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Doctor Overlord

Member Since 19 May 2010
Offline Last Active Today, 12:29 AM

#2331476 Entanglement Begins July 15!

Posted Meridya on 10 July 2014 - 07:34 AM

View PostDoctor Overlord, on 09 July 2014 - 07:49 PM, said:

Case and point, how did humans get to Tyria?  There is an incredible wealth of potential stories and plotlines in the answer to that single question but ArenaNet has been smugly sitting on that since GW1.
That's just because the other races were being lazy and didn't bother to record the arrival of humans.  If we believe what the humans tell about their arrival, Dwayna created them when she arrived in Tyria.

View PostAlexei Hart, on 09 July 2014 - 10:56 PM, said:

That could be something for them to consider when we get Cantha, since that's where humans first arrived.
I thought humans first arrived in Orr, not Cantha.  Where did you hear they were in Cantha first?

Back on topic, it does seem as though Arenanet favors over-the-top amounts of mystery in their storytelling, but I don't really find it all that tedious.  I actually hate it when writers go overboard on exposition.


#2331470 Entanglement Begins July 15!

Posted Gah Ming on 10 July 2014 - 03:12 AM

View PostDoctor Overlord, on 09 July 2014 - 07:49 PM, said:

All of Season 1 consisted of ArenaNet keeping secrets to the point where they became tedious. How many months was it before we knew who was behind the Molten Alliance, and even after Scarlet was revealed we knew nothing about her motivations or the purpose of her plans.

Helps me to think of Season 1 as just a giant (slow) prequel to all the shenanigans happening now.


#2331452 Entanglement Begins July 15!

Posted Alexei Hart on 09 July 2014 - 10:56 PM

View PostDoctor Overlord, on 09 July 2014 - 07:49 PM, said:

Case and point, how did humans get to Tyria?    There is an incredible wealth of potential stories and plotlines in the answer to that single question but ArenaNet has been smugly sitting on that since GW1.
That could be something for them to consider when we get Cantha, since that's where humans first arrived.

Amen to everything else you said.


#2238887 Ascended Weapons.. will you craft one?

Posted Lucav on 01 October 2013 - 07:34 PM

View PostCastaa, on 01 October 2013 - 05:49 PM, said:

Anyone else find it odd that 1H and 2H weapons require the same amount of resources to craft?
I dont find it odd, I find it to be bull#&%@,


#2261300 New NCSoft Earning report is out...

Posted Maldeus on 19 November 2013 - 11:26 PM

View PostI, on 19 November 2013 - 04:58 PM, said:

I seriously hope they go bankrupt. They utterly destroyed the "Guild Wars" franchise, which is one of my favorite games and one of the best MMOs of all time.

ANet goes bankrupt, GW1 goes down. I'd rather not have my nose cut off to spite my face.


#2260574 GW2 Meme Thread

Posted Junkie on 18 November 2013 - 10:52 PM

I was thinking to add this an motivational topic but I didn't there while latest update was from year -12 so I hope ya don't mind this little... thing :P

Posted Image


#2255021 GW2 Meme Thread

Posted El Duderino on 05 November 2013 - 05:54 PM

Ok, I got another one.

Posted Image


#2231578 Canthan arrangement(s)/composition(s) suite

Posted Shew on 06 September 2013 - 01:30 AM

View PostArchaes, on 05 September 2013 - 10:03 PM, said:

I enjoyed this composition but it sounds a little plain. It's hard to describe, because the music style you use is familiar to me.

You're familiar with the original Canthan theme right? I love how the music "sweeps", echos. Its energy rises and falls in a way that makes me think of ocean waves. I want to be swept away.

Still, not bad. I wouldn't mind hearing the HQ audio if you get the chance. ^_^

Hey, thanks for the feedback! I know what you mean regarding Factions' theme sweeping, I think, and part of the problem is that I haven't really figured out how to crescendo on this keyboard without modifying the attack rate of the notes. I.e., by increasing the attack duration, when I press a note on the keyboard, the note builds up until it reaches its peak. So when I assign an instrument to a channel, I can change that instrument's attack rate (this will affect all notes on that channel), but I'm not yet sure how to just assign a crescendo to a section of the piece, in fact I don't think my keyboard has that capability. Heck, this is why I didn't include cymbal swells, which were in the original Factions theme and would have helped make the piece "sweep".

I do think that since recording this with my phone resulted in a mono track and loss of quality/attention to dynamics, that's, well, a bummer, but hey, I can't just blame the technology, and I appreciate the feedback. I will work on this for the future, and I'm not one to go back and edit a piece once I've actually released it (I like to take advice and use it towards future work), but since I haven't officially uploaded an HQ version, maybe I'll have improved that by the time I get a new cable. Thanks. :)


#2231437 It's not grind

Posted pumpkin pie on 05 September 2013 - 04:08 PM

Here's a totally different point of view

I feel like I have to complete GW1 because the contents are there. Still planning to do it, because it is never going to go away. When I was playing GW1 if i do not do X task, there is nothing else I can do to get what I  want, in order to get item X, i need to run Dungeon A. And starts the repetitive tasks which I still have not complete.

Whereas Living Story is a different thing all together, when its gone I  don't have to worry about it anymore, I can do OTHER different and new living story to get what I want (ie Legendary weapons)  
on top of that, Living Story, makes the dailies much easier, faster and more fun to complete, plus it has way more bling bling to show off afterwards.

But not for SAB, i think, is a major grind fest. I ran that dungeon, got myself some philosopher's stones and what do you know they are souldbound to a character that I no longer like, was a mule, whom I deleted. Now i am never returning to that blocky place. See, repeated task = boring


#2231408 It's not grind

Posted Feathermoore on 05 September 2013 - 02:58 PM

First off, as a moderator, great post.

On to "poster mode." While I feel this is true, does the temporary nature of the content cause this all on its own? For example, I feel that people would still get tired of the updates if they were persistent. The time schedule that Anet is on is rather breakneck for anyone who doesn't play close to daily. This accentuates the "gotta get it done" effect just as much as it being temporary since once the next bit of content comes out, the majority of the playerbase will move on to the new content, even if the old stuff is there.

I think Anet still needs to work on their pacing. F&F was too slow, I don't think anyone would disagree with that. The new pace of updates is too fast though, especially when they don't really always follow in a step pattern.


#2229553 Guild Wars 2: The First Year

Posted Fantasy Trope on 28 August 2013 - 06:38 PM

View PostLordkrall, on 28 August 2013 - 06:09 PM, said:

Quite sad to see that the thread already turned into bashing the game and/or ArenaNet.
Why can't people simply accept that the game have survived a year (and done quite well) and move on if they don't like it?

This game is played by hundreds of thousands of people and was bought by millions.  If you want a complaint-free discussion of a major milestone (one year anniversary), I think it's best to start a fan site where you can control what kinds of comments are made.

Otherwise, complaining is part of the MMO game.  Don't let the attitudes of complete strangers bother you too much.  :)

Or, better yet, maybe you can request the mods create a thread that contains only positive remarks in celebration of one year.  (I am not being sarcastic.)


#2226840 Watch out for Scarlet on August 20th!

Posted Kurosov on 15 August 2013 - 11:54 PM

View PostYui San, on 15 August 2013 - 07:24 PM, said:

An over 250 years old Livia? ^^ And since when did Livia have a fanbase XD

Since

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#2226593 Watch out for Scarlet on August 20th!

Posted StormDragonZ on 15 August 2013 - 12:37 AM

I've dealt with the spirits of two centuries and a half
All this talk of games is making me laugh
A queen of spiders and a tree bent on a nightmare
Taken down by my hand and none had been spared.

The mechanical geniuses and their manifestations
Brought down to their knees from my clever narration
You say you will find joy in Divinity's burning haste
I've walked up and down through indignation's embrace.

Champions of the chaotic and followers of torment
None have been given a chance for purity or repent
You speak like you warn us or expect a surprise
I've walked into facilities and lairs deeper than your lies.

So bring all your words, all your flash and your skill
Talk is cheap and my edge be true to my will
But beware of the day you enter our glorious city
For I'm not alone...

... and we'll show you absolutely no pity.


-- Vallo Cervantes




#2222785 Bog Otter Videos | Master Thread

Posted Bog Otter on 29 July 2013 - 02:29 PM

Tyria Talk is back! In this episode, I share my thoughts on the achievement reward system and the impact it's had on my incentive to play:

Tyria Talk #54 - Thoughts on achievement rewards




#2225083 Bog Otter Videos | Master Thread

Posted Bog Otter on 08 August 2013 - 03:16 PM

I have two new videos for your enjoyment:

Queen's Gauntlet: Tier 1 Boss Guide



Crown Pavilion: Fast Leveling Guide