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Kuldebar

Member Since 31 Aug 2012
Offline Last Active Oct 31 2014 07:59 PM

Posts I've Made

In Topic: Your gameplay objective in a sentence

25 June 2014 - 10:56 PM

My objective/desire/goal/ideal:

Engaged game-play with a pervasive feeling of being "free" to choose how to guide my character's progress.

In Topic: Is guild wars 2 worth playing today?

25 June 2014 - 10:29 PM

Playing a pre-existing character (made before the "feature pack" Trait Overhaul) in GW2 is mostly as enjoyable as it was before, but rolling a new character will most likely result in some boredom due to the lack of incentivized progress.

Leveling to 30 before ever getting a trait point is one thing, but no longer being able to start a robust character build until level 80 is a real game breaker.

The milestones of character development have been hugely thinned out. Also Traits that once used to be unlocked based on levels are now tied to specific content and gold/skill point sinks.

In Topic: Unlocking traits.

25 June 2014 - 10:22 PM

The new trait throttling-content gating system has ruined the game for me (at least in regards to brand new characters).

GW2 was already a bit "dry" -meaning not rich or deep when it came to character development; now it's a virtual desert. The plodding unremarkable leveling of a new character is intolerable.

Level 30 before your first trait?

Forcing unpopular content on players is ANet's idea of a good thing?

TBH, I knew ANet was going wrong as a norm when the instant level 20 scrolls came out. Yes, I didn't appreciate the Ascended Gear mess, but ANet keeps the hammer hits on the coffin lid coming on a regular basis.

In Topic: Solution to remove Zerg in WvW

21 June 2014 - 04:29 AM

I really never understood the compelling reason to try to thwart the utter and indisputable force of superior numbers. I mean, that's the whole point of mass battle...field the force, win the day.

I don't WvW to participate in a bunch of 1v1's or 5v5's. It's a huge, epic conflict, there's room for small battles but don't expect immunity from the reality of superior force.

One thing ANet could do is exact some downsides via the supply and resource level requirements in regards to force numbers, this would serve as a throttle, a fairly realistic one because it mimics real life. X number of allies in given area is directly proportional to supply/resource costs or siege construction times.

In Topic: What happened with Tyrian assembly?

21 November 2012 - 03:06 AM

View PostShroomhead Fred, on 21 November 2012 - 03:00 AM, said:

Exactly, I just got another fresh ban today.  Something about a build up of infractions...

Thing is I make a point not swear and stay constructive, but because most of my posts lately are negative towards the game and decisions at ANet, a lot of them get deleted and I get more infractions.  The modding on the official forum are up there with worst I've ever seen.  Least they could do is point out exactly I broke their strict set of rules!

They really know how to piss off their customers, I'll give em that.

That is exactly where I am at, you sum it up nicely.