It’s highly likely the precursor concept will involve playing varied different content all over the game to gather numerous content specific materials that are combined together to make a precursor.
doesn't translate to, "grind 1,000's of hours until you have all the mats to throw together in the forge." along with all the other mindless grinding needed to complete a legendary. there's literally nothing involved in getting a legendary that FEELS legendary so far. i hope whatever we have to do involves some difficulty and some feeling of being rewarded, not just with what we gain, but what we have to do gameplay-wise.
with all that said, though, at least they're doing something about this train wreck of a situation.