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Doctor Overlord
Member Since 19 May 2010Offline Last Active Today, 03:37 AM
Community Stats
- Group Curse Premium
- Active Posts 5105
- Profile Views 5005
- Member Title If you hate MMOs....
- Age Age Unknown
- Birthday September 1
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Gender
Male
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Location
Austin, TX
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Interests
Drawing, reading, writing and gaming.
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Guild Tag
MOA
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Server
Sanctum of Rall
Contact Information
#2208016 Eight years later...
Posted
Nikephoros
on 30 May 2013 - 07:16 PM
1. Faceroll with meta 7 hero builds and OP pve-only skills.
2. Faceroll with meta 7 hero builds and OP pve-only skills but you had to pop essence of celerity.
3. Extremely difficult unless you ran gimmick builds like terratank, shadow form that were designed specifically for that instance and had little application elsewhere in the game.
4. Impossible without gimmick builds but extremely easy with them, and became the domain of speedrun guilds who competed for speed run records.
What DIDNT exist was...
5. Nuanced instances that were best completed by parties of human players using balanced builds and not requiring consets that had interesting encounters. The closest to this was FoW in the pre-Heroes days but even then the farmers already devised gimmick builds that were superior to general balanced team builds.
If people are arguing for a return to GW1 type content where you have to run gimmicks like 55 monks, terratanks, SFsins in order to complete the end game content, I'll pass.
#2207711 Skyhammer and the LFG Tool
Posted
Just Horus
on 29 May 2013 - 08:47 PM
#2207546 Skyhammer and the LFG Tool
Posted
Remasti
on 29 May 2013 - 09:36 AM
#2205144 Zav, To Infinity and Beyond
Posted
Zav
on 22 May 2013 - 07:16 PM
You're smart, I wasn't ready to post it there, because I don't have enough episodes. But as you speak of it, here it is

#2188468 Wildstar !
Posted
Lyandrus
on 07 April 2013 - 12:09 AM
Looks fun indeed, will have to wait and see how it turns out to be.
#2188993 Do any of you miss heroes/henchies?
Posted
Midnight_Tea
on 08 April 2013 - 04:23 PM
Not to mention most of the people that hardcore into that side of the MMO experience are probably still playing WoW and providing a pale imitation of WoW's experience isn't the best strategy for GW2. Colin Johanson had said it himself several times.
In other words dungeon design and accessibility, like other areas in GW2, are symptomatic of larger problems.
By the way, I think soloing content with heroes was an awful experience. GW1 was never designed to be a squad based solo game so a lot of the "fun" of heroes was finding some way to compensate for the game's clunky and inefficient interface, pig-stupid AI and badly tuned encounters.
#2188914 Do any of you miss heroes/henchies?
Posted
draxynnic
on 08 April 2013 - 12:33 PM
Gilles VI, on 08 April 2013 - 11:08 AM, said:
Furthermore, it needs to be remembered that GW1 had, at the time GW2 was released, been out for seven and a half years, with few major shakeups to skill balance after EOTN released (and the warrior profession specifically was largely left alone apart from the 'replace unused elites with more useful ones' initiatives, compared to professions like mesmer and dervish that did get completely overhauled) - GW1 players literally had years to figure out what the most optimised builds are. GW2, by contrast, hasn't made a full year yet, and for most professions players are already broadly agreeing on what the best build is for a given profession, or at least the best handful of builds. I'd say there's a substantial difference between having figured out the best set of builds after a few years of occasionally disrupted stagnation and doing so while the game is still young.
#2184421 Undocumented Patch Changes
Posted
Nabuko Darayon
on 26 March 2013 - 11:54 PM
#2181584 I'm trying really hard to like this game
Posted
Kymeric
on 20 March 2013 - 03:19 PM
Reactions probably depend a lot on how inflated people allowed their expectations to get before launch. I never expected GW2 to completely revolutionize the MMORPG. I did expect it to rework several of the things that make other MMORPGs very annoying.
Some things that they have done well:
1) Various changes to make it friendlier to see other players out in the world, instead of worrying about them impinging on your play by doing things like stealing key mobs or taking gathering nodes.
2) More movement in combat. The idea of casters standing still for the large majority of their abilities always seemed artificial and not fun.
3) Streamlined toolbars. Good riddance to dozens of skills, the vast majority of which you rarely use because they are either inferior to other skills or highly situational.
4) DEs. Yes, they are just dressed up quests, but I like the dressing. I find it much more immersive than the standard, static quest.
5) Hard trinity tied to profession choice. I wouldn't mind if they adjusted healing and cc to be a bigger part of the game, but I never want "healer classes" and "tank classes" back.
6) The world is beautiful. Even Orr, the area players love to hate, has me stopping to look around in wonder as I explore it.
Things that I'm disappointed in:
1) They started off declaring that death penalties weren't fun. Wish they'd stuck to this.
2) How easy the open world is. By the time we get to 70-80 zones, it'd be nice if things were difficult enough that you were required to find at least a couple of other people to party with in order to go out into the zone.
3) Gear treadmill. I like a hard power cap, because I always have the nagging feeling that I should be getting something done as until I've reached full BiS gear. Once I've hit power cap, I happily wander through the game following my bliss, as it were.
4) Crafting is just stupid. When mats are worth more than crafted items, crafting is obviously broken. Sad that this are of the game has largely become a power-leveling method, and nothing more.
5) The personal story is interesting up until you get to the meta-plot. The dragons are a terrible choice of antagonist, and Trahearne is one of the most annoyingly blah characters I've ever come across.
#2181641 One sentence that defines GW2
Posted
st_clouds
on 20 March 2013 - 05:54 PM
#2181512 One sentence that defines GW2
Posted
Lunacy Polish
on 20 March 2013 - 12:18 PM
#2181503 One sentence that defines GW2
Posted
heatrr
on 20 March 2013 - 11:51 AM
#2181496 One sentence that defines GW2
Posted
Andemius
on 20 March 2013 - 11:27 AM
#2181351 One sentence that defines GW2
Posted
RAD
on 20 March 2013 - 12:14 AM
#2180719 I'm trying really hard to like this game
Posted
Arewn
on 18 March 2013 - 05:29 PM
raspberry jam, on 18 March 2013 - 04:58 PM, said:
...and all you're saying is that other MMOs are even shittier than GW2. Which is absolutely true. I literally could not agree more. But are we to lower our demands to meet the standards of people who have accepted utter mediocrity for years and years?
The situation with MMOs is not a matter of "people accepting mediocrity", it's the realistic state of the industry.
And before you hit me with "ohbutGW1wassogreat", I found GW1 to be boring and bland, mediocre at best. It's no paradigm of greatness. It was a niche title, and 7 million sales with redundency since they count campaign sales seperately PLUS an Asian release, doesn't make it less of a niche.
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