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Member Since 31 Aug 2012
Offline Last Active Jan 14 2013 04:15 PM

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In Topic: Future Content Updates Discussion - What do you want to see?

10 December 2012 - 08:25 PM

View PostJason Seven, on 10 December 2012 - 07:04 PM, said:

Except that it will accomplish exactly what I said it will. Look at other games like Aion and WoW. They all have gear progression in PVP and are played by a lot more people than GW2 will ever hope to have. Now, just because I don't play a game anymore doesn't automatically put a restriction spell on my PC so that I can no longer start the client, login and check things out. I've asked countless people and they all agreed. A gear treadmill in both PVP and PVE is exactly what this game needs.

I dont see people purchasing WoW and Aion purely for PvP, where that is the case for a lot in GW2. So your comparing completely different things. You wana talk progression in PvE that is one discussion, but in PvP it is just not the thing to do. Remember, PvE and sPvP are not tied together in anyway (besides the ocasional dye drop from a pvp chest).

In Topic: Future Content Updates Discussion - What do you want to see?

10 December 2012 - 06:53 PM

View PostJason Seven, on 10 December 2012 - 06:26 PM, said:

Vast majority of players because there's only a very tiny number of people complaining on forums about this while those who wanted the game to go this route are happily playing. Gear should always be the most important part in any MMORPG especially in PVP. People don't want to get skilled at something they want rewards and progression. Both of which can be achieved best through gear. It creates a barrier needed in PVP. Newcomers need something to strive for. They will see that Tier 13 clad player in PVP and get completely demolished by him. This puts them in their place and they now have an incentive to work towards achieving that same level of superiority. Concerning whether they add more levels or not, I would like to give you a quote directly from yours truly president Mike O'Brien: http://www.reddit.co...s_2_ama/c7762pk

Quite clear to me that this day will be when an expansion is released which will also mean higher level gear and a truer gear treadmill. Now who exactly said that I was still playing GW2? Not me.

A tiny correction on what you quoted: I said half-baked, contentless not half-baked, countless.

So let me call you out on the most ridiculous portion of your latest response. So you arent playing this game, yet you claim to know the majority opinion, and you want the game changed. This makes no sense, though from our current dialog Im not surprised.

Again, however, in pvp better gear will not accomplish anything you claim it will. High end PvP in any game is all skill based, non stat base. Need to put new players in place, when they see the guy coming with high level skins and a way higher rank they will stomp the new player regardless of if he has better stats or not. Sure, if he had better gear he could beat him more efficiently  but what does that achieve at all? Its highly more likely that player will quit because he cant compete then try and achieve a higher level. Yay, getting face rolled by those with a higher play time, just what I as a new comer would strives for! Not to mention the fact that by the time that new player reaches the same stat tier as the high level player that high level player is now still way higher since he is also progressing. If you cap stats at some point so that everyone can reach a plateau then why did you have the treadmil to begin with. Face it, your idea is wrong. It also is not representative of the players in the game (some place you dont even reside according to yourself).

In Topic: Future Content Updates Discussion - What do you want to see?

10 December 2012 - 06:02 PM

View PostJason Seven, on 10 December 2012 - 05:47 PM, said:

Not because I don't like it but because the majority of people playing doesn't like it. Gear progression in PVP is very much necessary. It helps seperating good from bad players as good players will always have superior stats on their gear. More particle effects are needed because so far every armor piece and weapon looks absolutely dull, unimaginative and way too realistic. This is supposed to be a fantasy game not some medieval warfare simulator. GW1 might've done well without gear progression but it also failed to generate a good amount of money. They sold about 5 million copies in it's existence? That's absolutely laughable. If you're producing a game then it has to be for the masses not some tiny, niche crowd. Gear progression, treadmills and gating systems are essential parts of any MMORPG. If such game lacks any of these three components then it is absolutely unfinished. As you can see ArenaNet too realized this by now. Again, it's not only me who wants these things changed, it's the vast majority of potential players in fact. There is a very high chance that ArenaNet will listen to players like me again just like they did in the past. I just hope this time I implement a true gear treadmill instead of this Failure of the Month dungeon.

Lol, vast majority of players. Where are you getting that information I wonder? First, GW1 was quite the success considering it came against WoW at a high point with little prerelease fanfare. Skill seperates the good from the bad in PvP. Gear progression only adds an artifical barrier for players just starting to play against better competition. There is no reason to it, its a terrible idea. Your opinion on particle effects is your own, but I prefer not having every person glowing with sparks coming off their body. That is not 'fantasy' by any means. Look at fantasy based movies, do you see every character lit up like a Christmas tree? Again, no real reason to add it, particle effects are ment to be special, you want obscene effects, get a legendary. Again, GW lasted 7 years until GW2 as one of the top MMOs with no gear treadmill at any point in the game. Did they add it now, sure, but that doesnt mean that they are going to add more and more levels.... that remains to be seen.

And again, 'Failure of the Month', 'half-baked, countless piece of software'.... if that is your opinion of the game, its creators and their direction of the game why are you still here playing? No one forces you.

In Topic: Future Content Updates Discussion - What do you want to see?

10 December 2012 - 05:33 PM

View PostJason Seven, on 10 December 2012 - 05:21 PM, said:

More levels were already confirmed in the AMA with Chris Whiteside on reddit which will most likely be introduced with each expansion or even in normal content patches. While an even power plateau might make balancing easier it also ensures that your game is nothing but a snoozefest. I was talking about actual gear progression not Barbie's dress-up simulator. Nobody cares about their looks as long as they can overpower anyone in their sight or at least every good and serious player does. If ArenaNet truly wanted skill to matter in their game then items would have no stats at all and they most certainly wouldn't have introduced Ascended gear as of late. No dragons are cliche and certainly not evil enough when they look like something out of Final Fantasy like Zhaitan does. His looks are generic at best and he reminds me of several mid-bosses from the aforementioned game series. Very weak ones at that. It's true that ArenaNet might not want to give people spending money an advantage in terms of stats right now but it will eventually happen, just wait and see. They want to make money not provide fun entertainment for some expendable people who were dumb enough to buy in on the original idea of what GW2 was supposed to be. ArenaNet might have set out this game to be different but they quickly realized that this simply wouldn't work for an MMORPG and are now correcting their mistakes. The vast majority of players is certainly not tired of the traditional formula seeing how many still play these games and prefer those over the half-baked, contentless piece of software called Guild Wars 2.

So because you dont like the setting of the game they must change it? I agree with maybe half your previous suggestions and the other half are absolutely horrible. Gear progression in PvP are you crazy? The entire point of PvP is supposed to be skill, communication and strategy, not pay or grind to win. More partical effects? Why? Not everything needs to be sparkles and rainbows. GW1 seemed to do quite well having stats set at launch and never changed it, so why do we need to keep adding increased stats?

Honestly, if you want that many things changed, if you hate this game so much just go play a different game. Why is that so hard to do?

In Topic: Warrior, outclassed in every way

07 December 2012 - 02:45 PM

View PostNinja Ataris, on 07 December 2012 - 07:19 AM, said:

I was only talking about tPvP. Profession balance isn't as big of an issue in PvE or WvW because most classes are present there already. Dungeons aren't even tuned high enough to make a big deal out of the actual numbers, it's more about individual skill, which is a good thing.

Gotcha, then yea, warrior is severely limited in tPvP.