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Member Since 31 Aug 2012
Offline Last Active Yesterday, 11:32 PM

Posts I've Made

In Topic: Mastery System = vertical progression?

Yesterday, 10:31 PM

View PostKonzacelt, on 27 January 2015 - 04:57 PM, said:

...except when it's not needed.  I have a handful of ascended trinkets that I've never ever used simply because they aren't in stats I need at all.  Same with armor drops.  It's stupidly annoying and a waste of RNG to keep getting carrion or sinister stat equipment drops when I have no level 80 toon that uses that stuff.

Really amazed with how easy Blizzard made it to gear this time around.  There's a bit more RNG with stats ala GW2, but you can re-roll items for the secondary stats and your primary stats switch with spec...

Also item upscaling in PvP. *fingertip kiss*

In Topic: Is GW2 dead now or is it just the forums?

20 January 2015 - 06:25 PM

View Postraspberry jam, on 14 January 2015 - 03:19 PM, said:

In other MMOs for example WoW, you can do a lot of boring things, but you only really get large amounts of xp by grinding the killing fields. In GW2, you can get enough xp to max out your character by doing just about anything, but that doesn't make these things any more fun than they were in WoW.

I'm going to stick my nose in and say that WoW doesn't tie much XP to killing anymore.  You get most of it through questing now.  I know this for a fact because I managed to get through several levels without running out of Rested XP (this mechanic is probably more useful in the older iterations like BC and Wrath and maybe Cataclysm).

As for GW2, I remember just grinding cooking to clear out 70-80.  I had enough ingredients from my main to do it on several characters when I got tired of Trahearne's bullshit

In Topic: Arenanet PAX South appearance

12 January 2015 - 09:57 PM

View PostBaron von Scrufflebutt, on 11 January 2015 - 08:52 AM, said:

WoW released the Dark Portal quests in preparation for WoD, no?

WoW released the Dark Portal quests which could be done in a day that gave you some gear and a nice little toy (the rolling spiked iron balls).  The real meat of the pre-expansion patch was a lot of features that came with the expansion as well as the  revamped Upper Black Rock Spire for level 90s (which had a Heroic Mode at 100).  Repeatable group content wasn't a zerg or 'show up and get credit.'

In Topic: Arenanet PAX South appearance

06 January 2015 - 06:03 PM

[quote name='Baron von Scrufflebutt' timestamp='1420189593' post='2345349']
It would be shocking if it's not an expansion: announce an expansion, release the next LS season to hype and tie it into the current world and then release it in the fall. The big question though is how they plan on delivering it: GW2's cash shop model really works best with a low entry barrier, so forcing the playerbase to buy the expansion, just so that they keep exposing themselves to the cash shop might not be the best idea.

I honestly wouldn't find it surprising if the expansion is simply a massive, free patch.

That's kind of the problem.  I think they've expended enough good will (almost every venue is pretty hostile to the developers... it honestly feels like the end of a WoW expansion) that an expansion would need to be a either hyped very well (and oh boy when that house of cards comes tumbling down) or actually be worth a 30-40 (and likely 40) dollar price tag.  Not to mention that they'll get a river of crap if the expansion ruins the pre-expansion experience...  IE: unable to get LS content because it's been plopped down into expansion zones... Destiny's getting raked over the coals for a similar experience.

An expansion at this stage carries too much potential to carry ill-will because it'll be executed in the usual, calculated manner of least effort for greatest return in terms of monetary value.  ArenaNet hasn't had the ability to foster good will since the expansion dropped.  Every time they try to take a proactive position on it (CDIs) they drop the ball.

In Topic: Is GW2 dead now or is it just the forums?

09 December 2014 - 09:59 PM

View PostI post stuff, on 09 December 2014 - 08:49 PM, said:

I'm almost tempted to call it new rather than niche at this point. MMORPGs weren't around for very long before WoW, at least not in their current form. This topic is starting to hint at things far beyond the scope of this discussion actually.


EQ came out in 1999 providing a 3D version of what were MUDs.

During WoW's development you had Star Wars, City of Heroes, Asheron's Call and Ultima Online.

It was an established niche market well before WoW came out.

Even with the release of WoW, Blizzard was taking a risk.  Warcraft's fan-base was primarily RTS players, not MMO players.

Learn your gaming history.