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jthamind

Member Since 30 Aug 2012
Offline Last Active Jun 12 2013 04:12 AM

Topics I've Started

Super weapon skin prices

16 May 2013 - 12:37 AM

back when the SAB was still around, i got a Super Greatsword Skin as a chest drop. i have no interest in using it, so i want to sell it. at one point the price for them got up to 60+ gold, and i figured once the box went away they'd go up more, so i kept it with that thought in mind.

now, however, i noticed that the Super Greatsword Skin is down to 37 gold, and it's been dropping steadily. do you guys think this is just supply and demand dip because so many people have put them on the TP, or should i sell it now while i can get something for it before nobody wants them anymore?

what's the verdict on transmuting a legendary?

14 May 2013 - 03:53 AM

so, i want to make Twilight for my Warrior, but i don't want the garbage soldier stats on it, but i'm not sure about transmuting it.

i read somewhere that if you transmute a legendary with an exotic to change the stats, the legendary will technically be an exotic stat-wise at that point and won't be updated whenever new tiers of weapons come out. is this true?

also, will it change anything else about the legendary? the purple status of it, or...well, anything?

Do you wish the current dungeon meta was more varied?

08 May 2013 - 05:34 PM

most people who follow the top builds know that the current state of GW2's dungeon meta is how you can build your character up to do the best possible damage, and how you can also give offensive support to your party. the dungeons are less about whether you can complete them and more about how quickly you can complete them with the fewest possible downed states or deaths.

to some people, that's fine, because it's more of an arcade style high score type of thing. for example, how fast can you clear CoF 1 or GL or a difficult level 40 fractal.

there are others, however, (and i'm not implying myself, because i'm kinda undecided at this point) who would prefer dungeon groups to encourage more variety in the group as well as more variety in the play style instead of pure dps. as of now, there's really no need to stray from any combination of guard, warr, and mes, since the game encourages maximizing dps, and that combo is king atm.

what i want to know is this: how many of you are ok with that? not necessarily the guard/warr/mes aspect, but just the idea of the game forcing you to do max dps if you want the best possible builds and best possible group setups. would you prefer the game shift to a style that favored also adding in support roles (not in a trinity way) or any other sort of role that would still benefit the group without turning it into tank/heal/dps?

what type of direction do you think Anet should go in future patches/expansions? i know i said i was kind of undecided, but i guess i'd like the game to go in a direction that allowed more build and class freedom while still have great (and fast) dungeon groups that don't feel gimped if they don't follow the min/max setup.

do you guys think they would have to change any game mechanics to achieve this, or just balance classes better, or something else i haven't mentioned? or are you fine with the game as it is?

alternate (and viable) D/D builds

06 May 2013 - 10:51 PM

ok, i run the standard 0/10/0/30/30 D/D build, and i'm happy with it. it's fun to play, it can survive well, and it's great in WvW.

but i'm wondering if there are alternate D/D builds out there that still perform as well (or better). i just like to change things up every now and then, but i don't want to leave daggers (especially since i find staff boring, scepter underwhelming [in a boring way, but i do realize it has nice burst], and focus downright bad other than certain defensive situations).

when i say alternate D/D builds, though, i don't mean something simple like moving 10 points to Air for Bolt to the Heart or 10 points to Earth for w/e trait you choose. i mean something much different, like throwing points into fire, or putting little to no points in standard trait lines like water and arcane.

so, are there any interesting and viable D/D builds that shake things up? i'm open to all suggestions, i just want to see what the theory crafters out there can come up with (especially since i'm terrible at designing original builds lol).

can somebody link the thread that breaks down armor stats?

30 April 2013 - 09:17 PM

mods can close this, found the solution.