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Member Since 31 Aug 2012
Offline Last Active Yesterday, 12:55 AM

Posts I've Made

In Topic: Is GW2 dead now or is it just the forums?

09 December 2014 - 09:59 PM

View PostI post stuff, on 09 December 2014 - 08:49 PM, said:

I'm almost tempted to call it new rather than niche at this point. MMORPGs weren't around for very long before WoW, at least not in their current form. This topic is starting to hint at things far beyond the scope of this discussion actually.


EQ came out in 1999 providing a 3D version of what were MUDs.

During WoW's development you had Star Wars, City of Heroes, Asheron's Call and Ultima Online.

It was an established niche market well before WoW came out.

Even with the release of WoW, Blizzard was taking a risk.  Warcraft's fan-base was primarily RTS players, not MMO players.

Learn your gaming history.

In Topic: Is GW2 dead now or is it just the forums?

08 December 2014 - 05:11 AM

View PostI post stuff, on 06 December 2014 - 01:33 PM, said:

The problem is that GW2 was overhyped to such an extent that many people expected it to be the new big thing across the board even though MMORPG genre in general was declining.

Nah, it's not.  We're being bombarded regularly with new product every year.  Archage.  WildStar.  EverQuest Next.

What you're seeing is the equivalent of Comcast and Time Warner.  The barrier to entry at the moment is so high (meeting and exceeding the precendence WoW sets) that no western developer will throw the appropriate level of money at it to compete.

The Korean market is very different.  They have a ton of MMOs coming out of varying quality (and grindiness) that just get ported over to here.

What you're observing is one king that has little reason to compete against any other similar products and a bunch of sub-standard products cropping up to grab the consumers that fall on the floor.

In Topic: Is GW2 dead now or is it just the forums?

01 December 2014 - 08:56 PM

View PostHaggus, on 29 November 2014 - 04:42 PM, said:

In their last quarterlies, NCSoft reported Aion's profits TWICE that of GW2.  Lineage and Aion make the majority of profits.  Kinda another nail in the argument that a cash shop(gem store) is profitable.

EU and NA haven't been conditioned to give money to remove grind.  Koreans, the largest market for those games, have long since been willing to pay money to remove grind.  D3 rejected this philosophy and WoW is still a game that provides entertainment without grind.  My only issue with it is the character bump, but I buy the logic that it's prohibitively expensive to keep people from jumping 90 levels without learning their class.

In Topic: In-game currencies other than gold and karma, soul-bound items

26 November 2014 - 05:21 PM

View PostBaron von Scrufflebutt, on 25 November 2014 - 09:03 AM, said:

Does Brianna think GW2 is a game or something? The point of new currencies is to timegate the players: the currencies aren't there for the good of the players, they are there to force players to continue exposing themselves to the product.

Joystiq's got the biggest boner for F2P ever.  I think its because that way they can cover the content to an extent without incurring a financial lose to subscribe to these games.  If you really go through their backlog on Massively, you'll see a huge push for games to give up subs and adopt F2P.  This skews their analysis.

In Topic: Tera Rising & Guild Wars 2 - new classes

30 April 2014 - 02:54 PM

View PostSoki, on 30 April 2014 - 05:54 AM, said:

Already have--and it seems like I'm not alone.
GW2 is horrible compared to Tera.

The only thing that bothers me about the game is fetishistic approach to Elin and the almost token localization.  It's another reason I don't like seeing Asia taking over the MMO market and fewer Western pushes into the market.  It is like watching a 4Kids dubbed anime.