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Member Since 31 Aug 2012
Offline Last Active Jan 14 2013 04:15 PM

Posts I've Made

In Topic: Why won't they bring dueling into the game?

19 December 2012 - 05:12 PM

View Postdawdler, on 19 December 2012 - 04:47 PM, said:

That doesnt make any sense and you know it. If both teams "loose" a person each then nothing is "handicapped". Its not like we are 8v8 constantly anyway, it always vary due to people leaving and joining.

Also would it not count towards helping your team? Maybe winning the duel give +20 to your team score in addition to the kill point and extra personal glory. You just won a fight with an opposing player - you helped your team regardless. And I am not talking about something that would happen ALL the time for ALL players. My idea would still be optional (you can choose not to accept) and it would be severely limited (ie you will only see it a couple of times in a round, if at all). The point wasnt to introduce dueling as a past-time pleasure and training exercise, but an integral part of sPvP. An sPvP special event to spruce things up, sort of speak.

Why dont we add races around the playing field, and a special +50 points for most damage. Adding 'special events' in pvp is gimmicky and unwanted. Buffs like in Temple is bad enough. Dueling as a past time pleasure and training? Sorry that I play support and will die every time. Go to an empty server while you wait for custom arenas if you want to duel, it has no place in structured TEAM based PvP.

In Topic: Disappointed

19 December 2012 - 05:07 PM

View PostAsparagus Reflex, on 18 December 2012 - 08:23 PM, said:

........... That's why I suggested different modes. As in the mode of PvP that the bunker player likes will still be there, but there will be other modes to play as well, for the enjoyment of other players. I don't see the issue with this.

You arent reading my post correctly. You want these different games, but they will cater to individual classes and build styles where their current format combines play styles. Thats why its the only one in there currently, and thats why it is focused. New styles will come out eventually, but they are trying to perfect their competitive game as to create an E-Sport. I dont see the issue with this.

In Topic: Disappointed

18 December 2012 - 05:45 PM

Im confused when PvP turned into purely killing. PvP covers a much wider selection then pure kill arenas. The fact is, object based games allow for class diversity. What are you going to tell the bunker player when he is now going to get no points because all he is built for is survival? In object based pvp he has a role, as do the support players and your burst characters.

Thats why object based games are focused, and thats they object based is being worked on over other game styles.

As for the argument of why arent they updating pvp. Remember that it is 2 different development teams for pvp and pve so release of updates will vary in speed and size. You cant just throw more developers at this problem as pvp's code base is much smaller then the entirety of pve. Because of this its easier to develop for pve and thats why you see larger content updates faster. They dont have to worry about ensuring there is a balance of players skills and map balance. So give them time, and as always, if you dont enjoy the game or the direction its going you are always free to leave.

In Topic: Future Content Updates Discussion - What do you want to see?

10 December 2012 - 08:25 PM

View PostJason Seven, on 10 December 2012 - 07:04 PM, said:

Except that it will accomplish exactly what I said it will. Look at other games like Aion and WoW. They all have gear progression in PVP and are played by a lot more people than GW2 will ever hope to have. Now, just because I don't play a game anymore doesn't automatically put a restriction spell on my PC so that I can no longer start the client, login and check things out. I've asked countless people and they all agreed. A gear treadmill in both PVP and PVE is exactly what this game needs.

I dont see people purchasing WoW and Aion purely for PvP, where that is the case for a lot in GW2. So your comparing completely different things. You wana talk progression in PvE that is one discussion, but in PvP it is just not the thing to do. Remember, PvE and sPvP are not tied together in anyway (besides the ocasional dye drop from a pvp chest).

In Topic: Future Content Updates Discussion - What do you want to see?

10 December 2012 - 06:53 PM

View PostJason Seven, on 10 December 2012 - 06:26 PM, said:

Vast majority of players because there's only a very tiny number of people complaining on forums about this while those who wanted the game to go this route are happily playing. Gear should always be the most important part in any MMORPG especially in PVP. People don't want to get skilled at something they want rewards and progression. Both of which can be achieved best through gear. It creates a barrier needed in PVP. Newcomers need something to strive for. They will see that Tier 13 clad player in PVP and get completely demolished by him. This puts them in their place and they now have an incentive to work towards achieving that same level of superiority. Concerning whether they add more levels or not, I would like to give you a quote directly from yours truly president Mike O'Brien: http://www.reddit.co...s_2_ama/c7762pk

Quite clear to me that this day will be when an expansion is released which will also mean higher level gear and a truer gear treadmill. Now who exactly said that I was still playing GW2? Not me.

A tiny correction on what you quoted: I said half-baked, contentless not half-baked, countless.

So let me call you out on the most ridiculous portion of your latest response. So you arent playing this game, yet you claim to know the majority opinion, and you want the game changed. This makes no sense, though from our current dialog Im not surprised.

Again, however, in pvp better gear will not accomplish anything you claim it will. High end PvP in any game is all skill based, non stat base. Need to put new players in place, when they see the guy coming with high level skins and a way higher rank they will stomp the new player regardless of if he has better stats or not. Sure, if he had better gear he could beat him more efficiently  but what does that achieve at all? Its highly more likely that player will quit because he cant compete then try and achieve a higher level. Yay, getting face rolled by those with a higher play time, just what I as a new comer would strives for! Not to mention the fact that by the time that new player reaches the same stat tier as the high level player that high level player is now still way higher since he is also progressing. If you cap stats at some point so that everyone can reach a plateau then why did you have the treadmil to begin with. Face it, your idea is wrong. It also is not representative of the players in the game (some place you dont even reside according to yourself).