I thought I made it perfectly clear that my GW2 playtime is limited. Not just that, but when I do play, I don't always consider champ-zergs to be the way I want to spend my playtime.
So, if you play that way (limited time, barely any zergs, new characters, possibly alts), as I said, there's a pretty decent chance that you don't have skill points to throw around. Which means that you are stuck with exploration as you only way of unlocking traits.
Now, folks that play this way are already very much limited in what they can achieve in game, so the question is: why is a trait system that additionally limits what they can do an improvement? Why would I argue for a system that leaves me with less skills and less traits and I need to pay more for the ones I do have, over the old one?
By "caring about playing the game" you mean 100% world exploration, personal story and 5 select WvW activities, right?