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Doctor Overlord

Member Since 19 May 2010
Offline Last Active Yesterday, 12:27 AM

Posts I've Made

In Topic: Queensdale Train Ride (Android App)

Yesterday, 12:28 AM

Haha, nice idea for an app!

In Topic: Megaserver: Part 2

04 April 2014 - 04:48 PM

I'm not sure how I feel about these changes but they seem generally positive.    I wonder if this will improve the large, organized events for everyone or if the organized guilds will avoid the scheduled ones because there are too many random people in them?

It will definitely be nice not dying using a WP in bloody Southshore that is marked as safe only to get ambushed if you get sent to an overflow.  

And at least they clarified that these changes won't be in the next update, but will be implemented through the upcoming year.

In Topic: Announcing the April 2014 Feature Pack!

28 March 2014 - 04:24 PM

These changes along with the others are helping to renew my interest in playing again, I have to admit. Recently I have not been logging in much because it seemed like I would be locked in a fixed path of Ascended grinding just to get one set for one alt. And that single set of Ascended would keep me from ever really experimenting with different builds. I even felt stuck in my character’s appearance with no convenient way to improve it so I found myself losing

Now I don’t have to completely repeat the Ascended grind for all of my characters, it makes the idea of getting the mats more tolerable. Free traits will make it more appealing to experiment with builds even when I don’t have matching gear. Removing the armor repair costs also helps since I’m not one of the hardcore players who is rolling in ridiculous amounts of cash. And it will even be much easier to play around with new looks with the Wardrobe.

Overall these changes are making me want to play the game more again, so ArenaNet is succeeding for me at least.

In Topic: Say Goodbye to Armor Repair Costs and Hello to Free Trait Resets

28 March 2014 - 04:23 PM

Free trait resets are more interesting but removing the armor costs is a welcome change IMO

In Topic: Update Notes - March 4th, 2014

07 March 2014 - 07:34 PM

View PostMordakai, on 06 March 2014 - 05:01 PM, said:

The question is:  if the event is supposed to be good, why would we need a backdoor?
Because story and lore should not be gated by hard content.   Story is one of the common things that everyone who plays the game should be able to experience, whether they are a hardcore or casual player.   Shared story and lore help build the community across the diverse variety of players.  

Now I'm all for difficult content in the game.   The best loot and achievements should only be for those who finish the harder content.  But the story and lore should not accessible only by that way.  

I think it was a brilliant to give players the option to see the story conclusion without going through the hassle of the group event.   If a player wants all the rewards and achievements from the group event, they can go ahead and do it. But if you just want to see the story and don't give a rat's rear about the lootz, then this option allows those people to see it.

What's more, the design of the final Scarlet encounter is clearly more about the *presentation* of the story, not providing a gameplay challenge.   And that is what it should be in order to make the story presentation more dramatic.  

Remember the ending of Star Wars where Luke Skywalker crashed his X-wing over and over and had to do the Death Star trench run over and over until he succeeded?   Of course you don't because that's a stupid way to tell a story.  But that's how most difficult content in MMOs works out. And it always diminishes the presentation of the story by turning from something that should be dramatic into a grind.  

ArenaNet has found an excellent balance IMO.   They offer the challenging group content for those who want the rewards and the feel of 'earning' the story.  But the actual finale of the story is a straightfoward instance that is really more of an interactive cutscene rather than a face-planting, grind fight.   And they offer a method to access just the instance as a straightforward way for even the most casual player to share in the lore and story so every GW2 player can be part of the shared community experience.

Also, there is one other practical reason.   I did the full experience helping defeat the bosses in LA to get to the ship and then beating all of the holograms with a group but when I went into the instance, my client crashed right in the middle of the closing cinematic. It would have been infuriating to have to wait again and go through all those encounters again to see the ending,   Instead, I just needed to put on that backpack and I could re-run the closing encounter. I was very glad ArenaNet had a foresight to provide this option.