So, Raspberry brings probably the most controversial aspect of GW2 up: buying and selling gold through gems.
The argument is that GW2 circumvents "p2win" buy allowing people to buy gems with gold.
For example, I believe buying 800 gem armor with gold is actually cheaper than the high end cultural armor, (can someone do the math and verify?)
The argument is that GW2 allows you to complete your end-game goals for cash. People keeping muddying the waters with what "p2win" is. P2Win goes beyond a player-vs-player mindset. Its just viewed as more "unfair" because it has a direct effect on a competitive environment. Theoretically there is no competition in PvE, there are however, personal conditions for 'victory' in one player that don't necessarily impact other players. Completing an item, getting a Legendary. None of these impact other players in a direct way, affecting their own personal conditions for victory in the PvE game. This is the essence of "p2win." To pay to meet whatever victory conditions you've set for yourself.
They do have an indirect effect, which is that they affect game-play development.
The entire point of the argument against any form of micro-transaction game is that it encourages developers design in game-play by encouraging that player tithes be coerced through micro-transactions. The Candy Crush models. The Smurf Village model. "Don't want to wait 24 hour to make progress? Buy some!"
Its the same logic that drives injecting multi-player into single-player games, because multi-player pulls in the player group that enjoys multi-player as well as justifies further expense in map-packs that all your friends and you have to buy to play together, as well as the Live or Plus subscription if you're on a console. Not to mention the weapon lockers/crates/boxes what have you, which short-cut an arduous weapon/skill unlocking system that is designed to be arduous to encourage micro-ts.
If only certain conditions are going to drive people to paying cash for gems, that's behavior any business person wants to encourage.
Re/code: What’s the first step toward finding a better foothold in the West?
Nexon CEO Owen Mahoney: We think there’s a couple things. We’re going to make immersive games that are properly done free-to-play. Free-to-play does not mean “trick your customers into paying you money” or “give them something that is potentially free or supposedly free but, in fact, in order to really enjoy yourself, you have to pay money.” That is not free-to-play. Going after whales is a fundamental misunderstanding of what that really is. Our objective is to bring really good, immersive, synchronous online gameplay to the West. We have to have an infrastructure, an operating team that can execute that as well as we do in Korea, China and Japan, and also we have to have the types of IP that really resonate with Western users.
I don't want to get into the habit of over-linking, but since it originates from tieba (Chinese reddit) and got shared there.
The guy editing it seems to follow a different reddiquette, so it's full of strike-throughs, but faithfully reproduced...
For those who are interested in following Anet's mighty quest of bringing GW2 to China, based on what has happened since KongZhong (The Chinese publisher that handles the release of GW2 in China) launched the beta, it is safe for me to say that it is a complete bust. Apparently 30 minutes ago KongZhong took over the GW2 tieba(for those who dont konw, tieba is the Chinese version of reddit) and started deleting every bit of negative feedback regarding beta and information about the NA/EU version of GW2. Also there are proves of KongZhong hiring random people on the internet to post fake(obviously) positive staff in the community. most of the Chinese EU/NA players left the community and what left of them were freaked out. The community is now in total chaos where you have KongZhong's thugs deleting posts and posting rubbish everywhere and players calling names and cursing at anyone that dare to post. It is not possible to reason with both sides.
Edit: you will have to forgive me if there is unreadable staff in my post, English is not my first language.
Edit: the takeover happened at 1700 GMT 1600 GMT,which was 1 AM midnight in China, but the community is still very much active.
Edit: the order is restored. Any new posts are being deleted instantly. Tyria bows to a new master! XD
Final Edit: me and others who tried to support the players have been banned in tieba due to 'posting negative comments'. Cant believe those people work so late. There will be no more update for now. Off to play some WvW.
btw how do I edit the title?
Comments read like this isn't NCsoft or ArenaNet, but the company they're letting run the game in China (tho with those type of community-muffling tactics, who can tell the difference?)
I suppose this does not bode well for the China release ArenaNet seems to be focusing on...