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Kuldebar

Member Since 31 Aug 2012
Offline Last Active Mar 14 2013 04:15 AM

Posts I've Made

In Topic: What happened with Tyrian assembly?

21 November 2012 - 03:06 AM

View PostShroomhead Fred, on 21 November 2012 - 03:00 AM, said:

Exactly, I just got another fresh ban today.  Something about a build up of infractions...

Thing is I make a point not swear and stay constructive, but because most of my posts lately are negative towards the game and decisions at ANet, a lot of them get deleted and I get more infractions.  The modding on the official forum are up there with worst I've ever seen.  Least they could do is point out exactly I broke their strict set of rules!

They really know how to piss off their customers, I'll give em that.

That is exactly where I am at, you sum it up nicely.

In Topic: What happened with Tyrian assembly?

21 November 2012 - 02:45 AM

View PostLFk, on 21 November 2012 - 02:39 AM, said:

I lay out the blueprints to a building, I pitched the idea. Later, I saw that there was a problem with it, make an attempt to fix it, then turn around to see the tenants complaining that I didn't stick to my original plan?! This is what this noise sounds like to me.

The argument might be: Well, this ascended gear is not a fix. Sure. It might not be. But a company has attempted to identify an area to improve a game, and went for it. I want a game company to continue to find ways to improve their product. Stubbornly sticking to a video they made when pitching the original idea is garbage. That's no way to run a company, and by extension, no way to run a game.

That video was them pitching their game concepts, not signing a contract swearing to live or die by it. I would have been really impressed if they fulfilled it to the word. Good, polished products rarely look anything like their originals.

I'm generally disappointed in ArenaNet, and I loathe defending them here.

For example, the constant bugs are a nuisance, and I can't understand why they don't have GMs that can reset bugged events. That seems like a huge oversight in a game where it seems every zone has a bugged event (or three). The inability to even make a static NPC behave like a static NPC reeks of incompentence, and I roll my eyes every time something like this happens (like the scavenger hunt for the Lost Shores event).

This is the kind of complaint I can get behind.

As far as I'm concerned, the Lost Shores event put in one of the most beautiful and entertaining dungeons I've ever played into the game. More than that, I love the blueprint of it. I can only hope they continue to add to it, I can only imagine a dungeon with tens (hundreds?) of instances, randomly chosen.


Those who continue to complain about the gear ceiling or "changing" of the original philosophy of the game, though ... I guess I feel bad for you.The kind of attitude I generally see will not permit a great many of you to enjoy much of anything except games that promote instant gratification. For the record, I didn't approve of the addition of ascended gear, either, but I do tend to be focused on what I enjoy, rather than the reverse. The additional tier just doesn't seem like that big of a deal compared to how much I enjoyed Fractals.

Nice try, but your tenants have a right to complain if you take a jackhammer to a building they are living in. And that is exactly what is happening here, let's not misunderstand that point. Some inattentive tenants may not mind the noise and disruption, but others most certainly will.

You seem to be reasonable, but GW2 is the last in a long line for me, and in the span of 2 weeks they have utterly lost my confidence.

In Topic: What happened with Tyrian assembly?

21 November 2012 - 02:32 AM

I don't hate ANet, but I am no longer going to play their games. The very last straw for me was their official forums and its utterly insane policy of deleting posts that quote devs, or use "ANet" in the title. I won't go into it here, but here's a reddit summation of my post:

Your post in ANet & Player interaction was infracted.

I will miss the game, but I can't think of any way I can accept this type of treatment and indifference from a company that I thought was different.

I think Skyrim, heavily modded, perhaps with a side of nudity, is just what I need now.

In Topic: On the Origin of the Human Gods of Tyria

11 November 2012 - 12:26 AM

View PostMockingjay74, on 10 November 2012 - 06:55 PM, said:

Where in confirmed lore does it say that the Six arrived at the same time as the humans? The Six supposedly brought humans to Tyria, and I believe that the Six had visited prior to that. Humans first showed up on Tyria (continent) in 205 BE... I think the gods were there before.

Here, for one:

Quote

The gods predate the humans, but not by much.
-Jeff Grubb – World Designer and Writer for Guild Wars 2
and:

Quote

The Six Human Gods are a group of deities worshiped by the humans of Tyria, Cantha and Elona. The extent of their powers is not known, but it is known they are not omniscient, and by their own very nature as a pantheon each is not omnipotent. At an unknown time after the writing of the Tome of Rubicon, they arrived on Tyria and brought the humans with them (although humans believe that they created Tyria, and the charr also have legends of Melandru creating the world), but from where is not known. Their age is also unknown, but it is known that the current pantheon is not the first, and that it is not as old as the Elder Dragons.
-http://wiki.guildwars2.com/wiki/Human_Gods

View PostKonig Des Todes, on 10 November 2012 - 08:35 PM, said:

Actually, nothing indicates (currently) that Dwayna, Balthazar, and Melandru had predecessors - or Dhuum, Lyssa, or Abaddon's unknown predecessor for that matter, though the former three hold a stronger case of not having predecessors.

Except for that "the current pantheon is not the first" as quoted above and "they arrived on Tyria and brought the humans with them".

View PostKonig Des Todes, on 10 November 2012 - 08:35 PM, said:

And we don't know when the Six Gods made themselves known to humans. While the oldest outright date given is indeed the Scriptures of Dwayna, dated 115 BE, there are three facts about this which disproves it being a fact of being the oldest mention:
1) We don't know if that's when the scriptures were written, or when the event took place. (likely the latter)
2) Nothing says that's the first interaction; given the fact Doric knew who Dwayna was and was beseeching her, it's highly likely humanity knew of Dwayna before hand.
3) In an interview with Ree Soesbee, we were told that the Six Gods brought humanity to Orr. In An Empire Divided, though this is in lore disputed, Kaineng Tah was said to have been given a revelation from the gods - respectively, these events happened in 205 BE and approximately 510 BE; that is to say, 110 years and 405 years before the Scriptures of Dwayna respectively.

I don't need to nail down a time when the humans recognized the Human Gods, I only point out that 670 years of recorded history after the arrival of humans made no mention of them. It doesn't mean the Gods didn't exist at some point during that 670 years but it hints strongly that they weren't Gods when humans landed on the world.

Considering that the Six Human Gods setup shop in Arah upon arrival on the world of Tyria, I wouldn't be surprised if some humans lived there with them while the rest lived in Cantha.

Consider this statement:

Quote

Legends of the charr say that Melandru was the one who created Tyria though this is false, and human legends say that she was the third of the Six Gods to arrive on the world. She is the oldest and wisest of the Six Gods
-http://wiki.guildwars2.com/wiki/Melandru

The Human Gods represent the latest in an unknown line of pantheons of the Gods on Tyria.

In Topic: On the Origin of the Human Gods of Tyria

10 November 2012 - 07:43 AM

We know there have been predecessor pantheons before the current ones.

This means that the pantheons change out but the Six Aspects are the "divine" source of their power. Essentially, a mantle of Godhood.

The Six Human Gods are highly connected to humanity, I think this is because humans formed the current pantheon. I don't get to distracted by "wings" or Abaddon's Mask, they have been heavily involved in humanity's plights from the day they arrived.

The Six Gods are linked closely in almost every way to humans:
  • The near simultaneous arrival on Tyria of humans and the Gods
  • The Six Human Gods are focused more on humans than other races
  • Two of the Gods that we know of have blatant human origins: Grenth and Kormir
  • Interestingly, Grenth represents two variations of the mechanism, his demi-god status and his later ascent to Godhood by overthrowing Dhuum.
  • The Six Human Gods did not immediately make themselves known to humans, the first mention is 670 years after humans settled in Cantha
  • The Six Aspects of Power and the Elder Dragons existed on Tyria long before the Human Gods
  • It appears that other races recognized the Six Aspects, but not necessarily the Six Gods, in their own specific cultures