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Member Since 31 Aug 2012
Offline Last Active Mar 14 2013 04:15 AM

#2091327 Like a candle in the wind

Posted Loumy on 21 November 2012 - 06:58 PM

Following is not for the faint of heart!

Goodbye Guild Wars (2)
Though I never knew you at all
You had the grace to hold yourself
While those around you crawled
They crawled out of the woodwork
And they whispered into your brain
They set you on the treadmill
And they made you change your game

And it seems to me you lived your life
Like a candle in the wind
Never knowing who to cling to (Nexon)
When the grind set in
And I wished that I had known you
But I was just a naive
Your candle burned out long before
We realized it did

To moderator: Please don't delete, It's just for FUN :-D

#2090586 What happened with Tyrian assembly?

Posted TheVice on 21 November 2012 - 08:05 AM

View PostReikou, on 20 November 2012 - 01:24 PM, said:

3 weeks ago anet didn't completely abandon the game that they set out to make with the manifesto.

Can only quote.
As a casual person with life who loves mmos, I only played it because I knew there's nobody out there who has better gear than me. Small margin or not, it matters alot to me to know that I have THE best gear. And I was happy with it. That's why I started playing GW2 and even bought gems few times. If I knew it's going to be another gear grindfest in party, I'd quit it long ago.

#2090547 What happened with Tyrian assembly?

Posted farkov47 on 21 November 2012 - 07:10 AM

To me the Fractals Difficulty Scale is a segregation of players that was very unnecessary.
I wouldn't quit the game at this point, but the RNG nature of the fractals make exploration a pain in the butt.
I just want to do all the fractal and forget about it

To me, Legendaries is the first cue that there's something that grinders can strive for.
Tokens for Dungeon Set was an acceptable target. I achieved it with a few weeks of regular guild runs. I was happy and content.
Legendary continues to go out of reach for me and I accept that. I was looking forward to new dungeons to run and when Lost Shores was announced, I'm kinda happy.

Then Fractal Difficulty Scale came. Realization went to my head: I can't do this for the gear, it's too rigid of a system. I'd need to find regular people to run with, plan around and stuck to the schedule lest I slow down their progress.

A.Net's way of 'leave it to the players to sort their party problems' reeks of nonsensical. This is a problem they've created themselves. How can they not see this coming?

#2090225 NCSoft Lost Shores Feedback Survey

Posted Shayne Hawke on 21 November 2012 - 01:23 AM

No mention of Ascended gear, even though that was a significant part of the update.  I guess they either don't want feedback on that because they know what we'll say, or they don't want it because they believe our opinions on that matter to be irrelevant.

#2090187 NCSoft Lost Shores Feedback Survey

Posted FiachSidhe on 21 November 2012 - 12:49 AM

Filled it out for kicks. Doesn't matter though. They have all the info they need. This is a PR move, nothing more.

ArenaNet has proven themselves incapable of dealing with criticism. Their mods merge every negative thread, just to make the game look more popular. Does anyone really think this survey will amount to squat?

I mean, these are the same people who got nothing but bad feedback over the Halloween skins being in gamble boxes, so what did they do for the next event? They stuck the minipets in too!

I have a feeling they made this survey, just to poll the playerbase, so they can do the opposite of whatever the most players want, just to disappoint the optimal number of players.

#2073977 Ascended Items

Posted AndrewSX on 12 November 2012 - 02:30 PM

More audience -> more wow guys -> more whiners for unusual endgame.

That was foreseen.

That Anet would just accept and follow them NO.

And is just shit.

(admitting that what is written is actually as we think - endgame raiding like gear threadmill.)

#2090315 What happened with Tyrian assembly?

Posted BnJ on 21 November 2012 - 03:00 AM

View PostRandolfRa, on 21 November 2012 - 01:54 AM, said:

They just get banned.

Exactly, I just got another fresh ban today.  Something about a build up of infractions...

Thing is I make a point not swear when I post and stay constructive, but because most of my posts lately are negative towards the game and decisions at ANet, a lot of them get deleted and I get more infractions.  The modding on the official forum are up there with worst I've ever seen.  Least they could do is point out exactly how I broke their strict set of rules!  I guess rule number one is only positive posts allowed.

They really know how to piss off their customers, I'll give em that.

#1677558 How do you spot a bad?

Posted Zinn on 04 August 2012 - 05:33 PM

Santa says he opens the scoreboard and looks at the names.  Anyone that isn't him is bad.

#2083774 Hitler reacts to Nov 15th Patch

Posted Kam8T88 on 16 November 2012 - 08:11 PM

#1999467 Six Elder Dragons not Five * Spoilers *

Posted HiTmAn47 on 07 October 2012 - 11:36 AM

First of all , this topic have heavy spoilers .. so don't read if you hate spoilers  

I didn't came up with this speculation myself , but I just wanted to put all thoughts and ideas in one solid topic , because I found it very interesting twist in lore ....

At start we know that there are five elder dragons that have awaken :

Kralkatorrik : The Crystal Dragon that can turn any living thing into a crystal creature called " The Branded "

Zhaitan : The undead dragon that can turn any dead creature into undead called
" The Risen "

Jormag : the Ice dragon that can corrupt any living creature into icy
corrupted version called " The Icebrood "

Primordus : The fire dragon that can create his own minions from rock and lava and are called " The Destroyers "

Deep Sea Dragon  : which we don't have alot of information about besides
that he resides in the deep ocean , and there is some speculations that the krait are his minions or at least servants

now what if we were wrong , and there is actually six dragons not five as we thought , and this seems to be not just  a wild speculation , but the Durmand Priory actually concluded this as a fact ...

because there is a very interesting NPC in the Durmand Priory called "Scholar Trueclaw " ,  and he will say this interesting line  :

"Jotun, mursaat, forgotten, seer, dwarf. Five against six. It seems so unfair. And, yet..  "

but thats not all , this particular NPC will have an extra dialogue if you are part of the order of whispers as you can say

" One must count the uncounted. "

and his reply will be

" And name the unnamed. Shh, I can't talk long. There are eyes and ears everywhere in this place. Infiltrating the Priory has been my hardest assignment to date. "

now thats getting pretty interesting , why he said five races against six ? and what did he mean by one must count the uncounted ?

* for the full script of the NPC  check this :

does this mean there must be a sixth dragon we didn't count and it
should be remained unnamed ...

Now there are several hints around the world that leads us to solve this
mystery by ourselves ...

1- The Crucible of Eternity entrance is a hexagon , each one of them
represent one of the elder dragons
... one site with fire , another with crystals , another with bones , another with Ice and another one with water .... and finally
there is a sixth site with forest and trees

2- Any Elder dragon have a way to create his own army , Three dragons
create there army by using the living (( or there body )) which are the
branded , Icebrood and the risen .... those dragons can corrupt any
uncorrupted form of life  , we can see a corrupted version of each race ....
each race have a corrupted version ... all but one ... the sylvari ... we have never seen a risen sylvari ... or branded sylvari or Icebrood sylvari  ... that for sure raises a question .... Why ?

3- also we know that the fourth dragon doesn't need a living creature to
create his army , instead he can create his army from the elements he have
power over
, so he create his army " The Destroyers " from lave and stones ,
now who else had the power to create a race from nothing except the elements he have power over !!   ... yes the Sylvari

4- Now it all becomes more clear , and what strengthen this speculation is that the sylvari came into life at the same time the elder dragons awaken ... Coincidence !!

5- Another interesting note  , that through all our encounters with the
Nightmare Court , they keep saying that the Ventari Tablet's teachings has deviated them from what they were truly created for , and they always look at the other sylvari as brainwashed or deluded !!

now all this hints gives us two speculations  , that there is a sixth
dragon represent nature
, and this dragon minion's are the Sylvari ..

but that will also leads us to few more questions ... what is the nature of the
pale tree in this ... is the pale tree is the sixth dragon ?  ... but this
seems unlogical  , what seems more logical is that the pale tree is
actually a champion of the sixth elder dragon
, and has been influenced
by the Ventari and decided to betray her master and side with the mortal races .... we have a similar case happened in the Guild Wars history , as  " Glint " was a champion of the elder dragon Kralkatorrik and betrayed him and sided with the mortal races ....

or we can think about it in a more twisted way , that this is actually a
part of the sixth elder dragon plot
, to weaken the other elder dragons with
there fight agianst the mortal races and in the same time replenishing his own
army with more sylvari ... and in the right moment he assumes control  and destroy what is left of Tyria races or the elder dragons (( whoever wins ))

there are also small hints here and there that supports this theory but they are not as strong as
the above hints :

- At the sylvari tutorial area , you will face a tree like dragon , which have no other match in the world and its totally unique ... why its related to sylvari dream ?

-The sylvari are the only race that are concerned with the elder dragons
from the first moment they were born and they take it as there purpose in life to destroy the elder dragons , and they seem to be the most race that are aware of there threat .

-The sylvari knows too much about zhaitan and his powers more than any
other race (( even the older races )) , and four of them where actually key factors in defeating zhaitan
(( Trahearne , Caithe , Tegwen , Carys ))

- The pale tree knows too much things that predates the time she was
planted in earth  , she knows the full history of Orr , and she also gives us hints about how to defeat Zhaitan

- The Sylvari don't age , and there are no sylvari childern ... they are
just created !!

This topic is opened for discussion and to other speculations or hints that
can support  or reject those assumptions

#2020163 Magic Find: Pros/Cons & Its Impact on GW2

Posted Bennyandthejets on 15 October 2012 - 08:56 AM

In this thread we'll be discussing magic find.  The benefits, the negatives & its impact on GW2 as whole.  This topic has a tendency to draw opposition from both sides, so while contributing to the discussion please try to remain civil & refrain from attacking one another.  Let us start by stating the facts.

Does Magic Find work?

Absolutely.  After having almost 400+ hours played I have noticed significant gains in loot quality while under the effects of magic find.  During these tests I was only under the effects of magic find boosts (+50% MF) as well as the omnomberry tarts (+30% MF) and on rare occasions +10% MF from guild banners.  On days while farming under the effects of MF I would commonly find 7-10 rares within 4-5 hours.  On days without MF I'd be lucky to find 2-3.

Why would anyone not use Magic Find then?

Excellent question.  Why wouldn't you?  If it guarantees you will have the best possible % chance of getting best loot why would anyone not use it?  The only plausible exception being pvp where survivability is usually more desirable than loot acquisition & I believe MF does not affect BoH drops.

So whats the problem?

Simply put, by using magic find one is contributing less & gaining more.

"No, that is not true!"

It is.  By having magic find on all of your gear/sigils you are making large sacrifices that effect not only your damage output/healing but also your utility.  I'll give you a example:

Your fighting a boss that throws half a dozen debuffs on the entire party at once.

You have 2 shout warriors in your group with identical setups/gear/weapons etc.

Warrior A:  Has full magic find on gear
Warrior B:  Uses Superior runes of the soldier & +5% crit chance sigil

Not only will warrior B having a higher damage output thus making the encounter easier, he is also removing twice as many debuffs from the entire party & thus contributing far more to the group as a whole.

Both warriors open chest.  Warrior A loots a dusk, warrior B loots a porous skull.

Why Magic Find is Bad for GW2:

Magic find is quickly becoming the "required" stat.  Every answer to any question ever asked regarding loot can quickly be summed up to "Get yourself more magic find."  Almost every player that has already acquired a legendary swears by it & says its mandatory.  There are like a 20-30+ modifiers out there & everyone is quickly being drawn into this one stat.  That tells you something.

Now I am sure I will get a lot of opposition on this topic since there are thousands of players who have dumped 50+ gold into a magic find set but If you disagree I would just like you to ask yourself the following:

Is it ok for players who contribute less to be rewarded more?  Is it ok that everyone in GW2 is all shifting to this one stat just to have equal loot opportunities as everyone who uses it?

#1997394 Dismal Science | Necroeconomics

Posted ahamling27 on 06 October 2012 - 10:27 AM

There might be a lot of stuff that people don't like about your post Kaenes, but I found it freaking hilarious. I have no idea if your take on Necromancers is the gospel or utter nonsense, but I don't care. It was a fun read and as a necromancer myself, it was helpful for me. Brush off the hate, I'm sure I'm not alone when I say that your post was far from a joke, even though it was funny as hell!

#1996288 Dismal Science | Necroeconomics

Posted Kaenes on 05 October 2012 - 09:22 PM

I'll drop in with a few thoughts. Particularly because the position of the necromancer in the overall scheme of things is subject to such debate right now, I understand that almost anything that is said concerning them will be met with a high degree of controversy :

First, attempting to take something and utilize it for your design is often a sub-optimal strategy; instead, I'd recommend that players look at the mechanics first and then establish utility as a derivative of that.

Moving from the philosophical, the necromancer has been, in my experience, far less about raw power and rather about steady control. Take, for example, vampirism. After the bug fixes in this last patch, I respec'd to test it first-hand. Despite what people might say about it, vampire traits are phenominal at ensuring that you win the long game, which is where necromancers are dominant. A scepter/dagger condition damage/toughness/precision build, with a full suite of vampire traits, is phenominally hard to put down - which plays to the strengths of the build. I spent this morning wandering around WvW, and I could definitively tell the difference that vampirism made in my survivability.

Consider another example, wells. They have (traited) 30-40 seconds of cooldown between uses and do a non-trival amount of damage. People like to decry the usefulness of wells because, as you said, players can "just run out of it." However, if you are up against a melee combatant or defending a CP, that is exactly what you want them to do. You can force an entire team out of a CP or punish a warrior for attempting to engage you in close-quarters combat. The combination of death shroud + well of suffering is more than enough to bait and kill a heartseeker-spamming thief.

Instead of looking at things and finding excuses to write them off because of perceived weaknesses, I would encourage you to look at them for their strengths. You'll likely be surprised.

#1994212 a more viable minion heal

Posted Relair on 05 October 2012 - 05:33 AM

I've always wondered why its okay for little undead guinea pigs, undead scorpion things, a shadow, and a gross floating meatbag to be able to swim, but the flesh golem can't. It's not like the undead need to hold their breath! It's even worse when I see a jaguar or a brown bear or some other ridiculous non aquatic animal plodding along at the bottom of the ocean forever next to a ranger, where my golem can't go. At least strap a little oxygen mask around their face or something :D

#1992144 a more viable minion heal

Posted evilbob on 04 October 2012 - 01:33 PM

View PostRelair, on 02 October 2012 - 01:15 PM, said:

the stupid bone fiend because for whatever reason he has like 5000% aggro generation to every mob in the game
Ha, that is incredibly true.  I've had random mobs run up to my horde, run PAST the other minions and go straight for the bone fiend (who wasn't even attacking, naturally).  And then, of course, all the other minions sit passively and stare and think to themselves, "Well, at least he'll die first."  Except the golem, of course - because he's off fighting another mob that's not near us.

Minions being completely useless against bosses is, indeed, an entire other issue.