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Member Since 30 Aug 2012
Offline Last Active Jun 12 2013 04:12 AM

Topics I've Started

Do you wish the current dungeon meta was more varied?

08 May 2013 - 05:34 PM

most people who follow the top builds know that the current state of GW2's dungeon meta is how you can build your character up to do the best possible damage, and how you can also give offensive support to your party. the dungeons are less about whether you can complete them and more about how quickly you can complete them with the fewest possible downed states or deaths.

to some people, that's fine, because it's more of an arcade style high score type of thing. for example, how fast can you clear CoF 1 or GL or a difficult level 40 fractal.

there are others, however, (and i'm not implying myself, because i'm kinda undecided at this point) who would prefer dungeon groups to encourage more variety in the group as well as more variety in the play style instead of pure dps. as of now, there's really no need to stray from any combination of guard, warr, and mes, since the game encourages maximizing dps, and that combo is king atm.

what i want to know is this: how many of you are ok with that? not necessarily the guard/warr/mes aspect, but just the idea of the game forcing you to do max dps if you want the best possible builds and best possible group setups. would you prefer the game shift to a style that favored also adding in support roles (not in a trinity way) or any other sort of role that would still benefit the group without turning it into tank/heal/dps?

what type of direction do you think Anet should go in future patches/expansions? i know i said i was kind of undecided, but i guess i'd like the game to go in a direction that allowed more build and class freedom while still have great (and fast) dungeon groups that don't feel gimped if they don't follow the min/max setup.

do you guys think they would have to change any game mechanics to achieve this, or just balance classes better, or something else i haven't mentioned? or are you fine with the game as it is?

alternate (and viable) D/D builds

06 May 2013 - 10:51 PM

ok, i run the standard 0/10/0/30/30 D/D build, and i'm happy with it. it's fun to play, it can survive well, and it's great in WvW.

but i'm wondering if there are alternate D/D builds out there that still perform as well (or better). i just like to change things up every now and then, but i don't want to leave daggers (especially since i find staff boring, scepter underwhelming [in a boring way, but i do realize it has nice burst], and focus downright bad other than certain defensive situations).

when i say alternate D/D builds, though, i don't mean something simple like moving 10 points to Air for Bolt to the Heart or 10 points to Earth for w/e trait you choose. i mean something much different, like throwing points into fire, or putting little to no points in standard trait lines like water and arcane.

so, are there any interesting and viable D/D builds that shake things up? i'm open to all suggestions, i just want to see what the theory crafters out there can come up with (especially since i'm terrible at designing original builds lol).

can somebody link the thread that breaks down armor stats?

30 April 2013 - 09:17 PM

mods can close this, found the solution.

Food for D/D ele in WvW

15 April 2013 - 02:00 AM

i'm wondering what people tend to run on their D/D ele in WvW as far as food. in a recent daphoenix video i watched, he ran with a plate of Lemongrass Poultry, which gave vitality based on toughness, and 200 power when health is below 50%.

i know a Bowl of Curry Butternut Squash soup can always be nice (100 precision and 10% crit), and many people also like Omnomberry Pies (66% chance to steal life on crit, 70 precision). and of course boon duration can always be good for d/d, so some might use Omnomberry Creams (20% boon duration and 40% magic find).

one food that caught my eye is the Bowl of Orrian Truffle and Meat Stew, which gives a 100% chance to gain might on dodge, plus 40% endurance regen. this seems like an amazing food, especially since i have 70% boon duration already, so i would be able to stack even more might and keep it up for a decent amount of time. the wiki doesn't give the time for how long the might lasts, though, so does anybody know? also, does the 40% endurance regen stack with the constant vigor that i have anyways (from Arcane trait #6), and if so, would that be a bonus, or is it overkill? the food seems like it could be pretty awesome, but i'm wondering if any of you have any experience with it.

i just had a warrior tell me....

14 April 2013 - 02:45 PM

that i should never use Banner of Discipline. i said, "i'm a zerker Warrior." he said, "so am i."

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then he proceeded to run into battle shouting "On My Mark!" at the boss.

discuss this series of unfortunate events.