526 Is the April 30th Update "make or break"?

Posted Featherman on 29 April 2013 - 06:58 PM

The game broke for me last patch. I may come back to it once the designers realize that "progression" is not just doing the same thing but with bigger numbers. This is problem with the entire game. After you've gotten to level 30 with a single character you may as well say that you've beaten GW2 because the gameplay experience doesn't doesn't progress afterwards. The game focuses too much on being a grind-gratification engine.The story is god awful on all fronts (to be fair I think most game developers should be sent back to grade school to learn plot and story structure). It's not worth the time dedication. F&F just proves what a waste of resources amateurish story writing can be.


#2191106 A duelling swordxsword(or focus)/staff mesmer build(rate pls)

Posted Elysen on 13 April 2013 - 06:58 AM

I'm not going to go into too much depth, but it seems to me like you're trying to be that guy who wants to do everything. You want to deal both types of damage. You want survivability. You want to support. You want to shatter. You want to keep your phantasms up. You want to both WvW & PvE. This ideal is bad and you will be gimping yourself in every part of what you're doing. Focus on one thing.


Now that's over with, my main issue is the lack of Duelling traits. Duelling is - or should be - a staple in every build. Pair that up with that you're using Sw/Sw and lacking Blade Training is astonishing. That extra 2 seconds on Blurred Frenzy can be life or death - especially when dealing with higher level Agony damage.

Contrary to belief, Condition Damage is very bad for a Staff Mesmer. The whole point of using a Staff is to abuse the massive damage the iWarlock can do. These puppies benefit from your Power & Critical Damage. Only 2/3 of your Winds of Chaos, 1/3 of your Chaos Armor and 1/3 of your Chaos Storm benefit from damaging conditions.

If I was running your ideals I'd be using more along the lines of THIS.

Important:
You can't be a hybrid.
Vitality is bad.
Condition damage is bad.


#1911397 Post Your Mesmer!

Posted Nilgoow on 10 September 2012 - 02:18 PM

View Postgurufu, on 10 September 2012 - 04:25 AM, said:

Posted Image

Nope.


#2191816 Glamour Confusion, almost perma Chaos Armor build

Posted Killyox on 15 April 2013 - 03:48 PM

Just wondering OP. Why would you care about perma chaos armor anyways? It's only activated when you are hit and you are supposed to avoid being hit as much as possible :) Thus I would focus more on this than having perma chaos armor.


#2171614 Spamming Eviscerate

Posted Lucav on 27 February 2013 - 03:50 AM

Posted Image
Icon sure looks like double chop to me


#2171414 Spamming Eviscerate

Posted Lucav on 26 February 2013 - 10:52 PM

Posted Image

Not sure why im being asked to post proof of numbers that are quite typical for axe warriors, but whatever.


#2195048 Rangers Out DPS Warriors?

Posted DarkHorseKnight on 24 April 2013 - 02:04 PM

Well first id point out that even in the best case he quoted hes hitting 7k, Where as in the best case quoted for warrior its at 7.9ish.

Thats all really quite silly however. Because what matters is real DPS in game and the main reason behind warrior DPS being so high is not the fact that other classes cant just about match it. The real reason is that no other class can match it so easily and in such a versatile way.

First of all all the warrior attacks are at least Frontal cone 3 target, and WW is 360 5 target. So in therory 3 targets == 3 times the damage. For many other classes this is not the case.

Secondly the warrior rotation is really quite simple. Not much complexity to it. This is true for other classes as well however in this instance keeping the pet alive and on target while still managing your own rotation and keeping yourself alive can be quite difficult.

Lastly warriors synergize quite well with each other. 2 Warriors can maintain 100% fury and ~25 stacks of might on themselves as well as 20ish vuln on a boss. And 3 warriors can nearly do it for the entire party.

Where as with some other combos you need more organization to get the best buffs.


The TL;DR edition: In a well organized group, many other classes can nearly match warrior. However its just easier to use warriors and they are more available.


#2191440 Most rewarding profession when played right?

Posted lalangamena on 14 April 2013 - 02:36 PM

View PostXephenon, on 14 April 2013 - 02:25 PM, said:

Guild Wars 2 UI
Posted Image

Aion UI
Posted Image

WoW UI
Posted Image

-------------

I don't know about you, but GW2 looks much simpler to me.

you must think chess is a very simple game...
number of buttons != game simplicity

anyway, never played aion, but WOW is much simpler than GW2 for any DPS class.*
tanking can be hard and decent healing was challenging.

* so simple there was a single button macro for each DPS class that just went over the skills in a certain rotation


this one is from pandaria but there was one in every expansion...
you cant even dream to make one button macro in gw2...


#2191504 i just had a warrior tell me....

Posted cold2 on 14 April 2013 - 05:52 PM

170 Precision and 15% crit damage for the entire party is one of the worst things you can waste a utility slot on. Didn't you get the memo?


#2180632 Anyone mind looking at my Wello'mancer build?

Posted takarazuka on 18 March 2013 - 02:42 PM

Necromancer's support comes in the form of boon/corruption manipulation.... all of our other support functions are lackluster in comparison to something like the guardian and probably will be for the foreseeable future.  If you keep that in mind, and don't try to play a support necro like you would a support guardian then you may feel differently about how "strong" you are.  Smart players (even mildly smart ones) will stand in wells since they know they can get benefits.... them not doing it is their own fault and you are doing the best you can so shouldn't let their failure reflect on what you are doing.

For what you are going for, your trait setup looks good... Death Magic is a nice support tree.  The rest of the traits you chose make sense... Weakness is an underrated condition sometimes but it is very nice to have with Weakening Shroud.  The only real thing I am "eh" on is the gear... healing power scales very poorly.  Transfusion has a static tick of 292 for a total of 2628 health for each ally in the area... it's not terrible, but since you can only do that every 40s it isn't amazing.  If you have a mix of shaman/apoth armor with apoth weapons/trinkets and all sapphire gems you will have ~1380 healing power.  For your regeneration abilities like reaper's touch or mark of blood, this means your ticks will be ~300 (math = (0.125 * 1380) + 130).  If you have NO healing power gear on, then your regen ticks will drop down to ~175.  So, the difference is about 125 HP per tick which is NOT a large amount.  You can decide if it is worth it or not, but  even with Apoth/Shaman gear, your bleed ticks will only be around 82/s.  

If you are really wanting to do a support build, focus on what necros are good at.... boon/condition manipulation.  Grab Epidemic for trash mobs to spread conditions around and pick up Corrupt Boon regardless.  Those are very powerful tools we have to manage effects on targets.  Spectral Wall is nice, but your allies or the target have to physically pass through the wall to gain any effect.  Trade out wells depending on the situation as usual...  Well of Darkness I usually avoid since it has a long 48s cooldown for a massive 3 blinds... not very useful to me and highly situational.


#2185734 26th March Patch Notes. Thoughts?

Posted Elysen on 30 March 2013 - 06:44 AM

View PostPuandro, on 30 March 2013 - 04:36 AM, said:

Fully aware of that. Just because a weapon is not great in PvE doesnt mean the weapon needs to be buffed. Warrior hammer isnt great in PvE but its good in WvW, that means its probably not getting buffed.

I never said it didn't need to be buffed, you assume too much.


#2185706 26th March Patch Notes. Thoughts?

Posted Elysen on 30 March 2013 - 02:50 AM

View PostPuandro, on 30 March 2013 - 02:01 AM, said:

I never said PvE, you assume too much.

This is the PvE forums. It's a fair assumption.


#2176961 mesmery focus and sword skins

Posted dawdler on 09 March 2013 - 01:43 PM

Well, I honestly cant say anything about the sword but for the focus...

I find that I always have more focus after having a nice brew.

Posted Image


#2178600 The Ultimate Guardian Build

Posted Nikephoros on 13 March 2013 - 02:14 PM

View PostBuran_Grey, on 13 March 2013 - 09:36 AM, said:

   Maybe you are just better at this game, but must be a reason due Crucible path 3 isn't a popular run, and I bet that is because the final boss is a lot harder than in paths 1 and 2.

@Nikephoros: condition damage isn't the problem, but the cages. Although the cages can be evaded -which I did accidentally 2-3 times over the attempts- usually the people get caught, and the 3 AoE attacks that the boss cast in fast succession hits for like 4k, 5k, 6k damage each one. For light armor classes/flimsy glass canon characters once jailed either their are quickly released by his peers or they will die in a single burst; then some other player will be catch by the cage in the reviving attempt, and so on...  I known that theoretically 4-5 War + 1 Mesmer can be the the faster/better way to do dungeons/high level fractals, assuming that they will be always able to evade, block or avoid the damage, but shit happens -specially in public games- and I can see how strongly defensive builds sometimes can provide value to the teams. That's in PvE, in WvW pure glass cannon teams are crap outside roaming/duels, imo.

The prison crystals aren't a problem because they are instantly killed by melee cleave damage.  If you have people in your party not meleeing Alpha, that's a failure of those party members to play the encounter correctly.  And note, even if they are total scrubs who insist on using ranged weapons, they can still stand in melee range and be easily freed from the crystals.  If they refuse to melee, and they refuse to stand in melee range... well... they are bad players and bad players should expect to struggle instanced content.