Jump to content

  • Curse Sites

Fluent Fox

Member Since 30 Aug 2012
Offline Last Active Feb 05 2015 10:28 AM

Posts I've Made

In Topic: What do you think is the least played class?

23 November 2012 - 08:20 PM

View Postsanedude, on 23 November 2012 - 07:33 PM, said:

Those stats are ridiculously old. Pretty sure those were given the first week of launch.

Hence me stating that fact before giving the link.

In Topic: 3 months in and now hate paying for armor repair/travel.

23 November 2012 - 12:12 PM

View PostDuskWolf, on 22 November 2012 - 06:57 PM, said:


Sigh. I wish they'd experienced more games than just the WoW breed, so that they could I understand what you and I were saying. There are plenty of games out there that don't do gold sinks and are just fine.

Feel free to give loads of examples and exactly what they do to combat inflation etc... because if there are plenty of games that manage to do this, surely a solution is very easy to think of?

GW1 has gold sinks: Obsidian  Armour, 15k armour, Guild Halls, Destroyer weapons... and NPCs offering services. Every game has them to a degree (at least every mmo type I've played, and I've not stuck to wow clones - barely even played Wow itself...), the problem is coming up with a way that they work as intended while not hampering a player's enjoyment too much. Making them feel part of a reward such as GHs and armours is a good way to go, it ties with achievement and once the gold has been sunk, the player retains a feeling of reward.

Taxing is not an enjoyable way to do it.

In Topic: 3 months in and now hate paying for armor repair/travel.

22 November 2012 - 05:31 PM

View Postraspberry jam, on 22 November 2012 - 05:21 PM, said:

The same thing? The ratio between the average coin reserve and the average TP price for any given item would be roughly the same with or without gold sinks, and it's that ratio that counts, not the actual values.
More gold is collected.
No gold sinks so gold looses value and more gold is required to buy items.
Time taken to acquire x gold remains the same as gold value drops.
Time taken to acquire item x increases.

It would be worse without any gold sink at all.

In Topic: 3 months in and now hate paying for armor repair/travel.

22 November 2012 - 05:05 PM

View Postraspberry jam, on 22 November 2012 - 05:01 PM, said:

But prices become ridiculous anyway, since gold sink-based inflation control doesn't work. It never did.
If it's bad with them, then imagine would it would be like without them...

In Topic: Fresh 80 looking for methods of good income

22 November 2012 - 03:33 PM

View PostRickter, on 22 November 2012 - 02:44 PM, said:

what is DR?

you know i was very interested in this topic because i want T3 human cultural heavy armor and so i clicked on this thread trying to get that information, yet the first argument against the ability to farm for gold is riddled with this "DR" acronym and i have no idea what it is.

Diminishing Returns. Do a google to find out about it in context of an mmo.