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Kuldebar

Member Since 31 Aug 2012
Offline Last Active Mar 14 2013 04:15 AM

Topics I've Started

Prologue: Destination Tyria

09 November 2012 - 12:21 AM

Melanie checked the readings one more time before sending the command sequence to the ship's computer. Her solitary vigil was on its fifty-third day and it thankfully would be the last watch of this very long journey. Dwayna Avery was scheduled to take the next ninety day shift but it would no longer be required; their destination was only six days away.

Melanie swiveled slowly in the command chair and surveyed the eight cryo-pods glistening in the spotlights. One of the pods, being hers, was currently empty while the remaining seven contained her fellow mission members.

The eight of them were charged with ensuring that the one hundred and fifty thousand colonists arrived safely upon the new world. The second half of the mission charter involved getting the colonists set on a path of self sufficiency in order to increase the likelihood of their long term viability.

Melanie as the mission's Biotech Officer was well versed in nearly all the ship systems, efficiently processed her last checklist item. She quickly punched up a status update on the mission crew. The results flared up on the ODP in the Ankh System's usual blue colors.

Melanie Drew
Position: Mission BioTechnology Systems Officer
BioAge: 63
Health: +Nominal Active
=============
Arthur Balthazar
Position: Mission Tactical Officer
BioAge: 28
Health: +Nominal CryoStasis
=============
Dwayna Avery
Position: Mission Chief & Medical Officer
Bio Age: 43
Health: +Nominal CryoStasis
=============
Alyssa Grayson
Position: Mission Morale Officer
BioAge: 27
Health: +Nominal CryoStasis
=============
Andrew Donovan
Position: Mission Intelligence Systems Officer
BioAge: 48
Health: +Nominal CryoStasis
=============
Benjamin Dumas
Position: Cryogenic Systems Officer
BioAge: 33
Health: +Nominal CryoStasis
=============
Grantham Melchior
Position: Cryogenic & Embyronic Sustainment Technician
BioAge: 19
Health: +Nominal CryoStasis
=============
Ilysa Grayson
Position: Psychologist
BioAge: 27
Health: +Nominal CryoStasis
=============



As she finished the last system check, Melanie relaxed her concentration and willed her mind to wander.

It would be another day before the activation protocol would commence on the rest of mission members. The next stage of the mission would be the most challenging one. The sheer amount of work  would have the team active through day and night cycles as they initiated the systems that would prepare their human cargo for arrival on the planet's surface.

Settlement areas were already mapped out, so the true focus would be the building and growth of the colony with the methodical care necessary to guarantee humanity's survival. Nothing could be rushed, but neither could anything be delayed; there was simply too much to accomplish if the mission didn't remain on schedule.

The planet itself was vast with land masses far larger than Earth's. Of far more interest to Melanie was the confirmed and prolific existence of sentient life on the planet. Hundreds of sentient races, it had been an amazing revelation. All the more so because none of the races seemed to have achieved any high degree of technology. This would give humanity the upper hand, and the mission would need every advantage it could get.

As the oldest person on board, she felt a momentary pang of weariness at the thought. It was purely emotional of course, biologically she was in perfect health thanks to extensive gene therapy. AGT had long ago eliminated most age related maladies for those who were fortunate enough to undergo the process.

All the mission crew had been treated largely due to the fact that the scheduled mission duration was far longer than a normal human lifespan. For ninety-five percent of the human cargo, including the frozen embryos, the therapy had been limited to only genetic filtering to weed out any major health anomalies.

Melanie, unlike Dwayna and the Grayson twins, had no family members on board. Dwayna had her brilliant son; Grantham, serving as a member of the crew. Dwayna's husband, civilian Henry Melchior, was in deep stasis on board as well. While the Grayson sisters, Ilysa and Alyssa were the only twins on board, they were unique in many other ways as well.

Melanie considered the mission team to be her family, she had known most of them all their lives and acted as a mother figure to them as they grew up at the academy.

The command deck lights slowly dimmed as Melanie drifted of to sleep in the reclined chair, any detected problems would sound tell-tales to awaken her. As sleep overcame her, the full realization of the mission ahead weighed heavily upon her thoughts but even those eventually gave way to peace and a sense of hope.

On the Origin of the Human Gods of Tyria

08 November 2012 - 07:08 AM

The purpose of this topic is for entertaining discussion.


The Human Gods transported the human population to their new home, the planet Tyria.

Orr is believed to be the first region colonized by humans; specifically Arah was founded by the Human Gods while "normal" humans colonized Cantha.

The human Gods were once ancient spacefarers that brought the humans to the world long ago. It appears that some of them had visited Tyria before the arrival of human colonists. If so, perhaps that would be indicative of a preparatory staging mission. There were already quite a few intelligent races well established on the planet, perhaps by "Gods" of their own.

A grand experiment, or a last refuge?
Close your eyes, you can almost see the prominent crew members:
  • Balthazar: Security, Weaponry, and Armory Chief.
  • Dwayna: Medical and Life Support Officer.
  • Dhuum: Cryogenics Officer
  • Grenth: Cryogenics and Embryonic Sustainment Technician
  • Abaddon: Enforcement and Intelligence Officer
  • Melandru: Biotechnology Officer
And the lovely and alluring, almost mesmerizing, twins:
  • Lyssa: Morale Officer
  • Ilya: Psychologist
Don't fall for the false dichotomy that Magic and Science are different things. They are not. They are on the same continuum. Science becomes magic, magic becomes a science. The science of magic is the mystery behind everything.

We can call this thing metaphysics, or if you prefer, the Eternal Alchemy, the Theory of Everything.

The Human Gods were once human. Something occurred upon arriving to the world of Tyria.

Tyria already had quite a dramatic history before the humans arrived. Tyria, like Dune's Arrakis, clearly has some force at work.

Did the first humans stumble upon ancient artifacts or technology?

The Six Aspects of Tyria reflected in discord with the Six Elder Dragons.

Were they responsible for their ascendancy to Godhood?

By what mechanism did they each take upon one of the Six Aspects of Tyria?

Therein, lies a tale.

The first documented mention of any of the Human Gods was in 115 BE, 670 years after the arrival of humans to the planet.
  • Humans can become Gods. (The Kormir Ascendancy)
  • The Gods are referred to as Human Gods not charr, or norn or asuran Gods.
  • The Human Gods brought humans to Tyria. (see link for Human Gods)
  • Dwayna and a human have a child.
  • The Gods aren't omnipotent or omniscient. (see link for Human Gods)
The passage of time and human lives have made things less clear and the names and attributes of the Gods have been worn down to their archetypal elements.

Is this to say the Gods are not real or not truly Gods?

No, they became Gods, perhaps in much the same way as Kormir in Nightfall.


Beyond mere sentience, there is something else, something wonderful.

Quote

The earliest deity who is still recognized as a god is Dwayna, whose scriptures were written in 115 BE (see GW2 Wiki: Six Human Gods)
That historical record is approximately 100 years after humans started living on the continent of Tyria. (reference timelines GW Wiki/GW2 Wiki)

The point being that humans are already well established and keeping history in some manner because the human colonized Cantha has been in existence for over 600 years:

Quote

Canthan clans unite under Kaineng Tah, first Lord Emperor of the Dragon. Construction on the first Raisu Palace begins in 510 BE.

I favor the idea that humans were already civilized and literate upon their arrival on the world of Tyria. Cultures that have emperors and build grand palaces also have some form of record keeping or writing.

Humans had the sophistication to start the Canthan calendar in 510 BE with inception of the first Emperor, this was 276 years after humans arrived on planet.

I posit that humans didn't write anything about the Six Human Gods prior to 115 BE because the Gods were not visibly active among them until around that time.

So, the period of time that elapses from the arrival of humans until the first historical record of a God, is rather curious.


Note: this is a cleaned up cross post of my post on reddit here.

I am posting this here on the advice of Kereminde on reddit, blame him.


A video that made things "click" for me and my Necromancer!

06 October 2012 - 10:38 PM

Iamoneandiamlegion







I really am digging his hybrid approach, it is as close to being a generalist as I can get and I am loving it.

Texture Filtering using more frames than expected?

27 September 2012 - 07:39 AM

Anisotropic Filtering is usually a fairly low intensive setting and one I seldom think twice about maxing out.

From what I can tell though, in GW2, whether I use the in-game setting (Best Texture Filtering) or the Catalyst Control Panel, I lose nearly 20 FPS with it engaged.

So, I run without it now and enjoy higher FPS without giving up too much in the image quality department.

Don't know if anyone can confirm this on their machine.

My specs for the record:

I5-3570k CPU
AMD 6850
8 GB DDR3

I am running SweetFX Shader Suite as well.

Game graphic settings are maxed except Shadows on Medium, Post Processing on Low and FXAA off.

Something Changed: I can force Supersampling AA in my drivers

22 September 2012 - 08:09 PM

Recently I tried once again to mess with some AA settings, mostly out of curiosity not because I thought it the default FXAA in game was overly lacking.

It appears now the forcing AA from the Catalyst Control Panel (via RadeonPro utility) no longer bugs out the game. Previously the UI would show up but on a blank screen.

Any one else using driver level AA?